def __init__(self, name, group=None): self.name = name info_path = util.respath('environments', name, 'info.json') with pyglet.resource.file(info_path, 'r') as info_file: info = json.load(info_file) self.background_tile_rows = info['tile_rows'] self.background_tile_cols = info['tile_columns'] self.background_batch = pyglet.graphics.Batch() self.background_sprites = [] self.overlay_batch = pyglet.graphics.Batch() self.overlay_sprites = [] self.width = 0 self.height = 0 background_sprites_dict = {} tile_w = 0 tile_h = 0 for x in range(self.background_tile_cols): this_y = 0 for y in range(self.background_tile_rows): img = util.load_image( util.respath('environments', name, '%d_%d.png' % (x, y))) tile_w, tile_h = img.width, img.height new_sprite = pyglet.sprite.Sprite(img, x=x * tile_w, y=y * tile_h, batch=self.background_batch, group=group) self.background_sprites.append(new_sprite) background_sprites_dict[(x, y)] = new_sprite for x in range(self.background_tile_cols): self.width += background_sprites_dict[(x, 0)].width for y in range(self.background_tile_rows): self.height += background_sprites_dict[(0, y)].height gamestate.camera_max = (self.width - gamestate.norm_w // 2, self.height - gamestate.norm_h // 2) for x in range(self.background_tile_cols): for y in range(self.background_tile_rows): overlay_tile_path = util.respath('environments', name, 'overlay_%d_%d.png' % (x, y)) try: img = util.load_image(overlay_tile_path) new_sprite = pyglet.sprite.Sprite(img, x=x * tile_w, y=y * tile_h, batch=self.overlay_batch) self.overlay_sprites.append(new_sprite) except pyglet.resource.ResourceNotFoundException: pass # Ignore if no overlay self.draw = self.background_batch.draw self.draw_overlay = self.overlay_batch.draw self.behind = util.load_image('environments/spacebackground.png')
def __init__(self, name, group=None): self.name = name info_path = util.respath('environments', name, 'info.json') with pyglet.resource.file(info_path, 'r') as info_file: info = json.load(info_file) self.background_tile_rows = info['tile_rows'] self.background_tile_cols = info['tile_columns'] self.background_batch = pyglet.graphics.Batch() self.background_sprites = [] self.overlay_batch = pyglet.graphics.Batch() self.overlay_sprites = [] self.width = 0 self.height = 0 background_sprites_dict = {} tile_w = 0 tile_h = 0 for x in range(self.background_tile_cols): this_y = 0 for y in range(self.background_tile_rows): img = util.load_image(util.respath('environments', name, '%d_%d.png' % (x, y))) tile_w, tile_h = img.width, img.height new_sprite = pyglet.sprite.Sprite(img, x=x*tile_w, y=y*tile_h, batch=self.background_batch, group=group) self.background_sprites.append(new_sprite) background_sprites_dict[(x, y)] = new_sprite for x in range(self.background_tile_cols): self.width += background_sprites_dict[(x, 0)].width for y in range(self.background_tile_rows): self.height += background_sprites_dict[(0, y)].height gamestate.camera_max = (self.width-gamestate.norm_w//2, self.height-gamestate.norm_h//2) for x in range(self.background_tile_cols): for y in range(self.background_tile_rows): overlay_tile_path = util.respath('environments', name, 'overlay_%d_%d.png' % (x, y)) try: img = util.load_image(overlay_tile_path) new_sprite = pyglet.sprite.Sprite(img, x=x*tile_w, y=y*tile_h, batch=self.overlay_batch) self.overlay_sprites.append(new_sprite) except pyglet.resource.ResourceNotFoundException: pass # Ignore if no overlay self.draw = self.background_batch.draw self.draw_overlay = self.overlay_batch.draw self.behind = util.load_image('environments/spacebackground.png')
def __init__(self): self.cam = None self.batch = pyglet.graphics.Batch() self.sprites = [] self.inventory = inventory.Inventory() img = util.load_image(util.respath('actors', 'fist', 'stand_front.png')) img_data = img.get_image_data() img_w = img_data.width img_h = img_data.height sprite = pyglet.sprite.Sprite(img, x = gamestate.norm_w, y = gamestate.norm_h - img_h, batch=self.batch) self.sprites.append(sprite)
def __init__(self, game_handler): super(SceneHandler, self).__init__() self.scene = None # Main scene self.scenes = [] # Scenes to be drawn self.handler = game_handler self.controller = interpolator.InterpolatorController() self.fade_time = 1.0 self.batch = pyglet.graphics.Batch() # Build transition sprite(s) scene_transition_img = util.load_image(util.respath('environments', 'transitions', 'test.png')) self.sprite = pyglet.sprite.Sprite(scene_transition_img, x = 0, y = 0, batch=self.batch) self.sprite.opacity = 0