def load_results_tournament(tournament):
	league_name = tournament.tourn_format.tourn.tourn_name
	season = utility.convert_season_string(tournament.season)
	results = get_match_results_of_league(league_name, season)
	if not type(results) == list: raise Exception('Failed to load results')
	for match_result in results:
		if not RESULT_MATCH_ID in match_result: continue
		match_id = match_result[RESULT_MATCH_ID]
		match = Match.objects.filter(match_api_id = match_id)
		if len(match) != 0:
			current_match = match[0]
			current_match.team1_score = match_result[RESULT_HOME_GOALS]
			current_match.team2_score = match_result[RESULT_AWAY_GOALS]
			current_match.save()
			store_player_stats_for_the_match(current_match, match_result)
		else:
			print "Could not find appropriate match.. Skipping it"
def load_results_tournament(tournament):
    league_name = tournament.tourn_format.tourn.tourn_name
    season = utility.convert_season_string(tournament.season)
    results = get_match_results_of_league(league_name, season)
    if not type(results) == list: raise Exception('Failed to load results')
    for match_result in results:
        if not RESULT_MATCH_ID in match_result: continue
        match_id = match_result[RESULT_MATCH_ID]
        match = Match.objects.filter(match_api_id=match_id)
        if len(match) != 0:
            current_match = match[0]
            current_match.team1_score = match_result[RESULT_HOME_GOALS]
            current_match.team2_score = match_result[RESULT_AWAY_GOALS]
            current_match.save()
            store_player_stats_for_the_match(current_match, match_result)
        else:
            print "Could not find appropriate match.. Skipping it"
def load_results_tournament_from_last_update(tournament, lastUpdateDate, today):
	league_name = tournament.tourn_format.tourn.tourn_name
	season = utility.convert_season_string(tournament.season)
	startDate = lastUpdateDate.strftime('%Y-%m-%d')
	endDate = today.strftime('%Y-%m-%d')
	results = get_match_results_of_league_between_dates(league_name, startDate, endDate)
	if len(results) == 0: 
		return
	if not type(results) == list: raise Exception('Failed to load results')
	for match_result in results:
		if not RESULT_MATCH_ID in match_result: continue
		match_id = match_result[RESULT_MATCH_ID]
		match = Match.objects.get(match_api_id = match_id)
		match.team1_score = match_result[RESULT_HOME_GOALS]
		match.team2_score = match_result[RESULT_AWAY_GOALS]
		match.save()
		players = player.objects.filter()
		update_prediction_points_for_match(tournament, match)
def load_teams_tournament(tournament):
    league_name = tournament.tourn_format.tourn.tourn_name
    season = utility.convert_season_string(tournament.season)
    teams = get_teams_by_league_season(league_name, season)
    teamlist = []
    is_club = True
    if not type(teams) == list: raise Exception('Failed to load team data')
    team_cnt = 0
    for team in teams:
        if not TEAM_ID_KEY in team: continue
        team_id = team[TEAM_ID_KEY]
        team_cnt = team_cnt + 1
        if Team.objects.filter(team_api_id=team_id).count() > 0: continue
        new_team = Team()
        new_team.team_api_id = team_id
        new_team.team_cd = utility.get_team_code_from_name(team[TEAM_NAME_KEY])
        new_team.team_logo = load_logo(team[TEAM_WIKI_KEY])
        new_team.save()
        venue = Venue.add_and_get_venue(team[TEAM_STADIUM_KEY])
        if is_club:
            new_club = Club()
            new_club.club_cd = new_team
            new_club.club_name = team[TEAM_NAME_KEY]
            new_club.country = Country.add_and_get_country(
                team[TEAM_COUNTRY_KEY])
            new_club.home_ground = venue
            new_club.save()
            tourn_teams = TournamentTeam.objects.create(team=new_team,
                                                        tourn=tournament)
    tourn_fmt = tournament.tourn_format
    if tourn_fmt.no_of_teams == 0:
        tourn_fmt.no_of_teams = team_cnt
        tourn_fmt.save()
    elif not tourn_fmt.no_of_teams == team_cnt:
        new_fmt = TournamentFormat()
        new_fmt.tourn = tourn_fmt.tourn
        new_fmt.gw_cycle_day = tourn_fmt.gw_cycle_day
        new_fmt.no_of_teams = team_cnt
        new_fmt.save()
        tournament.tourn_format = new_fmt
        tournament.save()
    # load_players(tournament)
    return tournament
def load_fixtures_tournament(tournament):
    league_name = tournament.tourn_format.tourn.tourn_name
    season = utility.convert_season_string(tournament.season)
    fixtures = get_fixtures_by_league_season(league_name, season)
    if not type(fixtures) == list: raise Exception('Failed to load fixtures')
    max_round = 0
    for fixture in fixtures:
        if not FIXTURE_ID_KEY in fixture: continue
        match_id = fixture[FIXTURE_ID_KEY]
        qs = Match.objects.filter(match_api_id=match_id)
        if qs.count() == 0:
            match = Match()
            match.match_api_id = match_id
        else:
            match = qs[0]
        match.team1 = Team.get_team_by_api_id(fixture[FIXTURE_HOMETEAM_ID_KEY])
        match.team2 = Team.get_team_by_api_id(fixture[FIXTURE_AWAYTEAM_ID_KEY])
        match.tourn = tournament
        match.match_date = parser.parse(fixture[FIXTURE_DATE_KEY])
        match.gameweek_no = int(fixture[FIXTURE_GAMEWEEK_KEY])
        match.gameweek = Gameweek.get_gameweek(tournament,
                                               fixture[FIXTURE_GAMEWEEK_KEY],
                                               add=True)
        match.venue = Venue.add_and_get_venue(fixture[FIXTURE_VENUE_KEY])
        match.save()
        if match.gameweek_no > max_round: max_round = match.gameweek_no
    tourn_fmt = tournament.tourn_format
    if tourn_fmt.no_of_gameweeks == 0:
        tourn_fmt.no_of_gameweeks = max_round
        tourn_fmt.save()
    elif not tourn_fmt.no_of_gameweeks == max_round:
        new_fmt = TournamentFormat()
        new_fmt.tourn = tourn_fmt.tourn
        new_fmt.gw_cycle_day = tourn_fmt.gw_cycle_day
        new_fmt.no_of_teams = tourn_fmt.no_of_teams
        new_fmt.no_of_gameweeks = max_round
        new_fmt.save()
        tournament.tourn_format = new_fmt
        tournament.save()
    tournament.set_date_range()
    tournament.normalize_gameweek()
    return tournament
def load_results_tournament_from_last_update(tournament, lastUpdateDate,
                                             today):
    league_name = tournament.tourn_format.tourn.tourn_name
    season = utility.convert_season_string(tournament.season)
    startDate = lastUpdateDate.strftime('%Y-%m-%d')
    endDate = today.strftime('%Y-%m-%d')
    results = get_match_results_of_league_between_dates(
        league_name, startDate, endDate)
    if len(results) == 0:
        return
    if not type(results) == list: raise Exception('Failed to load results')
    for match_result in results:
        if not RESULT_MATCH_ID in match_result: continue
        match_id = match_result[RESULT_MATCH_ID]
        match = Match.objects.get(match_api_id=match_id)
        match.team1_score = match_result[RESULT_HOME_GOALS]
        match.team2_score = match_result[RESULT_AWAY_GOALS]
        match.save()
        players = player.objects.filter()
        update_prediction_points_for_match(tournament, match)
def load_teams_tournament(tournament):
	league_name = tournament.tourn_format.tourn.tourn_name
	season = utility.convert_season_string(tournament.season)
	teams = get_teams_by_league_season(league_name, season)
	teamlist = []
	is_club = True
	if not type(teams) == list: raise Exception('Failed to load team data')
	team_cnt = 0
	for team in teams:
		if not TEAM_ID_KEY in team: continue
		team_id = team[TEAM_ID_KEY]
		team_cnt = team_cnt + 1
		if Team.objects.filter(team_api_id = team_id).count() > 0: continue
		new_team = Team()
		new_team.team_api_id = team_id
		new_team.team_cd = utility.get_team_code_from_name(team[TEAM_NAME_KEY])
		new_team.team_logo = load_logo(team[TEAM_WIKI_KEY])
		new_team.save()
		venue = Venue.add_and_get_venue(team[TEAM_STADIUM_KEY])
		if is_club:
			new_club = Club()
			new_club.club_cd = new_team
			new_club.club_name = team[TEAM_NAME_KEY]
			new_club.country = Country.add_and_get_country(team[TEAM_COUNTRY_KEY])
			new_club.home_ground = venue
			new_club.save()
			tourn_teams = TournamentTeam.objects.create(team=new_team, tourn=tournament)
	tourn_fmt = tournament.tourn_format
	if tourn_fmt.no_of_teams == 0:
		tourn_fmt.no_of_teams = team_cnt
		tourn_fmt.save()
	elif not tourn_fmt.no_of_teams == team_cnt:
		new_fmt = TournamentFormat()
		new_fmt.tourn = tourn_fmt.tourn
		new_fmt.gw_cycle_day = tourn_fmt.gw_cycle_day
		new_fmt.no_of_teams = team_cnt
		new_fmt.save()
		tournament.tourn_format = new_fmt
		tournament.save()
	# load_players(tournament)
	return tournament
def load_team_standings(tournament):
	league_name = tournament.tourn_format.tourn.tourn_name
	season = utility.convert_season_string(tournament.season)
	standings = get_latest_league_standings(league_name, season)
	position = 1
	if not type(standings) == list: raise Exception('Failed to load standings')
	for team in standings:
		if not STANDING_TEAM_ID in team: continue
		team_id = team[STANDING_TEAM_ID]
		teamStanding = TeamStandings.objects.filter(tourn = tournament, team__team_api_id = team_id)
		if teamStanding.count() == 0:
			standing = TeamStandings()
			standing.tourn = tournament
			standing.team = Team.objects.get(team_api_id = team_id)
		else:
			standing = teamStanding[0]
		standing.played = team[STANDING_TEAM_PLAYED]
		standing.points = team[STANDING_TEAM_POINTS]
		standing.position = position
		standing.save()
		position = position + 1
def load_fixtures_tournament(tournament):
	league_name = tournament.tourn_format.tourn.tourn_name
	season = utility.convert_season_string(tournament.season)
	fixtures = get_fixtures_by_league_season(league_name, season)
	if not type(fixtures) == list: raise Exception('Failed to load fixtures')
	max_round = 0
	for fixture in fixtures:
		if not FIXTURE_ID_KEY in fixture: continue
		match_id = fixture[FIXTURE_ID_KEY]
		qs = Match.objects.filter(match_api_id = match_id)
		if qs.count() == 0:
			match = Match()
			match.match_api_id = match_id
		else:
			match = qs[0]
		match.team1 = Team.get_team_by_api_id(fixture[FIXTURE_HOMETEAM_ID_KEY])
		match.team2 = Team.get_team_by_api_id(fixture[FIXTURE_AWAYTEAM_ID_KEY])
		match.tourn = tournament
		match.match_date = parser.parse(fixture[FIXTURE_DATE_KEY])
		match.gameweek_no = int(fixture[FIXTURE_GAMEWEEK_KEY])
		match.gameweek = Gameweek.get_gameweek(tournament, fixture[FIXTURE_GAMEWEEK_KEY], add = True)
		match.venue = Venue.add_and_get_venue(fixture[FIXTURE_VENUE_KEY])
		match.save()
		if match.gameweek_no > max_round: max_round = match.gameweek_no
	tourn_fmt = tournament.tourn_format
	if tourn_fmt.no_of_gameweeks == 0:
		tourn_fmt.no_of_gameweeks = max_round
		tourn_fmt.save()
	elif not tourn_fmt.no_of_gameweeks == max_round:
		new_fmt = TournamentFormat()
		new_fmt.tourn = tourn_fmt.tourn
		new_fmt.gw_cycle_day = tourn_fmt.gw_cycle_day
		new_fmt.no_of_teams = tourn_fmt.no_of_teams
		new_fmt.no_of_gameweeks = max_round
		new_fmt.save()
		tournament.tourn_format = new_fmt
		tournament.save()
	tournament.set_date_range()
	tournament.normalize_gameweek()
	return tournament
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def load_team_standings(tournament):
    league_name = tournament.tourn_format.tourn.tourn_name
    season = utility.convert_season_string(tournament.season)
    standings = get_latest_league_standings(league_name, season)
    position = 1
    if not type(standings) == list: raise Exception('Failed to load standings')
    for team in standings:
        if not STANDING_TEAM_ID in team: continue
        team_id = team[STANDING_TEAM_ID]
        teamStanding = TeamStandings.objects.filter(tourn=tournament,
                                                    team__team_api_id=team_id)
        if teamStanding.count() == 0:
            standing = TeamStandings()
            standing.tourn = tournament
            standing.team = Team.objects.get(team_api_id=team_id)
        else:
            standing = teamStanding[0]
        standing.played = team[STANDING_TEAM_PLAYED]
        standing.points = team[STANDING_TEAM_POINTS]
        standing.position = position
        standing.save()
        position = position + 1