def build_pin(path):
    my_ui_image = ui.Image.named(path)
    dx, dy = 28, 86
    v = ui.View(frame=(0, 0, dx, dx), corner_radius=dx / 2)
    iv = ui.ImageView(frame=(0, 0, dx, dx))
    iv.image = my_ui_image
    v.add_subview(iv)
    with ui.ImageContext(dx, dx) as ctx:
        v.draw_snapshot()  # if circular cropped
        my_ui_image = ctx.get_image()
    # image with pin and its foot, coloured circle replaced by the photo)
    with ui.ImageContext(dx, dy) as ctx:
        foot = ui.Path.oval(dx / 2 - 2, dy / 2 - 1, 4, 2)
        ui.set_color((0, 0, 0, 1))
        foot.fill()
        pin = ui.Path.rounded_rect(dx / 2 - 1, dx / 2, 2, dy / 2 - dx / 2, 1)
        ui.set_color((0.6, 0.6, 0.6, 1))
        pin.fill()
        my_ui_image.draw(0, 0, dx, dx)
        my_ui_image = ctx.get_image()
    # circular image without foot not pin
    #d = 28
    #v = ui.View(frame=(0,0,d,d),corner_radius=d/2)
    #iv = ui.ImageView(frame=(0,0,d,d))
    #v.add_subview(iv)
    #iv.image = my_ui_image
    #with ui.ImageContext(d,d) as ctx:
    #	v.draw_snapshot()						# if circular cropped
    #	my_ui_image = ctx.get_image()
    return my_ui_image
Esempio n. 2
0
def draw_random():
	with ui.ImageContext(canvasWidth, canvasHeight) as imageContext:
		
		rect = ui.Path.rect(border, border, canvasWidth - border*2, canvasHeight - border*2)
		ui.set_color("white")
		rect.fill()
		
		path = ui.Path()
		center = ui.Point(canvasWidth/2, canvasHeight/2)
		path.move_to(center.x, center.y)		
		
		drawLoop = random.randint(3, 100)
		
		for i in range(drawLoop):
			lineType = random.choice(("line", "curve"))
			if(lineType == "line"):
				path.line_to(getRandomLength(), getRandomLength())
			else:
				path.add_quad_curve(getRandomLength(), getRandomLength(), getRandomLength(), getRandomLength())
		
		path.close()
		
		r = getRandomColor()
		g = getRandomColor()
		b = getRandomColor()
		fillColor = (r, g, b)
		ui.set_color(fillColor)
		path.fill()
		
		drawColor = (r-0.1, g-0.1, b-0.1)
		ui.set_color(drawColor)
		if drawLoop < 40:
			path.stroke()
		
		return imageContext.get_image()
Esempio n. 3
0
def drawRandom():
    with ui.ImageContext(canvasWidth, canvasHeight) as imageContext:

        rect = ui.Path.rect(border, border, canvasWidth - border * 2,
                            canvasHeight - border * 2)
        ui.set_color("white")
        rect.fill()

        shapeType = random.choice(("rect", "oval"))

        for i in range(40000):
            x = random.randint(-10, canvasWidth - 10)
            y = random.randint(-10, canvasHeight - 10)
            w = random.randint(2, 20)
            h = random.randint(2, 20)

            if (shapeType == "rect"):
                shape = ui.Path.rect(x, y, w, h)
            else:
                shape = ui.Path.oval(x, y, w, h)

            r = getRandomColor()
            g = getRandomColor()
            b = getRandomColor()
            fillColor = (r, g, b)
            ui.set_color(fillColor)
            shape.fill()

            drawColor = (r - 0.1, g - 0.1, b - 0.1)
            ui.set_color(drawColor)
            shape.stroke()

        return imageContext.get_image()
 def preview_init(self):
     path = ui.Path.rect(0, 0, Settings.width, Settings.height)
     with ui.ImageContext(Settings.width, Settings.height) as ctx:
         ui.set_color((0, 0, 0, 1))
         path.fill()
         self.superview['preview'].image = ctx.get_image()
     return True
def create_image():
    img = None
    x, y, w, h = v['view1'].frame
    with ui.ImageContext(w, h) as ctx:
        v['view1'].subviews[0].image.draw(0, 0, w, h)
        img = ctx.get_image()
    return img
 def character_colorcheck(self):
     (startPos, endPos) = self.get_current_region()
     charSize = Settings.charSize
     clashCount = 0
     pixelScale =  self.width/(endPos[0]-startPos[0]+1)/Settings.pixelSize #self.height/Settings.height
     #s = self.width/self.row if self.row > self.column else self.height/self.column
     with ui.ImageContext(self.width, self.height) as ctx:
         ui.set_color('red')
         # Grid line per character
         for y in xrange(int(startPos[1]/charSize)*charSize, endPos[1]+1, charSize):
             for x in xrange(int(startPos[0]/charSize*charSize), endPos[0]+1,4):
                 # Check this character for color clash
                 charColors ={(self.background_color[0], self.background_color[1], self.background_color[2])}
                 startIndex = xy_to_index(x,y)
                 for pixelRow in range(0, 8):
                     for pixelCol in range (0, 4):
                         pixelIndex = startIndex + pixelRow*Settings.actualWidth + pixelCol
                         charColors.add((self.pixels[pixelIndex].color[0], self.pixels[pixelIndex].color[1], self.pixels[pixelIndex].color[2]))
                 if len(charColors) > 4:
                     clashCount = clashCount + 1
                     pixel_path = ui.Path.rect((x-startPos[0])*pixelScale*2, (y-startPos[1])*pixelScale, pixelScale*charSize, pixelScale*charSize)
                     pixel_path.line_width = 2
                     pixel_path.stroke()
                     self.color_check.image = ctx.get_image()
     self.superview['debugtext'].text = str(clashCount) + " characters have color clashes."
     return clashCount
 def draw_grid_image(self):
     (startPos, endPos) = self.get_current_region()
     charSize = Settings.charSize
     pixelScale =  self.width/(endPos[0]-startPos[0]+1)/Settings.pixelSize #self.height/Settings.height
     #s = self.width/self.row if self.row > self.column else self.height/self.column
     pixelGrid = ui.Path.rect(0, 0, *self.frame[2:])
     characterGrid = ui.Path.rect(0, 0, *self.frame[2:])
     with ui.ImageContext(*self.frame[2:]) as ctx:
         # Fills entire grid with empty color
         ui.set_color((0, 0, 0, 0))
         pixelGrid.fill()
         pixelGrid.line_width = 1
         # Grid line per pixel
         for y in xrange(startPos[1], endPos[1]+1):
             for x in xrange(startPos[0], endPos[0]+1):
                 pixelGrid.append_path(ui.Path.rect((x-startPos[0])*pixelScale*2, (y-startPos[1])*pixelScale, pixelScale*2, pixelScale))
         drawColor = (0.5,0.5,0.5,0.5) if self.darkGrid == False else (0.25,0.25,0.25,0.5)
         ui.set_color(drawColor)
         pixelGrid.stroke()
         # Grid line per character
         for y in xrange(int(startPos[1]/charSize)*charSize, endPos[1]+1, charSize):
             for x in xrange(int(startPos[0]/charSize*charSize), endPos[0]+1,4):
                 characterGrid.append_path(ui.Path.rect((x-startPos[0])*pixelScale*2, (y-startPos[1])*pixelScale, pixelScale*charSize, pixelScale*charSize))
         drawColor = (1,1,1,0.5) if self.darkGrid == False else (0,0,0,0.5)
         ui.set_color(drawColor)
         characterGrid.stroke()
         return ctx.get_image()    
 def init_pixel_grid(self):
     s = self.width/self.row if self.row > self.column else self.height/self.column
     path = ui.Path.rect(0, 0, *self.frame[2:])
     charpath = ui.Path.rect(0, 0, *self.frame[2:])
     with ui.ImageContext(*self.frame[2:]) as ctx:
         # Fills entire grid with empty color
         ui.set_color((0, 0, 0, 0))
         path.fill()
         # Grid line per pixel
         path.line_width = 1
         for y in xrange(self.column):
             for x in xrange(self.row):
                 # Fills image with pixels
                 # Changing this changes the pixel aspect
                 pixel = Pixel(x*s*2, y*s, s*2, s)
                 pixel.index = len(self.pixels)
                 pixel.position = (x,y)
                 path.append_path(ui.Path.rect(*pixel.rect))
                 self.pixels.append(pixel) #Adds this pixel to the pixels list
         ui.set_color((0.5,0.5,0.5,0.5))
         path.stroke()
         # Grid line per character
         for y in xrange(self.column/8):
             for x in xrange(self.row/4):
                 #pixel = Pixel(x*s*8, y*s*8, s*8, s*8)
                 #charpath.append_path(ui.Path.rect(*pixel.rect))
                 charpath.append_path(ui.Path.rect(x*s*8, y*s*8, s*8, s*8))
         ui.set_color((1,1,1,0.5))
         charpath.stroke()
         return ctx.get_image()
Esempio n. 9
0
def draw_random():
    with ui.ImageContext(canvasWidth, canvasHeight) as imageContext:

        rect = ui.Path.rect(border, border, canvasWidth - border * 2,
                            canvasHeight - border * 2)
        ui.set_color("white")
        rect.fill()

        path = ui.Path()
        center = ui.Point(250, 250)
        path.move_to(center.x, center.y)

        drawLoop = random.randint(3, 100)

        for i in range(drawLoop):
            path.line_to(getRandomLength(), getRandomLength())

        path.close()

        r = getRandomColor()
        g = getRandomColor()
        b = getRandomColor()
        fillColor = (r, g, b)
        ui.set_color(fillColor)
        path.fill()

        drawColor = (r - 0.1, g - 0.1, b - 0.1)
        ui.set_color(drawColor)
        path.stroke()

        return imageContext.get_image()
Esempio n. 10
0
 def save_button_action(self, sender):
     path = 'temp.jpg'
     with ui.ImageContext(self.width, self.height) as ctx:
         self.draw_snapshot()  # draw entire view
         ui_image = ctx.get_image()
     pil = Image.open(io.BytesIO(ui_image.to_png()))
     x_min = 9999
     y_min = 9999
     x_max = 0
     y_max = 0
     for s in self.subviews:
         if 'Photo' in s.name:
             if s.x < x_min:
                 x_min = int(s.x)
             if s.y < y_min:
                 y_min = int(s.y)
             if (s.x + s.width - 1) > x_max:
                 x_max = int(s.x + s.width - 1)
             if (s.y + s.height - 1) > y_max:
                 y_max = int(s.y + s.height - 1)
     crop_pil = pil.crop((x_min * 2, y_min * 2, x_max * 2, y_max * 2))
     crop_pil.save(path, quality=95)
     photos.create_image_asset(path)
     os.remove(path)
     self.saved = True
Esempio n. 11
0
 def __init__(self, width, height):
     self.frame = (0, 0, width, height)
     self.iwidth = 200.0
     self.iheight = 150.0
     framesize = 5
     iw = self.iwidth - 2 * framesize
     ih = self.iheight - 2 * framesize
     ratio = ih / iw
     self.img = []
     self.imgcount = photos.get_count()
     if self.imgcount < 100:
         console.hud_alert(
             'Please wait while {} photos are loading...'.format(
                 self.imgcount))
     else:
         console.hud_alert('Please wait while 100 photos are loading...')
         self.imgcount = 100
     for i in range(self.imgcount):
         img = ui.Image.from_data(photos.get_image(i, raw_data=True))
         w, h = img.size
         rat = h / w
         x_ratio = 1.0
         y_ratio = 1.0
         x = framesize
         y = framesize
         if rat > ratio:  #portrait
             x = ((iw - ih * rat) / 2) + framesize
             x_ratio = ih * rat / iw
         else:  #landscape
             y = ((ih - iw * rat) / 2) + framesize
             y_ratio = iw * rat / ih
         with ui.ImageContext(self.iwidth, self.iheight) as ctx:
             img.draw(x, y, iw * x_ratio, ih * y_ratio)
             self.img.append(ctx.get_image())
Esempio n. 12
0
def render_curve2(p, cs=72., c1=(0, 0, 0), c2=(1, 1, 1)):
    k = 1.
    cs *= 11 / 12.
    x, y = zip(*p)
    minx, miny = min(x), min(y)
    maxx, maxy = max(x), max(y)
    w, h = maxx - minx, maxy - miny
    y = [h - i for i in y]
    with ui.ImageContext(w + cs, h + cs) as ctx:
        a = 0
        o = ui.Path()
        o.line_cap_style = 1
        o.line_join_style = 1
        o.move_to(x[0] - minx + cs / 2, y[0] + miny + cs / 2)
        for i in range(1, len(p)):
            o.line_to(x[i] - minx + cs / 2, y[i] + miny + cs / 2)
        #o.line_to(x[-1]-minx+cs/2,y[-1]+miny+cs/2)
        while a < cs / k:
            o.line_width = cs - a * k
            if a == 0:
                ui.set_color(c2)
                a += cs / 10 / k
            else:
                c = (a / cs * k / 4)
                ui.set_color(tuple(v1 + v2 for v1, v2 in zip(c1, (c, c, c))))
                a += k
            o.stroke()
        img = ctx.get_image()
        return img, (minx - cs / 2, -min(y) - cs / 2)
Esempio n. 13
0
def render_curve(p, cs=72., c=(0, 0, 0), c2=(1, 1, 1)):
    cs *= 35 / 36.
    x, y = zip(*p)
    minx, miny = min(x), min(y)
    maxx, maxy = max(x), max(y)
    w, h = maxx - minx, maxy - miny
    y = [h - i for i in y]
    sbw = cs / 24.
    with ui.ImageContext(w + cs, h + cs) as ctx:
        ui.set_color(c2)
        for a, b in zip(x, y):
            o = ui.Path.oval(a + 1.5 * sbw - minx, miny + b + 1.5 * sbw,
                             cs - 3 * sbw, cs - 3 * sbw)
            o.line_width = 2 * sbw
            o.stroke()
        ui.set_color(c)
        for a, b in zip(x, y):
            o2 = ui.Path.oval(a + 2 * sbw - minx, miny + b + 2 * sbw,
                              cs - 4 * sbw, cs - 4 * sbw)
            o2.line_width = 0
            o2.fill()
        ui.set_color((0, 0, 1))
        img = ctx.get_image().to_png()
        s = cStringIO.StringIO(img)
        img = Image.open(s)
        return img, minx - cs / 2, -min(y) - cs / 2, w + cs, h + cs
def emoji_to_image(emoji_char,
                   w=32,
                   h=32,
                   font_name='Arial Rounded MT Bold',
                   font_size=28,
                   file_path=None):

    r = ui.Rect(0, 0, w, h)

    with ui.ImageContext(r.width, r.height) as ctx:
        # just draw the string
        ui.draw_string(emoji_char,
                       rect=r,
                       font=(font_name, font_size),
                       color='black',
                       alignment=ui.ALIGN_CENTER,
                       line_break_mode=ui.LB_TRUNCATE_TAIL)

        img = ctx.get_image()

        # write a file if file_path
        if file_path:
            with open(file_path, 'wb') as file:
                file.write(img.to_png())

        return img
Esempio n. 15
0
 def __init__(self):
     self.dropped_sprites = set()
     # Initialize the floor collision body:
     w = self.size[0]
     self.physics_body = sk.PhysicsBody.edge_loop_rect(0, -100, w, 100)
     # Draw and cache textures for all numbers:
     self.textures = {}
     for n in '0123456789:':
         w, h = s * 2 + 10, s * 2
         with ui.ImageContext(w, h) as ctx:
             ui.draw_string(n,
                            font=('AvenirNext-Regular', h * 0.94),
                            rect=(0, 0, w, h),
                            color='white',
                            alignment=ui.ALIGN_CENTER)
             img = ctx.get_image()
             self.textures[n] = sk.Texture(img)
     margin = (self.size[0] - 7 * s) / 2
     self.clock_nodes = []
     self.time_str = time.strftime('%H:%M:%S')
     # Create a sprite node for every character in the time string:
     for i, c in enumerate(self.time_str):
         sprite = sk.SpriteNode(self.textures[c])
         sprite.position = i * s + margin, self.size[1] - 200
         self.add_child(sprite)
         self.clock_nodes.append(sprite)
Esempio n. 16
0
 def update(self):
     with ui.ImageContext(self.orig_size[0], self.orig_size[1]) as ctx:
         ui.set_color((.9, .9, .9, 1.0))
         self.path = ui.Path.rect(0, 0, self.orig_size[0],
                                  self.orig_size[1])
         self.path.fill()
         if self.shape_type == "oval":
             self.path = ui.Path.oval(self.position[0], self.position[1],
                                      self.size[0], self.size[1])
         elif self.shape_type == "rectangle":
             self.path = ui.Path.rect(self.position[0], self.position[1],
                                      self.size[0], self.size[1])
         elif self.shape_type == "rounded_rectangle":
             self.path = ui.Path.rounded_rect(self.position[0],
                                              self.position[1],
                                              self.size[0], self.size[1],
                                              self.corner_radius)
         ui.set_color(self.fill_color)
         self.path.fill()
         ui.set_color(self.stroke_color)
         self.path.line_width = self.stroke_width
         self.path.stroke()
         self.image = ctx.get_image()
     v['button4'].background_image = self.image
     v['imageview1'].image = self.image
     v['view1'].subviews[0].set_needs_display()
Esempio n. 17
0
def capture_screen(sender):
    v = bible
    with ui.ImageContext(v.width, v.height) as c:
        v.draw_snapshot()
        c.get_image().show()
        sound.play_effect('8ve:8ve-tap-kissy')
        dialogs.hud_alert('captured', duration=.1)
Esempio n. 18
0
 def draw_face(self, diameter, border, font_size):
     with ui.ImageContext(diameter, diameter) as ctx:
         ui.set_color('white')
         circle = ui.Path.oval(border / 2, border / 2, diameter - border,
                               diameter - border)
         circle.line_width = border - 1
         circle.fill()
         ui.set_color('silver')
         with ui.GState():
             ui.set_shadow((0, 0, 0, 0.35), 0, 1, 5.0)
             circle.stroke()
         angle = (-pi / 2) + (pi * 2) / 12.0
         for i in range(1, 13):
             number = str(i)
             x = diameter / 2 + cos(angle) * (diameter / 2 -
                                              font_size * 1.2)
             y = diameter / 2 + sin(angle) * (diameter / 2 -
                                              font_size * 1.2)
             font = ('HelveticaNeue-UltraLight', font_size)
             w, h = ui.measure_string(number, font=font)
             rect = (x - 50, y - h / 2, 100, h)
             ui.draw_string(number,
                            rect=rect,
                            font=font,
                            alignment=ui.ALIGN_CENTER)
             angle += (pi * 2.0) / 12.0
         return ctx.get_image()
Esempio n. 19
0
 def __init__(self, imgUrls):
     self.imgUrls = imgUrls
     # create a placeholder image
     with ui.ImageContext(100,100) as ctx:
         oval = ui.Path.oval(0,0,100,100)
         ui.set_color('red')
         oval.fill()
         self.placeholder_img = ctx.get_image()
Esempio n. 20
0
 def clear_image(self, sender):
     with ui.ImageContext(self.width, self.height) as setup:
         self.background = ui.Path()
         ui.set_color(self.bg_color)
         ui.fill_rect(0, 0, self.width, self.height)
         bg = self.background.rect(0, 0, self.width, self.height)
         self.background = setup
         self.canvas.image = setup.get_image()
Esempio n. 21
0
 def update_paper(self):
     previousImage = self.canvas.image
     with ui.ImageContext(self.width, self.height) as newImageCtx:
         if previousImage:
             previousImage.draw()
         ui.set_color(self.color)
         self.path.stroke()
         self.canvas.image = newImageCtx.get_image()
Esempio n. 22
0
 def draw_hand(self, width, length, color):
     with ui.ImageContext(width, length) as ctx:
         # Leave a few pixels transparent
         round_rect = ui.Path.rounded_rect(2, 2, width - 4, length - 2,
                                           (width - 4) * 0.5)
         ui.set_color(color)
         round_rect.fill()
         return ctx.get_image()
Esempio n. 23
0
def draw_line(cwidth, cheight):
    with ui.ImageContext(cwidth, cheight) as ctx:
        ui.set_color('black')
        p = ui.Path()
        p.line_width = cheight
        p.move_to(0, 0)
        p.line_to(cwidth, 0)
        p.stroke()
        return ctx.get_image()
Esempio n. 24
0
 def get_img(self, sender):
     w_im = self.width
     h_im = self.height
     with ui.ImageContext(w_im, h_im) as ctx:
         self.main.draw_snapshot()
         im = ctx.get_image()
         png = im.to_png()
     with Image.open(io.BytesIO(png)) as pil:
         pil.show()
Esempio n. 25
0
 def screenshot_action(self, sender):
     with ui.ImageContext(self.width, self.height) as c:
         self.draw_snapshot()
         #c.get_image().show()
         filename = actPage.name + '_scrn_{}.png'.format(
             time.strftime("%d-%H:%M:%S", time.localtime()))
         logger.info('screenshot ' + filename)
         with open(filename, 'wb') as out_file:
             out_file.write(c.get_image().to_png())
Esempio n. 26
0
 def change_tile(self, i, j, t):
     themap[i][j] = t
     unit = self.unit
     with ui.ImageContext(self.unit * mapsize, self.unit * mapsize) as ctx:
         self.mapimg.draw(0, 0)
         tiles[t].draw(i * 2 * unit, j * 2 * unit, 2 * unit, 2 * unit)
         self.mapimg = ctx.get_image()
         self.ground.texture = Texture(self.mapimg)
     print('{},{},{}'.format(i, j, t))
Esempio n. 27
0
	def path_action(self, sender):
		path = sender.path
		old_img = self.image_view.image
		width, height = self.image_view.width, self.image_view.height
		with ui.ImageContext(width, height) as ctx:
			if old_img:
				old_img.draw()
			path.stroke()
			self.image_view.image = ctx.get_image()
Esempio n. 28
0
def get_diamond(color):
    with ui.ImageContext(100, 100) as ctx:
        ui.set_color(color)
        with ui.GState():
            ui.concat_ctm(ui.Transform.rotation(45/180*math.pi))
            a = 0.1
            ui.fill_rect((0.5+a)/math.sqrt(2)*100, (a-0.5)/math.sqrt(2)*100, math.sqrt(2)*(0.5-a)*100, math.sqrt(2)*(0.5-a)*100)
        im = ctx.get_image()
    return im
Esempio n. 29
0
def make_frame(t):
    with ui.ImageContext(W, H, 1) as ctx:
        for i in range(ncircles):
            angle = 2*np.pi*(1.0*i/ncircles+t/duration)
            center = W*( 0.5 + polar2cart(0.1,angle)[0]), W*( 0.5 + polar2cart(0.1,angle)[1])
            r = W*(1.0-1.0*i/ncircles)
            ui.set_color((i%2, i%2, i%2))
            ui.Path.oval(center[0]-r, center[1]-r, r*2, r*2).fill()
        return ui2pil(ctx.get_image())
Esempio n. 30
0
def uiImgResize(imgIn, size):
    if imgIn == None:
        return None
    w, h = size
    imgOut = None
    with ui.ImageContext(w, h) as ctx:
        imgIn.draw(0, 0, w, h)
        imgOut = ctx.get_image()
    return imgOut