Esempio n. 1
0
 def create_duplicate(self, unit):
     if unit.duplication_unit == MELEE_UNIT:
         return MeleeUnit(
             *Move.transform(unit.x, unit.y, unit.stasis_direction))
     else:
         return WorkerUnit(
             *Move.transform(unit.x, unit.y, unit.stasis_direction))
Esempio n. 2
0
    def create_tile_or_unit(self, tile_code, player, x, y, base_y):
        if tile_code.lower() == 'x':
            return WallTile()
        elif tile_code.lower() == 'r':
            return ResourceTile()
        elif tile_code.lower() == 'm':
            self.add_unit(player, MeleeUnit(x, y + base_y))
        elif tile_code.lower() == 'w':
            self.add_unit(player, WorkerUnit(x, y + base_y))

        return GroundTile()