class NumpadBase: KEYS = '0123456789xy' # this signals a need to stop user interaction and re-look at ux stack ABORT_KEY = '\xff' def __init__(self, loop): # once pressed, and released; keys show up in this queue self._changes = Queue(24) self.key_pressed = '' self.debug = 0 # 0..2 self.last_event_time = utime.ticks_ms() async def get(self): # Get keypad events. Single-character strings. return await self._changes.get() def get_nowait(self): # Poll if anything ready: not async! return self._changes.get_nowait() def empty(self): return self._changes.empty() def abort_ux(self): # pretend a key was pressed, in order to unblock things self.inject(self.ABORT_KEY) def inject(self, key): # fake a key press and release if not self._changes.full(): self.key_pressed = '' self._changes.put_nowait(key) self._changes.put_nowait('') def _key_event(self, key): if key != self.key_pressed: # annouce change self.key_pressed = key if self._changes.full(): # no space, but do a "all up" and the new event print('Q overflow') self._changes.get_nowait() self._changes.get_nowait() if key != '': self._changes.put_nowait('') self._changes.put_nowait(key) self.last_event_time = utime.ticks_ms()
class NumpadBase: KEYS = '0123456789xy' # this signals a need to stop user interaction and re-look at ux stack ABORT_KEY = '\xff' def __init__(self, loop): # once pressed, and released; keys show up in this queue self._changes = Queue(24) self.key_pressed = '' self._disabled = False self.debug = 0 # 0..2 self.repeat_delay = 450 # (ms) time to wait before first key-repeat self.last_event_time = utime.ticks_ms() @property def disabled(self): return self._disabled async def get(self): # Get keypad events. Single-character strings. return await self._changes.get() def get_nowait(self): # Poll if anything ready: not async! return self._changes.get_nowait() def empty(self): return self._changes.empty() def capture_baseline(self): # call this at a time when we feel no keys are pressed (during boot up) pass def stop(self): # Stop scanning self._disabled = True def abort_ux(self): # pretend a key was pressed, in order to unblock things self.inject(self.ABORT_KEY) def inject(self, key): # fake a key press and release if not self._changes.full(): self.key_pressed = '' self._changes.put_nowait(key) self._changes.put_nowait('') def _key_event(self, key): if key != self.key_pressed: # annouce change self.key_pressed = key if self._changes.full(): # no space, but do a "all up" and the new event print('Q overflow') self._changes.get_nowait() self._changes.get_nowait() if key != '': self._changes.put_nowait('') self._changes.put_nowait(key) self.last_event_time = utime.ticks_ms()
class Numpad: KEYS = '0123456789xy' # (row, col) => keycode DECODER = { (3, 2): '1', (3, 1): '2', (3, 0): '3', (2, 2): '4', (2, 1): '5', (2, 0): '6', (1, 2): '7', (1, 1): '8', (1, 0): '9', (0, 2): 'x', (0, 1): '0', (0, 0): 'y', } #ENCODER = dict((v, k) for k,v in DECODER.items()) # this signals a need to stop user interaction and re-look at ux stack ABORT_KEY = '\xff' def __init__(self, loop): # once pressed, and released; keys show up in this queue self._changes = Queue(24) self.key_pressed = '' self._disabled = False # hook needed for IRQ global _singleton assert not _singleton _singleton = self self.cols = [Pin(i) for i in ('COL0', 'COL1', 'COL2')] self.rows = [Pin(i) for i in ('ROW0', 'ROW1', 'ROW2', 'ROW3')] self.pins = self.cols + self.rows # Lots of tuning here: # - higher CTPH (high pulse length) helps w/ sensitivity and reliability # - decrease prescale to speed up acq, but to a point. # - CTPH+CTPL has big impact on overal sample time # self.tsc = touch.Touch(channels=self.pins, caps=['CS0', 'CS1', 'CS2'], handler=self.irq, float_unused=0, CTPH=2, CTPL=2, pulse_prescale=8, max_count=16383) self.debug = 0 # or 1 or 2 self.baseline = None self.count = 0 self.levels = array.array('I', (0 for i in range(NUM_PINS))) self.scan_pin = 0 self.last_event_time = utime.ticks_ms() self.trigger_baseline = False # Scan in random order, because tempest. # But Tempest? Scan order, when we scan completely, everytime, # doesn't reveal anything, and the difference between touch # vs no touch is a few millivolts anyway... but harmless? self.scan_order = list(range(7)) shuffle(self.scan_order) # begin scanning sequence self.loop = loop self.start() @property def disabled(self): return self._disabled async def get(self): # Get keypad events. Single-character strings. return await self._changes.get() def get_nowait(self): # Poll if anything ready: not async! return self._changes.get_nowait() def empty(self): return self._changes.empty() def capture_baseline(self): # call this at a time when we feel no keys are pressed (during boot up) self.trigger_baseline = True @staticmethod def irq(tsc): # done sampling a Row or Column; store result and continue scan self = _singleton assert tsc == self.tsc val = tsc.finished() if val == 0: # serious hardware fault? How to report it? # also seeing as noise signal when microsd runs print("maxcount on %r" % self.scan_pin) else: self.levels[self.scan_pin] = val # must let lines dischange for 1ms self.tsc.discharge() # do next step, after 1ms delay self.loop.call_later_ms(1, self.irq_step2) def irq_step2(self): # Sample next pin / maybe look at results. if self._disabled: return # move to next pin self.scan_idx += 1 if self.scan_idx == NUM_PINS: self.scan_idx = 0 # been around once now; we have some data self.calc() self.scan_pin = self.scan_order[self.scan_idx] # start the next scan self.tsc.start_sample(self.pins[self.scan_pin]) def stop(self): # Stop scanning self._disabled = True def start(self): # Begin scanning for events self._disabled = False self.scan_idx = 0 self.scan_pin = self.scan_order[0] # prime the irq pump self.tsc.start_sample(self.pins[self.scan_pin]) def abort_ux(self): # pretend a key was pressed, in order to unblock things self.inject(self.ABORT_KEY) def inject(self, key): # fake a key press and release if not self._changes.full(): self.key_pressed = '' self._changes.put_nowait(key) self._changes.put_nowait('') def calc(self): # average history, apply threshold to know which are "down" if self.debug == 1: print('\x1b[H\x1b[2J\n') LABELS = [('col%d' % n) for n in range(3)] + [('row%d' % n) for n in range(4)] if self.debug == 2: from main import dis dis.clear() pressed = set() now = [] diffs = [] for idx in range(NUM_PINS): avg = self.levels[idx] # not an average anymore now.append(avg) if self.baseline: diff = self.baseline[idx] - avg # the critical "threshold" .. remember, values below this are # might be "light" touches or proximity. if diff > THRESHOLD: pressed.add(idx) if self.debug == 1: print('%s: %5d %4d %d' % (LABELS[idx], avg, diff, idx in pressed)) diffs.append(diff) if self.debug == 2: from main import dis y = (idx * 6) + 3 if 0: x = int((avg * 128) / 16384.) bx = int((self.baseline[idx] * 128) / 16384.) for j in range(4): dis.dis.line(0, y + j, 128, y + j, 0) dis.dis.pixel(x, y, 1) dis.dis.pixel(bx, y + 1, 1) dx = 64 + int(diff / 8) dx = min(max(0, dx), 127) dis.dis.pixel(dx, y + 2, 1) dis.dis.pixel(dx, y + 3, 1) if idx == 0: dx = 64 + int(THRESHOLD / 8) dis.dis.vline(dx, 60, 64, 1) dis.show() if self.debug == 1: print('\n') if diffs: print('min_diff = %d' % min(diffs)) print('avg_diff = %d' % (sum(diffs) / len(diffs))) # should we remember this as a reference point (of no keys pressed) if self.trigger_baseline: self.baseline = now.copy() self.trigger_baseline = False pressed.clear() if self.debug == 2: return # Consider only single-pressed here; we can detect # many 2-key combo's but no plan to support that so they # are probably noise from that PoV. col_down = [i for i in range(3) if i in pressed] row_down = [i - 3 for i in range(3, 7) if i in pressed] if len(col_down) == 1 and len(row_down) == 1: # determine what key key = self.DECODER[(row_down[0], col_down[0])] else: # not sure, or all up key = '' if key != self.key_pressed: # annouce change self.key_pressed = key if self._changes.full(): # no space, but do a "all up" and the new event print('numpad Q overflow') self._changes.get_nowait() self._changes.get_nowait() if key != '': self._changes.put_nowait('') self._changes.put_nowait(key) self.last_event_time = utime.ticks_ms()