def test_blit(self, frame, tile_bitmap): """image drawn into frame, then cleared.""" dest = Rect(32, 16, 32, 32) source = Rect(0, 0, 32, 32) frame.blit(tile_bitmap, dest, source) next_frame() frame.clear()
def test_blit(self): """image drawn into frame, then cleared.""" bitmap = image.load(TILE).convert() dest = Rect(32, 16, 32, 32) source = Rect(0, 0, 32, 32) self.frame.blit(bitmap, dest, source) next_frame() self.frame.clear()
def test_blit(self, tile_bitmap): """quadratic image is shown, then cleared.""" screen = Screen() dest = pygame.Rect(60, 60, 32, 32) source = pygame.Rect(0, 0, 32, 32) screen.blit(tile_bitmap, dest, source) next_frame() screen.clear()
def test_blit(self): """quadratic image is shown, then cleared.""" screen = Screen(RESOLUTION, BACKGROUND_IMAGE) bitmap = pygame.image.load(TILE).convert() dest = pygame.Rect(60, 60, 32, 32) source = pygame.Rect(0, 0, 32, 32) screen.blit(bitmap, dest, source) next_frame() screen.clear()
def test_text(self, frame): """Text drawn into frame, then cleared.""" frame.print_text('Hello Frame', (50, 50), config.DEMIBOLD_BIG, config.CYAN) next_frame() frame.clear()
def test_text(self): """Text drawn into frame, then cleared.""" self.frame.print_text('Hello Frame', Vector(50,50), \ DEMIBOLD_BIG, CYAN ) next_frame() self.frame.clear()