def createSensors(self): attrs = ut.readConfig(self.conf_path, "DEFINE_SENSORS", 1) macs = ut.readConfig(self.conf_path, "SENSORS_MAC", 0) attrs = ut.formatAttrs(attrs) sensors = [] for mac in macs: sensors.append(Sensor(self, attrs, mac[0], mac[1], mac[2])) return sensors, attrs, macs
def createModules(self): attrs = ut.readConfig(self.conf_path, "DEFINE_MODULES", 1) macs = ut.readConfig(self.conf_path, "MODULES_MAC", 0) attrs = ut.formatAttrs(attrs) modules = [] for mac in macs: id, pos_y, pos_x, mac_addr = mac new_module = Module(self, attrs, id, mac_addr, pos_x, pos_y, self.fan_number, self.fan_layers) modules.append(new_module) return modules, attrs, macs
def __init__(self, facility, name, conf_path): self.conf_path = conf_path self.facility = facility self.name = name # Is it easily doable without creating "fan_layout" ? self.fan_layout = ut.readConfig(self.conf_path, "DEFINE_FANS", 0) self.fan_number = int(self.fan_layout[0][0]) self.fan_layers = int(self.fan_layout[0][1]) # Flat list of Module objects, module_attrs is useful to be able to get the attributes even if no module is created self.modules_flat, self.module_attrs, self.module_macs = self.createModules() # 2D list of Module objects nxs = [mod.pos_x for mod in self.modules_flat] nys = [mod.pos_y for mod in self.modules_flat] nx = max(nxs)-1 ny = max(nys)-1 self.modules = [[self.modules_flat[i+j*(nx+1)] for i in range(nx+1)] for j in range(ny+1)] self.modules_dict = self.createModulesDict() # 2D list that store FanUnits self.fan_units = self.arrangeFansInList2D() # Flat list that stores the Fan units self.fan_units_flat = [item for sublist in self.fan_units for item in sublist] # Set fan_units coordinate in meter - FanUnit.coords = (x, y) self.setFansCoordinates()
def createFanWalls(self): str_fan_walls = ut.readConfig(self.conf_path, "FAN_WALLS", 0) fan_walls = [] for str_fan_wall in str_fan_walls: fan_walls.append(FanWall(self, str_fan_wall, self.conf_path)) return fan_walls
def createControlPanel(self): # List of list n x (atrs, mysqltype, python type) attrs = ut.readConfig(self.conf_path, "DEFINE_CONTROL_PANEL", 1) attrs = ut.formatAttrs(attrs) # List of [macAddr, ipAddr] for each control panel macs = ut.readConfig(self.conf_path, "CONTROL_PANEL_MAC", 0) if len(macs) > 0: mac = macs[0] else: mac = [] if len(mac) == 2: control_panel = ControlPanel(self, attrs, mac[0], mac[1]) else: control_panel = None return control_panel, attrs, mac
def __init__(self, conf_path): self.conf_path = conf_path self.frequency = int(ut.readConfig(self.conf_path, "FREQ", 0)[0][0]) self.ports = map(int, ut.readConfig(self.conf_path, "PORTS", 0)[0]) self.db_access = ut.readConfig(self.conf_path, "DEFINE_DB", 0)[0] self.max_life_points = int( ut.readConfig(self.conf_path, "MAX_LIFE_POINTS", 0)[0][0]) self.config_address = ut.readConfig(self.conf_path, "CONFIG_ADDRESS", 0)[0][0] self.stop_flag = 0 self.fan_walls = self.createFanWalls() self.sensors, self.sensor_attrs, self.sensor_macs = self.createSensors( ) self.control_panel, self.control_panel_attrs, self.control_panel_mac = self.createControlPanel( ) self.configuration = {} self.verbose = int(ut.readConfig(self.conf_path, "VERBOSE", 0)[0][0]) self.module_verbose = int( ut.readConfig(self.conf_path, "MODULE_VERBOSE", 0)[0][0]) # Rolling buffer for printing self.print_buff_size = 100 self.print_buff = [''] * self.print_buff_size # print buffer self.print_i = 0 # buffer iterator self.i_old = 0 # Position of "client" in list "clients" is equal to "client_id" self.clients = [ ] # List of command clients (webapp, or any other sending on ports[5]) self.control_token = 'free' # can be "free", "emergency", "control_panel" or client_ip self.client_in_charge_name = '' # Usefull only for client side # On server, updated by interpretMsgStatus. On client, updated by API or GUI. self.cmd_logging = False # On server, updated by logging thread, sent to client via getMsgStatus. On client, updated by interpretMsgStatus. self.state_logging = False
def __init__(self): netData = readConfig(GO_CONFIG_PATH)[0] self.player = None self.connect_socket(netData) self.start_client()
def __init__(self): #, gui=True,path=netData['default-player'] netData = readConfig(GO_CONFIG_PATH)[0] self.player = PlayerFactory(remote=True).create() self.connect_socket(netData) self.start_client()
def load_config(self): config = readConfig(PLAYER_CONFIG_PATH) self.depth = config[0]
def __init__(self): netData = readConfig(GO_CONFIG_PATH)[0] self.player = PlayerFactory(remote=True).create() self.connect_socket(netData) self.start_client()