Esempio n. 1
0
def draw_dots(turt: RawTurtle) -> None:
    penstate = turt.pen()
    turt.penup()
    for x, y in DIGIT2POS.values():
        turt.setheading(turt.towards(x, y))
        turt.goto(x, y)
        turt.dot()
    turt.pen(pen = penstate)
Esempio n. 2
0
def draw_pattern(turt: RawTurtle, pattern: str) -> None:
    penstate = turt.pen()
    turt.penup()
    for x, y in map(lambda digit: DIGIT2POS[digit], pattern):
        turt.setheading(turt.towards(x, y))
        turt.goto(x, y)
        turt.pendown()
        turt.dot()
    turt.pen(pen = penstate)
Esempio n. 3
0
def leftDragon(t, sz, level):
    if level == 0:
        t.left(90)
        t.fd(sz)
    else:
        leftDragon(t, sz * .8, level - 1)
        t.left(90)
        rightDragon(t, sz * 8, level - 1)


def rightDragon(t, sz, level):
    if level == 0:
        t.fd(sz)
        t.right(90)
    else:
        leftDragon(t, sz * .8, level - 1)
        t.right(90)
        rightDragon(t, sz * .8, level - 1)


window = Screen()
window.setup(1400, 800, 50, 50)
t = RawTurtle(window)
t.up()
t.home()
print(t.pen())
t.down()
draw_line(t)
window.mainloop()