Esempio n. 1
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    def on_module_changed(self, item):
        # todo: handle exception
        # Check first if the checkbox have changed
        need_update = False
        new_state = item.checkState(0) == QtCore.Qt.Checked
        new_text = item.text(0)
        module = item.rig
        if item._checked != new_state:
            item._checked = new_state
            # Handle checkbox change
            if new_state:
                self._build(module)
            else:
                self._unbuild(module)
            need_update = True
            ui_shared._update_network(self._rig, item=item)

        # Check if the name have changed
        if (item._name != new_text):
            item._name = new_text
            module.name = new_text

            # Update directly the network value instead of re-exporting it
            if hasattr(item, "net"):
                name_attr = item.net.attr("name")
                name_attr.set(new_text)

        # Ensure to only refresh the UI and not recreate all
        if need_update:
            self.refresh_ui()
Esempio n. 2
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    def on_module_changed(self, item):
        # todo: handle exception
        # Check first if the checkbox have changed
        need_update = False
        new_state = item.checkState(0) == QtCore.Qt.Checked
        new_text = item.text(0)
        module = item.rig
        if item._checked != new_state:
            item._checked = new_state
            # Handle checkbox change
            if new_state:
                self._build(module)
            else:
                self._unbuild(module)
            need_update = True
            ui_shared._update_network(self._rig, item=item)

        # Check if the name have changed
        if (item._name != new_text):
            item._name = new_text
            module.name = new_text

            # Update directly the network value instead of re-exporting it
            if hasattr(item, "net"):
                name_attr = item.net.attr("name")
                name_attr.set(new_text)

        # Ensure to only refresh the UI and not recreate all
        if need_update:
            self.refresh_ui()
Esempio n. 3
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 def on_unlock_selected(self):
     need_update = False
     for item in self.ui.treeWidget.selectedItems():
         val = item.rig
         if isinstance(val, classModule.Module) and val.locked:
             need_update = True
             val.locked = False
     if need_update:
         ui_shared._update_network(self._rig)
         self.update()
Esempio n. 4
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 def on_unlock_selected(self):
     need_update = False
     for item in self.ui.treeWidget.selectedItems():
         val = item.rig
         if isinstance(val, classModule.Module) and val.locked:
             need_update = True
             val.locked = False
     if need_update:
         ui_shared._update_network(self._rig)
         self.update()
Esempio n. 5
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 def on_rebuild_selected(self):
     for qItem in self.ui.treeWidget.selectedItems():
         val = qItem.rig
         self._unbuild(val)
         self._build(val)
         ui_shared._update_network(self._rig)
Esempio n. 6
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 def on_build_selected(self):
     for val in self.get_selected_modules():
         self._build(val)
     ui_shared._update_network(self._rig)
     self.update()
Esempio n. 7
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 def on_rebuild_selected(self):
     for qItem in self.ui.treeWidget.selectedItems():
         val = qItem.rig
         self._unbuild(val)
         self._build(val)
         ui_shared._update_network(self._rig)
Esempio n. 8
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 def on_build_selected(self):
     for val in self.get_selected_modules():
         self._build(val)
     ui_shared._update_network(self._rig)
     self.update()