Esempio n. 1
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   def irc_NICK(self, prefix, params):
      # TODO: assert that this user has logged in to the main login server so that impersonation
      # isn't possible like it is for the real gamespy

      # TODO: are personas available only for newer games?
      # solution is to just create 1 persona by default for each login

      # Here is the fix for impersonation: use name found during USER command
      # TODO: remove this when new auth methods are plugged in
      #self.nick = Persona.objects.get(user=self.avatar, selected=True).name

      IRCUser.irc_NICK(self, prefix, params) ## sends _welcomeMessage
Esempio n. 2
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   def connectionMade(self):
      IRCUser.connectionMade(self)
      peer = self.transport.getPeer()
      self.log = util.getLogger('gamespy.peerchat', self)

      ## some HACKS for IRCUser compat
      self.name = '*' ## need this since user hasn't logged in yet
      self.password = '' ## FIXME, TODO: remove once auth process fixed (used by irc_NICK currently to login)
      self.hostname = 's'

      ## TODO actually require a PONG response rather than
      ## just any traffic
      def disconnect():
         self.log.info('PING timeout expired; closing connection.')
         self.transport.loseConnection()

      def sendPing():
         self.sendLine('PING :{0}'.format(self.hostname))

      self.pingService = KeepaliveService(sendPing, 90, disconnect)
Esempio n. 3
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 def receive(self, sender, recipient, message):
     IRCUser.receive(self, sender, recipient, message)
     print("{} said {} on {}".format(sender.name, message['text'],
                                     recipient.name))
     sys.stdout.flush()
Esempio n. 4
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 def userLeft(self, group, user, reason=None):
     IRCUser.userLeft(self, group, user)
     print("{} left {}".format(user.name, group.name))
     sys.stdout.flush()
Esempio n. 5
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 def userJoined(self, group, user):
     IRCUser.userJoined(self, group, user)
     print("{} joined {}".format(user.name, group.name))
     sys.stdout.flush()
Esempio n. 6
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	def privmsg(self, sender, recip, message):
		# Hard to track how unicode leaks here
		sender, recip, message = it.imap(force_bytes, [sender, recip, message])
		return IRCUser.privmsg(self, sender, recip, message)
Esempio n. 7
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	def irc_JOIN(self, prefix, params):
		if not self.avatar: # deny any access to no-auth users
			self.sendMessage( irc.ERR_NOSUCHCHANNEL, params[0],
				':No such channel (or only available for authorized users)' )
		for channel in (params[0].split(',') if ',' in params[0] else [params[0]]):
			IRCUser.irc_JOIN(self, prefix, [channel] + params[1:])
Esempio n. 8
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 def receive(self, sender, recipient, message):
     IRCUser.receive(self, sender, recipient, message)
     print("{} said {} on {}".format(sender.name, message['text'], recipient.name))
     sys.stdout.flush()
Esempio n. 9
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 def userLeft(self, group, user, reason=None):
     IRCUser.userLeft(self, group, user)
     print("{} left {}".format(user.name, group.name))
     sys.stdout.flush()
Esempio n. 10
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 def userJoined(self, group, user):
     IRCUser.userJoined(self, group, user)
     print("{} joined {}".format(user.name, group.name))
     sys.stdout.flush()
Esempio n. 11
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 def irc_PART(self, prefix, params):
    ## TODO: delete gamelobby once empty
    IRCUser.irc_PART(self, prefix, params)
Esempio n. 12
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 def irc_JOIN(self, prefix, params):
    ## TODO: make sure everything is send just like in original peerchat impl
    IRCUser.irc_JOIN(self, prefix, params)