Esempio n. 1
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 def ApplyAttributes(self, attributes):
     uiprimitives.Container.ApplyAttributes(self, attributes)
     size = 24
     self.ramps = uiprimitives.Container(parent=self, name='ramps', pos=(0,
      0,
      size,
      size), align=uiconst.TOPLEFT, state=uiconst.UI_DISABLED)
     leftRampCont = uiprimitives.Container(parent=self.ramps, name='leftRampCont', pos=(0,
      0,
      size / 2,
      size), align=uiconst.TOPLEFT, state=uiconst.UI_DISABLED, clipChildren=True)
     self.leftRamp = uiprimitives.Transform(parent=leftRampCont, name='leftRamp', pos=(0,
      0,
      size,
      size), align=uiconst.TOPLEFT, state=uiconst.UI_DISABLED)
     uiprimitives.Sprite(parent=self.leftRamp, name='rampSprite', pos=(0,
      0,
      size / 2,
      size), state=uiconst.UI_DISABLED, texturePath='res:/UI/Texture/classes/TiDiIndicator/left.png', color=(0, 0, 0, 0.5))
     rightRampCont = uiprimitives.Container(parent=self.ramps, name='rightRampCont', pos=(0,
      0,
      size / 2,
      size), align=uiconst.TOPRIGHT, state=uiconst.UI_DISABLED, clipChildren=True)
     self.rightRamp = uiprimitives.Transform(parent=rightRampCont, name='rightRamp', pos=(-size / 2,
      0,
      size,
      size), align=uiconst.TOPLEFT, state=uiconst.UI_DISABLED)
     uiprimitives.Sprite(parent=self.rightRamp, name='rampSprite', pos=(size / 2,
      0,
      size / 2,
      size), state=uiconst.UI_DISABLED, texturePath='res:/UI/Texture/classes/TiDiIndicator/right.png', color=(0, 0, 0, 0.5))
     self.coloredPie = uiprimitives.Sprite(parent=self, name='tidiColoredPie', pos=(0,
      0,
      size,
      size), texturePath='res:/UI/Texture/classes/TiDiIndicator/circle.png', state=uiconst.UI_DISABLED, color=(1, 1, 1, 0.5))
Esempio n. 2
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 def ApplyAttributes(self, attributes):
     uiprimitives.Container.ApplyAttributes(self, attributes)
     self.hintClass = attributes.get('hintClass', self.default_hintClass)
     self.state = uiconst.UI_PICKCHILDREN
     self.timerHint = None
     self.showHint = False
     self.expiryTime = None
     self.iconBlink = None
     self.rewind = False
     self.ratio = 0.0
     self.counterText = None
     self.animationThread = None
     self.timerType = attributes.Get('timerType')
     self.timerData = attributes.get('timerData', CRIMEWATCH_TIMER_DATA[attributes.Get('timerType')])
     self.GetTime = self.timerData.timerFunc
     self.activeAnimationCurves = None
     self.callback = attributes.get('callback', None)
     self.content = uiprimitives.Transform(parent=self, name='content', align=uiconst.TOPLEFT, pos=(0, 0, 32, 32), state=uiconst.UI_NORMAL)
     self.content.OnMouseEnter = self.OnMouseEnter
     self.iconTransform = uiprimitives.Transform(parent=self.content, name='iconTransform', align=uiconst.CENTER, width=16, height=16, state=uiconst.UI_DISABLED)
     self.icon = uiprimitives.Sprite(name='icon', parent=self.iconTransform, pos=(0, 0, 16, 16), texturePath=self.timerData.icon, color=self.timerData.color, state=uiconst.UI_DISABLED, align=uiconst.CENTER)
     self.gaugeCircular = GaugeCircular(parent=self.content, radius=16, align=uiconst.CENTER, colorStart=self.timerData.color, colorEnd=self.timerData.color, colorBg=Color(*self.timerData.color).SetAlpha(ALPHA_EMPTY).GetRGBA(), lineWidth=2.5, clockwise=False, showMarker=False, state=uiconst.UI_DISABLED)
     self.pointerContainer = uiprimitives.Transform(name='pointer_container', parent=self.content, width=32, height=32, idx=0)
     self.pointerClipper = uiprimitives.Container(parent=self.pointerContainer, pos=(9, -10, 15, 13), clipChildren=True, align=uiconst.TOPLEFT, state=uiconst.UI_DISABLED)
     self.pointerSprite = uiprimitives.Sprite(name='cycle_pointer', parent=self.pointerClipper, pos=(0, 0, 15, 19), texturePath='res:/UI/Texture/Crimewatch/Crimewatch_TimerPoint_WithShadow.png', color=self.timerData.color, align=uiconst.TOPLEFT, state=uiconst.UI_DISABLED)
     self.iconTransform.scalingCenter = (0.5, 0.5)
     uicore.animations.Tr2DScaleTo(self.iconTransform, startScale=(0.8, 0.8), endScale=(1.0, 1.0), duration=0.75, curveType=uiconst.ANIM_OVERSHOT)
Esempio n. 3
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 def setup_busy_indicator(self):
     count = 0
     prevRotation = 0
     delta = 1.04719755
     self.busy_indicator_container = uiprimitives.Container(name='busyIndicatorContainer', parent=self.processing_container, bgTexturePath='res:/UI/Texture/classes/ProjectDiscovery/busyIndicatorCircle.png', width=36, height=36, align=uiconst.CENTERLEFT, left=120)
     self.busy_indicator_hex = uiprimitives.Transform(name='busyIndicatorHex', parent=self.busy_indicator_container, bgTexturePath='res:/UI/Texture/classes/ProjectDiscovery/busyIndicatorHex.png', width=10, height=10, align=uiconst.CENTER)
     animations.Tr2DRotateTo(self.busy_indicator_hex, endAngle=self.busy_indicator_hex.rotation - delta, loops=uiconst.ANIM_REPEAT)
     while count < 6:
         count += 1
         triangle = uiprimitives.Transform(name='busyIndicatorTriangle', parent=self.busy_indicator_container, bgTexturePath='res:/UI/Texture/classes/ProjectDiscovery/busyIndicatorTriangle.png', width=8, height=8, align=uiconst.CENTER, top=12, rotationCenter=(0.5, -1.0), rotation=prevRotation + delta)
         prevRotation = triangle.rotation
         animations.Tr2DRotateTo(triangle, startAngle=triangle.rotation, endAngle=triangle.rotation - delta, loops=uiconst.ANIM_REPEAT)
Esempio n. 4
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 def setup_layout(self):
     self.dialogue_container = uiprimitives.Container(name='dialogue_container', parent=self.parent, idx=0)
     self.left_main_container = uiprimitives.Container(name='left_main_container', parent=self, align=uiconst.TOLEFT_PROP, width=0.5, clipChildren=True, top=20)
     self.category_container = uiprimitives.Container(name='category_container', parent=self, align=uiconst.TOLEFT_PROP, width=0.5, padTop=45, clipChildren=True)
     self.loading_container = uiprimitives.Container(name='loadingContainer', parent=self.category_container, align=uiconst.CENTER, width=100, height=100, state=uiconst.UI_HIDDEN)
     self.loading_result_label = themeColored.LabelThemeColored(name='loadingResultLabel', parent=self.loading_container, align=uiconst.CENTERTOP, text=localization.GetByLabel('UI/ProjectDiscovery/LoadingResultLabel'), fontsize=20)
     self.loading_wheel = LoadingWheel(name='ResultLoadingIndicator', parent=self.loading_container, align=uiconst.CENTER, width=64, height=64)
     self.error_container = uiprimitives.Container(parent=self.category_container, align=uiconst.CENTER, width=100, height=100, state=uiconst.UI_HIDDEN)
     self.error_label = themeColored.LabelThemeColored(parent=self.error_container, align=uiconst.CENTERTOP, text=localization.GetByLabel('UI/ProjectDiscovery/LoadingResultErrorLabel'), fontsize=20)
     self.task_label = themeColored.LabelThemeColored(parent=self.left_main_container, align=uiconst.CENTERTOP, text=localization.GetByLabel('UI/ProjectDiscovery/TaskLabel'), top=40, fontsize=28, opacity=1)
     self.task_image = TaskImage(label=const.Texts.TaskImageLabel, parent=self.left_main_container, align=uiconst.TOPLEFT_PROP, pos=(25, 80, 420, 445), starting_scale=self.starting_scale)
     self.checkbox_container = uiprimitives.Container(name='checkboxContainer', parent=self.task_image, align=uiconst.BOTTOMLEFT, width=110, height=20, left=8, top=10)
     self.report_checkbox = uicontrols.Checkbox(name='reportCheckbox', parent=self.checkbox_container, text=localization.GetByLabel('UI/ProjectDiscovery/ReportCheckboxLabel'))
     SetTooltipHeaderAndDescription(self.report_checkbox, headerText=localization.GetByLabel('UI/ProjectDiscovery/AbnormalSampleTooltipHeader'), descriptionText=localization.GetByLabel('UI/ProjectDiscovery/AbnormalSampleTooltipDescription'))
     self.result_window = ResultWindow(name='ResultWindow', parent=self.parent, align=uiconst.TOALL, opacity=0, isTrainingPhase=False, starting_scale=self.starting_scale, bottom_container=self.bottom_container)
     self.rewards_view = RewardsView(parent=self.parent.parent, opacity=0, align=uiconst.TOALL, playerState=self.playerState, bottom_container=self.bottom_container, idx=1, state=uiconst.UI_DISABLED)
     self.processing_view = ProcessingView(parent=self.parent.parent, opacity=0, idx=2, state=uiconst.UI_DISABLED)
     self.category_selector = CategorySelector(categories=nested_categories_from_json(PROJECT_INFO['info']['classes']), parent=self.category_container, state=uiconst.UI_DISABLED, starting_scale=self.starting_scale)
     self.main_button_container = uiprimitives.Container(name='main_button_container', parent=self.bottom_container, align=uiconst.CENTERBOTTOM, width=355, height=53, bgTexturePath='res:/UI/Texture/classes/ProjectDiscovery/footerBG.png')
     self.submit_button_container = uiprimitives.Container(name='submitButtonContainer', parent=self.main_button_container, width=250, align=uiconst.CENTER, height=40, top=5)
     self.submit_button = uicontrols.Button(name='SubcellularSubmitButton', parent=self.submit_button_container, align=uiconst.CENTER, label=localization.GetByLabel('UI/ProjectDiscovery/SubmitButtonLabel'), fontsize=18, fixedwidth=170, fixedheight=30, func=lambda x: self.submit_solution())
     uiprimitives.Sprite(parent=self.submit_button_container, align=uiconst.CENTERLEFT, width=34, height=20, texturePath='res:/UI/Texture/classes/ProjectDiscovery/submitArrow.png', opacity=0.7)
     uiprimitives.Sprite(parent=uiprimitives.Transform(parent=self.submit_button_container, align=uiconst.CENTERRIGHT, width=34, height=20, rotation=math.pi), align=uiconst.CENTERRIGHT, width=34, height=20, texturePath='res:/UI/Texture/classes/ProjectDiscovery/submitArrow.png', opacity=0.7)
     self.task_id = uicontrols.Label(name='TaskID', parent=self.bottom_container, align=uiconst.BOTTOMRIGHT, height=20, opacity=0, left=10)
     self.new_task_button = uicontrols.ButtonIcon(name='newTaskButton', parent=self.left_main_container, align=uiconst.TOPLEFT, texturePath='res:/UI/Texture/classes/ProjectDiscovery/recycleButtonUp.png', hoverTexture='res:/UI/Texture/classes/ProjectDiscovery/recycleButtonOver.png', downTexture='res:/UI/Texture/classes/ProjectDiscovery/recycleButtonDown.png', iconSize=24, func=lambda : self.reset_and_get_new_task(), idx=0, left=32, top=54)
     SetTooltipHeaderAndDescription(self.new_task_button, headerText='', descriptionText=localization.GetByLabel('UI/ProjectDiscovery/NewTaskButtonTooltipDescription'))
Esempio n. 5
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 def ApplyAttributes(self, attributes):
     uiprimitives.Container.ApplyAttributes(self, attributes)
     self.pinned = False
     self.isSelected = False
     self.canBeModified = attributes.get('canBeModified', True)
     self.safetyLevel = attributes.get('safetyLevel')
     self.data = SAFETY_LEVEL_DATA_MAP[self.safetyLevel]
     self.normalHint = localization.GetByLabel(
         self.data.safetySelectionHint)
     self.lockedHint = localization.GetByLabel(
         self.data.safetySelectionHintLocked)
     cont = uiprimitives.Container(name='content', parent=self, padding=3)
     self.text = uicontrols.EveHeaderSmall(
         name='buttonLabel',
         parent=cont,
         color=self.data.color.GetRGBA(),
         text=localization.GetByLabel(self.data.buttonText),
         align=uiconst.CENTER,
         opacity=DESELECTED_BUTTON_OPACITY,
         bold=True)
     self.defaultSprite = uiprimitives.Sprite(
         parent=self,
         name='default',
         texturePath='res:/UI/Texture/Crimewatch/SafetyButton_Default.png',
         align=uiconst.TOALL,
         state=uiconst.UI_DISABLED,
         color=self.data.color.GetRGBA(),
         opacity=DESELECTED_BUTTON_OPACITY)
     self.highlightSprite = uiprimitives.Sprite(
         parent=self,
         name='highlight',
         texturePath='res:/UI/Texture/Crimewatch/SafetyButton_Highlight.png',
         align=uiconst.TOALL,
         state=uiconst.UI_DISABLED,
         color=self.data.color.GetRGBA())
     self.highlightSprite.Hide()
     self.leftArrowSprite = uiprimitives.Sprite(
         parent=self,
         name='leftArrows',
         texturePath='res:/UI/Texture/Crimewatch/Safety_Selection.png',
         align=uiconst.CENTERLEFT,
         pos=(-24, 0, 16, 13),
         state=uiconst.UI_DISABLED,
         color=self.data.color.GetRGBA(),
         opacity=0.0)
     self.rightArrows = uiprimitives.Transform(parent=self,
                                               name='rightArrowsTranform',
                                               align=uiconst.CENTERRIGHT,
                                               pos=(-24, 0, 16, 13),
                                               state=uiconst.UI_DISABLED,
                                               rotation=pi)
     self.rightArrowSprite = uiprimitives.Sprite(
         parent=self.rightArrows,
         name='rightArrows',
         texturePath='res:/UI/Texture/Crimewatch/Safety_Selection.png',
         align=uiconst.CENTERRIGHT,
         pos=(0, 0, 16, 13),
         state=uiconst.UI_DISABLED,
         color=self.data.color.GetRGBA(),
         opacity=0.0)
Esempio n. 6
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 def DrawPointer(self, alignToTop):
     pointerWidth = DOCK_POINTER_LENGTH * 2
     pointerSideWidth = int(DOCK_POINTER_LENGTH * 2 / sqrt(2))
     pointerSideWidthHalf = pointerSideWidth / 2
     if alignToTop:
         clipperAlign = uiconst.CENTERTOP
         transformAlign = uiconst.CENTERBOTTOM
     else:
         clipperAlign = uiconst.CENTERBOTTOM
         transformAlign = uiconst.CENTERTOP
     clipperCont = uiprimitives.Container(name='clipper',
                                          parent=self,
                                          width=pointerWidth,
                                          height=DOCK_POINTER_LENGTH,
                                          clipChildren=True,
                                          align=clipperAlign,
                                          top=-DOCK_POINTER_LENGTH)
     transform = uiprimitives.Transform(name='transform',
                                        parent=clipperCont,
                                        align=transformAlign,
                                        rotation=pi / 4,
                                        width=pointerSideWidth,
                                        height=pointerSideWidth,
                                        top=-pointerSideWidthHalf)
     FillThemeColored(bgParent=transform, opacity=OPACITY_BG)
Esempio n. 7
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 def ApplyAttributes(self, attributes):
     uiprimitives.Transform.ApplyAttributes(self, attributes)
     text = attributes.text
     self.func = attributes.func
     self.actionID = attributes.actionID
     self.isEnabled = attributes.isEnabled
     isReversed = attributes.get('isReversed', self.default_isReversed)
     color = COLOR_BRACKET
     colorGradient = util.Color(*color).SetBrightness(0.4).SetAlpha(self.GRADIENT_ALPHA_IDLE).GetRGBA()
     colorEdges = util.Color(*color).SetBrightness(0.5).GetRGBA()
     self.mainTransform = uiprimitives.Transform(name='mainTransform', parent=self, align=uiconst.TOALL, scalingCenter=(0.5, 0.5), scale=((1, -1)[isReversed], 1.0))
     topCont = uiprimitives.Container(name='topCont', parent=self.mainTransform, align=uiconst.TOTOP, height=5, state=uiconst.UI_DISABLED)
     uiprimitives.Sprite(name='topGradientLeft', parent=topCont, texturePath='res:/UI/Texture/Classes/EntityBracket/topGradientLeft.png', align=uiconst.TOLEFT, width=57, color=colorEdges)
     uiprimitives.Sprite(name='topWedge', parent=topCont, texturePath='res:/UI/Texture/Classes/EntityBracket/topWedge.png', align=uiconst.TORIGHT, width=55, color=colorEdges)
     uiprimitives.Sprite(name='topMiddle', parent=topCont, texturePath='res:/UI/Texture/Classes/EntityBracket/topMiddle.png', align=uiconst.TOALL, color=colorEdges)
     self.wedge = uiprimitives.Sprite(name='wedge', parent=topCont, texturePath='res:/UI/Texture/Classes/EntityBracket/wedge.png', align=uiconst.TOPRIGHT, pos=(11,
      self.WEDGE_TOP,
      33,
      4), color=color)
     bottomCont = uiprimitives.Container(name='bottomCont', parent=self.mainTransform, align=uiconst.TOBOTTOM, height=4, state=uiconst.UI_DISABLED)
     uiprimitives.Sprite(name='bottomWedgeLeft', parent=bottomCont, texturePath='res:/UI/Texture/Classes/EntityBracket/bottomWedgeLeft.png', align=uiconst.TOLEFT, width=57, color=colorEdges)
     uiprimitives.Sprite(name='bottom', parent=bottomCont, texturePath='res:/UI/Texture/Classes/EntityBracket/bottom.png', align=uiconst.TOALL, color=colorEdges)
     self.gradient = uiprimitives.Container(name='gradientCont', parent=self.mainTransform, state=uiconst.UI_DISABLED, padTop=-3, padBottom=-3)
     gradientTopCont = uiprimitives.Container(name='gradientTopCont', align=uiconst.TOTOP, parent=self.gradient, height=4)
     uiprimitives.Sprite(name='gradientTopWedge', parent=gradientTopCont, texturePath='res:/UI/Texture/Classes/EntityBracket/gradientTopWedge.png', align=uiconst.TORIGHT, width=55, color=colorGradient)
     uiprimitives.Sprite(name='gradientTop', parent=gradientTopCont, texturePath='res:/UI/Texture/Classes/EntityBracket/gradientTop.png', align=uiconst.TOALL, color=colorGradient)
     gradientBottomCont = uiprimitives.Container(name='gradientBottomCont', align=uiconst.TOBOTTOM, parent=self.gradient, height=3)
     uiprimitives.Sprite(name='gradientBottomWedge', parent=gradientBottomCont, texturePath='res:/UI/Texture/Classes/EntityBracket/gradientBottomWedge.png', align=uiconst.TOLEFT, width=57, color=colorGradient)
     uiprimitives.Sprite(name='gradientBottom', parent=gradientBottomCont, texturePath='res:/UI/Texture/Classes/EntityBracket/gradientBottom.png', align=uiconst.TOALL, color=colorGradient)
     uiprimitives.Sprite(name='gradientTopWedge', parent=self.gradient, texturePath='res:/UI/Texture/Classes/EntityBracket/gradientMiddle.png', align=uiconst.TOALL, color=colorGradient)
     self.label = uicontrols.Label(parent=self, align=uiconst.CENTER, text=text, top=1, fontsize=16, color=color)
     self.width = max(self.label.width + 60, 150)
     if not self.isEnabled:
         self.mainTransform.opacity = self.label.opacity = 0.2
    def ApplyAttributes(self, attributes):
        uiprimitives.Container.ApplyAttributes(self, attributes)
        self._spinning = False
        self._lastAngle = 0.0
        self._tickGap = 0.0
        self._options = None
        self._value = None
        self._lastRotationDelta = None
        self._didSpin = False
        self._wheelbuffer = 0
        self._wheeling = False
        for each in uicore.layer.main.children[:]:
            if each.name == self.default_name:
                each.Close()

        if attributes.parent is None:
            uicore.layer.main.children.append(self)
        transform = uiprimitives.Transform(parent=self, pos=(0,
         0,
         self.TEXTURESIZE,
         self.TEXTURESIZE), align=uiconst.CENTER, state=uiconst.UI_DISABLED, name='mainTransform')
        self.sr.mainTransform = transform
        sprite = uiprimitives.Sprite(parent=transform, align=uiconst.TOALL, texturePath='res:/UI/Texture/spinWheelPicker_main.dds')
        self.sr.mainTransform = transform
        self.sr.marker = uiprimitives.Fill(parent=self, align=uiconst.CENTER, pos=(0, -64, 2, 16), color=(1.0, 1.0, 1.0, 1.0), idx=0)
        options = attributes.Get('options', [(True, None)] + [ (False, i) for i in xrange(60) ])
        activeOptionIndex = attributes.Get('activeOptionIndex', 4)
        self.LoadOptions(options, activeOptionIndex)
        setvalueCallback = attributes.Get('OnSetValue', None)
        if setvalueCallback:
            self.OnSetValue = setvalueCallback
    def LoadOptions(self, options, activeOptionIndex = 0):
        for each in self.sr.mainTransform.children[:]:
            if each.name == 'tick':
                each.Close()

        self._options = options
        step = math.pi * 2 / len(self._options)
        self._tickGap = step
        angle = 0.0
        activeRotation = 0.0
        for i, each in enumerate(self._options):
            isZero, args = each
            markerTransform = uiprimitives.Transform(parent=self.sr.mainTransform, pos=(0,
             0,
             self.MARKERTFSIZE,
             self.MARKERTFSIZE), align=uiconst.CENTER, state=uiconst.UI_DISABLED, name='tick', rotation=angle + math.pi * 0.25, idx=0)
            sprite = uiprimitives.Sprite(parent=markerTransform, align=uiconst.TOPRIGHT, pos=(0, 0, 16, 16), color=(0.0, 0.0, 0.0, 1.0), texturePath='res:/UI/Texture/spinWheelPicker_marker2.dds')
            if i == activeOptionIndex:
                activeRotation = angle
            angle += step
            if isZero:
                sprite.texture.resPath = 'res:/UI/Texture/CharacterCreation/ovalSlider_Filler.dds'
                sprite.SetRGB(1.0, 0.0, 0.0)
                sprite.top = 2
                sprite.left = 2

        if activeRotation:

            def UpdateMarker(_None, newAngle):
                self.sr.mainTransform.SetRotation(newAngle)

            currentAngle = self.sr.mainTransform.GetRotation()
            uicore.effect.MorphUIMassSpringDamper(None, None, activeRotation, newthread=False, frequency=15.0, dampRatio=0.5, callback=UpdateMarker, initVal=currentAngle)
        self.SettleOnTick()
Esempio n. 10
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 def ApplyAttributes(self, attributes):
     uiprimitives.Container.ApplyAttributes(self, attributes)
     self.btnData = attributes.btnData
     self.btnNum = attributes.btnNum
     self.width = attributes.width
     self._isDraggable = attributes.get('isDraggable', self.default_isDraggable)
     self._openNeocomPanel = None
     self.height = self.width
     self.top = self.height * self.btnNum
     self.panel = None
     self.blinkThread = None
     self.realTop = self.top
     self.dragEventCookie = None
     self.disableClick = False
     self.iconSize = self.height - 2 * self.PADVERTICAL
     self.iconTransform = uiprimitives.Transform(name='iconTransform', parent=self, align=uiconst.TOALL, scalingCenter=(0.5, 0.5))
     self.iconLabelCont = None
     if self.btnData.id == 'map_beta':
         Sprite(parent=self.iconTransform, align=uiconst.TOPLEFT, pos=(0, 0, 11, 29), texturePath='res:/UI/Texture/Shared/betaTag.png', state=uiconst.UI_DISABLED)
     self.icon = GlowSprite(parent=self.iconTransform, name='icon', state=uiconst.UI_DISABLED, align=uiconst.CENTER, width=self.iconSize, height=self.iconSize, iconOpacity=1.0)
     self.UpdateIcon()
     PAD = 1
     self.blinkSprite = SpriteUnderlay(bgParent=self, name='blinkSprite', texturePath='res:/UI/Texture/classes/Neocom/buttonBlink.png', state=uiconst.UI_HIDDEN, colorType=uiconst.COLORTYPE_UIHILIGHTGLOW)
     self.activeFrame = FrameUnderlay(bgParent=self, name='hoverFill', texturePath='res:/UI/Texture/classes/Neocom/buttonActive.png', cornerSize=5, state=uiconst.UI_HIDDEN, colorType=uiconst.COLORTYPE_UIHILIGHTGLOW)
     self.CheckIfActive()
     self.dropFrame = uicontrols.Frame(parent=self, name='hoverFrame', color=util.Color.GetGrayRGBA(1.0, 0.5), state=uiconst.UI_HIDDEN)
     sm.RegisterNotify(self)
Esempio n. 11
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 def _Minimize(self, animate=True):
     if self.destroyed or self.IsMinimized():
         return
     self.OnStartMinimize_(self)
     self._changing = True
     self._SetMinimized(True)
     uicore.registry.CheckMoveActiveState(self)
     if animate:
         x, y = sm.GetService('neocom').GetMinimizeToPos(self)
         x = float(x) / uicore.desktop.width
         y = float(y) / uicore.desktop.height
         t = uiprimitives.Transform(parent=uicore.layer.main,
                                    state=uiconst.UI_DISABLED,
                                    align=uiconst.TOALL,
                                    scalingCenter=(x, y),
                                    idx=0)
         wasCacheContent = self.cacheContents
         self.cacheContents = False
         self.SetParent(t)
         uicore.animations.Tr2DFlipOut(t, duration=0.3)
         uicore.animations.FadeOut(t, duration=0.25, sleep=True)
         self.SetParent(uicore.layer.main)
         self.cacheContents = wasCacheContent
         t.Close()
     self.state = uiconst.UI_HIDDEN
     self.OnEndMinimize_(self)
     self._changing = False
     sm.ScatterEvent('OnWindowMinimized', self)
 def ApplyAttributes(self, attributes):
     uiprimitives.Transform.ApplyAttributes(self, attributes)
     groupParent = uiprimitives.Transform(parent=self, name='groupParent', pos=(-10, 14, 16, 16), align=uiconst.CENTER, state=uiconst.UI_PICKCHILDREN)
     groupMark = uicontrols.Icon(parent=groupParent, name='groupMark', pos=(0, 0, 20, 20), align=uiconst.TOPLEFT)
     iconParent = uiprimitives.Transform(parent=self, name='iconParent', align=uiconst.TOPLEFT, state=uiconst.UI_DISABLED, pos=(0,
      0,
      self.width,
      self.height))
     icon = uicontrols.Icon(parent=iconParent, name='icon', pos=(8, 8, 8, 8), align=uiconst.TOALL, state=uiconst.UI_NORMAL)
     underlay = uicontrols.Icon(parent=self, name='underlay', align=uiconst.TOALL, state=uiconst.UI_DISABLED, padding=(-10, -5, -10, -5), icon='ui_81_64_1', filter=True)
     chargeIndicator = uicontrols.Icon(parent=self, name='chargeIndicator', padTop=-2, height=7, align=uiconst.TOTOP, state=uiconst.UI_HIDDEN, icon='ui_81_64_2', ignoreSize=True)
     chargeIndicator.rectWidth = 44
     chargeIndicator.rectHeight = 7
     self.sr.underlay = underlay
     self.sr.chargeIndicator = chargeIndicator
     self.sr.flagIcon = icon
     self.sr.groupMark = groupMark
Esempio n. 13
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 def ApplyAttributes(self, attributes):
     uiprimitives.Container.ApplyAttributes(self, attributes)
     self.state = uiconst.UI_HIDDEN
     self.initialized = False
     size = 24
     self.ramps = uiprimitives.Container(parent=self, name='ramps', pos=(0,
      0,
      size,
      size), align=uiconst.TOPLEFT, state=uiconst.UI_DISABLED)
     leftRampCont = uiprimitives.Container(parent=self.ramps, name='leftRampCont', pos=(0,
      0,
      size / 2,
      size), align=uiconst.TOPLEFT, state=uiconst.UI_DISABLED, clipChildren=True)
     self.leftRamp = uiprimitives.Transform(parent=leftRampCont, name='leftRamp', pos=(0,
      0,
      size,
      size), align=uiconst.TOPLEFT, state=uiconst.UI_DISABLED)
     uiprimitives.Sprite(parent=self.leftRamp, name='rampSprite', pos=(0,
      0,
      size / 2,
      size), state=uiconst.UI_DISABLED, texturePath='res:/UI/Texture/classes/TiDiIndicator/left.png', color=(0.0, 0.0, 0.0, 0.55))
     rightRampCont = uiprimitives.Container(parent=self.ramps, name='rightRampCont', pos=(0,
      0,
      size / 2,
      size), align=uiconst.TOPRIGHT, state=uiconst.UI_DISABLED, clipChildren=True)
     self.rightRamp = uiprimitives.Transform(parent=rightRampCont, name='rightRamp', pos=(-size / 2,
      0,
      size,
      size), align=uiconst.TOPLEFT, state=uiconst.UI_DISABLED)
     uiprimitives.Sprite(parent=self.rightRamp, name='rampSprite', pos=(size / 2,
      0,
      size / 2,
      size), state=uiconst.UI_DISABLED, texturePath='res:/UI/Texture/classes/TiDiIndicator/right.png', color=(0.0, 0.0, 0.0, 0.55))
     self.coloredPie = uiprimitives.Sprite(parent=self, name='tidiColoredPie', pos=(0,
      0,
      size,
      size), texturePath='res:/UI/Texture/classes/TiDiIndicator/circle.png', color=(0, 1, 0, 1), state=uiconst.UI_DISABLED)
     background = uiprimitives.Sprite(parent=self, name='tidiBackground', pos=(0,
      0,
      size,
      size), texturePath='res:/UI/Texture/classes/TiDiIndicator/shadow.png', color=(0.2, 0.2, 0.2, 0.5), state=uiconst.UI_DISABLED)
     uthread.new(self.Animate)
Esempio n. 14
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 def setup_layout(self):
     self.processing_container = uiprimitives.Container(name='processingContainer', parent=self, width=842, height=70, align=uiconst.CENTER)
     self.expandGradient = uiprimitives.Sprite(name='ExpandGradient', parent=self, align=uiconst.CENTER, width=842, height=48, texturePath='res:/UI/Texture/classes/ProjectDiscovery/expandGradient.png')
     self.expandTopContainer = uiprimitives.Container(name='expandTopContainer', parent=self.processing_container, width=842, height=11, align=uiconst.TOTOP)
     uiprimitives.Sprite(name='expandTop', parent=self.expandTopContainer, texturePath='res:/UI/Texture/classes/ProjectDiscovery/expandTop.png', width=174, height=5, align=uiconst.CENTERTOP, top=5)
     uiprimitives.Sprite(parent=self.expandTopContainer, texturePath='res:/UI/Texture/classes/ProjectDiscovery/expandBrackets.png', width=620, height=3, align=uiconst.CENTERTOP, top=11)
     self.expandBottomContainer = uiprimitives.Transform(name='expandBottomContainer', parent=self.processing_container, width=842, height=11, align=uiconst.TOBOTTOM, rotation=math.pi)
     uiprimitives.Sprite(parent=self.expandBottomContainer, texturePath='res:/UI/Texture/classes/ProjectDiscovery/expandTop.png', width=174, height=5, align=uiconst.CENTERBOTTOM)
     uiprimitives.Sprite(parent=self.expandBottomContainer, texturePath='res:/UI/Texture/classes/ProjectDiscovery/expandBrackets.png', width=620, height=3, align=uiconst.CENTERTOP, top=11)
     self.originalTranslationTop = self.expandTopContainer.translation
     self.originalTranslationBot = self.expandBottomContainer.translation
Esempio n. 15
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 def ApplyAttributes(self, attributes):
     uiprimitives.Container.ApplyAttributes(self, attributes)
     texturePath = attributes.get('texturePath', self.default_texturePath)
     self.orgTop = None
     self.pickRadius = self.width / 2
     self.icon = uicontrols.Icon(parent=self, name='icon', pos=(0, 0, 32, 32), align=uiconst.CENTER, state=uiconst.UI_DISABLED, icon=texturePath)
     self.transform = uiprimitives.Transform(parent=self, name='icon', pos=(0, 0, 32, 32), align=uiconst.CENTER, state=uiconst.UI_DISABLED)
     self.hilite = uiprimitives.Sprite(parent=self, name='hilite', align=uiconst.TOALL, state=uiconst.UI_HIDDEN, texturePath='res:/UI/Texture/classes/ShipUI/utilBtnBaseAndShadow.png', color=(0.63, 0.63, 0.63, 1.0), blendMode=trinity.TR2_SBM_ADD)
     slot = uiprimitives.Sprite(parent=self, name='slot', align=uiconst.TOALL, state=uiconst.UI_DISABLED, texturePath='res:/UI/Texture/classes/ShipUI/utilBtnBaseAndShadow.png')
     self.busyContainer = uiprimitives.Container(parent=self, name='busyContainer', align=uiconst.TOALL, clipChildren=True)
     self.busy = uiprimitives.Sprite(parent=self.busyContainer, name='busy', align=uiconst.TOPLEFT, width=36, height=36, state=uiconst.UI_HIDDEN, texturePath='res:/UI/Texture/classes/ShipUI/utilBtnGlow.png', color=(0.27, 0.72, 1.0, 0.53))
     self.blinkBG = uiprimitives.Sprite(parent=self, name='blinkBG', align=uiconst.TOALL, state=uiconst.UI_DISABLED, texturePath='res:/UI/Texture/classes/ShipUI/utilBtnGlow.png', opacity=0.0, blendMode=trinity.TR2_SBM_ADD)
Esempio n. 16
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 def setup_layout(self):
     self.left_main_container = uiprimitives.Container(name='left_main_container', parent=self, align=uiconst.TOLEFT_PROP, width=0.5, clipChildren=True, top=20)
     self.task_label = themeColored.LabelThemeColored(parent=self.left_main_container, align=uiconst.CENTERTOP, text=localization.GetByLabel('UI/ProjectDiscovery/Subcellular/ResultScreen/WindowHeaderText'), top=40, fontsize=28)
     self.category_container = uiprimitives.Container(name='category_container', parent=self, align=uiconst.TOLEFT_PROP, width=0.5, padTop=45, clipChildren=True)
     self.categories_selected = CategorySelector(categories=nested_categories_from_json(PROJECT_INFO['info']['classes']), parent=self.category_container, state=uiconst.UI_DISABLED, starting_scale=self.starting_scale)
     self.legend_container = uiprimitives.Container(name='legendContainer', parent=self.category_container, width=100, height=28, align=uiconst.BOTTOMRIGHT, opacity=0, top=93, left=-5, idx=0)
     self.legend_icon = LegendIcon(name='legendIcon', parent=self.legend_container, texturePath='res:/UI/Texture/classes/ProjectDiscovery/helpTooltipUp.png', align=uiconst.TOLEFT, width=28, height=28)
     self.legend_label = uicontrols.Label(parent=self.legend_container, align=uiconst.CENTERLEFT, text=localization.GetByLabel('UI/ProjectDiscovery/Subcellular/ResultScreen/LegendIconLabel'), left=30, height=15)
     self.main_button_container = uiprimitives.Container(name='ResultMainContinueButtonContainer', parent=self.bottom_container, align=uiconst.CENTERBOTTOM, width=355, height=53, bgTexturePath='res:/UI/Texture/classes/ProjectDiscovery/footerBG.png', state=uiconst.UI_DISABLED, opacity=0)
     self.continue_button_container = uiprimitives.Container(name='ResultContinueButtonContainer', parent=self.main_button_container, width=250, align=uiconst.CENTER, height=40, top=5)
     self.continue_button = uicontrols.Button(name='resultContinueButton', parent=self.continue_button_container, align=uiconst.CENTER, label=localization.GetByLabel('UI/ProjectDiscovery/Subcellular/ResultScreen/ContinueButtonLabel'), fontsize=18, fixedwidth=170, fixedheight=30, func=lambda x: self.close())
     uiprimitives.Sprite(parent=self.continue_button_container, align=uiconst.CENTERLEFT, width=34, height=20, texturePath='res:/UI/Texture/classes/ProjectDiscovery/submitArrow.png', opacity=0.7)
     uiprimitives.Sprite(parent=uiprimitives.Transform(parent=self.continue_button_container, align=uiconst.CENTERRIGHT, width=34, height=20, rotation=math.pi), align=uiconst.CENTERRIGHT, width=34, height=20, texturePath='res:/UI/Texture/classes/ProjectDiscovery/submitArrow.png', opacity=0.7)
Esempio n. 17
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 def ApplyAttributes(self, attributes):
     uiprimitives.Container.ApplyAttributes(self, attributes)
     self.callback = attributes.get('callback', self.default_callback)
     self.speed = attributes.get('speed', self.default_speed)
     text = attributes.get('text', self.default_text)
     self.rollInColor = attributes.get('color', self.default_color)
     self.rollOutColor = self.rollInColor
     self.scrollOut = uiprimitives.Transform(parent=self,
                                             align=uiconst.TOPLEFT,
                                             height=self.height)
     self.scrollOutText = uicontrols.EveCaptionLarge(text=text,
                                                     parent=self.scrollOut,
                                                     align=uiconst.TOLEFT,
                                                     color=(1, 1, 1, 1))
     self.scrollIn = uiprimitives.Transform(parent=self,
                                            align=uiconst.TOPLEFT,
                                            height=self.height)
     self.scrollInText = uicontrols.EveCaptionLarge(text='',
                                                    parent=self.scrollIn,
                                                    align=uiconst.TOLEFT,
                                                    color=(1, 1, 1, 1))
     self.scrolling = False
Esempio n. 18
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 def ApplyAttributes(self, attributes):
     uiprimitives.Container.ApplyAttributes(self, attributes)
     self.btnName = attributes.btnName
     self.func = attributes.func
     self.funcArgs = None
     self.cmdName = attributes.cmdName
     self.orgTop = None
     self.pickRadius = self.width / 2
     self.icon = uicontrols.Icon(parent=self,
                                 name='icon',
                                 pos=(0, 0, 32, 32),
                                 align=uiconst.CENTER,
                                 state=uiconst.UI_DISABLED,
                                 icon=attributes.iconNum)
     self.transform = uiprimitives.Transform(parent=self,
                                             name='icon',
                                             pos=(0, 0, 32, 32),
                                             align=uiconst.CENTER,
                                             state=uiconst.UI_DISABLED)
     self.hilite = uiprimitives.Sprite(
         parent=self,
         name='hilite',
         align=uiconst.TOALL,
         state=uiconst.UI_HIDDEN,
         texturePath=
         'res:/UI/Texture/classes/ShipUI/utilBtnBaseAndShadow.png',
         color=(0.63, 0.63, 0.63, 1.0),
         blendMode=trinity.TR2_SBM_ADD)
     slot = uiprimitives.Sprite(
         parent=self,
         name='slot',
         align=uiconst.TOALL,
         state=uiconst.UI_DISABLED,
         texturePath=
         'res:/UI/Texture/classes/ShipUI/utilBtnBaseAndShadow.png')
     self.busy = uiprimitives.Sprite(
         parent=self,
         name='busy',
         align=uiconst.TOALL,
         state=uiconst.UI_HIDDEN,
         texturePath='res:/UI/Texture/classes/ShipUI/utilBtnGlow.png',
         color=(0.27, 0.72, 1.0, 0.53))
     self.blinkBG = uiprimitives.Sprite(
         parent=self,
         name='blinkBG',
         align=uiconst.TOALL,
         state=uiconst.UI_DISABLED,
         texturePath='res:/UI/Texture/classes/ShipUI/utilBtnGlow.png',
         opacity=0.0,
         blendMode=trinity.TR2_SBM_ADD)
Esempio n. 19
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    def ApplyAttributes(self, attributes):
        uiprimitives.Container.ApplyAttributes(self, attributes)
        self.entityID = attributes.entityID
        self.cursor = uiconst.UICURSOR_SELECT
        self.hoverFill = uiprimitives.Fill(parent=self, color=(1.0, 1.0, 1.0, 0.0), padding=-50)
        uicls.ScreenFrame1(parent=self, align=uiconst.TOALL, padding=10)
        self.circles = []
        for i in xrange(1, 5):
            transform = uiprimitives.Transform(parent=self, align=uiconst.CENTER, state=uiconst.UI_DISABLED, width=540, height=540, top=-26)
            circle = uiprimitives.Sprite(parent=transform, texturePath='res:/UI/Texture/Classes/CQSideScreens/circle%s.png' % i, align=uiconst.TOALL)
            self.circles.append(transform)

        self.hoverLabel = uicontrols.Label(name='hoverLabel', parent=self, text=localization.GetByLabel('UI/Common/LocationTypes/Planets'), align=uiconst.CENTERBOTTOM, top=60, uppercase=True, fontsize=35, state=uiconst.UI_DISABLED, color=util.Color.WHITE)
        self.hoverLabel.opacity = 0.0
        self.bgSprite = uiprimitives.Sprite(parent=self, texturePath='res:/UI/Texture/Classes/CQSideScreens/PIScreenBG.png', align=uiconst.TOALL, state=uiconst.UI_DISABLED, padding=-50)
        uthread.new(self.AnimCircles)
Esempio n. 20
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 def ApplyAttributes(self, attributes):
     uicontrols.Window.ApplyAttributes(self, attributes)
     sm.RegisterNotify(self)
     self.tilesByTileCoord = {}
     self.linesByTileCoords = {}
     self.utilityElements = []
     self.accessibleTiles = []
     self.hasGameEnded = False
     self.bottomCont = uiprimitives.Container(name='bottomCont',
                                              parent=self.sr.main,
                                              align=uiconst.TOBOTTOM,
                                              height=110)
     self.tileHintLabel = uicontrols.Label(name='tileHintLabel',
                                           parent=self.bottomCont,
                                           align=uiconst.BOTTOMRIGHT,
                                           pos=(15, 15, 220, 0),
                                           fontsize=10)
     self.utilityElementContainer = uicontrols.ContainerAutoSize(
         name='utilityElementContainer',
         parent=self.bottomCont,
         align=uiconst.CENTERBOTTOM,
         state=uiconst.UI_PICKCHILDREN,
         opacity=1.0,
         height=50,
         top=10)
     self.virusInfo = hackingUI.VirusInfo(parent=self.bottomCont,
                                          left=15,
                                          top=10,
                                          opacity=0.0)
     self.boardTransform = uiprimitives.Transform(name='boardTransform',
                                                  parent=self.sr.main,
                                                  align=uiconst.TOALL,
                                                  state=uiconst.UI_NORMAL,
                                                  scalingCenter=(0.5, 0.5))
     self.boardContainer = uiprimitives.Container(
         name='boardContainer',
         parent=self.boardTransform,
         align=uiconst.TOPLEFT,
         opacity=0.0)
     self.backgroundVideo = uiprimitives.VideoSprite(
         bgParent=self.sr.maincontainer,
         videoPath='res:/video/hacking/bgLoop_alpha.bik',
         videoLoop=True,
         spriteEffect=trinity.TR2_SFX_COPY,
         color=hackingUIConst.COLOR_WINDOW_BG,
         opacity=0.0)
     sm.GetService('audio').SendUIEvent('minigame_start')
Esempio n. 21
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 def AddUIObjects(self, slimItem, itemID, *args):
     barAndImageCont = uiprimitives.Container(parent=self, name='barAndImageCont', align=uiconst.TOTOP, height=100, state=uiconst.UI_NORMAL)
     self.barAndImageCont = barAndImageCont
     self.iconSize = iconSize = 94
     iconPar = uiprimitives.Transform(parent=barAndImageCont, name='iconPar', width=iconSize, height=iconSize, align=uiconst.CENTERTOP, state=uiconst.UI_DISABLED)
     iconPar.scalingCenter = (0.5, 0.5)
     self.sr.iconPar = iconPar
     self.AddUIDeathObjects(94)
     maskSize = 50
     iconPadding = (iconSize - maskSize) / 2
     icon = uicontrols.Icon(parent=iconPar, left=iconPadding, top=iconPadding, width=maskSize, height=maskSize, typeID=slimItem.typeID, textureSecondaryPath='res:/UI/Texture/classes/Target/shipMask.png', color=(1.0, 1.0, 1.0, 1.0), blendMode=1, spriteEffect=trinity.TR2_SFX_MODULATE, state=uiconst.UI_DISABLED, ignoreSize=True)
     if slimItem.groupID == const.groupOrbitalTarget:
         sm.GetService('photo').GetPortrait(slimItem.ownerID, 64, icon)
     if self.updatedamage:
         self.healthBar = uicls.TargetHealthBars(parent=iconPar, itemID=itemID)
     circle = uiprimitives.Sprite(name='circle', align=uiconst.CENTER, parent=iconPar, width=iconSize + 2, height=iconSize + 2, texturePath='res:/UI/Texture/classes/Target/outerCircle.png', color=(1.0, 1.0, 1.0, 0.5), state=uiconst.UI_DISABLED)
     self.circle = circle
Esempio n. 22
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 def setup_side_panels(self):
     uiprimitives.Sprite(
         parent=self.main,
         align=uiconst.CENTERRIGHT,
         width=14,
         height=416,
         top=-20,
         texturePath=
         'res:/UI/Texture/classes/ProjectDiscovery/sideElement.png')
     uiprimitives.Sprite(
         parent=uiprimitives.Transform(parent=self.main,
                                       align=uiconst.CENTERLEFT,
                                       width=14,
                                       height=416,
                                       top=-20,
                                       rotation=math.pi),
         align=uiconst.TOLEFT_NOPUSH,
         width=14,
         height=416,
         texturePath=
         'res:/UI/Texture/classes/ProjectDiscovery/sideElement.png')
Esempio n. 23
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 def ApplyAttributes(self, attributes):
     uiprimitives.Container.ApplyAttributes(self, attributes)
     sm.RegisterNotify(self)
     self.tileData = attributes.tileData
     self.bgColor = util.Color.WHITE
     self.iconColor = util.Color.WHITE
     self.emptySegmentTexturePath = None
     self.bgScale = (1.0, 1.0)
     self.mouseHoverSprite = uiprimitives.Sprite(
         name='mouseHoverSprite',
         parent=self,
         align=uiconst.TOALL,
         state=uiconst.UI_DISABLED,
         texturePath='res:/UI/Texture/classes/hacking/tileHover.png',
         opacity=0.0)
     self.coherenceCont = None
     self.strengthCont = None
     self.distanceIndicatorCont = None
     self.iconSprite = uiprimitives.Sprite(
         name='iconSprite',
         parent=self,
         align=uiconst.CENTER,
         state=uiconst.UI_DISABLED,
         width=hackingUIConst.TILE_ICON_SIZE,
         height=hackingUIConst.TILE_ICON_SIZE)
     self.tileBgTransform = uiprimitives.Transform(
         name='tileBgTransform',
         parent=self,
         align=uiconst.CENTER,
         state=uiconst.UI_DISABLED,
         width=hackingUIConst.TILE_ICON_SIZE,
         height=hackingUIConst.TILE_ICON_SIZE,
         scalingCenter=(0.5, 0.5),
         scale=self.bgScale)
     self.tileBgSprite = uiprimitives.Sprite(name='tileSprite',
                                             bgParent=self.tileBgTransform)
     self.utilElementMarkerSprite = None
     self.healingGivenSprite = None
     self.healingReceivedSprite = None
     self.UpdateTileState(hackingConst.EVENT_TILE_CREATED)
Esempio n. 24
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 def CreateLayout(self):
     if self.typeID is None:
         text = localization.GetByLabel('UI/PI/Common/NoFilter')
         self.icon = None
         self.loadingIcon = None
     else:
         self.icon = uicontrols.Icon(parent=self, align=uiconst.RELATIVE, pos=(0,
          0,
          self.ICON_SIZE,
          self.ICON_SIZE), state=uiconst.UI_DISABLED, ignoreSize=True, typeID=self.typeID, size=self.ICON_SIZE)
         text = cfg.invtypes.Get(self.typeID).typeName
         self.loadingIcon = uiprimitives.Transform(parent=self, align=uiconst.RELATIVE, pos=(0,
          0,
          self.ICON_SIZE,
          self.ICON_SIZE), state=uiconst.UI_HIDDEN)
         load = uicontrols.Icon(icon='ui_77_32_13', parent=self.loadingIcon, IgnoreSize=True, pos=(0,
          0,
          self.ICON_SIZE,
          self.ICON_SIZE), align=uiconst.CENTER)
     self.container = uiprimitives.Container(parent=self, name='mainContainer', align=uiconst.TOALL, state=uiconst.UI_DISABLED)
     self.resourceName = uicontrols.EveLabelMedium(text=text, parent=self, left=4 + (self.ICON_SIZE if self.typeID is not None else 0), top=6, align=uiconst.TOPLEFT, state=uiconst.UI_DISABLED)
     if self.typeID is not None:
         self.levelBar = uiprimitives.Container(name='levelBar', parent=self, pos=(self.LEVEL_LEFT,
          7,
          self.LEVEL_WIDTH,
          self.LEVEL_HEIGHT), align=uiconst.RELATIVE, state=uiconst.UI_DISABLED)
         self.level = uiprimitives.Fill(parent=self.levelBar, pos=(0,
          0,
          int(self.LEVEL_WIDTH * (self.quality or 0.0)),
          0), align=uiconst.TOLEFT, color=self.LEVEL_COLOR)
         self.levelFill = uiprimitives.Fill(parent=self.levelBar, align=uiconst.TOALL, color=self.LEVEL_BG_COLOR)
         if self.quality is None:
             self.levelBar.state = uiconst.UI_HIDDEN
     self.selectBlock = uiprimitives.Fill(parent=self, name='selectBlock', state=uiconst.UI_DISABLED, align=uiconst.TOALL, padding=(0,
      self.SELECT_BLOCK_PADDING,
      0,
      self.SELECT_BLOCK_PADDING), color=self.SELECT_FILL_COLOR if self.selected else self.EMPTY_COLOR)
 def ApplyAttributes(self, attributes):
     uiprimitives.Transform.ApplyAttributes(self, attributes)
     self.degree = attributes.get('degree', 0)
     self.func = None
     self.funcArgs = None
     self.itemID = attributes.itemID
     self.isDisabled = False
     self.degreeWidth = attributes.degreeWidth
     self.labelPath = ''
     self.labelText = ''
     self.isEmpty = attributes.get('isEmpty', False)
     self.commandName = None
     self.isHilighted = False
     self.fullWidth = attributes.sizeInfo.buttonWidth
     self.fullHeight = attributes.sizeInfo.buttonHeight
     iconPar = uiprimitives.Transform(parent=self,
                                      name='iconPar',
                                      pos=(0, 3, 32, 32),
                                      state=uiconst.UI_DISABLED,
                                      align=uiconst.CENTER)
     iconPar.rotation = mathUtil.DegToRad(self.degree)
     self.icon = GlowSprite(parent=iconPar,
                            name='icon',
                            pos=(0, 0, 32, 32),
                            state=uiconst.UI_DISABLED,
                            align=uiconst.CENTER)
     selectionSlice = SpriteUnderlay(parent=self,
                                     name='selectionSlice',
                                     state=uiconst.UI_DISABLED,
                                     texturePath=self.selelectedBasePath %
                                     self.degreeWidth,
                                     align=uiconst.TOALL,
                                     opacity=0.9)
     selectionSlice.display = False
     self.selectionSlice = selectionSlice
     if self.isEmpty:
         sliceTexturePath = self.emptySliceBasePath % self.degreeWidth
     else:
         sliceTexturePath = self.sliceBasePath % self.degreeWidth
     self.hilite = SpriteUnderlay(parent=self,
                                  name='hilite',
                                  state=uiconst.UI_DISABLED,
                                  texturePath=self.selelectedBasePath %
                                  self.degreeWidth,
                                  align=uiconst.TOALL,
                                  colorType=uiconst.COLORTYPE_UIHILIGHTGLOW,
                                  opacity=0.0)
     self.availableSlice = SpriteUnderlay(parent=self,
                                          name='availableSlice',
                                          state=uiconst.UI_DISABLED,
                                          texturePath=sliceTexturePath,
                                          align=uiconst.TOALL,
                                          opacity=attributes.get(
                                              'buttonBackgroundOpacity',
                                              0.8))
     self.unavailableSlice = SpriteUnderlay(
         parent=self,
         name='unavailableSlice',
         state=uiconst.UI_DISABLED,
         texturePath=sliceTexturePath,
         align=uiconst.TOALL,
         colorType=uiconst.COLORTYPE_UIBASE,
         opacity=0.85)
     self.unavailableSlice.display = False
     self.sliceInUse = self.availableSlice
Esempio n. 26
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 def ApplyAttributes(self, attributes):
     uicore.event.RegisterForTriuiEvents(uiconst.UI_ACTIVE,
                                         self.CheckAppFocus)
     BaseCharacterCreationStep.ApplyAttributes(self, attributes)
     info = self.GetInfo()
     self.menuMode = self.ASSETMENU
     self.charID = attributes.charID
     self.colorPaletteWidth = uicls.CCColorPalette.COLORPALETTEWIDTH
     self.tattooChangeMade = 0
     self.menusInitialized = 0
     self.sr.leftSide.width = 200
     self.sr.headBodyPicker = uicls.CCHeadBodyPicker(
         name='headBodyPicker',
         parent=self.sr.leftSide,
         align=uiconst.CENTERTOP,
         top=98,
         headCallback=self.LoadFaceMode,
         bodyCallback=self.LoadBodyMode)
     clickable = uicore.layer.charactercreation.CanChangeBloodline()
     if clickable and not uicore.layer.charactercreation.CanChangeGender():
         disabledHex = ['gender']
     else:
         disabledHex = []
     picker = uicls.CCRacePicker(parent=self.sr.uiContainer,
                                 align=uiconst.BOTTOMLEFT,
                                 raceID=info.raceID,
                                 bloodlineID=info.bloodlineID,
                                 genderID=info.genderID,
                                 padding=(30, 0, 0, -8),
                                 clickable=clickable,
                                 disabledHex=disabledHex)
     self.sr.assetMenuPar = uiprimitives.Container(
         parent=self.sr.rightSide,
         name='assetMenuPar',
         pos=(0, 0, MAXMENUSIZE, uicore.desktop.height),
         state=uiconst.UI_PICKCHILDREN,
         align=uiconst.CENTERTOP)
     self.sr.hintBox = uiprimitives.Container(parent=self.sr.assetMenuPar,
                                              pos=(0, 20, 200, 150),
                                              align=uiconst.TOPRIGHT,
                                              state=uiconst.UI_DISABLED)
     self.sr.hintText = uicontrols.EveLabelMedium(text='',
                                                  parent=self.sr.hintBox,
                                                  align=uiconst.TOTOP)
     self.sr.randomButton = uiprimitives.Transform(
         parent=self.sr.headBodyPicker,
         pos=(-52, 34, 22, 22),
         state=uiconst.UI_NORMAL,
         align=uiconst.CENTERTOP,
         hint=localization.GetByLabel('UI/CharacterCreation/RandomizeAll'),
         idx=0)
     self.sr.randomButton.OnClick = self.RandomizeCharacter
     self.sr.randomButton.OnMouseEnter = (self.OnGenericMouseEnter,
                                          self.sr.randomButton)
     self.sr.randomButton.OnMouseExit = (self.OnGenericMouseExit,
                                         self.sr.randomButton)
     randIcon = uicontrols.Icon(parent=self.sr.randomButton,
                                icon=ccConst.ICON_RANDOM,
                                state=uiconst.UI_DISABLED,
                                align=uiconst.CENTER,
                                color=ccConst.COLOR50)
     self.sr.randomButton.sr.icon = randIcon
     self.sr.toggleClothesButton = uiprimitives.Container(
         parent=self.sr.headBodyPicker,
         pos=(52, 32, 26, 26),
         state=uiconst.UI_NORMAL,
         align=uiconst.CENTERTOP,
         hint=localization.GetByLabel('UI/CharacterCreation/ToggleClothes'),
         idx=0)
     toggleIcon = uicontrols.Icon(parent=self.sr.toggleClothesButton,
                                  icon=ccConst.ICON_TOGGLECLOTHES,
                                  state=uiconst.UI_DISABLED,
                                  align=uiconst.CENTER,
                                  color=ccConst.COLOR50)
     self.sr.toggleClothesButton.OnClick = self.ToggleClothes
     self.sr.toggleClothesButton.OnMouseEnter = (
         self.OnGenericMouseEnter, self.sr.toggleClothesButton)
     self.sr.toggleClothesButton.OnMouseExit = (self.OnGenericMouseExit,
                                                self.sr.toggleClothesButton)
     self.sr.toggleClothesButton.sr.icon = toggleIcon
     self.UpdateLayout()
     self.StartLoadingThread()
Esempio n. 27
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 def Load(self):
     self.districtID = self.district['districtID']
     self.planetID = self.district['planetID']
     self.latitude = self.district['latitude']
     self.longitude = self.district['longitude']
     self.planet = sm.GetService('michelle').GetBallpark(
         session.solarsystemid).balls[self.planetID]
     self.point = planet.SurfacePoint(phi=self.latitude,
                                      theta=self.longitude)
     self.name = 'DistrictBracket_%d' % self.districtID
     self.destrictGfxID = self.planet.GetDistrictNum('district-%d' %
                                                     self.districtID)
     if self.container:
         self.container.Close()
     self.container = InSceneContainer(
         scene=sm.GetService('sceneManager').GetRegisteredScene('default'),
         name=self.name,
         width=512,
         height=512,
         clearBackground=True,
         backgroundColor=(0, 0, 0, 0))
     self.container.transform.translationCurve = self.planet.model.translationCurve
     self.container.transform.translation = geo2.Vec3Scale(
         geo2.Vec3Normalize(self.point.GetAsXYZTuple()), self.planet.radius)
     self.container.transform.scaling = (1000000, 1000000, 1000000)
     self.container.transform.rotation = geo2.QuaternionRotationSetYawPitchRoll(
         -self.longitude + math.pi / 2, self.latitude - math.pi / 2, 0)
     self.hover = uiprimitives.Container(parent=self.container,
                                         align=uiconst.CENTER,
                                         state=uiconst.UI_NORMAL,
                                         opacity=1,
                                         width=512,
                                         height=512)
     self.hover.OnMouseEnter = self.OnMouseEnter
     self.hover.OnMouseExit = self.OnMouseExit
     self.hover.OnClick = self.OnClick
     self.transform = uiprimitives.Transform(parent=self.hover,
                                             align=uiconst.TOALL,
                                             rotation=0,
                                             scalingCenter=(0.5, 0.5))
     uicore.animations.MorphScalar(self.transform,
                                   'rotation',
                                   startVal=0,
                                   endVal=math.pi / 2,
                                   duration=10,
                                   loops=uiconst.ANIM_REPEAT,
                                   curveType=uiconst.ANIM_LINEAR)
     self.frame = self.Corners(
         parent=self.transform,
         image='res:/UI/Texture/Bombardment/district_bracket_frame.png',
         boxSize=450,
         cornerSize=170,
         opacity=0.0)
     self.arrows_transform = uiprimitives.Transform(parent=self.transform,
                                                    align=uiconst.TOALL,
                                                    rotation=0,
                                                    scalingCenter=(0.5,
                                                                   0.5))
     self.arrows = self.Corners(
         parent=self.arrows_transform,
         image='res:/UI/Texture/Bombardment/target_triangle.png',
         boxSize=300,
         cornerSize=30,
         opacity=0.0)
     self.Redraw()
Esempio n. 28
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 def setup_layout(self):
     self.dialogue_container = uiprimitives.Container(
         name='dialogue_container', parent=self.parent, idx=0)
     self.left_main_container = uiprimitives.Container(
         name='left_main_container',
         parent=self,
         align=uiconst.TOLEFT_PROP,
         width=0.5,
         clipChildren=True,
         top=20)
     self.category_container = uiprimitives.Container(
         name='category_container',
         parent=self,
         align=uiconst.TOLEFT_PROP,
         width=0.5,
         padTop=45,
         clipChildren=True)
     self.task_label = EveCaptionLarge(
         parent=self.left_main_container,
         align=uiconst.CENTERTOP,
         text=localization.GetByLabel(
             'UI/ProjectDiscovery/Subcellular/Tutorial/TaskLabel'),
         color=(0.48, 0.48, 0.48, 1),
         top=35)
     self.explanation_icon = uiprimitives.Sprite(
         parent=self.left_main_container,
         align=uiconst.TOPRIGHT,
         width=54,
         height=54,
         top=35,
         left=15,
         texturePath='res:/UI/Texture/WindowIcons/attention.png',
         state=uiconst.UI_HIDDEN)
     self.training_task_image = TaskImage(
         label=const.Texts.TaskImageLabel,
         parent=self.left_main_container,
         align=uiconst.TOPLEFT_PROP,
         pos=(25, 80, 420, 445),
         starting_scale=self.starting_scale)
     self.result_window = ResultWindow(
         name='ResultWindow',
         parent=self.parent,
         align=uiconst.TOALL,
         opacity=0,
         isTrainingPhase=True,
         taskImage=self.training_task_image,
         starting_scale=self.starting_scale,
         bottom_container=self.bottom_container)
     self.rewards_view = RewardsView(parent=self.parent,
                                     opacity=0,
                                     playerState=self.playerState,
                                     bottom_container=self.bottom_container,
                                     idx=0,
                                     state=uiconst.UI_DISABLED)
     self.rewards_view.isTraining = True
     self.rewards_view.tutorial_completed = False
     self.processing_view = ProcessingView(parent=self.parent,
                                           opacity=0,
                                           state=uiconst.UI_DISABLED)
     self.training_category_selector = CategorySelector(
         categories=nested_categories_from_json(
             PROJECT_INFO['info']['classes']),
         parent=self.category_container,
         state=uiconst.UI_HIDDEN,
         starting_scale=self.starting_scale)
     self.main_button_container = uiprimitives.Container(
         name='main_button_container',
         parent=self.bottom_container,
         align=uiconst.CENTERBOTTOM,
         width=355,
         height=53,
         bgTexturePath=
         'res:/UI/Texture/classes/ProjectDiscovery/footerBG.png')
     self.submit_button_container = uiprimitives.Container(
         name='submitButtonContainer',
         parent=self.main_button_container,
         width=250,
         align=uiconst.CENTER,
         height=40,
         top=5)
     self.submit_button = uicontrols.Button(
         name='submitButton',
         parent=self.submit_button_container,
         align=uiconst.CENTER,
         label=localization.GetByLabel(
             'UI/ProjectDiscovery/SubmitButtonLabel'),
         fontsize=18,
         fixedwidth=170,
         fixedheight=30,
         func=lambda x: self.submit_training_solution())
     uiprimitives.Sprite(
         parent=self.submit_button_container,
         align=uiconst.CENTERLEFT,
         width=34,
         height=20,
         texturePath=
         'res:/UI/Texture/classes/ProjectDiscovery/submitArrow.png',
         opacity=0.7)
     uiprimitives.Sprite(
         parent=uiprimitives.Transform(parent=self.submit_button_container,
                                       align=uiconst.CENTERRIGHT,
                                       width=34,
                                       height=20,
                                       rotation=math.pi),
         align=uiconst.CENTERRIGHT,
         width=34,
         height=20,
         texturePath=
         'res:/UI/Texture/classes/ProjectDiscovery/submitArrow.png',
         opacity=0.7)
     self.task_id = uicontrols.Label(parent=self,
                                     align=uiconst.BOTTOMRIGHT,
                                     height=20,
                                     opacity=0.5,
                                     left=10)
     self.refresh_task_button = uicontrols.Button(
         name='refreshTaskButton',
         parent=self.category_container,
         align=uiconst.CENTER,
         func=lambda x: self.reset_task(),
         idx=0,
         label='Refresh Task',
         fixedwidth=120,
         fixedheight=30,
         state=uiconst.UI_HIDDEN)
Esempio n. 29
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 def setup_layout(self):
     self.headerContainer = uiprimitives.Container(name='headerContainer',
                                                   parent=self,
                                                   align=uiconst.CENTERTOP,
                                                   height=34,
                                                   width=230)
     self.scoreBarContainer = uiprimitives.Container(
         name='scoreBarContainer',
         parent=self,
         align=uiconst.CENTERBOTTOM,
         height=8,
         width=self.headerContainer.width - 10,
         bgColor=(0.62, 0.54, 0.53, 0.26),
         top=10)
     self._initialize_score_bar_length()
     self.scoreBar = uicls.VectorLine(
         name='scoreBar',
         parent=self.scoreBarContainer,
         align=uiconst.CENTERLEFT,
         translationFrom=(0, 0),
         translationTo=(self.calculate_score_bar_length(), 0),
         colorFrom=(1.0, 1.0, 1.0, 0.95),
         colorTo=(1.0, 1.0, 1.0, 0.95),
         widthFrom=3,
         widthTo=3,
         left=3)
     uicls.VectorLine(name='emptyScoreBar',
                      parent=self.scoreBarContainer,
                      align=uiconst.CENTERLEFT,
                      translationFrom=(0, 0),
                      translationTo=(self.scoreBarLength, 0),
                      colorFrom=(0.0, 0.0, 0.0, 0.75),
                      colorTo=(0.0, 0.0, 0.0, 0.75),
                      widthFrom=3,
                      widthTo=3,
                      left=5)
     self.rankInfoContainer = uiprimitives.Container(
         name='rankInfoContainer',
         parent=self.headerContainer,
         align=uiconst.TOLEFT,
         width=75,
         top=3)
     self.rankIcon = uiprimitives.Sprite(
         name='rankIcon',
         parent=self.rankInfoContainer,
         texturePath=self.get_rank_icon_path(),
         height=36,
         width=36,
         align=uiconst.TOLEFT,
         left=5)
     SetTooltipHeaderAndDescription(
         targetObject=self.rankIcon,
         headerText=localization.GetByLabel(
             'UI/ProjectDiscovery/AnalystRankTooltip'),
         descriptionText=localization.GetByLabel(
             'UI/ProjectDiscovery/AnalysisKreditsLabel') + ': ' +
         str(FmtAmt(self.playerState.analysisKredits)))
     self.rankLabel = uicontrols.Label(parent=self.rankInfoContainer,
                                       fontsize=16,
                                       text=self.rank,
                                       align=uiconst.CENTERLEFT,
                                       height=20,
                                       left=40)
     self.accuracyRatingContainer = uiprimitives.Container(
         name='accuracyRatingContainer',
         parent=self.headerContainer,
         align=uiconst.TORIGHT,
         width=75,
         left=5,
         top=3)
     self.accuracyRatingIconContainer = uiprimitives.Container(
         name='accuracyRatingIconContainer',
         parent=self.accuracyRatingContainer,
         height=32,
         width=32,
         align=uiconst.CENTER,
         left=20,
         bgTexturePath=
         'res:/UI/Texture/classes/ProjectDiscovery/accuracyMeterBack.png')
     self.emptySprite = uiprimitives.Sprite(
         name='emptySprite',
         parent=self.accuracyRatingIconContainer,
         width=32,
         height=32,
         align=uiconst.CENTER)
     SetTooltipHeaderAndDescription(
         targetObject=self.emptySprite,
         headerText='',
         descriptionText=localization.GetByLabel(
             'UI/ProjectDiscovery/AccuracyRatingTooltip'))
     self.accuracyNeedleIconContainer = uiprimitives.Transform(
         parent=self.accuracyRatingIconContainer,
         height=32,
         width=32,
         align=uiconst.TORIGHT,
         rotation=0)
     self.accuracyNeedleIcon = uiprimitives.Sprite(
         name='accuracyNeedleIcon',
         parent=self.accuracyNeedleIconContainer,
         texturePath=
         'res:/UI/Texture/classes/ProjectDiscovery/accuracyMeterNeedle.png',
         width=32,
         height=32,
         rotation=2.4,
         align=uiconst.CENTER)
     self.accuracyArcFill = uicls.Polygon(
         parent=self.accuracyRatingIconContainer, align=uiconst.CENTER)
     self.accuracyArcFill.MakeArc(radius=0,
                                  outerRadius=10,
                                  fromDeg=-225.0,
                                  toDeg=-225.0,
                                  outerColor=(1.0, 1.0, 0, 0.7),
                                  innerColor=(1.0, 1.0, 0, 0.7))
     self.accuracyRatingLabel = uicontrols.Label(
         name='AccuracyRating',
         parent=self.accuracyRatingContainer,
         fontsize=16,
         text='00,0%',
         align=uiconst.CENTERLEFT,
         autoFitToText=True,
         height=20)
     self.state = uiconst.UI_NORMAL
Esempio n. 30
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 def setup_continue_button(self):
     self.main_button_container = uiprimitives.Container(name='MainRewardsContinueButtonContainer', parent=self.bottom_container, align=uiconst.CENTERBOTTOM, width=355, height=53, bgTexturePath='res:/UI/Texture/classes/ProjectDiscovery/footerBG.png', state=uiconst.UI_HIDDEN)
     self.continue_button_container = uiprimitives.Container(name='RewardsContinueButtonContainer', parent=self.main_button_container, width=250, align=uiconst.CENTER, height=40, top=5)
     self.continue_button = uicontrols.Button(name='RewardViewContinueButton', parent=self.continue_button_container, align=uiconst.CENTER, label=localization.GetByLabel('UI/ProjectDiscovery/Subcellular/RewardsScreen/ContinueButtonLabel'), fontsize=18, fixedwidth=170, fixedheight=30, func=lambda x: self.fade_out(), state=uiconst.UI_DISABLED)
     uiprimitives.Sprite(parent=self.continue_button_container, align=uiconst.CENTERLEFT, width=34, height=20, texturePath='res:/UI/Texture/classes/ProjectDiscovery/submitArrow.png', opacity=0.7)
     uiprimitives.Sprite(parent=uiprimitives.Transform(parent=self.continue_button_container, align=uiconst.CENTERRIGHT, width=34, height=20, rotation=math.pi), align=uiconst.CENTERRIGHT, width=34, height=20, texturePath='res:/UI/Texture/classes/ProjectDiscovery/submitArrow.png', opacity=0.7)