Esempio n. 1
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class Example():
    ''' Example class '''
    def __init__(self):
        self.class_name = type(self).__name__
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def add_item(self, item):
        ''' Add an item to the database '''
        self.collection.insert_one(item)
Esempio n. 2
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    def __init__(self, name=None, director=None, starring=None, category=None):

        self.class_name = type(self).__name__
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

        self.name = name
        self.director = director
        self.starring = starring
        self.category = category
Esempio n. 3
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class Contact():
    ''' Contact class '''
    def __init__(self):
        self.class_name = type(self).__name__
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def add_item(self, item):
        ''' Add an item to the database '''
        self.collection.insert_one(item)

    def find_item(self, query):
        ''' find a item in collection '''
        return self.collection.find_one(filter=query)
Esempio n. 4
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class Contact():
    ''' Contact class '''

    def __init__(self):
        self.class_name = type(self).__name__
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def add_item(self, item):
        ''' Add an item to the database '''
        self.collection.insert_one(item)

    def find_one_item(self, query):
        ''' find a item in collection '''
        return self.collection.find_one(filter=query)

    def find_many_item(self, query):
        ''' find a item in collection '''
        return self.collection.find_many(filter=query)

    def add_multiple(self, lists):
        '''insert multiple posts or documents'''
        return self.collection.insert_many(documents=lists)

    def find_all(self):
        '''returns all documents or a collection'''
        results = self.collection.find({})
        for result in results:
            print(result)
    # def find_multiple(self, results, result):
    #     '''finds multiple documents'''
    #     results = self.collection.find(result)
    #     for result in results:
    #         return results

    def delete_one_item(self, delt): # what is the filter from
        '''delete one item'''
        return self.collection.delete_one(filter=delt)

    def delete_clear(self):
        '''clear database'''
        return self.collection.delete_many({})

    def update_first_name(self, firstName):
        
        change = input('New name? ')
        return self.collection.update_one({'firstName': firstName}, {'$set': {'firstName': change}})
Esempio n. 5
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class Movies():
    ''' Items class '''
    def __init__(self):
        self.class_name = type(self).__name__  # Contact
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def get_all(self):
        ''' get all items '''

        return {'results': list(self.collection.find({}, {'_id': 0}))}, 200

    def get_one(self, name):
        ''' get one item by name '''
        find_one = self.collection.find_one({'name': name}, {'_id': 0})
        if find_one:
            return find_one
        return {'message': f'not found item {name}'}, 404

    def create_one(self, payload):
        ''' Create an movie '''
        find = self.collection.find_one(payload)
        if find:
            return {'message': f'Item {payload} already exists'}, 400
        self.collection.insert_one(payload)
        return {
            'message': f'Created item: {payload}',
            'itemName': f'{payload["name"]}',
            'itemGenre': f'{payload["genre"]}',
        }, 201

    def update_one(self, name, payload):
        ''' update one movie by name '''
        result = self.collection.find_one({'name': name}, {'_id': 0})

        if result:
            self.collection.update_one({"name": name}, {"$set": payload})
            return {'message': f'Updated {name}'}, 200
        return {'message': f'{name} not found'}, 404

    def delete_one(self, name):
        ''' delete one movie by name '''
        result = self.collection.delete_one({'name': name})
        if result.deleted_count:
            return {'message': f'Deleted {name} successfully'}, 200
        return {'message': f'No movie found with name = {name}'}, 404
Esempio n. 6
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class Movie():
    #REMEMBER YOU WILL NEED TO ADD THE UTIL AND THE INITS
    def __init__(self, name=None, director=None, starring=None, category=None):

        self.class_name = type(self).__name__
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

        self.name = name
        self.director = director
        self.starring = starring
        self.category = category

    def add_item(self, item):

        if self.find_one(query={'movie': item['movieName']}):
            self.logger.error('Movie already exists for %s', item['movie'])
            return
        self.logger.info('Movie %s succesfully added', item['movie'])
        self.collection.insert_one(item)

    def find_one(self, query):
        return self.collection.find_one(filter=query)
Esempio n. 7
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class Contact():
    ''' Contact class '''

    def __init__(self):
        self.class_name = type(self).__name__  # Contact
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def add_item(self, item):
        ''' Add an item to the database '''
        if self.find_one(query={
                'firstName': item['firstName'],
                'lastName': item['lastName']}):
            self.logger.error('Contact already exists for %s %s',
                              item['firstName'], item['lastName'])
            return
        self.logger.info('Contact %s %s added successfully',
                         item['firstName'], item['lastName'])
        self.collection.insert_one(item)

    def find_one(self, query):
        ''' find a item in collection '''
        return self.collection.find_one(filter=query)

    def find_many(self, query):
        ''' find a item in collection '''
        return self.collection.find(filter=query)

    def delete_one(self, query):
        ''' delete an item from collection '''
        return self.collection.delete_one(filter=query)

    def delete_many(self, query):
        ''' delete an item from collection '''
        return self.collection.delete_many(filter=query)

    def update(self, query, update_dict):
        ''' update a item in the collection '''
        result = self.collection.update_one(filter=query, update=update_dict)
        if result.modified_count == 0:
            self.logger.warning('Nothing changed')
        else:
            self.logger.info('New -> %s', self.find_one(query=query))
Esempio n. 8
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class Movies():
    ''' Movies class '''
    def __init__(self):
        self.class_name = type(self).__name__
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def get_all(self):
        ''' get all movies '''
        self.logger.info(list(self.collection.find({})))
        return {'result': list(self.collection.find({}, {'_id': 0}))}, 200

    def get_one(self, name):
        ''' get one movie by name '''
        result = self.collection.find_one({'name': name}, {'_id': 0})
        if result:
            return result, 200
        return {'message': f'{name} not found'}, 404

    def create_one(self, payload):
        ''' Create an movie '''
        self.collection.insert_one(payload)
        return {'message': f'Created movie: {payload}'}, 201

    def update_one(self, name, payload):
        ''' update one movie by name '''
        result = self.collection.find_one({'name': name}, {'_id': 0})

        if result:
            self.collection.update_one({"name": name}, {"$set": payload})
            return {'message': f'Updated {name}'}, 200
        return {'message': f'{name} not found'}, 404

    def delete_one(self, name):
        ''' delete one movie by name '''
        return {'message': f'Delete {name}'}, 200
Esempio n. 9
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class Games():
    ''' Games Class '''
    def __init__(self):
        self.class_name = type(self).__name__
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def get_all(self):
        ''' Get all movies '''
        self.logger.info(list(self.collection.find({})))
        return {'result': list(self.collection.find({}, {'_id': 0}))}, 200
        # return {
        #     'games':[
        #         {'gameTitle': 'game1',
        #             'gameGenre': 'genre1'},
        #         {'gameTitle': 'game2',
        #             'gameGenre': 'genre2'},
        #     ]
        # }, 200

    def get_one(self, title):
        ''' Get one game by title '''
        result = self.collection.find_one({'title': title}, {'_id': 0})
        if result:
            return result, 200
        return {'message': f' {title} not found'}, 404

    def create_one(self, payload):
        ''' Create a game '''
        added_title = self.collection.find_one(payload)
        if added_title:
            return {
                'message': f'Duplicate Error {payload} already in database'
            }
        self.collection.insert_one(payload)
        return {
            'message': f'Created game: {payload}',
            'gameTitle': f'{payload["title"]}',
            'gameGenre': f'{payload["genre"]}',
        }, 201

    def update_one(self, title, payload):
        ''' update one game by title '''
        result = self.collection.find_one({'title': title}, {'_id': 0})
        if result:
            self.collection.update_one({'title': title}, {'_id': 0})
            return {'message': f'Updated {title}'}, 200
        return {'message': f'{title} not found'}, 404

    def delete_one(self, title):
        ''' delete one game by title '''
        result = self.collection.find_one({'title': title}, {'_id': 0})
        if result:
            self.collection.delete_one(result)
            return {'message': f'{title} successfully deleted from db'}, 200
        return {'message': f'{title} not found'}, 404
Esempio n. 10
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# -*- encoding: utf-8 -*-
"""
    @version: python 3.7
    @time: 2019/4/30 22:04
    @author: YangZhen
    @editor: ZhangBeiLe
    @title: 用户登录/注册/退出
    @file: userDao.py
"""
from util.db_util import DBUtil
from model.user import User
from util.sql import sql_dict
db_util = DBUtil()


class UserDao:
    def __init__(self):
        pass

    def get_user(self, user_msg):
        tmp = user_msg[1].split(' ')
        name = tmp[1]
        passwd = tmp[2]
        sql = 'select * from user_msg[0] where name="%s" and passwd="%s"' % (
            name, passwd)
        r = db_util.do_query(sql)
        if r:
            return True
        else:
            return False
Esempio n. 11
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class Movies():
    ''' Movies Class '''
    def __init__(self):
        self.class_name = type(self).__name__  # Contact
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def get_all(self):
        ''' get all movies '''
        self.logger.info(list(self.collection.find({})))
        return {
            'result': list(
                self.collection.find({}, {'_id': 0})
            )  #'result': list(self.collection.find({}, {'_id': 0, 'genre': 1}))
        }, 200

    def get_one(self, title):
        ''' get one movie by title '''
        result = self.collection.find_one({'title': title}, {'_id': 0})
        if result:
            return result, 200
        return {'message': f'{title} not found'}, 404

    def create_one(self, payload):
        ''' Create a movie '''
        added_title = self.collection.find_one(payload)
        if added_title:
            return {
                'message': f'Duplicate Error {payload} already in database'
            }, 409
        self.collection.insert_one(payload)
        return {
            'message': f'Created movie: {payload}',
            'movieName': f'{payload["title"]}',
            'movieGenre': f'{payload["genre"]}',
        }, 201

    def update_one(self, title, payload):
        ''' update one movie by title '''
        result = self.collection.find_one({'title': title}, {'_id': 0})
        if result:
            self.collection.update_one({'title': title}, {'$set': payload})
            return {'message': f'Updated {title}'}, 200
        return {'message': f' {title} not found'}, 404

    def delete_one(self, title):
        ''' delete one movie by title '''
        result = self.collection.find_one({'title': title}, {'_id': 0})
        if result:
            self.collection.delete_one(result)
            return {'message': f' {title}- successfully deleted from db'}, 200
        return {'message': f' {title} not found'}, 404

    def delete_many(self, title):
        ''' delete multiple movies of the same title by title '''
        # result = self.collection.find({'title': title}, {'_id': 0}) #NO '_d'?  use get_all logger? find_many? or get_all
        result = self.collection.find({'title': title}, {'_id': 0})

        if result:
            self.collection.delete_many(result)
            return {'message': f'All titles by {title} have been deleted'}, 200
        return {f'{title} not found'}, 404
Esempio n. 12
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if __name__ == '__main__':
    from util.config_util import ConfigUtil

    log.basicConfig(
        level=log.INFO,
        format='%(asctime)s  %(filename)s : %(levelname)s  %(message)s',
        datefmt='%Y-%m-%d %A %H:%M:%S')
    config_file_path = '../../conf/db_config_inner.ini'

    db_set_dict = ConfigUtil.read_conf_values(config_file_path, 'redis')
    client = RedisUtil.get_redis_client(db_set_dict)
    c_db_set_dict = ConfigUtil.read_conf_values(config_file_path, 'hs_config')
    r_db_set_dict = ConfigUtil.read_conf_values(config_file_path,
                                                'stgy_postgres')
    # r_db_set_dict = ConfigUtil.read_conf_values(config_file_path, 'vaon_mysql')
    w_db_set_dict = ConfigUtil.read_conf_values(config_file_path, 'hege_ods')

    c_engine = DBUtil.get_db_engine('mysql', c_db_set_dict)
    r_engine = DBUtil.get_db_engine('postgres', r_db_set_dict)
    # r_engine = DBUtil.get_db_engine('mysql', r_db_set_dict)
    w_engine = DBUtil.get_db_engine('mysql', w_db_set_dict)
    table_profile = CrawTableProfile.get_table_profile(
        c_engine, 'stgy', 'core.t_book_strategy_earnings', 'hege_ods',
        'hedge_ods.temp_stgy_strategy_earnings')
    reader = CrawReader(r_engine, table_profile, client)
    bootstrap_servers = ConfigUtil.read_conf_lvalue(config_file_path, 'kafka',
                                                    'bootstrap_servers')
    df_producer = DFProducer(bootstrap_servers)
    df_producer.produce(reader)
Esempio n. 13
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class Games():
    ''' Games class '''
    def __init__(self):
        self.class_name = type(self).__name__
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def get_all(self,
                gameName=None,
                board=None,
                status=None,
                message=None,
                playerUp=None,
                playerRed=None,
                plyayerYellow=None):

        query = {}
        return {'result': list(self.collection.find(query, {'_id': 0}))}, 200

    def get_one(self, game_id):
        ''' get one game by game name '''
        result = self.collection.find_one({'gameId': int(game_id)}, {'_id': 0})

        if result:
            return result, 200
        return {'message': f'gameId {game_id} not found'}, 404

    def create_one(self, payload):
        ''' create a game '''
        resp, code = self.validate_schema(payload)
        print('block 1')
        if code != 200:
            print('block 2')
            return resp, code
        #new game_id
        result = list(
            self.collection.find({
                'gameId': {
                    '$ne': None
                }
            }, {
                '_id': 0,
                'gameId': 1
            }).sort('gameId', -1).limit(1))
        if result:
            next_game_id = int(result[0]['gameId']) + 1
        else:
            next_game_id = 0
        # sets game_id
        payload['gameId'] = next_game_id
        self.collection.insert_one(payload)
        return {'message': f'Created game: {payload}'}, 201

    def delete_one(self, game_id):
        ''' delete a game by game name '''
        result = self.collection.find({'gameId': int(game_id)}, {'_id': 0})
        print(f'object{result}')
        print("deleteblock 1-----------------------------")
        if result:  #------------------------------------its not finding the result?
            print('deleteblock 2==========================')
            self.collection.delete_one({'gameId': int(game_id)})  ##PROBLEM
            print('deleteblock 3-.-.-.-.-.-.-.-.-.-.-.-.-.-.-')
            return {'message': f'Deleted game with gameId {game_id}'}, 200
        return {'messsage': f'{game_id} not found'}, 404

    def update_one(self, game_id, payload):
        ''' update a game by game_id '''
        print('update_one')
        result = self.collection.find({'gameId': int(game_id)},
                                      {'_id': 0})  # someting here not working
        print('update 1')
        if result:
            print('update 2')
            print('through name check')
            self.collection.update_one({'gameId': int(game_id)},
                                       {"$set": payload})
            return {'message': f'Updated game with gameId {game_id}'}, 200
        return {'message': f'gameId {game_id} not found'}, 404

    def validate_schema(self, payload):
        ''' validates schema application definition against schema '''
        schema = load_json_schema('games-schema.json')

        try:
            validate(payload, schema)
        except ValidationError as v_err:
            self.logger.warning('Schema validation error: %s', v_err)
            return {
                'error': 'Failed schema validation',
                'message': v_err.message,
                'data': payload
            }, 422
        except Exception as ex:
            self.logger.error('Unknown schema validation error: %s', ex)
            return {
                'error': 'Failed schema validation',
                'message': ex,
                'data': payload
            }, 400
        return {
            'message': 'Application definition passed schema validation'
        }, 200
Esempio n. 14
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class Players():
    '''Game class'''
    def __init__(self):
        self.class_name = type(self).__name__
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def get_all(self,
                emailAddress=None,
                username=None,
                password=None,
                displayName=None,
                level=None,
                cumulativeScore=None,
                gameId=None,
                avatar=None,
                state=None):

        #self.logger.info('emailAddress=%s username=%s password=%s displayName=%s', emailAddress, username, password, displayName)
        #self.logger.info(list(self.collection(find({})))
        query = {}
        return {'result': list(self.collection.find(query, {'_id': 0}))}, 200

    def get_one(self, username):
        ''' get one player profile by name '''
        result = self.collection.find_one({'username': username}, {'_id': 0})

        if result:
            return result, 200
        return {'message': f'{username} not found'}, 404

    def create_one(self, payload):
        ''' create a player '''
        user_found = self.collection.find_one(
            {'username': payload["username"]}, {'_id': 0})
        if user_found:
            return {'message': f"{payload['username']} already exists"}
        resp, code = self.validate_schema(payload)
        if code != 200:
            return resp, code
        self.collection.insert_one(payload)
        return {'message': f'Created player: {payload}'}, 201

    def update_one(self, username, payload):
        ''' update a player by username '''
        result = self.collection.find_one({'username': username}, {'_id': 0})
        print('update_one1')
        if result:
            print(result)
            self.collection.update_one({"username": username},
                                       {"$set": payload})
            return {'message': f'Updated {username}'}, 200
        return {'message': f'{username} not found'}, 404

    def update_many(self, username, password, payload):
        ''' update a player by username '''
        result = self.collection.find({'username': username},
                                      {'password': password})

        if result:
            self.collection.update_many({"username": username},
                                        {"$set": payload})
            return {'message': f'Updated {username}'}, 200
        return {'message': f'{username} not found'}, 404

    def delete_one(self, username):
        ''' deletes a player by username '''
        result = self.collection.find_one({"username": username}, {"_id": 0})
        print(result)
        print('here')
        if result:
            print('here2')
            self.collection.delete_one({'username': username},
                                       {'_id': 0})  #PROBLEM LINE
            print('here3')
            return {'message': f'Deleted {username}'}, 200
        return {'message': f'{username} not found'}, 404

    def validate_schema(self, payload):
        ''' validates schema application definition against schema '''
        schema = load_json_schema('game-schema.json')

        try:
            validate(payload, schema)
        except ValidationError as v_err:
            self.logger.warning('Schema validation error: %s', v_err)
            return {
                'error': 'Failed schema validation',
                'message': v_err.message,
                'data': payload
            }, 422
        except Exception as ex:
            self.logger.error('Unknown schema validation error: %s', ex)
            return {
                'error': 'Failed schema validation',
                'message': ex,
                'data': payload
            }, 400
        return {
            'message': 'Application definition passed schema validation'
        }, 200

    def get_history(self, username):
        return self.collection_name.find({"username": username})
Esempio n. 15
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class Movies():
    ''' Movies class '''

    def __init__(self):
        self.class_name = type(self).__name__
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def get_all(self, genre=None, in_theaters=None):
        ''' get all movies '''
        self.logger.info('genre=%s in_theaters=%s', genre, in_theaters)
        self.logger.info(list(self.collection.find({})))

        # Add query parameters if they are passed in
        query = {}
        if genre:
            query['genre'] = genre
            self.logger.info('QUERY lookie like this: %s', query)
        if in_theaters is not None:  # Make sure we also add to query if False
            query['inTheaters'] = in_theaters
            self.logger.info('QUERY lookie like this: %s', query)

        return {
            'result': list(self.collection.find(query, {'_id': 0}))
        }, 200

    def get_one(self, name):
        ''' get one movie by name '''
        result = self.collection.find_one({'name': name}, {'_id': 0})
        if result:
            return result, 200
        return {'message': f'{name} not found'}, 404

    def create_one(self, payload):
        ''' Create an movie '''
        resp, code = self.validate_schema(payload)
        if code != 200:
            return resp, code

        self.collection.insert_one(payload)
        return {
            'message': f'Created movie: {payload}'
        }, 201

    def update_one(self, name, payload):
        ''' update one movie by name '''
        result = self.collection.find_one({'name': name}, {'_id': 0})

        if result:
            self.collection.update_one({"name": name}, {"$set": payload})
            return {'message': f'Updated {name}'}, 200
        return {
            'message': f'{name} not found'
        }, 404

    def delete_one(self, name):
        ''' delete one movie by name '''
        return {
            'message': f'Delete {name}'
        }, 200

    def validate_schema(self, payload):
        """ Validates application definiition against schema """
        schema = load_json_schema('movie-schema.json')

        try:
            validate(payload, schema)
        except ValidationError as v_err:
            self.logger.warning('Schema validation error: %s', v_err)
            return {
                'error': 'Failed schema validation',
                'message': v_err.message,
                'data': payload
            }, 422
        except Exception as ex:  # pylint: disable=broad-except
            self.logger.error('Unknown schema validation error: %s', ex)
            return {
                'error': 'Unkown schema validation',
                'message': ex,
                'data': payload
            }, 400
        return {
            'message': 'Application defininion passed schema validation'
        }, 200
Esempio n. 16
0
class Contacts():
    ''' Contact class '''
    def __init__(self):
        self.class_name = type(self).__name__  # Contact
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def get_all(self,
                phonetype_one=None,
                phonetype_two=None,
                phonetype_three=None,
                first_name=None,
                last_name=None):
        ''' get all items '''

        query = {}
        if phonetype_one:
            query["phonetypeOne"] = phonetype_one
        if phonetype_two:
            query["phonetypeTwo"] = phonetype_two
        if phonetype_three:
            query["phonetypeThree"] = phonetype_three
        if first_name:
            query["firstName"] = first_name
        if last_name:
            query["lastName"] = last_name

        print(query)
        return {'results': list(self.collection.find(query, {'_id': 0}))}, 200

    def get_one(self, contact_id):
        ''' get one contact by contact_Id '''
        find_one = self.collection.find_one({'contact_id': int(contact_id)},
                                            {'_id': 0})
        if find_one:
            return find_one
        return {'message': f'Contact Id number {contact_id} not found'}, 404

    def create_one(self, payload):
        ''' Create an contact '''

        resp, code = self.validate_schema(payload)
        if code != 200:
            return resp, code
        # New Contact ID Formula
        result = list(
            self.collection.find({
                'contact_id': {
                    '$ne': None
                }
            }, {
                '_id': 0,
                'contact_id': 1
            }).sort('contact_id', -1).limit(1))
        if result:
            next_contact_id = int(result[0]['contact_id']) + 1
        else:
            next_contact_id = 0
        # Sets new Contact ID
        payload['contact_id'] = next_contact_id
        self.collection.insert_one(payload)
        return {'message': f'Created contact: {payload}'}, 201

    def update_one(self, contact_id, payload):
        ''' update one contact by name '''
        result = self.collection.find_one({'contact_id': int(contact_id)},
                                          {'_id': 0})

        if result:
            self.collection.update_one({"contact_id": int(contact_id)},
                                       {"$set": payload})
            return {'message': f'Updated {contact_id}'}, 200
        return {'message': f'Contact number {contact_id} not found'}, 404

    def delete_one(self, name):
        ''' delete one contact by name '''
        result = self.collection.delete_one({'Name': name})

        if result.deleted_count:
            return {'message': f'Deleted {name} successfully'}, 200
        return {'message': f'No contact found with name = {name}'}, 404

    def validate_schema(self, payload):
        """ Validates application definiition against schema """
        schema = load_json_schema('contact-schema.json')

        try:
            validate(payload, schema)
        except ValidationError as v_err:
            self.logger.warning('Schema validation error: %s', v_err)
            return {
                'error': 'Failed schema validation',
                'message': v_err.message,
                'data': payload
            }, 422
        except Exception as ex:  # pylint: disable=broad-except
            self.logger.error('Unknown schema validation error: %s', ex)
            return {
                'error': 'Unkown schema validation',
                'message': ex,
                'data': payload
            }, 400
        return {
            'message': 'Application defininion passed schema validation'
        }, 200
Esempio n. 17
0
class Players():
    ''' Players class '''
    def __init__(self):
        self.class_name = type(self).__name__  # Contact
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def get_all(self, level=None, state=None):
        ''' get all items '''
        self.logger.info('level=%s state=%s', level, state)
        self.logger.info(list(self.collection.find({})))
        query = {}
        if level:
            query['level'] = level
            self.logger.info('QUERY %s', query)
        if state:
            query['state'] = state
            self.logger.info('QUERY %s', query)

        return {'results': list(self.collection.find(query, {'_id': 0}))}, 200

    def get_one(self, username):
        ''' gets player by username '''
        find_one = self.collection.find_one({'username': username}, {'_id': 0})
        if find_one:
            return find_one
        return {'message': f'UserName {username} not found'}, 404

    def get_user_state(self, username):
        '''gets a userstate'''
        results = self.collection.find({'username': username}, {'_id': 0})
        if results:
            for result in results:
                return result['state'], 200
        return {
            'message': f'Contact Username State {username} not found '
        }, 404

    def create_one(self, payload):
        ''' Create an username '''
        find_username = self.collection.find_one(
            {'username': payload['username']}, {'_id': 0})
        find_displayname = self.collection.find_one(
            {'displayName': payload['displayName']}, {'_id': 0})

        if find_displayname:
            return {'message': f'{payload["displayName"]} already exists'}, 409

        if find_username:
            return {'message': f'{payload["username"]} already exists'}, 409
        resp, code = self.validate_schema(payload)
        if code != 200:
            return resp, code
        self.collection.insert_one(payload)
        return {'message': f'Created Username: {payload}'}, 201

    def update_one(self, username, payload):
        ''' updates player by username'''
        result = self.collection.find_one({'username': username}, {'_id': 0})
        print(result)
        if result:
            self.collection.update_one({"username": username},
                                       {"$set": payload})
            return {'message': f'Updated {username}'}, 200
        return {'message': f'Player {username} not found'}, 404

    def update_one_state(self, username, state):
        ''' updates player state by username '''
        results = self.collection.find_one({"username": username}, {'_id': 0})

        if results:
            self.collection.update_one({"username": username}, {"$set": state})
            return {'message': f'Updated {username}'}, 200

        return {'message': f'Player {username} not found'}, 404

    def delete_one(self, username):
        ''' deletes player by username '''
        result = self.collection.delete_one({'username': username})
        if result:
            return {'message': f'Deleted {username} successfully'}, 200
        return {'message': f'No contact found with name = {username}'}, 404

    def validate_schema(self, payload):
        """ Validates application definiition against schema """
        schema = load_json_schema('username-schema.json')

        try:
            validate(payload, schema)
        except ValidationError as v_err:
            self.logger.warning('Schema validation error: %s', v_err)
            return {
                'error': 'Failed schema validation',
                'message': v_err.message,
                'data': payload
            }, 422
        except Exception as ex:  # pylint: disable=broad-except
            self.logger.error('Unknown schema validation error: %s', ex)
            return {
                'error': 'Unkown schema validation',
                'message': ex,
                'data': payload
            }, 400
        return {
            'message': 'Application defininion passed schema validation'
        }, 200
Esempio n. 18
0
class Players():
    ''' Players class '''
    def __init__(self):
        self.class_name = type(self).__name__
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def get_all(self, playerId=None, displayName=None):
        # self.logger.info('playerId=%s displayName=%s', playerId, displayName)
        # self.logger.info(list(self.collection.find({}))
        query = {}
        return {'result': list(self.collection.find(query, {'_id': 0}))}, 200

    def get_one(self, display_name):
        ''' get one player by display name'''
        result = self.collection.find_one({'displayName': display_name},
                                          {'_id': 0})

        if result:
            return result, 200
        return {'message': f'{display_name} not found'}, 404

    def create_one(self, display_name, payload):
        ''' create a player '''
        display_name_check = self.collection.find(
            {'displayName': display_name}, {'_id': 0})

        print(f'display_name_check: {display_name_check}')
        if display_name_check:
            return {
                'Message': f'This displayName already exists'
            }, 400  # or 412?

        resp, code = self.validate_schema(payload)
        if code != 200:
            return resp, code
        result = list(
            self.collection.find({
                'playerId': {
                    '$ne': None
                }
            }, {
                '_id': 0,
                'playerId': 1
            }).sort('playerId', -1).limit(1))
        if result:
            next_player_id = int(result[0]['playerId']) + 1
        else:
            next_player_id = 0
        #sets playerId
        payload['playerId'] = next_player_id
        self.collection.insert_one(payload)
        return {'message': f'Created player: {payload}'}, 201

    def update_one(self, display_name, payload):
        ''' update a player by display name '''
        result = self.collection.find_one({'displayName': display_name},
                                          {'_id': 0})
        if result:
            self.collection.update_one({'displayName': display_name},
                                       {'$set': payload})
            return {'message': f'Updated {display_name} {payload}'}, 200
        return {'message': f'playerId {display_name} not found'}, 404

    def delete_one(self, display_name):
        ''' delete a player by display name '''
        result = self.collection.find_one({'displayName': display_name},
                                          {'_id': 0})
        if result:
            self.collection.delete_one({'displayName': display_name})
            return {'message': f'deleted {display_name} successfully'}, 200
        return {'message': f'displayName {display_name} not found'}, 404

    def validate_schema(self, payload):
        '''validates schema application definition against schema '''
        schema = load_json_schema('players-schema.json')

        try:
            validate(payload, schema)
        except ValidationError as v_err:
            self.logger.warning('Schema validation error: %s', v_err)
            return {
                'error': 'Failed schema validation',
                'message': v_err.message,
                'data': payload
            }, 422
        except Exception as ex:
            self.logger.error('Unknown schema validation error: %s', ex)
            return {
                'error': 'Failed schema validation',
                'message': ex,
                'data': payload
            }, 400
        return {
            'message': 'Application definition passed schema validation'
        }, 200
Esempio n. 19
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class Contacts():
    ''' Contact class '''
    def __init__(self):
        self.class_name = type(self).__name__  # Contact
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def get_all(self,
                name=None,
                address=None,
                phoneNumber=None,
                isDeceased=None):
        ''' get all contacts '''
        self.logger.info('name=%s address=%s phoneNumber=%s isDeceased=%s',
                         name, address, phoneNumber, isDeceased)
        self.logger.info(list(self.collection.find({})))

        # add query parameters for if they are passed
        query = {}
        if name:
            query['name'] = name  # query = {'name': 'Dean'}
            self.logger.info('name: %s', query)
        if address:
            query[
                'address'] = address  # query = {'name': 'Dean', 'address': '12345 street'}
            self.logger.info('address: %s', query)
        if phoneNumber:
            query['phoneNumber'] = phoneNumber
            self.logger.info('phoneNumber: %s', query)
        if isDeceased is not None:
            query['isDeceased'] = isDeceased  # query = {'isDeceased': True}
            self.logger.info('isDeceased: %s', query)

        return {'result': list(self.collection.find(query, {'_id': 0}))}, 200

    def get_one(self, name):
        ''' get one contact '''
        result = self.collection.find_one({'name': name}, {'_id': 0})
        if result:
            return result, 200
        return {'message': f'{name} not found'}, 404

    def create_one(self, payload):
        ''' Create a Contact '''
        added_contact = self.collection.find_one(payload)
        if added_contact:
            return {'message': f' {payload} already in contacts'}, 409
        self.collection.insert_one(payload)
        return {
            'message': f'Created Contact: {payload}',
            'name': f'{payload["name"]}',
            'address': f'{payload["address"]}',
            'phoneNumber': f'{payload["phoneNumber"]}',
        }, 201

    def update_one(self, name, payload):
        ''' update a contact by name '''
        result = self.collection.find_one({'name': name}, {'_id': 0})
        if result:
            self.collection.update_one({'name': name}, {'$set': payload})
            return {'message': f'Updated {name}'}, 200
        return {'message': f'{name} not found'}, 404

    def delete_one(self, name):
        ''' delete a contact by name '''
        result = self.collection.find_one({'name': name}, {'_id': 0})
        if result:
            self.collection.delete_one(result)
            return {'message': f'{name}- deleted from db'}, 200
        return {'message': f' {name} not found'}, 404

    def validate_schema(self, payload):
        ''' Validates application definition against schema '''
        schema = load_json_schema('contact-schema.json')

        try:
            validate(payload, schema)
        except ValidationError as v_err:
            self.logger.warning('Schema validation error: %s', v_err)
            return {
                'error': 'Failed schema validation',
                'message': v_err.message,
                'data': payload
            }, 422
        except Exception as ex:  # pylint: disable=broad-except
            self.logger.error('Unknown schema validation error: %s', ex)
            return {
                'error': 'Unknown schema validation',
                'message': ex,
                'data': payload
            }, 400
        return {
            'message': 'Application definition passed schema validation'
        }, 200
Esempio n. 20
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class Players():
    ''' Players class '''
    def __init__(self):
        self.class_name = type(self).__name__
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

    def get_all(self, status=None):
        ''' Gets all Players '''
        query = {}
        if status:
            query["status"] = status
        return {'result': list(self.collection.find(query, {'_id': 0}))}, 200

    def get_one_player_id(self, player_id):
        ''' Gets one player by player_id '''
        find_one = self.collection.find_one({'player_id': int(player_id)},
                                            {'_id': 0})
        if find_one:
            return find_one
        return {'message': f'Player ID number {player_id} not found'}, 404

    def create_one(self, payload):
        '''Creates a Player '''
        chk_display_name = self.collection.find_one(
            {'playerDisplayName': payload['playerDisplayName']})
        if chk_display_name:
            return {
                'message': f"{payload['playerDisplayName']} already exists!"
            }, 409

        resp, code = self.validate_schema(payload)
        if code != 200:
            return resp, code
        # New player_id
        result = list(
            self.collection.find({
                'player_id': {
                    '$ne': None
                }
            }, {
                '_id': 0,
                'player_id': 1
            }).sort('player_id', -1).limit(1))
        if result:
            next_player_id = float(result[0]['player_id']) + 1
        else:
            next_player_id = 1
        # Sets the player_id
        payload['player_id'] = next_player_id
        self.collection.insert_one(payload)
        return {'message': f'Created player: {payload}'}, 201

    def update_one_by_id(self, player_id, payload):
        """ Updates Player by player_id """
        result = self.collection.find_one({'player_id': int(player_id)},
                                          {'_id': 0})
        if result:
            self.collection.update_one({'player_id': int(player_id)},
                                       {'$set': payload})
            return {'message': f'Updated Player ID {player_id} {payload}'}, 200
        return {'message'}

    def validate_schema(self, payload):
        """ Validates application definiition against schema """
        schema = load_json_schema('player-schema.json')

        try:
            validate(payload, schema)
        except ValidationError as v_err:
            self.logger.warning('Schema validation error: %s', v_err)
            return {
                'error': 'Failed schema validation',
                'message': v_err.message,
                'data': payload
            }, 422
        except Exception as ex:  # pylint: disable=broad-except
            self.logger.error('Unknown schema validation error: %s', ex)
            return {
                'error': 'Unkown schema validation',
                'message': ex,
                'data': payload
            }, 400
        return {
            'message': 'Application defininion passed schema validation'
        }, 200
Esempio n. 21
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class Movie():
    ''' Contact class '''

    #MIGHT HAVE TO MOVE THE CONSTRUCTORS TO A NEW py class
    def __init__(self, name=None, director=None, starring=None, category=None):

        self.class_name = type(self).__name__
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)

        self.name = name
        self.director = director
        self.starring = starring
        self.category = category

    # cd.collection.insert_one(item)

    def add_item(self, item):  # how did we place the inputs here before?
        ''' Add an item to the database '''
        if self.find_one(query={  #just change the contents?
                'movieName': item['movieName']
        }):
            self.logger.error('Movie already exists for %s', item['movieName'])
            return
        self.logger.info('Movie %s added successfully', item['movieName'])
        self.collection.insert_one(item)

    def find_one(self, query):
        ''' find a item in collection '''
        return self.collection.find_one(filter=query)

    def find_many(self, query):
        ''' find a item in collection '''
        return self.collection.find(filter=query)

    def delete_one(self, query):
        ''' delete an item from collection '''
        return self.collection.delete_one(filter=query)

    def delete_many(self, query):
        ''' delete an item from collection '''
        return self.collection.delete_many(filter=query)

    def update(self, query, update_dict):
        ''' update a item in the collection '''
        result = self.collection.update_one(filter=query, update=update_dict)
        if result.modified_count == 0:
            self.logger.warning('Nothing changed')
        else:
            self.logger.info('New -> %s', self.find_one(query=query))

    ###################sets_and_gets##########################
    # def get(self):
    #     return {'movieName': self.name}
    #Movie({'movieName': input('What is the Movie Name? ').lower().strip(' ')})

    def get(self):
        ''' returns address '''
        return {
            'name': self.name,
            'starring': self.starring,
            'director': self.director,
            'category': self.category,
        }

    def set_name(self, name):
        self.name = name

    def get_name(self, name):
        return self.name

    def set_director(self, director):
        self.director = director

    def get_director(self, director):
        return self.director

    def set_category(self, category):
        self.category = category

    def get_category(self, category):
        return self.category
Esempio n. 22
0
class Games():
    ''' Games class '''

    def __init__(self):
        self.class_name = type(self).__name__
        self.logger = logging.getLogger(self.class_name)
        self.collection_name = snake_case(self.class_name)
        self.collection = DBUtil().get_collection(self.collection_name)
        self.board = None

    def get_all(self, status=None):
        ''' get all Games '''
        query = {}
        # board = pickle.loads(record['board'])
        if status:
            query["status"] = status
        return {
            'result': list(self.collection.find(query, {'_id': 0}))
        }, 200

    def get_one(self, game_id):
        ''' Gets one game by game_id '''
        find_one = self.collection.find_one({'game_id': int(game_id)},
                                            {'_id': 0})
        if find_one:
            return find_one
        return {
            'message': f'Game ID number {game_id} not found'
        }, 404

    def create_one(self, payload):
        '''Create a Game'''
        board = np.zeros((ROW_COUNT, COL_COUNT))
        print(board)
        resp, code = self.validate_schema(payload)
        if code != 200:
            return resp, code
        # New game_id
        result = list(self.collection.find(
            {'game_id': {'$ne': None}}, {'_id': 0, 'game_id': 1}
            ).sort('game_id', -1).limit(1))
        if result:
            next_game_id = int(result[0]['game_id']) + 1
        else:
            next_game_id = 0
        payload['game_id'] = next_game_id
        payload['board'] = board.tolist()
        print(type(board.tolist()))
        self.create_turn_counter(payload)
        self.collection.insert_one(payload)
        return {
            'message': f'Created game: {payload}'
        }, 201

    def update_one(self, game_id, payload):
        ''' updates one game by game_id '''
        result = self.collection.find_one({'game_id': int(game_id)},
                                          {'_id': 0})
        if result:
            self.collection.update_one({'game_id': int(game_id)},
                                       {'$set': payload})
            return {'message': f'Updated Game ID{game_id} {payload}'}, 200
        return {
            'message': f'Game ID {game_id}, not found'
        }, 404

    def delete_one(self, game_id):
        '''delete a Game by game_id'''
        result = self.collection.delete_one({'game_id': int(game_id)})
        if result.deleted_count:
            self.collection.delete_one({'game_id': game_id})
            return {'message': f'Deleted Game ID{list(game_id)}'}, 200
        return {'message': f'No game with Game ID{game_id}found'}, 404

    def validate_schema(self, payload):
        """ Validates application definiition against schema """
        schema = load_json_schema('game-schema.json')

        try:
            validate(payload, schema)
        except ValidationError as v_err:
            self.logger.warning('Schema validation error: %s', v_err)
            return {
                'error': 'Failed schema validation',
                'message': v_err.message,
                'data': payload
            }, 422
        except Exception as ex:  # pylint: disable=broad-except
            self.logger.error('Unknown schema validation error: %s', ex)
            return {
                'error': 'Unkown schema validation',
                'message': ex,
                'data': payload
            }, 400
        return {
            'message': 'Application defininion passed schema validation'
        }, 200

    def update_game_player(self, game_id, color, player_id):
        """ Assign Player Color with Player ID """
        game_result = self.collection.find_one({'game_id': int(game_id)},
                                               {'_id': 0})
        gstat = self.game_status_chk(color, game_id, game_result)
        pstat = self.player_status_chk(player_id)
        if pstat == player_id and gstat == game_id:
            self.collection.update_one({'game_id': int(game_id)},
                                       {'$set': {color: player_id}})
            Players().collection.update_one({'player_id': float(player_id)},
                                            {'$set': {"status": "IN_GAME"}}
                                            )
            gstat_changer = self.game_status_changer(game_id)
            return {
                'message':
                    f'Player {color} added [id={player_id}] {gstat_changer}'
            }, 200
        return {
            'game': f"{pstat}   {gstat}"
        }, 400

    def update_player_move(self, game_id, color, column_number):
        """ Updates board with player reds move """
        result = self.collection.find_one({'game_id': int(game_id)},
                                          {'_id': 0})
        player_id = result[color]
        column_number = int(column_number)
        board = result['board']
        turn = result['playerUp']
        turn_chk = self.turn_chk(turn,
                                 board,
                                 column_number,
                                 player_id,
                                 game_id,
                                 color,
                                 result
                                 )
        if result["status"] != "IN_ACTION":
            return {
                'message': f'Game {game_id} is not Available!'
            }, 400

        if turn_chk:
            print(self.print_board(board))
        return turn_chk

    def is_valid_location(self,
                          board,
                          column_number,
                          player_id,
                          game_id,
                          color,
                          result
                          ):
        """ Checks if Row is valid by search for 0 in column """
        if board[ROW_COUNT - 1][column_number] == 0:
            row = self.next_open_row(board, column_number)
            play = self.play_drop(board, row, column_number, player_id)
            next_up = self.nextup(color)
            self.collection.update_one(
                {'game_id': int(game_id)},
                {
                    '$set': {
                        'board': board,
                        'playerUp': next_up
                    },
                    '$inc': {'turn_count': 1}
                }
            )
            if self.win_chk(board, play) is True:
                self.ends_game(game_id, player_id, board, result)
                print("winner-----")
            return {
                "message": f"{color} moved {next_up} is next"
            }

        else:
            return {
                'message': f'Row is full at {column_number} !'
            }, 400

    @staticmethod
    def next_open_row(board, column_number):
        """ Looks for Next Available Row """
        print("next open --")
        for row in range(ROW_COUNT):
            if board[row][column_number] == 0:
                return row

    @staticmethod
    def play_drop(board, row, col, play):
        """ Places Board Play """
        print("play drop -- ")
        board[row][col] = play
        return play

    @staticmethod
    def print_board(board):
        """ Prints Board and flips """
        # board = np.fromiter(board)
        return np.flip(board, 0)

    @staticmethod
    def create_turn_counter(payload):
        """Creates a turn counter"""
        turn_count = random.randint(0, 50)
        payload['turn_count'] = turn_count
        if turn_count % 2 == 0:
            payload['playerUp'] = 'player_red'
        payload['playerUp'] = 'player_yellow'

    def turn_chk(self,
                 turn,
                 board,
                 column_number,
                 player_id,
                 game_id,
                 color,
                 result):
        """ Entry Point Checks for turn
        through color variable against turn """
        validate_location = self.is_valid_location(board,
                                                   column_number,
                                                   player_id,
                                                   game_id,
                                                   color,
                                                   result
                                                   )
        if color == turn:
            return validate_location

        else:
            return {
                "message": f"Sorry turn = {turn}!"
            }, 400

    @staticmethod
    def nextup(color):
        """ Tracks next Player """
        if color == 'player_red':
            return 'player_yellow'
        if color == 'player_yellow':
            return 'player_red'

    def game_status_changer(self, game_id):
        """ Checks for Game Player Vacancy """
        result = self.get_one(game_id)
        yellow_stat = float(result['player_yellow'])
        red_stat = float(result['player_red'])
        if yellow_stat != 0 and red_stat != 0:
            self.collection.update_one({'game_id': int(game_id)},
                                       {'$set': {"status": "IN_ACTION"}})
            return {
                'message': f"{yellow_stat} and {red_stat} are now playing"
            }, 201
        return {
            'message': f"Game still needs players"
        }, 200

    @staticmethod
    def player_status_chk(player_id):
        """ Checks player Status to add to game """
        player_result = Players().get_one_player_id(float(player_id))
        if isinstance(player_result, dict):
            player_status = player_result['status']
            if player_status == "LOBBY":
                return player_id
            return {
                "message": f"Player {player_id} is not eligible to join"
            }, 400
        return {
            "message": f"Player {player_id} could not be found!"
        }, 400

    @staticmethod
    def game_status_chk(color, game_id, game_result):
        """Checks game Status to add player red"""
        # Checks if game exists and if player spot is empty
        player_color = color
        if game_result:
            game_status = float(game_result[color])
            if game_status == 0:
                return game_id
            return {
                "message": f"Sorry {player_color} taken for {game_id} !"
            }, 400
        return {
            "message": f"Sorry game id {game_id} could not be found!"
            }, 400

    def win_chk(self, board, play):
        """ Looks for Win """
        if self.win_chk_diag_down(board, play):
            return True
        if self.win_chk_diag_up(board, play):
            return True
        if self.win_chk_horizontals(board, play):
            return True
        if self.win_chk_verticals(board, play):
            return True

    def ends_game(self, game_id, player_id, board, result):
        """ Ends game Resets Players declares winner """
        self.reset_players(result)
        self.collection.update_one({"game_id": int(game_id)},
                                   {'$set': {'status': 'win',
                                             'player_yellow': 0,
                                             'player_red': 0,
                                             'winner': (player_id)}})
        print(self.print_board(board))
        return {
            'message': f'Winner!! {player_id}, has won!!',
            'Game Status': f'Game number {game_id} is over!!'
        }, 200

    @staticmethod
    def reset_players(result):
        """Resets Players to Lobby"""
        Players().collection.update_one(
            {"player_id": int(result["player_yellow"])},
            {'$set': {'status': 'IN_LOBBY'}})
        Players().collection.update_one(
            {"player_id": int(result["player_red"])},
            {'$set': {'status': 'IN_LOBBY'}})

    @staticmethod
    def win_chk_verticals(board, play):
        """Win Check"""
        print(f"---play = {play}")
        print("hecking verticalsttttttt")
        # Checks Vertical Wins
        for col in range(COL_COUNT):
            for row in range(ROW_COUNT - (WIN_COUNT - 1)):
                print("inside for vertical loop")
                if board[row][col] == play:
                    win_cycle = 1
                    while True:
                        print(f"{row} --{col}")
                        row += 1
                        if board[row][col] == play:
                            win_cycle += 1
                            if win_cycle == WIN_COUNT:
                                print("win")
                                return True
                        if board[row][col] != play:
                            break

    @staticmethod
    def win_chk_horizontals(board, play):
        """Checks the Vertical wind"""
        # Checks Horizontal Wins
        for col in range(COL_COUNT - (WIN_COUNT - 1)):
            for row in range(ROW_COUNT):
                if board[row][col] == play:
                    win_cycle = 1
                    while True:
                        col += 1
                        if board[row][col] == play:
                            win_cycle += 1
                            if win_cycle == WIN_COUNT:
                                print("win")
                                return True
                        if board[row][col] != play:
                            break

    @staticmethod
    def win_chk_diag_down(board, play):
        """Checks Diagonal Win top to Bottom"""
        #  check diagonal top down
        for col in range(COL_COUNT - (WIN_COUNT - 1)):
            for row in range(ROW_COUNT - (WIN_COUNT - 1)):
                if board[row][col] == play:
                    win_cycle = 1
                    while True:
                        col += 1
                        row += 1
                        if board[row][col] == play:
                            win_cycle += 1
                            if win_cycle == WIN_COUNT:
                                print("win")
                                return True
                        if board[row][col] != play:
                            break

    @staticmethod
    def win_chk_diag_up(board, play):
        """Check Diagonal win Bottom to Top"""
        #  check diagonal bottom up
        for col in range(COL_COUNT - (WIN_COUNT - 1)):
            for row in range((WIN_COUNT - 1), ROW_COUNT):
                if board[row][col] == play:
                    win_cycle = 1
                    while True:
                        row -= 1
                        col += 1
                        if board[row][col] == play:
                            win_cycle += 1
                            if win_cycle == WIN_COUNT:
                                print("win")
                                return True
                        if board[row][col] != play:
                            break
Esempio n. 23
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 def __init__(self):
     self.class_name = type(self).__name__  # Contact
     self.logger = logging.getLogger(self.class_name)
     self.collection_name = snake_case(self.class_name)
     self.collection = DBUtil().get_collection(self.collection_name)
Esempio n. 24
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    def mongo_to_mysql(self):
        # 将数据从mongo到mysql
        dbu = DBUtil()
        dbu.create_session_factory(
            con_str=
            'mysql+pymysql://root:[email protected]:3306/ncov?charset=utf8mb4?connect_timeout=30'
        )
        dbs = DBSession(dbu.get_new_session())

        n = 0
        self.client = MongoClient("mongodb://{}:{}/".format(
            self.host, self.port))
        self.database = self.client["ncov"]

        while 1:
            self.collection = self.database["DXYArea"]
            query = {}
            cursor = self.collection.find(query)
            sql = 'insert into dxyarea (_id,comment,confirmedCount,country,createTime,curedCount,deadCount,modifyTime,operator,provinceName,provinceShortName,suspectedCount,updateTime) values(:_id,:comment,:confirmedCount,:country,:createTime,:curedCount,:deadCount,:modifyTime,:operator,:provinceName,:provinceShortName,:suspectedCount,:updateTime)'
            for doc in cursor:
                doc['_id'] = str(doc['_id'])
                doc['updateTime'] = str(doc['updateTime'])
                try:
                    doc['modifyTime'] = str(doc['modifyTime'])
                except:
                    doc['modifyTime'] = None

                try:
                    doc['createTime'] = str(doc['createTime'])
                except:
                    doc['createTime'] = None
                try:
                    doc['operator'] = str(doc['operator'])
                except:
                    doc['operator'] = None

                    try:
                        if doc['cities'] != '':
                            if isinstance(doc['cities'], list) is False:
                                doc['cities'] = json.loads(doc['cities'])

                            for r in doc['cities']:
                                sql2 = 'insert into dxyarea_city (dxyarea_id,cityName,deadCount,curedCount,suspectedCount,confirmedCount) values(:dxyarea_id,:cityName,:deadCount,:curedCount,:suspectedCount,:confirmedCount)'
                                r['dxyarea_id'] = doc['_id']
                                try:
                                    dbs.exec_sql(sql2, r)

                                except Exception as e:
                                    emsg = (repr(e))
                                    if 'Duplicate entry' in emsg:
                                        pass
                                    else:
                                        logger.exception('遇到一个问题')
                            dbs.commit()
                        # else:
                        #     print(doc['cities'])
                    except:
                        logger.exception('')
                        # print(doc['cities'])
                        pass
                try:
                    dbs.exec_sql(sql, doc)

                except Exception as e:
                    emsg = (repr(e))
                    if 'Duplicate entry' in emsg:
                        pass
                    else:
                        logger.exception('遇到一个问题')
            dbs.commit()

            self.collection = self.database["DXYOverall"]
            query = {}
            cursor = self.collection.find(query)
            sql = 'insert into dxyoverall (_id,abroadRemark,confirmedCount,countRemark,curedCount,dailyPic,deadCount,generalRemark,infectSource,passWay,remark1,remark2,remark3,remark4,remark5,summary,suspectedCount,updateTime,virus) values(:_id,:abroadRemark,:confirmedCount,:countRemark,:curedCount,:dailyPic,:deadCount,:generalRemark,:infectSource,:passWay,:remark1,:remark2,:remark3,:remark4,:remark5,:summary,:suspectedCount,:updateTime,:virus)'
            for doc in cursor:
                doc['_id'] = str(doc['_id'])
                doc['updateTime'] = str(doc['updateTime'])
                try:
                    doc['abroadRemark'] = str(doc['abroadRemark'])
                except:
                    doc['abroadRemark'] = None
                try:
                    doc['generalRemark'] = str(doc['generalRemark'])
                except:
                    doc['generalRemark'] = None
                try:
                    dbs.exec_sql(sql, doc)

                except Exception as e:
                    emsg = (repr(e))
                    if 'Duplicate entry' in emsg:
                        pass
                    else:
                        logger.exception('遇到一个问题')
            dbs.commit()

            logger.debug('转换数据成功')
            sleep(30)