Esempio n. 1
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 def __show_connection(self, ruler, diagram, connection, data):
     visual = diagram.show(connection)
     for point in data['points']:
         visual.add_point(ruler, None, Point(point['x'], point['y']))
     for label in visual.get_labels():
         point = data['labels'][label.id]
         label.move(ruler, Point(point['x'], point['y']))
     
     return visual
Esempio n. 2
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    def add_to_path(self, context, builder):
        x1 = self.__x1(context)
        y1 = self.__y1(context)
        x2 = self.__x2(context)
        y2 = self.__y2(context)
        x = self.__x(context)
        y = self.__y(context)

        builder.cubic_to(Point(x1, y1), Point(x2, y2), Point(x, y))
Esempio n. 3
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 def __load_connection_visual(self, diagram, node):
     connection = self.__connection_map[UUID(node.attrib["id"])]
     
     visual = diagram.show(connection)
     
     for child in node:
         if child.tag == "{{{0}}}Point".format(MODEL_NAMESPACE):
             position = Point(int(child.attrib["x"]), int(child.attrib["y"]))
             visual.add_point(self.__ruler, None, position)
         elif child.tag == "{{{0}}}Label".format(MODEL_NAMESPACE):
             label = visual.get_label(child.attrib["id"])
             position = Point(int(child.attrib["x"]), int(child.attrib["y"]))
             label.move(self.__ruler, position)
         else:
             raise Exception
Esempio n. 4
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    def contextMenuEvent(self, event):
        if event.reason() == QContextMenuEvent.Mouse:
            pos = event.pos()
            point = Point(pos.x(), pos.y())

            self.__drawing_area.ensure_selection_at(point)

        self.__drawing_area.reset_action()
        self.__do_update()

        if self.__drawing_area.selection.is_element_selected:
            menu = CanvasElementMenu(
                self.__main_window, self.__drawing_area,
                self.__drawing_area.selection.selected_elements)
        elif self.__drawing_area.selection.is_connection_selected:
            menu = CanvasConnectionMenu(
                self.__main_window, self.__drawing_area,
                self.__drawing_area.selection.selected_connection)
        elif self.__drawing_area.selection.is_diagram_selected:
            menu = CanvasDiagramMenu(
                self.__main_window, self.__drawing_area,
                self.__drawing_area.selection.selected_diagram)
        else:
            raise Exception

        menu_pos = event.globalPos()
        menu.exec_(menu_pos)
Esempio n. 5
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    def __create_appearance_object(self, ruler):
        self.__cached_appearance = self.__connection(
        ).object.create_label_object(self.__id, ruler)
        first_point = self.__connection().get_point(ruler, self.__line_index)
        second_point = self.__connection().get_point(ruler,
                                                     self.__line_index + 1)

        line_vector = second_point - first_point

        vector_to_label = Vector.from_angle_length(
            line_vector.angle + self.__angle, self.__distance)

        position = first_point\
                   + line_vector * self.__line_position\
                   + vector_to_label\
                   - self.__cached_appearance.size.as_vector() / 2

        x, y = round(position.x), round(position.y)

        if x < 0:
            x = 0
        if y < 0:
            y = 0

        self.__cached_appearance.move(Point(x, y))
Esempio n. 6
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    def mouseDoubleClickEvent(self, event):
        pos = event.pos()
        point = Point(pos.x(), pos.y())

        self.__drawing_area.ensure_selection_at(point)

        visual = self.__drawing_area.selection.get_lonely_selected_visual()
        if visual is None:
            return

        if not visual.object.has_ufl_dialog:
            return

        self.__drawing_area.set_action(None)

        self.unsetCursor()

        if not isinstance(visual, ElementVisual):
            PropertiesDialog.open_for(self.__main_window, visual.object)
        elif visual.object.type.default_action == DefaultElementAction.properties:
            PropertiesDialog.open_for(self.__main_window, visual.object)
        elif visual.object.type.default_action == DefaultElementAction.subdiagram:
            for diagram in visual.object.diagrams:
                if diagram is not self.__drawing_area.diagram:
                    Application().tabs.select_tab(diagram)
                    break
            else:
                PropertiesDialog.open_for(self.__main_window, visual.object)
Esempio n. 7
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 def __load_element_visual(self, diagram, node):
     position = Point(int(node.attrib["x"]), int(node.attrib["y"]))
     size = Size(int(node.attrib["width"]), int(node.attrib["height"]))
     element = self.__element_map[UUID(node.attrib["id"])]
     
     visual = diagram.show(element)
     visual.move(self.__ruler, position)
     visual.resize(self.__ruler, size)
Esempio n. 8
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 def load(self):
     definitions = {
         "ArrowDefinition": {},
         "CornerDefinition": {},
         "SideDefinition": {},
     }
     
     for child in self.__xmlroot:
         if child.tag == "{{{0}}}ArrowDefinition".format(ADDON_NAMESPACE):
             definition = ArrowDefinition(
                 child.attrib["id"],
                 PathBuilder().from_string(child.attrib["path"]).build(),
                 Point.parse(child.attrib["center"]),
                 self.__parse_rotation(child.attrib["rotation"])
             )
             definitions["ArrowDefinition"][definition.id] = definition
         elif child.tag == "{{{0}}}CornerDefinition".format(ADDON_NAMESPACE):
             ornament = None
             if "ornament" in child.attrib:
                 ornament = PathBuilder().from_string(child.attrib["ornament"]).build()
             
             definition = CornerDefinition(
                 child.attrib["id"],
                 PathBuilder().from_string(child.attrib["path"]).build(),
                 ornament,
                 Point.parse(child.attrib["center"]),
                 child.attrib["corner"]
             )
             definitions["CornerDefinition"][definition.id] = definition
         elif child.tag == "{{{0}}}SideDefinition".format(ADDON_NAMESPACE):
             ornament = None
             if "ornament" in child.attrib:
                 ornament = PathBuilder().from_string(child.attrib["ornament"]).build()
             
             definition = SideDefinition(
                 child.attrib["id"],
                 PathBuilder().from_string(child.attrib["path"]).build(),
                 ornament,
                 Point.parse(child.attrib["center"]),
                 Size(int(child.attrib["width"]), int(child.attrib["height"])),
                 child.attrib["side"]
             )
             definitions["SideDefinition"][definition.id] = definition
     
     return definitions
Esempio n. 9
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 def dropEvent(self, event):
     mime_data = event.mimeData()
     if isinstance(mime_data, ProjectMimeData) and isinstance(
             mime_data.model_object, ElementObject):
         pos = event.pos()
         point = Point(pos.x(), pos.y())
         element = mime_data.model_object
         command = ShowElementCommand(self.diagram, element, point)
         Application().commands.execute(command)
Esempio n. 10
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    def __execute_menu_action(self, menu_item):
        self.__menu_selected = True
        global_pos = QCursor.pos()
        pos = self.mapFromGlobal(global_pos)
        point = Point(pos.x(), pos.y())

        self.__drawing_area.execute_menu_action(
            menu_item, point,
            QApplication.keyboardModifiers() == Qt.ControlModifier,
            QApplication.keyboardModifiers() == Qt.ShiftModifier)
Esempio n. 11
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    def __init__(self, diagram, object):
        self.__cache = ModelTemporaryDataCache(self.__create_appearance_object)
        self.__cache.depend_on(object.cache)

        self.__diagram = ref(diagram)

        self.__object = object
        self.__cached_appearance = None
        self.__position = Point(0, 0)
        self.__size = None
        self.__connections = WeakSet()
Esempio n. 12
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    def mouseMoveEvent(self, event):
        pos = event.pos()
        point = Point(pos.x(), pos.y())

        self.__drawing_area.mouse_move(
            point,
            QApplication.keyboardModifiers() == Qt.ControlModifier,
            QApplication.keyboardModifiers() == Qt.ShiftModifier)

        if self.__drawing_area.action_active:
            self.__do_update()
        else:
            self.__update_cursor()
Esempio n. 13
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    def snap_point(self, point):
        best_horizontal = None
        best_horizontal_distance = self.MAXIMAL_DISTANCE
        best_vertical = None
        best_vertical_distance = self.MAXIMAL_DISTANCE

        for guideline in self.__center_guidelines:
            horizontal_distance = abs(guideline.x - point.x)
            vertical_distance = abs(guideline.y - point.y)
            if horizontal_distance < best_horizontal_distance:
                best_horizontal_distance = horizontal_distance
                best_horizontal = guideline
            if vertical_distance < best_vertical_distance:
                best_vertical_distance = vertical_distance
                best_vertical = guideline

        horizontal_indicators = set()
        vertical_indicators = set()

        if best_horizontal is not None and best_vertical is not None:
            point = Point(best_horizontal.x, best_vertical.y)
        elif best_horizontal is not None:
            point = Point(best_horizontal.x, point.y)
        elif best_vertical is not None:
            point = Point(point.x, best_vertical.y)

        if best_horizontal is not None:
            for guideline in self.__center_guidelines:
                if best_horizontal.x == guideline.x:
                    horizontal_indicators.add(guideline)
            horizontal_indicators.add(point)

        if best_vertical is not None:
            for guideline in self.__center_guidelines:
                if best_vertical.y == guideline.y:
                    vertical_indicators.add(guideline)
            vertical_indicators.add(point)

        return SnappedPoint(point, horizontal_indicators, vertical_indicators)
Esempio n. 14
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    def mouseReleaseEvent(self, event):
        pos = event.pos()
        point = Point(pos.x(), pos.y())

        if self.__mouse_down:
            self.__drawing_area.mouse_up(
                point,
                QApplication.keyboardModifiers() == Qt.ControlModifier,
                QApplication.keyboardModifiers() == Qt.ShiftModifier)

            self.__mouse_down = False

            self.__do_update()
        else:
            super().mousePressEvent(event)
Esempio n. 15
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    def mouse_move(self, point):
        x, y = point.x, point.y

        if x < 0:
            x = 0
        if y < 0:
            y = 0

        point = Point(x, y)

        if self.__snapping is not None:
            self.__snapped = self.__snapping.snap_point(point)
            point = self.__snapped.point
        else:
            self.__snapped = None

        self.__points[self.__index] = point
        self.__build_path()
Esempio n. 16
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    def mouse_move(self, point):
        if self.__source_element is not None:
            x, y = point.x, point.y

            if x < 0:
                x = 0
            if y < 0:
                y = 0

            point = Point(x, y)

            if self.__snapping is not None:
                self.__snapped = self.__snapping.snap_point(point)
                point = self.__snapped.point
            else:
                self.__snapped = None

            self.__last_point = point
            self.__build_path()
Esempio n. 17
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    def __snap_point_horizontally(self, point):
        best = None
        best_distance = self.MAXIMAL_DISTANCE

        for guideline in self.__horizontal_guidelines:
            horizontal_distance = abs(guideline.x - point.x)
            if horizontal_distance < best_distance:
                best_distance = horizontal_distance
                best = guideline

        indicators = set()

        if best is not None:
            point = Point(best.x, point.y)
            for guideline in self.__horizontal_guidelines:
                if best.x == guideline.x:
                    indicators.add(guideline)
            indicators.add(point)

            return SnappedPoint(point, horizontal_indicators=indicators)

        return SnappedPoint(point)
Esempio n. 18
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    def __snap_point_vertically(self, point):
        best_vertical = None
        best_vertical_distance = self.MAXIMAL_DISTANCE

        for guideline in self.__vertical_guidelines:
            vertical_distance = abs(guideline.y - point.y)
            if vertical_distance < best_vertical_distance:
                best_vertical_distance = vertical_distance
                best_vertical = guideline

        vertical_indicators = set()

        if best_vertical is not None:
            point = Point(point.x, best_vertical.y)
            for guideline in self.__vertical_guidelines:
                if best_vertical.y == guideline.y:
                    vertical_indicators.add(guideline)
            vertical_indicators.add(point)

            return SnappedPoint(point, vertical_indicators=vertical_indicators)

        return SnappedPoint(point)
Esempio n. 19
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class Selection:
    SELECTION_COLOR = Colors.blue
    SELECTION_SIZE = 2

    SELECTION_POINT_COLOR = Colors.darkgray
    SELECTION_POINT_SIZE = 8

    LABEL_LINE_MINIMAL_DISTANCE = 10

    ICON_COLOR = Colors.darkgray
    ICON_COLOR_BACKGROUND = Colors.white.add_alpha(200)

    CONNECTION_ICON_SHIFT = Vector(8, 0)
    CONNECTION_ICON = PathBuilder()\
        .move_to(Point(0, 5))\
        .line_to(Point(11, 5))\
        .move_to(Point(6, 0))\
        .line_to(Point(11, 5))\
        .line_to((Point(6, 10)))\
        .build()
    CONNECTION_ICON_BOUNDS = Rectangle(0, 0, 11, 10) + CONNECTION_ICON_SHIFT

    def __init__(self, application, diagram):
        self.__selected = set()
        self.__application = application
        self.__diagram = diagram

        application.event_dispatcher.subscribe(ElementHiddenEvent,
                                               self.__something_removed)
        application.event_dispatcher.subscribe(ConnectionHiddenEvent,
                                               self.__something_removed)

    def __something_removed(self, event):
        new_selection = set()
        for selected_item in self.__selected:
            if self.__diagram.contains(selected_item):
                new_selection.add(selected_item)

        self.__selected = new_selection

    @property
    def selected_visuals(self):
        yield from self.__selected

    @property
    def selected_elements(self):
        for visual in self.__selected:
            if isinstance(visual, ElementVisual):
                yield visual

    @property
    def selected_connection(self):
        for visual in self.__selected:
            if isinstance(visual, ConnectionVisual):
                return visual
        return None

    @property
    def selected_diagram(self):
        if self.__selected:
            return None
        else:
            return self.__diagram

    @property
    def diagram(self):
        return self.__diagram

    def select(self, visual):
        self.__selected.clear()
        if visual is not None:
            if isinstance(visual, Iterable):
                self.__selected.update(visual)
            else:
                self.__selected.add(visual)

        self.__application.event_dispatcher.dispatch(
            SelectionChangedEvent(self.__diagram, self))

    def select_all(self):
        self.__selected.clear()
        self.__selected.update(self.__diagram.elements)

        self.__application.event_dispatcher.dispatch(
            SelectionChangedEvent(self.__diagram, self))

    def deselect_all(self):
        self.__selected.clear()

        self.__application.event_dispatcher.dispatch(
            SelectionChangedEvent(self.__diagram, self))

    def add_to_selection(self, visual):
        if isinstance(visual, ConnectionVisual):
            self.__selected.clear()
        elif self.__selected and all(
                isinstance(sel, ConnectionVisual) for sel in self.__selected):
            self.__selected.clear()

        self.__selected.add(visual)

        self.__application.event_dispatcher.dispatch(
            SelectionChangedEvent(self.__diagram, self))

    def remove_from_selection(self, visual):
        if visual in self.__selected:
            self.__selected.remove(visual)

        self.__application.event_dispatcher.dispatch(
            SelectionChangedEvent(self.__diagram, self))

    def toggle_select(self, visual):
        if visual in self.__selected:
            self.remove_from_selection(visual)
        else:
            self.add_to_selection(visual)

    def select_at(self, point):
        object = self.__diagram.get_visual_at(self.__application.ruler, point)

        self.deselect_all()

        if object is not None:
            self.add_to_selection(object)

    def select_in_area(self, area):
        self.__selected.clear()
        for element in self.__diagram.elements:
            if element.get_bounds(
                    self.__application.ruler).is_overlapping(area):
                self.__selected.add(element)

        self.__application.event_dispatcher.dispatch(
            SelectionChangedEvent(self.__diagram, self))

    def draw_for(self, canvas, visual):
        if visual not in self.__selected:
            return

        if isinstance(visual, ElementVisual):
            bounds = visual.get_bounds(canvas.get_ruler())

            if len(self.__selected) == 1:
                for pos_x, pos_y in self.__get_selection_points_positions(
                        visual):
                    self.__draw_selection_point(canvas, bounds, pos_x, pos_y)

                connection_icon_position = bounds.top_right + self.CONNECTION_ICON_SHIFT
                connection_icon = self.CONNECTION_ICON.transform(
                    Transformation.make_translate(connection_icon_position))
                canvas.draw_path(connection_icon,
                                 fg=self.ICON_COLOR,
                                 bg=self.ICON_COLOR_BACKGROUND,
                                 line_width=2)

            canvas.draw_rectangle(bounds,
                                  fg=self.SELECTION_COLOR,
                                  line_width=self.SELECTION_SIZE)
        elif isinstance(visual, ConnectionVisual):
            if len(self.__selected) == 1:
                fg_color = None
                bg_color = self.SELECTION_POINT_COLOR
            else:
                fg_color = self.SELECTION_POINT_COLOR
                bg_color = None

            for point in visual.get_points(canvas.get_ruler()):
                canvas.draw_rectangle(Rectangle.from_point_size(
                    point - Vector(self.SELECTION_POINT_SIZE // 2,
                                   self.SELECTION_POINT_SIZE // 2),
                    Size(self.SELECTION_POINT_SIZE,
                         self.SELECTION_POINT_SIZE)),
                                      fg=fg_color,
                                      bg=bg_color)

            for label in visual.get_labels():
                bounds = label.get_bounds(canvas.get_ruler())
                if bounds.width and bounds.height:
                    canvas.draw_rectangle(bounds,
                                          fg=self.SELECTION_COLOR,
                                          line_width=self.SELECTION_SIZE)
                    line_to_connection = Line.from_point_point(
                        label.get_nearest_point(canvas.get_ruler()),
                        bounds.center)
                    intersect = list(bounds.intersect(line_to_connection))
                    if intersect and (
                            line_to_connection.first - intersect[0]
                    ).length > self.LABEL_LINE_MINIMAL_DISTANCE:
                        canvas.draw_line(line_to_connection.first,
                                         intersect[0],
                                         fg=self.SELECTION_COLOR,
                                         line_width=self.SELECTION_SIZE,
                                         line_style=LineStyle.dot)

    def draw_selected(self, canvas, selection=False, transparent=False):
        if not transparent:
            self.__diagram.draw_background(canvas)

        if self.is_connection_selected:
            self.selected_connection.draw(canvas)
            if selection:
                self.draw_for(canvas, self.selected_connection)
        elif self.is_element_selected:
            elements = [
                element for element in self.__diagram.elements
                if element in self.__selected
            ]

            for element in elements:
                element.draw(canvas)
                if selection:
                    self.draw_for(canvas, element)

            for connection in self.__diagram.connections:
                if connection.source in self.__selected and connection.destination in self.__selected:
                    connection.draw(canvas)
                    if selection:
                        self.draw_for(canvas, connection)
        else:
            raise Exception

    def __get_selection_points_positions(self, visual):
        resizable_x, resizable_y = visual.is_resizable(
            self.__application.ruler)

        if resizable_x and resizable_y:
            yield SelectionPointPosition.first, SelectionPointPosition.first
            yield SelectionPointPosition.first, SelectionPointPosition.last
            yield SelectionPointPosition.last, SelectionPointPosition.first
            yield SelectionPointPosition.last, SelectionPointPosition.last

        if resizable_x:
            yield SelectionPointPosition.first, SelectionPointPosition.center
            yield SelectionPointPosition.last, SelectionPointPosition.center

        if resizable_y:
            yield SelectionPointPosition.center, SelectionPointPosition.first
            yield SelectionPointPosition.center, SelectionPointPosition.last

    def __draw_selection_point(self, canvas, bounds, pos_x, pos_y):
        canvas.draw_rectangle(self.__get_selection_point(bounds, pos_x, pos_y),
                              bg=self.SELECTION_POINT_COLOR)

    def __get_selection_point(self, bounds, pos_x, pos_y):
        x1, x2 = self.__compute_selection_point_position(
            pos_x, bounds.x1, bounds.width)
        y1, y2 = self.__compute_selection_point_position(
            pos_y, bounds.y1, bounds.height)
        return Rectangle(x1, y1, x2 - x1, y2 - y1)

    def __compute_selection_point_position(self, pos, start, size):
        if pos == SelectionPointPosition.first:
            return start, start + self.SELECTION_POINT_SIZE
        elif pos == SelectionPointPosition.center:
            return start + size // 2 - self.SELECTION_POINT_SIZE // 2, start + size // 2 + self.SELECTION_POINT_SIZE // 2
        elif pos == SelectionPointPosition.last:
            return start + size - self.SELECTION_POINT_SIZE, start + size

    def get_action_at(self, position, shift_pressed):
        if len(self.__selected) == 1 and self.is_connection_selected:
            connection, = self.__selected
            action = self.__get_connection_action_at(connection, position,
                                                     shift_pressed)

            if isinstance(action,
                          (MoveConnectionPointAction, AddConnectionPointAction,
                           RemoveConnectionPointAction)):
                return action

        visual = self.__diagram.get_visual_at(self.__application.ruler,
                                              position)

        if len(self.__selected) == 1 and self.is_element_selected:
            element, = self.__selected
            if visual is None or self.__diagram.get_z_order(
                    visual) < self.__diagram.get_z_order(element):
                element_icon_action = self.__get_element_icon_action_at(
                    element, position, shift_pressed)
                if element_icon_action is not None:
                    return element_icon_action

        if visual not in self.__selected:
            return None

        if len(self.__selected) > 1:
            if shift_pressed:
                return None
            else:
                return MoveSelectionAction()

        if isinstance(visual, ElementVisual):
            return self.__get_element_action_at(visual, position,
                                                shift_pressed)
        elif isinstance(visual, ConnectionVisual):
            return self.__get_connection_action_at(visual, position,
                                                   shift_pressed)
        else:
            return None

    def __get_element_action_at(self, element, position, shift_pressed):
        if shift_pressed:
            return None

        bounds = element.get_bounds(self.__application.ruler)
        for pos_x, pos_y in self.__get_selection_points_positions(element):
            if self.__get_selection_point(bounds, pos_x,
                                          pos_y).contains(position):
                return ResizeElementAction(element, pos_x, pos_y)

        return MoveSelectionAction()

    def __get_element_icon_action_at(self, element, position, shift_pressed):
        if shift_pressed:
            return None

        bounds = element.get_bounds(self.__application.ruler)
        connection_icon_bounds = self.CONNECTION_ICON_BOUNDS + bounds.top_right.as_vector(
        )
        if connection_icon_bounds.contains(position):
            return AddUntypedConnectionAction(element)

        return None

    def __get_connection_action_at(self, connection, position, shift_pressed):
        found = None
        for idx, point in enumerate(
                connection.get_points(self.__application.ruler)):
            if idx > 0:  # don't return it for first point
                if (position - point
                    ).length < ConnectionVisual.MAXIMAL_CLICKABLE_DISTANCE:
                    found = idx
                elif found is not None:  # don't return it for last point
                    if shift_pressed:
                        return RemoveConnectionPointAction(connection, found)
                    else:
                        return MoveConnectionPointAction(connection, found)

        for label in connection.get_labels():
            if label.get_bounds(self.__application.ruler).contains(position):
                if shift_pressed:
                    return None
                else:
                    return MoveConnectionLabelAction(connection, label.id)

        if shift_pressed:
            last = None
            for idx, point in enumerate(
                    connection.get_points(self.__application.ruler)):
                if last is not None:
                    distance = Line.from_point_point(
                        last, point).get_distance_to(position)
                    if distance < ConnectionVisual.MAXIMAL_CLICKABLE_DISTANCE:
                        return AddConnectionPointAction(connection, idx)
                last = point

        return None

    def is_selection_at(self, position):
        visual = self.__diagram.get_visual_at(self.__application.ruler,
                                              position)

        return visual in self.__selected

    def is_selected(self, visual):
        return visual in self.__selected

    def get_bounds(self, include_connections=True):
        bounds = [
            visual.get_bounds(self.__application.ruler)
            for visual in self.__selected
        ]

        if include_connections and self.is_element_selected:
            for connection in self.__diagram.connections:
                if connection.source in self.__selected and connection.destination in self.__selected:
                    bounds.append(
                        connection.get_bounds(self.__application.ruler))

        return Rectangle.combine_bounds(bounds)

    @property
    def is_diagram_selected(self):
        return len(self.__selected) == 0

    @property
    def is_connection_selected(self):
        return any(
            isinstance(visual, ConnectionVisual) for visual in self.__selected)

    @property
    def is_element_selected(self):
        return any(
            isinstance(visual, ElementVisual) for visual in self.__selected)

    @property
    def size(self):
        return len(self.__selected)

    def get_lonely_selected_visual(self):
        if len(self.__selected) != 1:
            return None

        for visual in self.__selected:
            return visual
Esempio n. 20
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 def _new_position(self, position, size):
     return Point(position.x + size.width, position.y)
Esempio n. 21
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 def __get_position(self, node):
     return Point(int(node.attrib.get("x", 0)), int(node.attrib.get("y",
                                                                    0)))
Esempio n. 22
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 def __init__(self, object):
     self.__object = object
     self.__position = Point(0, 0)
     self.__size = self.__object.get_minimal_size()
Esempio n. 23
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    def add_to_path(self, context, builder):
        x = self.__x(context)
        y = self.__y(context)

        builder.move_to(Point(x, y))
Esempio n. 24
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 def __show_element(self, ruler, diagram, element, data):
     visual = diagram.show(element)
     visual.move(ruler, Point(data['x'], data['y']))
     visual.resize(ruler, Size(data['width'], data['height']))
     
     return visual
Esempio n. 25
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 def __transform_position(self, position):
     zoom = self.ZOOM_FACTOR**self.__zoom
     return Point(int(round(position.x / zoom)), int(round(position.y / zoom)))
Esempio n. 26
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 def _new_position(self, position, size):
     return Point(position.x, position.y + size.height)