def main(): with open("dec9/input.txt", "r") as file: memory = list(map(int, file.read().split(","))) ic = IntCode(memory, inp=[2]) ic.start() return ic.out[0]
def test(x, y): if x < 0 or y < 0: return False ic = IntCode(memory.copy()) ic.inp += [x, y] ic.start() out = ic.popout() return out[0] == 1
def main(): with open("dec7/input.txt", "r") as file: memory = list(map(int, file.read().split(","))) m = 0 for p in itertools.permutations(list(range(5))): index = 0 currinput = [0] a, b, c, d, e = p ic_a = IntCode(memory.copy(), inp=[a]) ic_b = IntCode(memory.copy(), inp=[b]) ic_c = IntCode(memory.copy(), inp=[c]) ic_d = IntCode(memory.copy(), inp=[d]) ic_e = IntCode(memory.copy(), inp=[e]) ics = [ic_a, ic_b, ic_c, ic_d, ic_e] for ic in ics: ics[index].inp += currinput ics[index].start() currinput = ics[index].popout() index = (index + 1) % 5 ic_a.inp.append(0) ic_a.start() m = max(m, currinput[0]) return m
import sys, os sys.path.append(os.getcwd()) from util.intcode import IntCode with open("dec13/input.txt", "r") as file: memory = list(map(int, file.read().split(","))) ic = IntCode(memory) ic.start() k = [ic.out[i] for i in range(2, len(ic.out), 3)] print(k.count(2))
done = False while not done: for event in pygame.event.get(): if event.type == pygame.KEYDOWN and event.key in ( pygame.K_RIGHT, pygame.K_LEFT, pygame.K_UP, pygame.K_DOWN): if event.key == pygame.K_RIGHT: direction = 4 elif event.key == pygame.K_LEFT: direction = 3 elif event.key == pygame.K_UP: direction = 1 else: direction = 2 ic.start(inp=[direction]) out = ic.out[0] ic.out = [] dx, dy = directions[direction] data[(position[0] + dx, position[1] + dy)] = out if out != 0: position = (position[0] + dx, position[1] + dy) img = Image.new("RGB", (maxx - minx + 1, maxy - miny + 1), (192, 192, 192)) pixels = img.load() for k, v in data.items(): x, y = k if k == position: pixels[x - minx, y - miny] = (0, 0, 255) elif v == 0:
# maxx = 31 # maxy = 13 minx = -28 miny = -24 maxx = 50 maxy = 25 images = [] steps = 0 hue = 0 while True: if (x, y) in grid and grid[x, y] != 0: color = 1 else: color = 0 ic.start(inp=[color]) if len(ic.out) < 2: break newcolor, direction = ic.out ic.out = [] r, g, b = colorsys.hsv_to_rgb(hue, 1, 1) if newcolor == 0: grid[x, y] = 0 else: grid[x, y] = (int(255 * r), int(255 * g), int(255 * b)) hue = (hue + 0.0001) % 1 if direction == 0: d = (d - 1) % 4 else: d = (d + 1) % 4
screen.fill((0, 0, 0)) keys = pygame.key.get_pressed() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_RIGHT: joystick = 1 elif event.key == pygame.K_LEFT: joystick = -1 elif event.type == pygame.KEYUP and event.key in (pygame.K_RIGHT, pygame.K_LEFT): joystick = 0 # if keys[pygame.K_RIGHT]: # joystick = 1 # elif keys[pygame.K_LEFT]: # joystick = -1 ic.start(inp=[joystick]) if len(ic.out) == 0: break for i in range(0, len(ic.out), 3): x, y, tile = ic.out[i:i + 3] if x == -1 and y == 0: print("score", tile) else: pixels[x, y] = colors[tile] img2 = img.resize((440, 240)) images.append(img) raw_str = img2.tobytes("raw", "RGB") pg = pygame.image.fromstring(raw_str, (440, 240), "RGB") ic.out = [] screen.blit(pg, (0, 0)) pygame.display.flip()