class UrbanRadioCoberDialog(QtGui.QDialog): def __init__(self, parent=None): """Constructor.""" QtGui.QDialog.__init__(self) # Set up the user interface from Designer. # After setupUI you can access any designer object by doing # self.<objectname>, and you can use autoconnect slots - see # http://qt-project.org/doc/qt-4.8/designer-using-a-ui-file.html # #widgets-and-dialogs-with-auto-connect self.ui = Ui_Dialog() self.ui.setupUi(self) self.ui.buttonBox.rejected.connect(self.reject) self.ui.buttonBox.accepted.connect(self.accept) def populatedialogue(self, layername): self.ui.buffer_layer_name.clear() self.ui.buffer_layer_name.setText(layername) def selectedfeats(self, yes): if yes == 1: self.ui.selectedfeats.setEnabled(1) self.ui.selectedfeats.setCheckable(1) self.ui.selectedfeats.setChecked(1) self.ui.selectedfeats.setToolTip("Use only selected features?") else: self.ui.selectedfeats.setChecked(0) self.ui.selectedfeats.setCheckable(0) self.ui.selectedfeats.setToolTip("No features selected") self.ui.selectedfeats.setEnabled(0)
def __init__(self, parent=None): """Constructor.""" QtGui.QDialog.__init__(self) # Set up the user interface from Designer. # After setupUI you can access any designer object by doing # self.<objectname>, and you can use autoconnect slots - see # http://qt-project.org/doc/qt-4.8/designer-using-a-ui-file.html # #widgets-and-dialogs-with-auto-connect self.ui = Ui_Dialog() self.ui.setupUi(self) self.ui.buttonBox.rejected.connect(self.reject) self.ui.buttonBox.accepted.connect(self.accept)