Esempio n. 1
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def recoil():
    oldpunchx = 0.0
    oldpunchy = 0.0
    player = getPlayer()
    engine_pointer = csgo.read_int(engine_dll + signatures["dwClientState"])
    if player:
        if csgo.read_int(player + netvars["m_iShotsFired"]) > 2:
            rcs_x = csgo.read_float(
                engine_pointer + signatures["dwClientState_ViewAngles"]
            )
            rcs_y = csgo.read_float(
                engine_pointer + signatures["dwClientState_ViewAngles"] + 0x4
            )
            punchx = csgo.read_float(player + netvars["m_aimPunchAngle"])
            punchy = csgo.read_float(player + netvars["m_aimPunchAngle"] + 0x4)
            newrcsx = rcs_x - (punchx - oldpunchx) * 0.02
            newrcsy = rcs_y - (punchy - oldpunchy) * 0.02
            oldpunchx = punchx
            oldpunchy = punchy
            if nanchecker(newrcsx, newrcsy) and checkangles(newrcsx, newrcsy):
                csgo.write_float(
                    engine_pointer + signatures["dwClientState_ViewAngles"], newrcsx
                )
                csgo.write_float(
                    engine_pointer + signatures["dwClientState_ViewAngles"] + 0x4,
                    newrcsy,
                )
        else:
            oldpunchx = csgo.read_float(player + netvars["m_aimPunchAngle"])
            oldpunchy = csgo.read_float(player + netvars["m_aimPunchAngle"] + 0x4)
            newrcsx = oldpunchx
            newrcsy = oldpunchy
Esempio n. 2
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def charm():
    for i in range(32):
        entity = csgo.read_int(client_dll + signatures["dwEntityList"] +
                               i * 0x10)
        if entity:
            team_id = csgo.read_int(entity + netvars["m_iTeamNum"])
            if team_id == 3:
                wcpm(entity, config["ct_charm"])
            else:
                wcpm(entity, config["t_charm"])
Esempio n. 3
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def trigger():
    player = getPlayer()
    if player and (keyboard.is_pressed(config["trigger_key"]) or
                   (config["aim_force_shoot"]
                    and keyboard.is_pressed(config["aim_key"]))):
        entity_id = csgo.read_int(player + netvars["m_iCrosshairId"])
        entity = csgo.read_int(client_dll + signatures["dwEntityList"] +
                               (entity_id - 1) * 0x10)
        if entity:
            entity_team = csgo.read_int(entity + netvars["m_iTeamNum"])
            player_team = csgo.read_int(player + netvars["m_iTeamNum"])
            if entity_id > 0 and entity_id <= 64 and player_team != entity_team:
                time.sleep(config["trigger_delay"])
                csgo.write_int(client_dll + signatures["dwForceAttack"], 6)
Esempio n. 4
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def rank():
    ranks = [
        "Unranked",
        "Silver I",
        "Silver II",
        "Silver III",
        "Silver IV",
        "Silver Elite",
        "Silver Elite Master",
        "Gold Nova I",
        "Gold Nova II",
        "Gold Nova III",
        "Gold Nova Master",
        "Master Guardian I",
        "Master Guardian II",
        "Master Guardian Elite",
        "Distinguished Master Guardian",
        "Legendary Eagle",
        "Legendary Eagle Master",
        "Supreme Master First Class",
        "The Global Elite",
    ]
    if keyboard.is_pressed(config["rank_checker_key"]):
        for i in range(1, 32):
            entity = csgo.read_int(client_dll + signatures["dwEntityList"] +
                                   i * 0x10)

            if entity:
                entity_team_id = csgo.read_int(entity + netvars["m_iTeamNum"])
                entity_i = getPlayer()
                if entity_team_id != csgo.read_int(entity_i +
                                                   netvars["m_iTeamNum"]):
                    player_info = csgo.read_int(
                        (csgo.read_int(engine_dll +
                                       signatures["dwClientState"])) +
                        signatures["dwClientState_PlayerInfo"])
                    player_info_items = csgo.read_int(
                        csgo.read_int(player_info + 0x40) + 0xC)
                    info = csgo.read_int(player_info_items + 0x28 + (i * 0x34))
                    name = csgo.read_string(info + 0x10)
                    if name != "GOTV":
                        playerres = csgo.read_int(
                            client_dll + signatures["dwPlayerResource"])
                        rank = csgo.read_int(playerres +
                                             netvars["m_iCompetitiveRanking"] +
                                             i * 4)
                        print(name + "   -->   " + ranks[rank])
Esempio n. 5
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def glow():
    glow_obj = csgo.read_bytes(client_dll + signatures["dwGlowObjectManager"],
                               4)
    glow_obj = int.from_bytes(glow_obj, byteorder="little")
    for i in range(64):
        entity = csgo.read_bytes(
            client_dll + signatures["dwEntityList"] + i * 0x10, 4)
        entity = int.from_bytes(entity, byteorder="little")
        if entity != 0:
            team = csgo.read_int(entity + netvars["m_iTeamNum"])
            gindex = csgo.read_int(entity + netvars["m_iGlowIndex"])
            if team == 3:
                wgpm(glow_obj, gindex, config["ct_glow"])
            else:
                wgpm(glow_obj, gindex, config["t_glow"])
            csgo.write_uchar(glow_obj + ((gindex * 0x38) + 0x24), 1)
            csgo.write_uchar(glow_obj + ((gindex * 0x38) + 0x25), 0)
Esempio n. 6
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def aim():
    player = getPlayer()
    engine_dll_pointer = csgo.read_int(engine_dll +
                                       signatures["dwClientState"])
    if player:
        localTeam = csgo.read_int(player + netvars["m_iTeamNum"])
        olddistx = 111111111111
        olddisty = 111111111111
        for i in range(1, 32):
            entity = csgo.read_int(client_dll + signatures["dwEntityList"] +
                                   i * 0x10)
            if entity:
                entity_team_id = csgo.read_int(entity + netvars["m_iTeamNum"])
                entity_hp = csgo.read_int(entity + netvars["m_iHealth"])
                entity_dormant = csgo.read_int(entity +
                                               signatures["m_bDormant"])
                target_hp = 0
                target = None
                target_dormant = None
                target_x = 0
                target_y = 0
                target_z = 0
                if localTeam != entity_team_id and entity_hp > 0:
                    entity_bones = csgo.read_int(entity +
                                                 netvars["m_dwBoneMatrix"])
                    localpos_x_angles = csgo.read_float(
                        engine_dll_pointer +
                        signatures["dwClientState_ViewAngles"])
                    localpos_y_angles = csgo.read_float(
                        engine_dll_pointer +
                        signatures["dwClientState_ViewAngles"] + 0x4)
                    localpos1 = csgo.read_float(player +
                                                netvars["m_vecOrigin"])
                    localpos2 = csgo.read_float(player +
                                                netvars["m_vecOrigin"] + 4)
                    localpos_z_angles = csgo.read_float(
                        player + netvars["m_vecViewOffset"] + 0x8)
                    localpos3 = (
                        csgo.read_float(player + netvars["m_vecOrigin"] + 8) +
                        localpos_z_angles)
                    if config["aim_type"] == "body":
                        try:
                            entitypos_x = csgo.read_float(entity_bones +
                                                          0x30 * 5 + 0xC)
                            entitypos_y = csgo.read_float(entity_bones +
                                                          0x30 * 5 + 0x1C)
                            entitypos_z = csgo.read_float(entity_bones +
                                                          0x30 * 5 + 0x2C)
                        except:
                            continue
                    elif config["aim_type"] == "random":
                        try:
                            random_value = randint(3, 9)
                            entitypos_x = csgo.read_float(entity_bones +
                                                          0x30 * random_value +
                                                          0xC)
                            entitypos_y = csgo.read_float(entity_bones +
                                                          0x30 * random_value +
                                                          0x1C)
                            entitypos_z = csgo.read_float(entity_bones +
                                                          0x30 * random_value +
                                                          0x2C)
                        except:
                            continue
                    elif config["aim_type"] == "legit":
                        try:
                            legit_range = randint(4, 8)
                            entitypos_x = csgo.read_float(entity_bones +
                                                          0x30 * legit_range +
                                                          0xC)
                            entitypos_y = csgo.read_float(entity_bones +
                                                          0x30 * 4 + 0x1C)
                            entitypos_z = csgo.read_float(entity_bones +
                                                          0x30 * legit_range +
                                                          0x2C)
                        except:
                            continue
                    else:
                        try:
                            entitypos_x = csgo.read_float(entity_bones +
                                                          0x30 * 8 + 0xC)
                            entitypos_y = csgo.read_float(entity_bones +
                                                          0x30 * 5 + 0x1C)
                            entitypos_z = csgo.read_float(entity_bones +
                                                          0x30 * 8 + 0x2C)
                        except:
                            continue
                    X, Y = calcangle(
                        localpos1,
                        localpos2,
                        localpos3,
                        entitypos_x,
                        entitypos_y,
                        entitypos_z,
                    )
                    newdist_x, newdist_y = calc_distance(
                        localpos_x_angles, localpos_y_angles, X, Y)
                    if (newdist_x < olddistx and newdist_y < olddisty
                            and newdist_x <= config["aim_fov"]
                            and newdist_y <= config["aim_fov"]):
                        olddistx, olddisty = newdist_x, newdist_y
                        target, target_hp, target_dormant = (
                            entity,
                            entity_hp,
                            entity_dormant,
                        )
                        target_x, target_y, target_z = (
                            entitypos_x,
                            entitypos_y,
                            entitypos_z,
                        )
                        if keyboard.is_pressed(config["aim_key"]) and player:
                            if target and target_hp > 0 and not target_dormant:
                                localpos1 = csgo.read_float(
                                    player + netvars["m_vecOrigin"])
                                localpos2 = csgo.read_float(
                                    player + netvars["m_vecOrigin"] + 4)
                                localpos_z_angles = csgo.read_float(
                                    player + netvars["m_vecViewOffset"] + 0x8)
                                localpos3 = (csgo.read_float(
                                    player + netvars["m_vecOrigin"] + 8) +
                                             localpos_z_angles)

                                pitch, yaw = calcangle(
                                    localpos1,
                                    localpos2,
                                    localpos3,
                                    target_x,
                                    target_y,
                                    target_z,
                                )
                                if nanchecker(pitch, yaw):
                                    normalize_x, normalize_y = normalizeAngles(
                                        pitch, yaw)
                                    punchx = csgo.read_float(
                                        player + netvars["m_aimPunchAngle"])
                                    punchy = csgo.read_float(
                                        player + netvars["m_aimPunchAngle"] +
                                        0x4)
                                    Commands = csgo.read_int(
                                        client_dll + signatures["dwInput"] +
                                        0xF4)
                                    VerifedCommands = csgo.read_int(
                                        client_dll + signatures["dwInput"] +
                                        0xF8)
                                    Desired = (csgo.read_int(
                                        engine_dll_pointer + signatures[
                                            "clientstate_last_outgoing_command"]
                                    ) + 2)
                                    OldUser = Commands + (
                                        (Desired - 1) % 150) * 100
                                    VerifedOldUser = (VerifedCommands + (
                                        (Desired - 1) % 150) * 0x68)
                                    m_buttons = csgo.read_int(OldUser + 0x30)
                                    Net_Channel = csgo.read_uint(
                                        engine_dll_pointer +
                                        signatures["clientstate_net_channel"])
                                    if config["aim_lock_type"] == "silent":
                                        csgo.write_uchar(
                                            engine_dll +
                                            signatures["dwbSendPackets"], 0)
                                        if csgo.read_int(Net_Channel +
                                                         0x18) >= Desired:
                                            csgo.write_float(
                                                OldUser + 0x0C, normalize_x)
                                            csgo.write_float(
                                                OldUser + 0x10, normalize_y)
                                            csgo.write_int(
                                                OldUser + 0x30,
                                                m_buttons | (1 << 0))
                                            csgo.write_float(
                                                VerifedOldUser + 0x0C,
                                                normalize_x,
                                            )
                                            csgo.write_float(
                                                VerifedOldUser + 0x10,
                                                normalize_y,
                                            )
                                            csgo.write_int(
                                                VerifedOldUser + 0x30,
                                                m_buttons | (1 << 0),
                                            )
                                            csgo.write_uchar(
                                                engine_dll +
                                                signatures["dwbSendPackets"],
                                                1,
                                            )
                                        else:
                                            csgo.write_uchar(
                                                engine_dll +
                                                signatures["dwbSendPackets"],
                                                1,
                                            )
                                    elif config[
                                            "aim_lock_type"] == "silentrcs":
                                        csgo.write_uchar(
                                            engine_dll +
                                            signatures["dwbSendPackets"], 0)
                                        if csgo.read_int(Net_Channel +
                                                         0x18) >= Desired:
                                            csgo.write_float(
                                                OldUser + 0x0C, normalize_x)
                                            csgo.write_float(
                                                OldUser + 0x10, normalize_y)
                                            csgo.write_int(
                                                OldUser + 0x30,
                                                m_buttons | (1 << 0))
                                            csgo.write_float(
                                                VerifedOldUser + 0x0C,
                                                normalize_x - (punchx * 2),
                                            )
                                            csgo.write_float(
                                                VerifedOldUser + 0x10,
                                                normalize_y - (punchy * 2),
                                            )
                                            csgo.write_int(
                                                VerifedOldUser + 0x30,
                                                m_buttons | (1 << 0),
                                            )
                                            csgo.write_uchar(
                                                engine_dll +
                                                signatures["dwbSendPackets"],
                                                1,
                                            )
                                        else:
                                            csgo.write_uchar(
                                                engine_dll +
                                                signatures["dwbSendPackets"],
                                                1,
                                            )
                                    else:
                                        csgo.write_float(
                                            engine_dll_pointer + signatures[
                                                "dwClientState_ViewAngles"],
                                            normalize_x,
                                        )
                                        csgo.write_float(
                                            engine_dll_pointer + signatures[
                                                "dwClientState_ViewAngles"] +
                                            0x4,
                                            normalize_y,
                                        )
Esempio n. 7
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def change_skin():
    akpaint = skins[0]
    awppaint = skins[1]
    usppaint = skins[2]
    deaglepaint = skins[3]
    glockpaint = skins[4]
    fivepaint = skins[5]
    ppaint = skins[6]
    tecpaint = skins[7]
    mapaint = skins[8]
    mspaint = skins[9]
    galilpaint = skins[10]
    famaspaint = skins[11]
    augpaint = skins[12]
    sgpaint = skins[13]
    scoutpaint = skins[14]
    macpaint = skins[15]
    mpsevpaint = skins[16]
    mpninpaint = skins[17]
    pppaint = skins[18]
    pneunpaint = skins[19]
    umppaint = skins[20]
    magpaint = skins[21]
    novpaint = skins[22]
    sawpaint = skins[23]
    xmpaint = skins[24]
    engine_dll_state = csgo.read_int(engine_dll + signatures["dwClientState"])
    while True:
        if (
            not GetWindowText(GetForegroundWindow())
            == "Counter-Strike: Global Offensive"
        ):
            time.sleep(1)
            continue
        local_player = getPlayer()
        if local_player == 0:
            continue
        for i in range(0, 8):
            my_weapons = (
                csgo.read_int(local_player + netvars["m_hMyWeapons"] + (i - 1) * 0x4)
                & 0xFFF
            )
            weapon_address = csgo.read_int(
                client_dll + signatures["dwEntityList"] + (my_weapons - 1) * 0x10
            )
            if weapon_address:
                weapon_id = csgo.read_int(
                    weapon_address + netvars["m_iItemDefinitionIndex"]
                )
                weapon_owner = csgo.read_int(
                    weapon_address + netvars["m_OriginalOwnerXuidLow"]
                )
                seed = 420
                if weapon_id == 7:
                    fallbackpaint = akpaint
                    seed = 661
                elif weapon_id == 9:
                    fallbackpaint = awppaint
                    seed = 420
                elif weapon_id == 61:
                    fallbackpaint = usppaint
                    seed = 420
                elif weapon_id == 1:
                    fallbackpaint = deaglepaint
                    seed = 420
                elif weapon_id == 4:
                    fallbackpaint = glockpaint
                    seed = 420
                elif weapon_id == 3:
                    fallbackpaint = fivepaint
                    seed = 420
                elif weapon_id == 36:
                    fallbackpaint = ppaint
                    seed = 420
                elif weapon_id == 30:
                    fallbackpaint = tecpaint
                    seed = 420
                elif weapon_id == 16:
                    fallbackpaint = mapaint
                elif weapon_id == 60:
                    fallbackpaint = mspaint
                elif weapon_id == 13:
                    fallbackpaint = galilpaint
                elif weapon_id == 10:
                    fallbackpaint = famaspaint
                elif weapon_id == 262152:
                    fallbackpaint = augpaint
                elif weapon_id == 39:
                    fallbackpaint = sgpaint
                elif weapon_id == 40:
                    fallbackpaint = scoutpaint
                elif weapon_id == 17:
                    fallbackpaint = macpaint
                elif weapon_id == 33:
                    fallbackpaint = mpsevpaint
                elif weapon_id == 34:
                    fallbackpaint = mpninpaint
                elif weapon_id == 26:
                    fallbackpaint = pppaint
                elif weapon_id == 19:
                    fallbackpaint = pneunpaint
                elif weapon_id == 24:
                    fallbackpaint = umppaint
                elif weapon_id == 27:
                    fallbackpaint = magpaint
                elif weapon_id == 35:
                    fallbackpaint = novpaint
                elif weapon_id == 262173:
                    fallbackpaint = sawpaint
                elif weapon_id == 25:
                    fallbackpaint = xmpaint
                else:
                    continue
                csgo.write_int(weapon_address + netvars["m_iItemIDHigh"], -1)
                csgo.write_int(
                    weapon_address + netvars["m_nFallbackPaintKit"], fallbackpaint
                )
                csgo.write_int(weapon_address + netvars["m_iAccountID"], weapon_owner)
                csgo.write_int(weapon_address + netvars["m_nFallbackStatTrak"], 187)
                csgo.write_int(weapon_address + netvars["m_nFallbackSeed"], seed)
                csgo.write_float(
                    weapon_address + netvars["m_flFallbackWear"], float(0.000001)
                )

        if keyboard.is_pressed("f7"):
            csgo.write_int(engine_dll_state + 0x174, -1)
Esempio n. 8
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def radar():
    for i in range(1, 32):
        entity = csgo.read_int(client_dll + signatures["dwEntityList"] +
                               i * 0x10)
        if entity:
            csgo.write_int(entity + netvars["m_bSpotted"], 1)
Esempio n. 9
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def bunny():
    player = getPlayer()
    if player and keyboard.is_pressed(config["bunny_key"]):
        on_ground = csgo.read_int(player + netvars["m_fFlags"])
        if on_ground and on_ground == 257 or on_ground == 263:
            csgo.write_int(client_dll + signatures["dwForceJump"], 6)