Esempio n. 1
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    def __init__(self):
        PyPlotVisualizer.__init__(self)
        self.set_name('pendulum_visualizer')
        self._DeclareInputPort(PortDataType.kVectorValued, 2)

        self.ax.set_xlim([-1.2, 1.2])
        self.ax.set_ylim([-1.2, 1.2])
        self.base = self.ax.fill(self.base_x,
                                 self.base_y,
                                 zorder=1,
                                 facecolor=(.3, .6, .4),
                                 edgecolor='k')
        # arm_x and arm_y are closed (last element == first element), but don't pass the
        # last element to the fill command, because it gets closed anyhow (and we want the
        # sizes to match for the update).
        self.arm = self.ax.fill(self.arm_x[0:-1],
                                self.arm_y[0:-1],
                                zorder=0,
                                facecolor=(.9, .1, 0),
                                edgecolor='k')
        self.center_of_mass = self.ax.plot(0,
                                           -self.ac1,
                                           zorder=1,
                                           color='b',
                                           marker='o',
                                           markersize=14)
Esempio n. 2
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 def __init__(self, num_particles, xlim, ylim, draw_timestep):
     PyPlotVisualizer.__init__(self, draw_timestep)
     self._DeclareInputPort(PortDataType.kVectorValued, 2 * num_particles)
     self.num_particles = num_particles
     self.ax.set_xlim(xlim)
     self.ax.set_ylim(ylim)
     zero = array.array('d', (0, ) * num_particles)
     self.lines, = self.ax.plot(zero, zero, 'b.')
Esempio n. 3
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 def __init__(self, num_particles, xlim, ylim, draw_timestep):
     PyPlotVisualizer.__init__(self, draw_timestep)
     self.DeclareInputPort(PortDataType.kVectorValued, 2*num_particles)
     self.num_particles = num_particles
     self.ax.set_xlim(xlim)
     self.ax.set_ylim(ylim)
     zero = array.array('d', (0,)*num_particles)
     self.lines, = self.ax.plot(zero, zero, 'b.')
 def __init__(self, num_samples, bins, xlim, ylim, draw_timestep):
     PyPlotVisualizer.__init__(self, draw_timestep)
     for i in range(0, num_samples):
         self._DeclareInputPort(PortDataType.kVectorValued, 1)
     self.num_samples = num_samples
     self.bins = bins
     self.data = array.array('d', (0, ) * num_samples)
     self.limits = xlim
     self.ax.set_xlim(xlim)
     self.ax.set_ylim(ylim)
     self.patches = None
Esempio n. 5
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    def __init__(self, ax=None):
        PyPlotVisualizer.__init__(self, ax=ax)
        self.set_name('pendulum_visualizer')
        self.DeclareInputPort(PortDataType.kVectorValued, 2)

        self.ax.set_xlim([-1.2, 1.2])
        self.ax.set_ylim([-1.2, 1.2])
        self.base = self.ax.fill(self.base_x, self.base_y, zorder=1, facecolor=(.3, .6, .4), edgecolor='k')
        # arm_x and arm_y are closed (last element == first element), but don't pass the
        # last element to the fill command, because it gets closed anyhow (and we want the
        # sizes to match for the update).
        self.arm = self.ax.fill(self.arm_x[0:-1], self.arm_y[0:-1], zorder=0, facecolor=(.9, .1, 0), edgecolor='k')
        self.center_of_mass = self.ax.plot(0, -self.ac1, zorder=1, color='b', marker='o', markersize=14)
Esempio n. 6
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    def __init__(self,
                 rbtree,
                 Tview=np.array([[1., 0., 0., 0.], [0., 0., 1., 0.],
                                 [0., 0., 0., 1.]]),
                 xlim=[-1., 1],
                 ylim=[-1, 1],
                 facecolor=[1, 1, 1],
                 use_random_colors=False,
                 figsize_multiplier=1.,
                 ax=None):

        default_size = matplotlib.rcParams['figure.figsize']
        scalefactor = (ylim[1] - ylim[0]) / (xlim[1] - xlim[0])
        figsize = (figsize_multiplier * default_size[0],
                   default_size[0] * scalefactor * figsize_multiplier)

        PyPlotVisualizer.__init__(self,
                                  facecolor=facecolor,
                                  figsize=figsize,
                                  ax=ax)
        self.set_name('planar_rigid_body_visualizer')

        self.rbtree = rbtree
        self.Tview = Tview
        self.Tview_pinv = np.linalg.pinv(self.Tview)

        self.DeclareInputPort(
            PortDataType.kVectorValued,
            self.rbtree.get_num_positions() + self.rbtree.get_num_velocities())

        self.ax.axis('equal')
        self.ax.axis('off')

        # Achieve the desired view limits
        self.ax.set_xlim(xlim)
        self.ax.set_ylim(ylim)
        default_size = self.fig.get_size_inches()
        scalefactor = (ylim[1] - ylim[0]) / (xlim[1] - xlim[0])
        self.fig.set_size_inches(default_size[0],
                                 default_size[0] * scalefactor)

        # Populate body patches
        self.buildViewPatches(use_random_colors)

        # Populate the body fill list -- which requires doing most of
        # a draw pass, but with an ax.fill() command rather than
        # an in-place replacement of vertex positions to initialize
        # the draw patches.
        # The body fill list stores the ax patch objects in the
        # order they were spawned (i.e. by body, and then by
        # order of viewPatches). Drawing the tree should update them
        # by iterating over bodies and patches in the same order.
        self.body_fill_list = []
        q0 = np.zeros((self.rbtree.get_num_positions(), ))
        kinsol = self.rbtree.doKinematics(q0)
        n_bodies = self.rbtree.get_num_bodies()
        for body_i in range(n_bodies):
            tf = self.rbtree.relativeTransform(kinsol, 0, body_i)
            viewPatches, viewColors = self.getViewPatches(body_i, tf)
            for patch, color in zip(viewPatches, viewColors):
                self.body_fill_list += self.ax.fill(patch[0, :],
                                                    patch[1, :],
                                                    zorder=0,
                                                    edgecolor='k',
                                                    facecolor=color,
                                                    closed=True)
    def __init__(self,
                 scene_graph,
                 draw_period=0.033333,
                 Tview=np.array([[1., 0., 0., 0.], [0., 0., 1., 0.],
                                 [0., 0., 0., 1.]]),
                 xlim=[-1., 1],
                 ylim=[-1, 1],
                 facecolor=[1, 1, 1],
                 use_random_colors=False,
                 ax=None):

        default_size = matplotlib.rcParams['figure.figsize']
        scalefactor = (ylim[1] - ylim[0]) / (xlim[1] - xlim[0])
        figsize = (default_size[0], default_size[0] * scalefactor)

        PyPlotVisualizer.__init__(self,
                                  facecolor=facecolor,
                                  figsize=figsize,
                                  ax=ax,
                                  draw_timestep=draw_period)
        self.set_name('planar_multibody_visualizer')

        self._scene_graph = scene_graph
        self.Tview = Tview
        self.Tview_pinv = np.linalg.pinv(self.Tview)

        # Pose bundle (from SceneGraph) input port.
        self.DeclareAbstractInputPort("lcm_visualization",
                                      AbstractValue.Make(PoseBundle(0)))

        self.ax.axis('equal')
        self.ax.axis('off')

        # Achieve the desired view limits
        self.ax.set_xlim(xlim)
        self.ax.set_ylim(ylim)
        default_size = self.fig.get_size_inches()
        scalefactor = (ylim[1] - ylim[0]) / (xlim[1] - xlim[0])
        self.fig.set_size_inches(default_size[0],
                                 default_size[0] * scalefactor)

        # Populate body patches
        self.buildViewPatches(use_random_colors)

        # Populate the body fill list -- which requires doing most of
        # a draw pass, but with an ax.fill() command rather than
        # an in-place replacement of vertex positions to initialize
        # the draw patches.
        # The body fill list stores the ax patch objects in the
        # order they were spawned (i.e. by body, and then by
        # order of viewPatches). Drawing the tree should update them
        # by iterating over bodies and patches in the same order.
        self.body_fill_dict = {}
        n_bodies = len(self.viewPatches.keys())
        tf = np.eye(4)
        for full_name in self.viewPatches.keys():
            viewPatches, viewColors = self.getViewPatches(full_name, tf)
            self.body_fill_dict[full_name] = []
            for patch, color in zip(viewPatches, viewColors):
                # Project the full patch the first time, to initialize
                # a vertex list with enough space for any possible
                # convex hull of this vertex set.
                patch_proj = np.dot(self.Tview, patch)
                self.body_fill_dict[full_name] += self.ax.fill(
                    patch_proj[0, :],
                    patch_proj[1, :],
                    zorder=0,
                    edgecolor='k',
                    facecolor=color,
                    closed=True)