Esempio n. 1
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 def LoopText(self, tubeFlagID):
     isVelocity = False
     while self._keepLooping:
         if isVelocity:
             self.text = self.GetDistanceText(tubeFlagID)
         else:
             self.text = self.GetVelocityText(tubeFlagID)
         isVelocity = not isVelocity
         uthread2.Sleep(3)
Esempio n. 2
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    def _UpdateTiming(self):
        while self.state != uiconst.UI_HIDDEN:
            for each in self._scroll.GetNodes():
                if each['panel']:
                    step = each['step']
                    each[
                        'panel'].sr.label.text = '{0}<t>{1:.4f}<t>{2:.4f}'.format(
                            step.name or type(step).__name__, step.cpuTime,
                            step.gpuTime)

            uthread2.Sleep(0.03)
Esempio n. 3
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    def WaitForSceneReady(self):
        scene = self.sceneManager.GetRegisteredScene('default')
        startTime = gametime.GetSimTime()
        while scene is None and startTime + SEC * 15 < gametime.GetSimTime():
            uthread2.Sleep(0.25)
            if session.solarsystemid is None:
                raise InvalidClientStateError('Solarsystemid is None in session')
            scene = self.sceneManager.GetRegisteredScene('default')

        if scene is None:
            raise InvalidClientStateError('Failed to find the default space scene')
Esempio n. 4
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    def _LockTarget(self, shipID):
        for i in xrange(20):
            try:
                self.dogmaLM.AddTargetEx(self.bountyEscrowID,
                                         shipID,
                                         countBias=1,
                                         silent=1)
                break
            except UserError as e:
                logger.debug(
                    'Failed getting a lock because of %s will try again in 1 second',
                    e.msg)

            uthread2.Sleep(1)
        else:
            logger.error('Failed getting a lock in time ')
            return False

        return True
Esempio n. 5
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 def _UpdatePosition(self):
     while not self._stopUpdate:
         if self.video:
             duration = float((self.video.duration or 1) / 1000000)
             if duration == 0:
                 duration = 1
             mediaTime = min(
                 float((self.video.mediaTime or 0) / 1000000) / duration, 1)
             downloadedTime = min(
                 float(
                     (self.video.downloadedTime or 0) / 1000000) / duration,
                 1)
             if mediaTime == 0:
                 self.positionFill.Hide()
             else:
                 self.positionFill.Show()
                 self.positionFill.width = mediaTime
             if downloadedTime == 0:
                 self.downloadedFill.Hide()
             else:
                 self.downloadedFill.Show()
                 self.downloadedFill.width = downloadedTime
             self._UpdateSubtitles()
         uthread2.Sleep(0.1)
Esempio n. 6
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 def _Update_t(self):
     while not self.destroyed:
         self._UpdateHelper()
         uthread2.Sleep(0.25)
 def UpdateGraph(self):
     while not self.destroyed:
         if not self.isResizing:
             self.Build()
         uthread2.Sleep(0.5)
Esempio n. 8
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 def RefreshAttributes(self):
     while not self.destroyed:
         uthread2.Sleep(self.refreshDelay)
         for each in self.attributes.GetNodes():
             if each.panel:
                 each.panel.UpdateValue()
Esempio n. 9
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 def Refresh(self):
     while not self.destroyed:
         uthread2.Sleep(self.refreshDelay)
         self.PopulateScroll()
Esempio n. 10
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    def UpdateMouseTracking(self):
        self.LogInfo('Mouse tracking update thread started')
        lastSoundStrength = 0.0
        activeBracket = None
        self.sitesUnderCursor = set()
        self.audio.SetGlobalRTPC('scanner_mouseover', 0)
        while self.doMouseTrackingUpdates:
            try:
                if not self.IsMouseInSpaceView():
                    if activeBracket is not None:
                        self.DisableMouseOverSound()
                        activeBracket = None
                        lastSoundStrength = 0.0
                    continue
                desktopWidth = uicore.desktop.width
                desktopHeight = uicore.desktop.height
                mouseX = uicore.uilib.x
                mouseY = uicore.uilib.y
                self.currentOverlapCoordinates = (mouseX, mouseY)
                closestBracket = None
                bestProximity = None
                for data in self.siteController.spaceLocations.IterLocations():
                    self.sitesUnderCursor.discard(data.siteData)
                    bracket = data.bracket
                    if bracket is None or bracket.destroyed:
                        continue
                    if bracket.state == uiconst.UI_DISABLED:
                        continue
                    centerX = bracket.left + bracket.width / 2
                    centerY = bracket.top + bracket.height / 2
                    if centerX < 0:
                        continue
                    if centerX > desktopWidth:
                        continue
                    if centerY < 0:
                        continue
                    if centerY > desktopHeight:
                        continue
                    if mouseX < centerX - MAX_MOUSEOVER_RANGE:
                        continue
                    if mouseX > centerX + MAX_MOUSEOVER_RANGE:
                        continue
                    if mouseY < centerY - MAX_MOUSEOVER_RANGE:
                        continue
                    if mouseY > centerY + MAX_MOUSEOVER_RANGE:
                        continue
                    dx = centerX - mouseX
                    dy = centerY - mouseY
                    if -BRACKET_OVERLAP_DISTANCE <= dx <= BRACKET_OVERLAP_DISTANCE and -BRACKET_OVERLAP_DISTANCE <= dy <= BRACKET_OVERLAP_DISTANCE:
                        self.sitesUnderCursor.add(data.siteData)
                    if data.siteData.hoverSoundEvent is None:
                        continue
                    distanceSquared = dx * dx + dy * dy
                    if distanceSquared >= MAX_MOUSEOVER_RANGE_SQUARED:
                        continue
                    proximity = MAX_RTPC_VALUE - distanceSquared / MAX_MOUSEOVER_RANGE_SQUARED * MAX_RTPC_VALUE
                    if closestBracket is not None:
                        if proximity < bestProximity:
                            closestBracket = bracket
                            bestProximity = proximity
                    else:
                        closestBracket = bracket
                        bestProximity = proximity

                activeBracket, lastSoundStrength = self.UpdateMouseHoverSound(
                    activeBracket, bestProximity, closestBracket,
                    lastSoundStrength)
            except (ValueError, OverflowError):
                pass
            except Exception:
                LogException('The sound update loop errored out')
            finally:
                uthread2.Sleep(0.025)

        if activeBracket is not None:
            self.DisableMouseOverSound()
        self.LogInfo('Mouse tracking update thread ended')
Esempio n. 11
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 def Update(self):
     while not self.destroyed:
         self.UpdateInfo()
         uthread2.Sleep(0.5)