Esempio n. 1
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    def equip_add(self, oid, level=1, notify=True):
        try:
            this_equip = EQUIPMENTS[oid]
        except KeyError:
            raise SanguoException(
                errormsg.EQUIPMENT_NOT_EXIST,
                self.char_id,
                "Equipment Add",
                "Equipment {0} NOT exist".format(oid)
            )

        new_id = id_generator('equipment')[0]
        me = MongoEmbeddedEquipment()
        me.oid = oid
        me.level = level
        me.gems = [0] * this_equip.slots

        self.item.equipments[str(new_id)] = me
        self.item.save()

        if notify:
            msg = protomsg.AddEquipNotify()
            msg_equip = msg.equips.add()
            self._msg_equip(msg_equip, new_id, me, Equipment(self.char_id, new_id, self.item))
            publish_to_char(self.char_id, pack_msg(msg))

        return new_id
Esempio n. 2
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    def create(self,name):
        if len(name) > UNION_NAME_MAX_LENGTH:
            raise SanguoException(
                    errormsg.UNION_NAME_TOO_LONG,
                    self.char_id,
                    "Union Create",
                    "name too long: {0}".format(name.encode('utf-8'))
                    )


        if MongoUnion.objects.filter(name=name).count() > 0:
            raise SanguoException(
                    errormsg.UNION_NAME_ALREADY_EXIST,
                    self.char_id,
                    "Union Create",
                    "name already exist: {0}".format(name.encode('utf-8'))
                    )


        resource = Resource(self.char_id, "Union Create")

        with resource.check(sycee=-UNION_CREATE_NEEDS_SYCEE):
            new_id = id_generator('union')[0]
            mu = MongoUnion(id=new_id)
            mu.owner = self.char_id
            mu.name = name
            mu.bulletin = UNION_DEFAULT_DES
            mu.level = 1
            mu.contribute_points = 0
            mu.save()
            UnionMember(self.char_id).join_union(new_id)

        Union(self.char_id, new_id).send_notify()
        UnionBattle(self.char_id).send_notify()
Esempio n. 3
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    def equip_add(self, oid, level=1, notify=True):
        try:
            this_equip = EQUIPMENTS[oid]
        except KeyError:
            raise SanguoException(errormsg.EQUIPMENT_NOT_EXIST, self.char_id,
                                  "Equipment Add",
                                  "Equipment {0} NOT exist".format(oid))

        new_id = id_generator('equipment')[0]
        me = MongoEmbeddedEquipment()
        me.oid = oid
        me.level = level
        me.gems = [0] * this_equip.slots

        self.item.equipments[str(new_id)] = me
        self.item.save()

        if notify:
            msg = protomsg.AddEquipNotify()
            msg_equip = msg.equips.add()
            self._msg_equip(msg_equip, new_id, me,
                            Equipment(self.char_id, new_id, self.item))
            publish_to_char(self.char_id, pack_msg(msg))

        return new_id
Esempio n. 4
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    def add(self, oid):
        assert oid in HORSE

        embedded_horse = MongoEmbeddedHorse()
        embedded_horse.oid = oid
        embedded_horse.attack = 0
        embedded_horse.defense = 0
        embedded_horse.hp = 0

        new_id = id_generator('equipment')[0]

        self.mongo_horse.horses[str(new_id)] = embedded_horse
        self.mongo_horse.save()

        hobj = OneHorse(
            new_id,
            embedded_horse.oid,
            embedded_horse.attack,
            embedded_horse.defense,
            embedded_horse.hp
        )

        msg = HorsesAddNotify()
        msg_h = msg.horses.add()
        msg_h.MergeFrom(hobj.make_msg())
        publish_to_char(self.char_id, pack_msg(msg))
Esempio n. 5
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def save_hero(char_id, hero_original_ids, add_notify=True):
    if not isinstance(hero_original_ids, (list, tuple)):
        hero_original_ids = [hero_original_ids]

    char_hero_oids = get_char_hero_oids(char_id)

    to_soul_hero_ids = []
    for h in hero_original_ids[:]:
        if h in char_hero_oids:
            to_soul_hero_ids.append(h)
            hero_original_ids.remove(h)

    souls = {}
    if to_soul_hero_ids:
        for sid in to_soul_hero_ids:
            this_hero = HEROS[sid]
            souls[this_hero.id] = souls.get(this_hero.id, 0) + 1

        for k in souls.keys():
            souls[k] *= external_calculate.Hero.step_up_using_soul_amount(
                HEROS[k].quality)

        hs = HeroSoul(char_id)
        hs.add_soul(souls.items())

        hero_to_soul_signal.send(
            sender=None,
            char_id=char_id,
            souls=souls.items(),
        )

    id_range = []
    if hero_original_ids:
        length = len(hero_original_ids)
        id_range = id_generator('charhero', length)
        for i, _id in enumerate(id_range):
            MongoHero(id=_id,
                      char=char_id,
                      oid=hero_original_ids[i],
                      step=HERO_START_STEP,
                      progress=0).save()

        hero_add_signal.send(
            sender=None,
            char_id=char_id,
            hero_ids=id_range,
            hero_original_ids=hero_original_ids,
            send_notify=add_notify,
        )

    res = _SaveHeroResult()
    res.id_range = id_range
    res.actual_heros = [(oid, 1) for oid in hero_original_ids]
    res.to_souls = souls.items()
    return res
Esempio n. 6
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def save_hero(char_id, hero_original_ids, add_notify=True):
    if not isinstance(hero_original_ids, (list, tuple)):
        hero_original_ids = [hero_original_ids]

    char_hero_oids = get_char_hero_oids(char_id)

    to_soul_hero_ids = []
    for h in hero_original_ids[:]:
        if h in char_hero_oids:
            to_soul_hero_ids.append(h)
            hero_original_ids.remove(h)

    souls = {}
    if to_soul_hero_ids:
        for sid in to_soul_hero_ids:
            this_hero = HEROS[sid]
            souls[this_hero.id] = souls.get(this_hero.id, 0) + 1

        for k in souls.keys():
            souls[k] *= external_calculate.Hero.step_up_using_soul_amount(HEROS[k].quality)

        hs = HeroSoul(char_id)
        hs.add_soul(souls.items())

        hero_to_soul_signal.send(
            sender=None,
            char_id=char_id,
            souls=souls.items(),
        )

    id_range = []
    if hero_original_ids:
        length = len(hero_original_ids)
        id_range = id_generator('charhero', length)
        for i, _id in enumerate(id_range):
            MongoHero(id=_id, char=char_id, oid=hero_original_ids[i], step=HERO_START_STEP, progress=0).save()

        hero_add_signal.send(
            sender=None,
            char_id=char_id,
            hero_ids=id_range,
            hero_original_ids=hero_original_ids,
            send_notify=add_notify,
        )

    res = _SaveHeroResult()
    res.id_range = id_range
    res.actual_heros = [(oid, 1) for oid in hero_original_ids]
    res.to_souls = souls.items()
    return res
Esempio n. 7
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    def add(self, oid):
        assert oid in HORSE

        embedded_horse = MongoEmbeddedHorse()
        embedded_horse.oid = oid
        embedded_horse.attack = 0
        embedded_horse.defense = 0
        embedded_horse.hp = 0

        new_id = id_generator('equipment')[0]

        self.mongo_horse.horses[str(new_id)] = embedded_horse
        self.mongo_horse.save()

        hobj = OneHorse(new_id, embedded_horse.oid, embedded_horse.attack,
                        embedded_horse.defense, embedded_horse.hp)

        msg = HorsesAddNotify()
        msg_h = msg.horses.add()
        msg_h.MergeFrom(hobj.make_msg())
        publish_to_char(self.char_id, pack_msg(msg))
Esempio n. 8
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def save_hero(char_id, hero_original_ids, add_notify=True):
    if not isinstance(hero_original_ids, (list, tuple)):
        hero_original_ids = [hero_original_ids]

    char_hero_oids = get_char_hero_oids(char_id)

    to_soul_hero_ids = []
    for h in hero_original_ids[:]:
        if h in char_hero_oids:
            to_soul_hero_ids.append(h)
            hero_original_ids.remove(h)

    souls = {}
    if to_soul_hero_ids:
        for sid in to_soul_hero_ids:
            this_hero = HEROS[sid]
            souls[this_hero.id] = souls.get(this_hero.id, 0) + 1

        for k in souls.keys():
            souls[k] *= SAVE_HERO_TO_SOUL_TABLE[ HEROS[k].quality ]

        hs = HeroSoul(char_id)
        hs.add_soul(souls.items())

        hero_to_soul_signal.send(
            sender=None,
            char_id=char_id,
            souls=souls.items(),
        )

    id_range = []
    if hero_original_ids:
        length = len(hero_original_ids)
        id_range = id_generator('charhero', length)
        for i, _id in enumerate(id_range):
            mh = MongoHero(id=_id)
            mh.char = char_id
            mh.oid = hero_original_ids[i]
            mh.step = HERO_START_STEP
            mh.progress = 0

            wuxing = {
                str( HEROS[mh.oid].wuxings[0] ): MongoEmbeddedHeroWuxing(level=1, exp=0)
            }

            mh.wuxings = wuxing
            mh.save()

        hero_add_signal.send(
            sender=None,
            char_id=char_id,
            hero_ids=id_range,
            hero_original_ids=hero_original_ids,
            send_notify=add_notify,
        )

    res = _SaveHeroResult()
    res.id_range = id_range
    res.actual_heros = [(oid, 1) for oid in hero_original_ids]
    res.to_souls = souls.items()
    return res
Esempio n. 9
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def save_hero(char_id, hero_original_ids, add_notify=True):
    if not isinstance(hero_original_ids, (list, tuple)):
        hero_original_ids = [hero_original_ids]

    char_hero_oids = get_char_hero_oids(char_id)

    to_soul_hero_ids = []
    for h in hero_original_ids[:]:
        if h in char_hero_oids:
            to_soul_hero_ids.append(h)
            hero_original_ids.remove(h)

    souls = {}
    if to_soul_hero_ids:
        for sid in to_soul_hero_ids:
            this_hero = HEROS[sid]
            souls[this_hero.id] = souls.get(this_hero.id, 0) + 1

        for k in souls.keys():
            souls[k] *= SAVE_HERO_TO_SOUL_TABLE[HEROS[k].quality]

        hs = HeroSoul(char_id)
        hs.add_soul(souls.items())

        hero_to_soul_signal.send(
            sender=None,
            char_id=char_id,
            souls=souls.items(),
        )

    id_range = []
    if hero_original_ids:
        length = len(hero_original_ids)
        id_range = id_generator('charhero', length)
        for i, _id in enumerate(id_range):
            mh = MongoHero(id=_id)
            mh.char = char_id
            mh.oid = hero_original_ids[i]
            mh.step = HERO_START_STEP
            mh.progress = 0

            wuxing = {
                str(HEROS[mh.oid].wuxings[0]):
                MongoEmbeddedHeroWuxing(level=1, exp=0)
            }

            mh.wuxings = wuxing
            mh.save()

        hero_add_signal.send(
            sender=None,
            char_id=char_id,
            hero_ids=id_range,
            hero_original_ids=hero_original_ids,
            send_notify=add_notify,
        )

    res = _SaveHeroResult()
    res.id_range = id_range
    res.actual_heros = [(oid, 1) for oid in hero_original_ids]
    res.to_souls = souls.items()
    return res