Esempio n. 1
0
def travel(adj_mat, src=0):
    # Start time
    start = clock()

    optimal_tour = []
    n = len(adj_mat)
    if not n:
        raise ValueError("Invalid adj Matrix")
    u = Node()
    PQ = PriorityQueue()
    optimal_length = 0
    v = Node(level=0, path=[0])
    min_length = float('inf')  # infinity
    v.bound = bound(adj_mat, v)
    PQ.put(v)
    while not PQ.empty():
        v = PQ.get()
        if v.bound < min_length:
            u.level = v.level + 1
            for i in filter(lambda x: x not in v.path, range(1, n)):
                u.path = v.path[:]
                u.path.append(i)
                if u.level == n - 2:
                    l = set(range(1, n)) - set(u.path)
                    u.path.append(list(l)[0])
                    # putting the first vertex at last
                    u.path.append(0)

                    _len = length(adj_mat, u)
                    if _len < min_length:
                        min_length = _len
                        optimal_length = _len
                        optimal_tour = u.path[:]

                else:
                    u.bound = bound(adj_mat, u)
                    if u.bound < min_length:
                        PQ.put(u)
                # make a new node at each iteration! python it is!!
                u = Node(level=u.level)

    # shifting to proper source(start of path)
    optimal_tour_src = optimal_tour
    if src is not 1:
        optimal_tour_src = optimal_tour[:-1]
        y = optimal_tour_src.index(src)
        optimal_tour_src = optimal_tour_src[y:] + optimal_tour_src[:y]
        optimal_tour_src.append(optimal_tour_src[0])

    BnB_time = clock() - start
    BnB_output = [
        "Branch and Bound", optimal_length, optimal_tour_src, BnB_time
    ]
    #return optimal_tour_src, optimal_length
    return BnB_output
Esempio n. 2
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def a_star(problem):
    frontier = []
    heapq.heappush(frontier, Node(problem.init_state, None, 0))
    explored_set = []
    while True:
        if len(frontier) <= 0:
            return 'FAIL'
        current_node = heapq.heappop(frontier)
        if problem.goal_test(current_node.state):
            solution = get_solution(current_node)
            return solution
        explored_set.append(current_node.state)
        for action, destination in problem.get_possible_actions(
                current_node.state):
            child = expand(parent=current_node,
                           destination=destination,
                           action=action,
                           goal_state=problem.goal_state,
                           algorithm='A_STAR')
            if child.state not in [
                    node.state for node in frontier
            ] and child.state not in [state for state in explored_set]:
                heapq.heappush(frontier, child)
            for node in frontier:
                if child.state == node.state:
                    if child.path_cost < node.path_cost:
                        frontier.remove(node)
                        heapq.heappush(frontier, child)  # not sure
Esempio n. 3
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def bfs(problem):
    current_node = Node(problem.init_state, None, 0)
    if problem.goal_test(current_node.state):
        solution = get_solution(current_node)
        return solution
    frontier = Queue()
    frontier.enqueue(current_node)
    explored_set = []
    while True:
        if frontier.is_empty():
            return 'FAIL'
        current_node = frontier.dequeue()
        # print(current_node.state)
        explored_set.append(current_node.state)
        for action, destination in problem.get_possible_actions(
                current_node.state):
            child = expand(parent=current_node,
                           destination=destination,
                           action=action,
                           goal_state=problem.goal_state,
                           algorithm='BFS')
            if child.state not in [
                    node.state for node in frontier.queue
            ] and child.state not in [state for state in explored_set]:
                # print(child.state)
                if problem.goal_test(child.state):
                    solution = get_solution(child)
                    return solution
                frontier.enqueue(child)
Esempio n. 4
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def expand(parent, destination, action, goal_state, algorithm):
    if algorithm == 'UCS' or algorithm == 'BFS':
        child = Node(
            state=destination,
            parent=parent,
            path_cost=parent.path_cost +
            step_cost(algorithm, action,
                      cal_abs_elevation_diff(parent.state, destination)))
    else:
        child = Node(
            state=destination,
            parent=parent,
            path_cost=parent.path_cost +
            step_cost(algorithm, action,
                      cal_abs_elevation_diff(parent.state, destination)),
            estimated_cost=cal_h(destination, goal_state))
    return child
def greenTravel(adj_mat, src):
    optimal_tour = []
    n = len(adj_mat)

    u = Node()
    PQ = PriorityQueue()
    optimal_length = 0
    v = Node(level=0, path=[0])
    min_length = float('inf')
    v.bound = bound(adj_mat, v)

    PQ.put(v)
    while not PQ.empty():
        v = PQ.get()
        if v.bound < min_length:
            u.level = v.level + 1
            for i in filter(lambda x: x not in v.path, range(1, n)):
                u.path = v.path[:]
                u.path.append(i)
                if u.level == n - 2:
                    l = set(range(1, n)) - set(u.path)
                    u.path.append(list(l)[0])

                    u.path.append(0)

                    _len = length(adj_mat, u)
                    if _len < min_length:
                        min_length = _len
                        optimal_length = _len
                        optimal_tour = u.path[:]

                else:
                    u.bound = bound(adj_mat, u)
                    if u.bound < min_length:
                        PQ.put(u)
                u = Node(level=u.level)

    optimal_tour_src = optimal_tour
    if src is not 1:
        optimal_tour_src = optimal_tour[:-1]
        y = optimal_tour_src.index(src)
        optimal_tour_src = optimal_tour_src[y:] + optimal_tour_src[:y]
        optimal_tour_src.append(optimal_tour_src[0])

    return optimal_tour_src, optimal_length
Esempio n. 6
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def travel(adj_mat, src=0):
    optimal_tour = []
    n = len(adj_mat)
    if not n:
        raise ValueError("Invalid adj Matrix")
    u = Node()
    PQ = PriorityQueue()
    optimal_length = 0
    v = Node(level=0, path=[0])
    min_length = float('inf')  # infinity
    v.bound = bound(adj_mat, v)
    PQ.put(v)
    while not PQ.empty():
        v = PQ.get()
        if v.bound < min_length:
            u.level = v.level + 1
            for i in filter(lambda x: x not in v.path, range(1, n)):
                u.path = v.path[:]
                u.path.append(i)
                if u.level == n - 2:
                    l = set(range(1, n)) - set(u.path)
                    u.path.append(list(l)[0])
                    # putting the first vertex at last
                    u.path.append(0)

                    _len = length(adj_mat, u)
                    if _len < min_length:
                        min_length = _len
                        optimal_length = _len
                        optimal_tour = u.path[:]

                else:
                    u.bound = bound(adj_mat, u)
                    if u.bound < min_length:
                        PQ.put(u)
                # make a new node at each iteration! python it is!!
                u = Node(level=u.level)

    # shifting to proper source(start of path)
    optimal_tour_src = optimal_tour
    if src is not 1:
        optimal_tour_src = optimal_tour[:-1]
        y = optimal_tour_src.index(src)
        optimal_tour_src = optimal_tour_src[y:] + optimal_tour_src[:y]
        optimal_tour_src.append(optimal_tour_src[0])

    return optimal_tour_src, optimal_length