def test_point_two(self): pt = point.Point(-4.7, 19.2) self.assertAlmostEqual(pt.x, -4.7) self.assertTrue(utility.epsilon_equal(pt.x, -4.7)) self.assertAlmostEqual(pt.y, 19.2) self.assertTrue(utility.epsilon_equal(pt.y, 19.2))
def __eq__(self,other): if (utility.epsilon_equal(self.x,other.x) & utility.epsilon_equal(self.y,other.y) & utility.epsilon_equal(self.z,other.z)): return True else : return False
def __eq__(self, other): if utility.epsilon_equal( self.x, other.x, epsilon=0.00001) and utility.epsilon_equal( self.y, other.y, epsilon=0.00001) and utility.epsilon_equal( self.z, other.z, epsilon=0.00001): return True
def __eq__(self, other): return ( utility.epsilon_equal(self.ambient, other.ambient) and utility.epsilon_equal(self.diffuse, other.diffuse) and utility.epsilon_equal(self.specular, other.specular) and utility.epsilon_equal(self.roughness, other.roughness) )
def __eq__(self, other): if (utility.epsilon_equal(self.r,other.r) & utility.epsilon_equal(self.g,other.g) & utility.epsilon_equal(self.b,other.b)): return True else : return False
def __eq__(self, other): if (utility.epsilon_equal(self.ambient,other.ambient) & utility.epsilon_equal(self.diffuse,other.diffuse) & utility.epsilon_equal(self.specular,other.specular) & utility.epsilon_equal(self.roughness,other.roughness)): return True else : return False
def __eq__(self, other): center = utility.epsilon_equal(self.center, other.center, epsilon=0.00001) radius = utility.epsilon_equal(self.radius, other.radius, epsilon=0.00001) color = utility.epsilon_equal(self.color, other.color, epsilon=0.00001) finish = utility.epsilon_equal(self.finish, other.finish, epsilon=0.00001) return center and radius and color and finish
def __eq__(self, other): ambient = utility.epsilon_equal(self.ambient, other.ambient, epsilon=0.00001) diffuse = utility.epsilon_equal(self.diffuse, other.diffuse, epsilon=0.00001) specular = utility.epsilon_equal(self.specular, other.specular, epsilon=0.00001) roughness = utility.epsilon_equal(self.roughness, other.roughness, epsilon=0.00001) return ambient and diffuse and specular and roughness
def __eq__(self, other): return ( (self.center == other.center) and (self.color == other.color) and (self.finish == other.finish) and utility.epsilon_equal(self.radius, other.radius) )
def __eq__(self, other): return utility.epsilon_equal( self.center.x, other.center.x) and utility.epsilon_equal( self.center.y, other.center.y) and utility.epsilon_equal( self.center.z, other.center.z) and utility.epsilon_equal( self.radius, other.radius) and utility.epsilon_equal( self.color.r, other.color.r) and utility.epsilon_equal( self.color.g, other.color.g) and utility.epsilon_equal( self.color.b, other.color.b) and utility.epsilon_equal( self.finish.ambient, other.finish.ambient)
def __eq__(self, other): return (epsilon_equal(self.min_x, other.min_x) and epsilon_equal(self.max_x, other.max_x) and epsilon_equal(self.min_y, other.min_y) and epsilon_equal(self.max_y, other.max_y) and epsilon_equal(self.width, other.width) and epsilon_equal(self.height, other.height))
def __eq__(self, other): return (utility.epsilon_equal(self.pt.x, other.py.y) and utility.epsilon_equal(self.pt.y, other.pt.y) and utility.epsilon_equal(self.pt.z, other.pt.z) and utility.epsilon_equal(self.dir.x, other.dir.x) and utility.epsilon_equal(self.dir.y, other.dir.y) and utility.epsilon_equal(self.dir.z, other.dir.z))
def __eq__(self, other): return (epsilon_equal(self.pt.x, other.pt.x) and epsilon_equal(self.pt.y, other.pt.y) and epsilon_equal(self.pt.z, other.pt.z) and epsilon_equal(self.color.r, other.color.r) and epsilon_equal(self.color.g, other.color.g) and epsilon_equal(self.color.b, other.color.b))
def __eq__(self, other): return (epsilon_equal(self.pt.x, other.pt.x) and epsilon_equal(self.pt.y, other.pt.y) and epsilon_equal(self.pt.z, other.pt.z) and epsilon_equal(self.dir.x, other.dir.x) and epsilon_equal(self.dir.y, other.dir.y) and epsilon_equal(self.dir.z, other.dir.z))
def __eq__(self, other): if (utility.epsilon_equal(self.center.x,other.center.x) & utility.epsilon_equal(self.center.y,other.center.y) & utility.epsilon_equal(self.center.z,other.center.z) & utility.epsilon_equal(self.radius,other.radius) & utility.epsilon_equal(self.color,other.color) & utility.epsilon_equal(self.finish.ambient,other.finish.ambient) & utility.epsilon_equal(self.finish.diffuse,other.finish.diffuse)): return True else : return False
def __eq__(self, other): equality1 = utility.epsilon_equal(self.pt.x, other.pt.x) equality2 = utility.epsilon_equal(self.pt.y, other.pt.y) equality3 = utility.epsilon_equal(self.pt.z, other.pt.z) equality4 = utility.epsilon_equal(self.dir.x, other.dir.x) equality5 = utility.epsilon_equal(self.dir.y, other.dir.y) equality6 = utility.epsilon_equal(self.dir.z, other.dir.z) return equality1 and equality2 and equality3 and equality4 and equality5 and equality6
def __eq__(self, other): return utility.epsilon_equal( self.point.x, other.point.x) and utility.epsilon_equal( self.point.y, other.point.y) and utility.epsilon_equal( self.point.z, other.point.z) and utility.epsilon_equal( self.color.r, other.color.r) and utility.epsilon_equal( self.color.g, other.color.g) and utility.epsilon_equal( self.color.b, other.color.b)
def __eq__(self, other): if (utility.epsilon_equal(self.pt.x,other.pt.x) & utility.epsilon_equal(self.pt.y,other.pt.y) & utility.epsilon_equal(self.pt.z,other.pt.z) & utility.epsilon_equal(self.color.r,other.color.r) & utility.epsilon_equal(self.color.g,other.color.g) & utility.epsilon_equal(self.color.b,other.color.b)): return True else : return False
def __eq__(self, other): return self.center == other.center and utility.epsilon_equal(self.radius, other.radius)
def __eq__(self, other): return epsilon_equal(self.red, other.red) and epsilon_equal(self.green, other.green) and epsilon_equal( self.blue, other.blue)
def test_epsilon_equal_5(self): self.assertFalse(utility.epsilon_equal(0.999, 1)) self.assertTrue(utility.epsilon_equal(0.999, 1, 0.01)) self.assertFalse(utility.epsilon_equal(1, 0.999)) self.assertTrue(utility.epsilon_equal(1, 0.999, 0.01))
def __eq__(self, other): return (epsilon_equal(self.x, other.x) and epsilon_equal(self.y, other.y) and epsilon_equal(self.z, other.z))
def __eq__(self, other): point = utility.epsilon_equal(self.pt, other.pt, epsilon=0.00001) color = utility.epsilon_equal(self.color, other.color, epsilon=0.00001)
def __eq__(self, other): return (epsilon_equal(self.center.x, other.center.x) and epsilon_equal(self.center.y, other.center.y) and epsilon_equal(self.center.z, other.center.z) and epsilon_equal(self.radius, other.radius) and epsilon_equal(self.color.r, other.color.r) and epsilon_equal(self.color.g, other.color.g) and epsilon_equal(self.color.b, other.color.b) and epsilon_equal(self.finish.amb, other.finish.amb) and epsilon_equal(self.finish.diff, other.finish.diff) and epsilon_equal(self.finish.spec, other.finish.spec) and epsilon_equal(self.finish.rough, other.finish.rough))
def __eq__(self, other): check_center_x = epsilon_equal(self.center.x, other.center.x) check_center_y = epsilon_equal(self.center.y, other.center.y) check_radius = epsilon_equal(self.radius, other.radius) return check_center_x and check_center_y and check_radius
def __eq__(self, other): check_x = epsilon_equal(self.x, other.x) check_y = epsilon_equal(self.y, other.y) return check_x and check_y
def __eq__(self, other): return (epsilon_equal(self.amb, other.amb) and epsilon_equal(self.diff, other.diff) and epsilon_equal(self.spec, other.spec) and epsilon_equal(self.rough, other.rough))
def test_epsilon_equal_3(self): self.assertFalse(utility.epsilon_equal(1.1, 1)) self.assertFalse(utility.epsilon_equal(1, 1.1))
def __eq__(self, other): return (epsilon_equal(self.ambient, other.ambient) and \ epsilon_equal(self.diffuse, other.diffuse) and epsilon_equal(\ self.specular, other.specular) and epsilon_equal(self.roughness, \ other.roughness))
def __eq__(self, other): return (utility.epsilon_equal( self.x, other.x)) and (utility.epsilon_equal(self.y, other.y))
def test_epsilon_equal_2(self): self.assertTrue(utility.epsilon_equal(1.00000000001, 1)) self.assertTrue(utility.epsilon_equal(1, 1.00000000001))
def __eq__(self, other): return epsilon_equal(self.r, other.r) and \ epsilon_equal(self.g, other.g) and \ epsilon_equal(self.b, other.b)
def test_epsilon_equal_4(self): self.assertTrue(utility.epsilon_equal(0.999999999, 1)) self.assertTrue(utility.epsilon_equal(1, 0.999999999))
def __eq__(self, other): return (self.center == other.center and utility.epsilon_equal(self.radius, other.radius))
def test_epsilon_equal_1(self): self.assertTrue(utility.epsilon_equal(1, 1))
def __eq__(self, other): return (self.center == other.center) and epsilon_equal(self.radius, other.radius)
def __eq__(self, other): return (utility.epsilon_equal(self.center.x, other.center.x) and utility.epsilon_equal(self.center.y, other.center.y) and utility.epsilon_equal(self.radius, other.radius))
def __eq__(self, other): return utility.epsilon_equal( self.ambient, other.ambient) and utility.epsilon_equal( self.diffuse, other.diffuse) and utility.epsilon_equal( self.specular, other.specular) and utility.epsilon_equal( self.roughness, other.roughness)
def test_point_one(self): pt = point.Point(1, 2) self.assertAlmostEqual(pt.x, 1) self.assertAlmostEqual(pt.y, 2) self.assertTrue(utility.epsilon_equal(pt.x, 1)) self.assertTrue(utility.epsilon_equal(pt.y, 2))
def __eq__(self, other): r = utility.epsilon_equal(self.r, other.r, epsilon=0.00001) g = utility.epsilon_equal(self.g, other.g, epsilon=0.00001) b = utility.epsilon_equal(self.b, other.b, epsilon=0.00001) return r and g and b
def __eq__(self, other): return epsilon_equal(self.x, other.x) and \ epsilon_equal(self.y, other.y) and \ epsilon_equal(self.z, other.z)
def __eq__(self, other): return epsilon_equal(self.radius, other.radius) and \ self.center == other.center and \ self.color == other.color and \ self.finish == other.finish
def __eq__(self, other): return utility.epsilon_equal( self.r, other.r) and utility.epsilon_equal( self.g, other.g) and utility.epsilon_equal(self.b, other.b)
def __eq__(self, other): return utility.epsilon_equal( self.x, other.x) and utility.epsilon_equal( self.y, other.y) and utility.epsilon_equal(self.z, other.z)
def __eq__(self, other): equality1 = utility.epsilon_equal(self.x, other.x) equality2 = utility.epsilon_equal(self.y, other.y) equality3 = utility.epsilon_equal(self.z, other.z) return equality1 and equality2 and equality3
def __eq__(self, other): equality1 = utility.epsilon_equal(self.center.x, other.center.x) equality2 = utility.epsilon_equal(self.center.y, other.center.y) equality3 = utility.epsilon_equal(self.center.z, other.center.z) equality4 = utility.epsilon_equal(self.radius, other.radius) return equality1 and equality2 and equality3 and equality4
def __eq__(self, other): return (self.center == other.center and epsilon_equal(self.radius, \ other.radius) and self.color == other.color and \ epsilon_equal(self.ambient, other.ambient))
def __eq__(self, other): return ( utility.epsilon_equal(self.r, other.r) and utility.epsilon_equal(self.g, other.g) and utility.epsilon_equal(self.b, other.b) )
def __eq__(self, other): return (epsilon_equal(self.r, other.r) and epsilon_equal(self.g, other.g) and epsilon_equal(self.b, other.b))
def __eq__(self, other): return ( utility.epsilon_equal(self.x, other.x) and utility.epsilon_equal(self.y, other.y) and utility.epsilon_equal(self.z, other.z) )
def __eq__(self, other): result1 = utility.epsilon_equal(self.x, other.x) result2 = utility.epsilon_equal(self.y, other.y) return result1 and result2