def initialize(self): self.ribbons = [chromographs.obtain("flourish/ribbon-{0}.png" .format(c)) for c in ("red","white","blue")] phonographs.orchestrate("victory.ogg", once=True) location = pygame.Rect(PAGEMARGIN,100,500,600) self.credits = gui.SelfAdvancingScroll(CREDITS, location, 20) self.title = typefaces.prepare_title("Victory is Yours") self.heading = typefaces.prepare_subtitle("Final Ledger Entries")
def initialize(self): self.title = typefaces.prepare_title("Blastosaurus Rex") self.subtitle = typefaces.prepare_subtitle("Adventures in the Land of No Return") self.ribbon = chromographs.obtain("flourish/ribbon-white.png") self.title_top = PAGEMARGIN self.subtitle_top = PAGEMARGIN + self.title_top + self.title.get_height() scroll_top = PAGEMARGIN + self.subtitle_top + self.subtitle.get_height() width = 800 height = 480 location = pygame.Rect(PAGEMARGIN, scroll_top, width, height) self.exposition = gui.SelfAdvancingScroll(PREMISE.format(self.name), location, 30) self.backbutton = gui.make_menu((700, 655), [("Bypass", "skip")], 150)
def assess(self): """ Surviving housing raises the cap on maximum population. Surviving crops and sheep produce food. This grows the population up to the maximum, and thereafter counts to wealth. Surviving industrial buildings increase wealth. Surviving population increase technological progress and themselves count towards population growth. Killed but not exploded dinosaurs count to wealth (fuel). """ situation = self.situation progress = 0 notables = [] income = 0 population_growth = 0 def note(label, amount): notables.append([label + ": ", amount]) if not self.defeated: # Remaining balance remaining_balance = gui.lsb(situation.wealth) # Housing space housing_space = sum([f.habitability for f in self.situation.get_facilities()]) progress += housing_space # Population units = self.situation.get_units() for u in units: if u.human: self.situation.population += 1 self.situation.installations.remove(u) u.promote() progress += 10 * u.rank self.situation.reserves.append(u) population = self.situation.population # Food produced food_produced = self.situation.count_food() # Population growth food = food_produced max_growth_from_crops = food // MEAL_SIZE max_growth_from_space = max((housing_space - population), 0) population_growth = min(max_growth_from_space, max_growth_from_crops) food -= population_growth * MEAL_SIZE if population < 5 and population_growth < 3: population_growth = 3 # Income from crops income += food * 0x20 note("Remaining balance", remaining_balance) note("Housing space", housing_space) note("Population", self.situation.population) note("Food produced", food_produced) note("Population Growth", population_growth) trophy_income = 0 # Trophies cnt = Counter() for t in situation.trophies: cnt[t] += 1 progress += 5 for k, v in cnt.items(): note(k + " slain", v) trophy_income += 0x100 * v # 1 pound bounty per dinosaur situation.trophies = [] income += trophy_income + 0x100 # 1 pound bonus if not self.defeated: note("Income", gui.lsb(income)) # Death stats for (k, v) in self.situation.death_stats.items(): note("Men " + k, v) # Apply results situation.wealth += income situation.population += population_growth situation.progress += progress note("RESULTS", "") note(" Closing Balance", gui.lsb(situation.wealth)) note(" Current Population", situation.population) note(" Progress", progress) # display the report paint = self.screen.blit self.clear_screen(colour=PAGECOLOUR) caption = "You Were Defeated" if self.defeated else "Accounting Department" title = typefaces.prepare_title(caption) paint(title, (PAGEMARGIN, PAGEMARGIN)) topy = y = title.get_rect().height + 3 * PAGEMARGIN x = self.screen.get_size()[0] // 2 heading = typefaces.prepare_subtitle("Ledger Entries") paint(heading, (x, y)) y += heading.get_rect().height + PAGEMARGIN table = typefaces.prepare_table(notables) paint(table, (x, y)) chromograph = chromographs.obtain("Accountant.png") paint(chromograph, (PAGEMARGIN, topy)) paint(self.ribbon, (850, -2)) flip()