Esempio n. 1
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class Setup(Turtle):
    def __init__(self):
        super().__init__()
        self.screen = Screen()
        self.screen.setup(width=800, height=600)
        self.screen.bgcolor('black')
        self.screen.tracer(0)
        self.screen.title('Pong')
        self.line()

    def line(self):
        for i in range(19):
            self.screen.tracer(0)
            line = Turtle('square')
            line.speed(0)
            line.penup()
            line.color('black')
            line.goto(0, 280 - (i * 30))
            line.shapesize(0.5, 0.3, 0.5)
            line.color('white')

    def update(self):
        self.screen.update()

    def exit(self):
        self.screen.exitonclick()

    def onkey(self, func, key):
        self.screen.listen()
        self.screen.onkey(func, key)

    def quit(self):
        self.screen.bye()
Esempio n. 2
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def play():
    screen = Screen()
    screen.setup(width=600, height=600)
    screen.bgcolor("black")
    screen.title("Snake Snake Snake")
    screen.tracer(0)

    snake = Snake()
    food = Food()
    scoreboard = Scoreboard()

    screen.listen()
    screen.onkey(snake.up, "Up")
    screen.onkey(snake.down, "Down")
    screen.onkey(snake.left, "Left")
    screen.onkey(snake.right, "Right")

    game_is_on = True
    while game_is_on:
        screen.update()
        time.sleep(.1)
        snake.move()

        # Detect Collision with food
        if snake.head.distance(food) < 15:
            scoreboard.increase_score()
            snake.extend()
            food.refresh()
            print("nom nom nom")

    # Detect Collision with wall
        if snake.head.xcor() > 280 or snake.head.xcor(
        ) < -280 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
            scoreboard.reset_score()
            snake.reset_snake()
            answer = screen.textinput("Replay?", "Y/N").lower()
            if answer == "y":
                screen.clear()
                play()
            else:
                screen.bye()

    # Detect Collision with Tail
        for segment in snake.segments:
            if segment == snake.head:
                pass
            elif snake.head.distance(segment) < 10:
                scoreboard.reset_score()
                snake.reset_snake()
                answer = screen.textinput("Replay?", "Y/N").lower()
                if answer == "y":
                    screen.clear()
                    play()
                else:
                    screen.bye()
    screen.exitonclick()
Esempio n. 3
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def drawKoch(n):  # 建议不要输太大的数,绘图速度太慢了,待改进中
    s = Screen()
    t = Turtle()
    directions = koch(n)
    for move in directions:
        if move == 'F':
            t.forward(300 / 3**n)
        if move == 'L':
            t.lt(60)
        if move == 'R':
            t.rt(120)
    s.bye()
def drawkoch(n):
    s = Screen()
    t = Turtle()
    directions = koch(n)
    for move in directions:
        if move == 'F':
            t.forward(300/3**n)
        if move == 'L':
            t.lt(60)
        if move == 'R':
            t.rt(120)
    s.bye()
Esempio n. 5
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class Game():
    def __init__(self):
        self.win = Screen()
        self.win.bgcolor('pink')
        # self.win.setup(width=w, height=h, startx=None, starty=None)

        self.border = Border()
        width, height = self.win.window_width(), self.win.window_height()
        print(width, height)
        self.border.draw_self((width, height))

        self.turtle = Arrow()
        self.win.onkey(self.quit, 'q')
        self.win.onkey(self.arrow_left, 'Left')
        self.win.onkey(self.arrow_right, 'Right')
        self.win.onkey(self.arrow_up, 'Up')
        self.win.onkey(self.arrow_down, 'Down')
        self.win.listen()

        self.win.onclick(self.check_coord)

        self.increase_speed()
        self.move_arrow()

    def check_coord(self, x, y):
        print(x, y)

    def quit(self):
        self.win.bye()

    def move_arrow(self):
        self.turtle.move()
        self.win.ontimer(self.move_arrow, 50)

    def arrow_left(self):
        self.turtle.turn_left()

    def arrow_right(self):
        self.turtle.turn_right()

    def arrow_up(self):
        self.turtle.turn_up()

    def arrow_down(self):
        self.turtle.turn_down()

    def increase_speed(self):
        self.turtle.speedup()
        self.win.ontimer(self.increase_speed, 3000)

    def main(self):
        self.win.mainloop()
Esempio n. 6
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def drawKoch(n):
  'desenha enésima curva de Koch usando instruções da função koch()'
  s = Screen()            # cria tela
  t = Turtle()            # cria turtle
  directions = koch(n)    # obtém direções para desenhar Koch(n)
  for move in directions: # segue os movimentos especificados
    if move == 'F':
      t.forward(300/3**n) # move para frente, tamanho normalizado
    if move == 'L':
      t.lt(60)            # gira 60 graus para a esquerda
    if move == 'R':
      t.rt(120)           # gira 120 graus para a direita
  s.bye()
def play(n):
    'shows the solution of a Tower of Hanoi problem with n disks'
    screen = Screen()
    Peg.pos = -200
    p1 = Peg(n)
    p2 = Peg(n)
    p3 = Peg(n)

    for i in range(n):  # disks are pushed around peg 1
        p1.push(Disk(n - i))  # in decreasing order of diameter

    hanoi(n, p1, p2, p3)

    screen.bye()
def turtle_race():
    colors = ["red", "orange", "yellow", "green", "blue", "purple"]
    all_turtles = []
    x = -440
    y = 300
    is_race_on = False
    winning_color = []

    screen = Screen()
    screen.setup(width=1000, height=700)

    user_bet = screen.textinput(title="Make your bet", prompt="Which turtle will win the race? Enter a colour: ")

    for color in colors:
        new_turtle = Turtle(shape="turtle")
        new_turtle.color(color)
        new_turtle.penup()
        new_turtle.setpos(x=x, y=y)
        all_turtles.append(new_turtle)
        y -= 120

    if user_bet:
        is_race_on = True

    while is_race_on:
        for turtle in all_turtles:
            rand_distance = random.randint(0, 10)
            turtle.forward(rand_distance)
            if turtle.xcor() > 400:
                winning_color.append(turtle.color()[0])

        if winning_color:
            winning_color = ", ".join(winning_color)
            if user_bet.lower() in winning_color:
                is_play_again = screen.textinput(title="You've won!",
                                                 prompt=f"The {winning_color} turtle is the winner!\n"
                                                        "Do you want to play again?(y/n) ")
            else:
                is_play_again = screen.textinput(title="You've lost...",
                                                 prompt=f"The {winning_color} turtle is the winner.\n"
                                                        "Do you want to play again?(y/n) ")
            if is_play_again == "y":
                for old_turtle in screen.turtles():
                    old_turtle.hideturtle()
                turtle_race()
            else:
                is_race_on = False

    screen.bye()
Esempio n. 9
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def drawKoch(n):
    '''draws nth Koch curve using instructions from function koch()'''

    s = Screen()  # create screen
    t = Turtle()  # create turtle
    directions = koch(n)  # obtain directions to draw Koch(n)

    for move in directions:  # follow the specified moves
        if move == 'F':
            t.forward(300 / 3**n)  # forward move length, normalized
        if move == 'L':
            t.lt(60)  # rotate left 60 degrees
        if move == 'R':
            t.rt(120)  # rotate right 60 degrees
    s.bye()
def DrawKoch(int_num):

    s = Screen()
    t = Turtle()
    direction = Koch(int_num)

    for item in direction:
        if(item == 'F'):
            t.forward(300 / 3 ** int_num)
        if(item == 'L'):
            t.lt(60) #rotate left 60 degrees
        if(item == 'R'):
            t.rt(120) #rotate right 60 degrees

    s.bye()
Esempio n. 11
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def drawSnowflake(n):
    s = Screen()
    t = Turtle()
    directions = koch(n)

    for i in range(3):
        for move in directions:
            if move == 'F':
                t.fd(300 / 3**n)
            if move == 'L':
                t.lt(60)
            if move == 'R':
                t.rt(120)
        t.rt(120)
    s.bye()
Esempio n. 12
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def drawSnowflake(n):
    'draws n-th snowflake curve using function koch() 3 times'
    s = Screen()
    t = Turtle()
    directions = koch(n)
    for i in range(3):
        for move in directions:  # draw koch(n)
            if move == 'F':
                t.fd(300 / 3**n)
            if move == 'L':
                t.lt(60)
            if move == 'R':
                t.rt(120)
        t.rt(120)  # turn right 120 degrees
    s.bye()
Esempio n. 13
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def drawSnowflake(n):
  'desenha enésima curva de floco de neve com função koch() 3 vezes'
  s = Screen()
  t = Turtle()
  directions = koch(n)
  for i in range(3):
    for move in directions: # desenha koch(n)
      if move == 'F':
        t.fd(300/3**n)
      if move == 'L':
        t.lt(60)
      if move == 'R':
        t.rt(120)
    t.rt(120)               # gira 120 graus para a direita

  s.bye()
def draw_levy(n):
    """ Draws nth Levy Curve using instructions from function levy
    """
    s = Screen()
    t = Turtle()
    directions = levy(n)

    for move in directions:
        if move == 'F':
            t.forward(300 / n)
        if move == 'L':
            t.lt(45)
        if move == 'R':
            t.rt(45)

    s.bye()
Esempio n. 15
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def main():
    screen = Screen()
    screen.bgpic("blank_states_img.gif")
    screen.setup(width=725, height=491)
    screen.title("Guess the state game")
    screen.onkey(screen.exitonclick, "Escape")
    screen.listen()
    states = pandas.read_csv("50_states.csv")

    states_guessed = []
    while len(states_guessed) < len(states):
        answer = screen.textinput(
            title=f"{len(states_guessed)}/50 Guessed states",
            prompt="Guess the name of the states")
        if answer.lower() == "exit":
            # for state in states.state:
            #     if state not in states_guessed:
            #         state_data = states[states.state == state]
            #         x = int(state_data.x)
            #         y = int(state_data.y)
            #         new_csv.append([state])

            # Replaced code above with list comprehension method
            new_csv = [(row.state, row.x, row.y)
                       for (index, row) in states.iterrows()
                       if row.state not in states_guessed]
            df = pandas.DataFrame(new_csv)
            df.columns = ['state', 'x', 'y']
            df.to_csv("Missed_states.csv", index=False)

            screen.bye()

        elif answer is not None:
            answer = answer.title()

        if answer in states.state.to_list():
            states_guessed.append(answer)
            state_data = states[states.state == answer]
            x = int(state_data.x)
            y = int(state_data.y)
            position = (x, y)

            t = Turtle()
            t.hideturtle()
            t.penup()
            t.setpos(position)
            t.write(answer)
def main():
    # Setup screen
    screen = Screen()
    screen.setup(width=1.0, height=1.0)  # For fullscreen.
    screen.bgcolor('black')
    screen.title("Apollo 8 Free Return Simulation")

    # Instantiate gravitational system
    gravsys = GravSys()

    # Instantiate Earth turtle
    #image_earth = 'earth_100x100.gif'
    #screen.register_shape(image_earth)
    t = Turtle()
    screen.register_shape('earth', drawCircle(6.371, 72, t))
    earth = Body(1000000, (-200, 0), Vec(0, -2.5), gravsys, 'earth')
    earth.pencolor('white')
    earth.fillcolor('white')
    earth.getscreen().tracer(0, 0)  # So csm polys won't show while drawing.

    # Instantiate moon turtle
    #image_moon = 'moon_27x27.gif'
    #screen.register_shape(image_moon)
    #moon_circle = circle(1.737)
    screen.register_shape('moon', drawCircle(1.737, 72, t))
    moon = Body(32000, (156.7, 0), Vec(-27, 147), gravsys, 'moon')
    moon.pencolor('gray')
    moon.fillcolor('gray')

    # Build command-service-module(csm)shape
    csm = Shape('compound')
    cm = ((0, 0.1), (0, -0.1), (0.1, 0))
    csm.addcomponent(cm, 'Silver', 'red')  # Silver and red are also good.
    screen.register_shape('csm', csm)

    # Instantiate Apollo 8 CSM turtle
    ship = Body(1, (Ro_X, Ro_Y), Vec(Vo_X, Vo_Y), gravsys, 'csm')
    ship.shapesize(0.1)
    ship.color('white')  # Path color. Silver and red are also good.
    ship.getscreen().tracer(1, 0)
    ship.setheading(90)

    gravsys.sim_loop()

    screen.bye()  #close window automatically
def snowflake(n):
    """ Draws n-th snowflake curve using Koch() 3 times
    """

    s = Screen()
    t = Turtle()
    directions = koch(n)

    for i in range(3):
        for move in directions:  # draw hook (n)
            if move == 'F':
                t.fd(300 / 3**n)
            if move == 'L':
                t.lt(60)
            if move == 'R':
                t.rt(120)
        t.rt(120)

    s.bye()
Esempio n. 18
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def main():
    screen = Screen()
    screen.setup(width=600, height=600)
    screen.bgcolor('black')
    screen.tracer(0)
    screen.title('Turtle Crossing')
    screen.colormode(255)

    scoreboard = Scoreboard()

    player = Player()
    car_manager = CarManager()

    screen.listen()
    screen.onkey(player.move_up, 'Up')
    screen.onkey(player.move_down, 'Down')
    screen.onkey(player.move_left, 'Left')
    screen.onkey(player.move_right, 'Right')

    game_is_on = True
    while game_is_on:
        time.sleep(0.1)
        screen.update()
        car_manager.create_car()
        car_manager.move_cars()
        for car in car_manager.all_cars:
            if car.distance(player) < 25:
                game_is_on = False
                scoreboard.game_over()
                play_again = screen.textinput(
                    title="You lost bitch",
                    prompt='Would you like to play again?').lower()
                if play_again[0] == 'y':
                    screen.clear()
                    main()
                else:
                    screen.bye()
        if player.ycor() > 280:
            scoreboard.increase_level()
            player.player_reset()

    screen.exitonclick()
Esempio n. 19
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def play_game(user_bank):
    screen = Screen()
    screen.setup(width=500, height=400)

    is_race_on = False

    turtles = []

    pos_y = -100
    color_index = 0

    for turtle_index in range(0, 6):
        odds_move = random.randint(5, 15)
        odds_money = round(20/odds_move, 2)
        new_turtle = Turtle("turtle")
        new_turtle.color(colors[color_index])
        new_turtle.penup()
        new_turtle.goto(-230, pos_y)
        pos_y += 50
        color_index += 1
        turtles.append((new_turtle, odds_money, odds_move))

    bet_prompt = f"Who is going to win? Odds:\n" \
             f"Red: {turtles[0][1]}\n" \
             f"Blue: {turtles[1][1]}\n" \
             f"Yellow: {turtles[2][1]}\n" \
             f"Green: {turtles[3][1]}\n" \
             f"Purple: {turtles[4][1]}\n" \
             f"Orange: {turtles[5][1]}\n"

    money_prompt = f"You currently have ${user_bank}, How much would you like to bet?"

    user_bet_horse = screen.textinput(title="Make your bet", prompt=bet_prompt).lower()
    user_bet_money = int(screen.numinput(title="How much?", prompt=money_prompt))

    if user_bet_horse:
        is_race_on = True

    while is_race_on:
        for turtle in turtles:
            if turtle[0].xcor() > 230:
                is_race_on = False
                win_color = turtle[0].fillcolor()
                odds_money = turtle[1]
                odds_move = turtle[2]
                if win_color == user_bet_horse:
                    user_bank += (user_bet_money * odds_money)
                    win_prompt = f"You won ${user_bet_money * (20 - odds_money)}! The {win_color} turtle with odds of" \
                                 f" {odds_money} won!\nWould you like to place another bet? Yes or No\n"
                    if screen.textinput(title="YOU WON :)", prompt=win_prompt).lower() == "yes":
                        screen.clear()
                        play_game(user_bank)
                    else:
                        screen.bye()
                else:
                    user_bank -= user_bet_money
                    lose_prompt = f"You lost ${user_bet_money}! The {win_color} turtle with odds of {odds_money} won!" \
                                  f"\n(press enter to continue)\nWould you like to place another bet? Yes or No\n"
                    if screen.textinput(title="YOU LOST :(", prompt=lose_prompt).lower() == "yes":
                        screen.clear()
                        play_game(user_bank)
                    else:
                        screen.bye()

            distance = random.randint(0, odds_move)
            turtle[0].fd(distance)
Esempio n. 20
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# Setting up objects in game.
snake_instance = Snake()
food_instance = Food(snake_instance.get_segments())
score = Score()

# Accepting player input.
screen.listen()
screen.onkeypress(snake_instance.move_left, "Left")
screen.onkeypress(snake_instance.move_right, "Right")
screen.onkeypress(snake_instance.move_up, "Up")
screen.onkeypress(snake_instance.move_down, "Down")

# Game loop
run = True
while run:
    screen.update()
    time.sleep(0.05)
    snake_instance.movement()
    if snake_instance.wall_collision():
        run = False
    if snake_instance.self_collision():
        run = False
    if snake_instance.food_collision(food_instance.get_food_x(), food_instance.get_food_y()):
        food_instance.randomize(snake_instance.get_segments())
        snake_instance.growth()
        score.inc_score()
        score.update_score_counter()

screen.bye()
Esempio n. 21
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# Cursor
cursor = Turtle()  # Create cursor
cursor.shape("triangle")  # Cursor Shape
cursor.shapesize(1, 1, 0)  # Cursor size
cursor.color("#ff0000")  # Cursor Color "Red"
cursor.speed(6)  # Cursor speed

# Line
cursor.pencolor("#ffffff")  # Line color "white"
cursor.pensize(2)  # Line size (pixels)

# Pen position
cursor.penup()  # Stop Drawing
cursor.setx(0)  # set X position
cursor.sety(0)  # set Y position
cursor.pendown()  # Start Drawing

# Movement Loop circle

# Movement Distance (pixels)
x = 35

for i in range(10):  # repeat (10 times)

    cursor.circle()  # draw a circle (Pixels)

# EXIT
window.bye()  # Window closes

turtle.done()
Esempio n. 22
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class Game:
    def __init__(self):
        self.init_screen()
        self.is_game_on = True
        self.is_game_exited = True
        self.snake = Snake()
        self.food = Food()
        self.scoreboard = Scoreboard()
        self.define_keys()

    def init_screen(self):
        self.screen = Screen()
        self.screen.setup(width=SCREEN_WIDTH, height=SCREEN_HEIGHT)
        self.screen.bgcolor(BG_COLOR)
        self.screen.title(TITLE)

    def set_game_on(self):
        self.is_game_on = True

    def set_game_off(self):
        self.is_game_on = False

    def reset(self):
        self.snake.reset()
        self.food.reset()
        self.scoreboard.reset()
        self.screen.clearscreen()
        self.__init__()
        self.start_game()

    def define_keys(self):
        self.screen.listen()
        self.screen.onkey(key="Up", fun=self.snake.up)
        self.screen.onkey(key="Down", fun=self.snake.down)
        self.screen.onkey(key="Left", fun=self.snake.left)
        self.screen.onkey(key="Right", fun=self.snake.right)
        self.screen.onkey(key="c", fun=self.set_game_off)
        self.screen.onkey(key="r", fun=self.reset)
        self.screen.onkey(key="x", fun=self.exit_game)
        self.screen.onkey(key="s", fun=self.start_game)

    def exit_game(self):
        self.screen.bye()

    def is_snake_on_edge(self):
        xcor = self.snake.xcor()
        ycor = self.snake.ycor()
        edge_up = SCREEN_HEIGHT / 2 - 10
        edge_down = -SCREEN_HEIGHT / 2 - 10
        edge_left = -SCREEN_WIDTH / 2 - 10
        edge_right = SCREEN_WIDTH / 2 - 10

        if xcor < edge_left or \
                xcor > edge_right or \
                ycor < edge_down or \
                ycor > edge_up:
            self.set_game_off()
            self.scoreboard.game_over()

    def start_game(self):
        self.screen.tracer(0)
        while self.is_game_on:
            self.screen.update()
            time.sleep(0.1)
            self.snake.move()
            self.is_snake_on_edge()

            if self.snake.snake_head.distance(self.food) < 20:
                self.food.refresh()
                self.snake.grow_snake()
                self.scoreboard.increase_score()

            for segment in self.snake.segments[2:]:
                if self.snake.snake_head.distance(segment) < 10:
                    self.set_game_off()
                    self.scoreboard.game_over()
Esempio n. 23
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            player_1.sety(player_1.ycor() + player_1.dy)
            if player_1.ycor() > 250:
                player_1.dy *= -1
            if player_1.ycor() < -250:
                player_1.dy *= -1

        if player_1.score == 10 or player_2.score == 10:
            winner = create_shape(-200, 200, 1, 1)
            winner.color("orange")
            winner.hideturtle()
            w = player_1 if player_1.score > player_2.score else player_2
            winner.write(f"{w.p_name} Win :)", align="center", font=("Arial", 36, "bold"))
            res = messagebox.askokcancel("Play Again", "do you want to play again")

            if not res:
                wind.bye()
            else:
                winner.clear()
                player_1.score = 0
                player_2.score = 0
                score.clear()
                score.write(f"{player_1.p_name} : {player_1.score}\t\t{player_2.p_name} : {player_2.score}",
                            align="center", font=("Arial", 24, "bold"))

        ball.setx(ball.xcor() + ball.dx)
        ball.sety(ball.ycor() + ball.dy)

        if ball.ycor() > 290:
            ball.sety(290)
            ball.dy *= -1
Esempio n. 24
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class Frame:
    def __init__(self, width=800, height=600):
        self.width = width
        self.height = height
        self.screen = Screen()
        self.screen.setup(width=width + 100,
                          height=height + 100,
                          startx=0,
                          starty=0)
        self.screen.setworldcoordinates(-50, -50, width + 50, height + 50)
        self.quit = False
        self.draw_frame()

    def close(self):
        self.screen.bye()

    def clear(self):
        self.draw_frame()

    def draw_frame(self):
        self.screen.clear()
        width = self.width
        height = self.height
        boundary = Turtle()
        boundary.hideturtle()
        boundary.speed('fastest')
        boundary.penup()
        boundary.goto(0 + 2, 0 - 15)
        boundary.write('0')
        boundary.goto(0 - 8, 0)
        boundary.write('0')
        boundary.goto(0, 0)
        boundary.pendown()
        boundary.goto(width, 0)
        boundary.penup()
        boundary.goto(width - 10, 0 - 15)
        boundary.write(str(int(width)))
        boundary.goto(width, 0)
        boundary.pendown()
        boundary.goto(width, height)
        boundary.goto(0, height)
        boundary.penup()
        boundary.goto(0 - 25, height - 10)
        boundary.write(str(int(height)))
        boundary.goto(0, height)
        boundary.pendown()
        boundary.goto(0, 0)
        boundary.penup()

        self.screen.register_shape("button",
                                   ((0, 0), (0, 85), (25, 85), (25, 0)))
        t = Turtle(shape="button")
        t.hideturtle()
        t.penup()
        t.fillcolor('pink')
        t.goto(width - 95, -20)
        t.showturtle()

        boundary.goto(width - 62, -40)
        boundary.write("Quit", font=("Arial", 12, "normal"))
        self.screen.onclick(self.check_quit)

    def check_quit(self, x, y):
        self.quit = 706 < x < 792 and -47 < y < -20
Esempio n. 25
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def main():
    screen = Screen()
    screen.setup(width=800, height=600)
    screen.bgcolor('black')
    screen.title('Pong Game')
    screen.tracer(0)
    score_board = ScoreBoard()
    score_board.display_score()
    CenterLine()
    player1 = Paddle((350, 0))
    player2 = Paddle((-350, 0))
    ball = Ball()
    screen.onkey(player1.move_up, 'Up')
    screen.onkey(player1.move_down, 'Down')
    screen.onkey(player2.move_up, 'w')
    screen.onkey(player2.move_down, 's')
    screen.listen()

    def game_continue():
        if messagebox.askretrycancel("Game Over!!", "Wanna play again? "):
            screen.clear()
            main()

    running = True
    while running:
        time.sleep(0.05)
        screen.update()
        if score_board.check_win():
            score_board.final_result()
            ball.hideturtle()
            break
        if ball.ispoint_wait:
            if ball.point_wait < 50:
                ball.point_wait += 1
                continue
            else:
                ball.ispoint_wait = False
                ball.point_wait = 1
        screen.update()
        ball.move()
        # for not repeating collision if the distance is small
        if player1.is_collided:
            if player1.safe_count < 5:
                player1.safe_count += 1
            else:
                player1.is_collided = False
                player1.safe_count = 1
        elif player2.is_collided:
            if player2.safe_count < 5:
                player2.safe_count += 1
            else:
                player2.is_collided = False
                player2.safe_count = 1

        if ball.ycor() > 265 or ball.ycor() < -270:
            ball.wall_collision()

        if ball.xcor() < 370 and ball.distance(
                player1) < 45 and not player1.is_collided:
            ball.paddle_collision()
            ball.hit_count += 1
            ball.hit = True
            player1.is_collided = True
        elif ball.xcor() > -370 and ball.distance(
                player2) < 45 and not player2.is_collided:
            ball.paddle_collision()
            ball.hit_count += 1
            ball.hit = True
            player2.is_collided = True

        if ball.hit_count % 2 == 0 and ball.hit_count != 0 and ball.hit:
            if ball.bounce_speed < 0:
                ball.bounce_speed -= 1.5
            else:
                ball.bounce_speed += 1.5
            ball.bounce_x = ball.bounce_speed
            ball.hit = False

        if ball.xcor() > 380:
            score_board.clear()
            score_board.score1 += 1
            score_board.display_score()
            ball.ispoint_wait = True
            ball.ball_reset()

        elif ball.xcor() < -380:
            score_board.clear()
            score_board.score2 += 1
            score_board.display_score()
            ball.ispoint_wait = True
            ball.ball_reset()

    screen.update()
    time.sleep(1)
    game_continue()
    screen.bye()
    screen.exitonclick()
Esempio n. 26
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         resetgame()
     elif z == "a":  # singles
         game_state = 100
         doubles = False
         buttonAcolor()
     elif z == "b":  # doubles
         doubles = True
         gamepoints = 21
         servechange = 4
         penalties = 20
         game_state = 150
         player3 = False
         player4 = False
         buttonBcolor()
     elif z == "q":  # command to close window
         window.bye()
 while game_state == 100:
     gamesize()
     z = input(str(input))
     if z == "r":  # command to close window
         resetgame()
     elif z == "a":
         gamepoints = 21
         servechange = 4
         penalties = 20
         game_state = 150
         buttonAcolor()
     elif z == "b":
         gamepoints = 11
         servechange = 1
         penalties = 10
Esempio n. 27
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class Game(object):
    def __init__(self):
        self.snake = snake.Snake()

        self.monster = monster.Monster(ri(-24,24) * 10,ri(-24,24) * 10)

        self.interface = Screen()
        self.interface.setup(500, 500)
        self.interface.tracer(0)
        self.interface.onkey(self.up, "Up")
        self.interface.onkey(self.down, "Down")
        self.interface.onkey(self.left, "Left")
        self.interface.onkey(self.right, "Right")
        self.interface.listen()

    def up(self):
        self.snake.turn(0, 1)

    def down(self):
        self.snake.turn(0, -1)

    def left(self):
        self.snake.turn(-1, 0)

    def right(self):
        self.snake.turn(1, 0)

    def listen(self):
        self.snake.move()
        self.monster.move(self.snake.getx(), self.snake.gety())
        grow_len = self.foods.update(self.snake.getx(), self.snake.gety())
        if grow_len:
            self.snake.grow(grow_len)
        self.interface.update()

    def show(self):
        self.interface.ontimer(self.listen(), 100)
        return self.foods.empty()

    def tutorial(self):
        pen = Turtle(visible=False)
        pen.penup()
        pen.goto(-200, 100)
        pen.pendown()
        pen.write('Welcome to 119010136\'s snake game...\n\nYou are going to use the 4 arrow keys to move\nthe snake around the screen, trying to consume\nall the food items before the monster catches you...',
                  align='left', font=('Arial', 13, 'bold'))

        self.snake.appear()
        self.monster.appear()
        def fun(x, y):
            pen.clear()
            self.play()
        self.interface.onclick(fun)

    def play(self):
        self.foods = food.Foods()
        self.interface.update()
        self.snake.grow(5)
        while True:
            if self.show():
                self.snake.win()
                break
            elif self.snake.crash():
                self.snake.lose()
                break
            elif self.snake.die(self.monster.getx(),self.monster.gety()):
                self.snake.lose()
                break

    def refresh(self):
        self.snake = snake.Snake()

    def close(self):
        self.interface.bye()

    def end(self):
        self.interface.mainloop()