Esempio n. 1
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    def show(self, ui, *, pan=(0, 0)):
        # show board
        ui.show_ui(self.pos, self.board_ui, pan=utils.add(self.pan, pan))

        # show apples
        for apple in self.apples:
            apple.show(ui, pan=utils.add(self.pos, self.pan, pan))
Esempio n. 2
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 def focus_board(self, grid):
     grid_pos = utils.add(
         self.get(grid).get_rect()[0], (self.grid_size // 2, grid[1] // 2))
     self.pan = list(
         utils.add(self.args.get_pos(1, 1), utils.negative(self.pos),
                   utils.negative(grid_pos)))
     self.pan[0] = utils.min_max(self.pan[0], -self.size(0) // 2,
                                 self.size(0) // 2)
     self.pan[1] = utils.min_max(self.pan[1], -self.size(1) // 2,
                                 self.size(1) // 2)
Esempio n. 3
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    def show(self, ui, *, pan=(0, 0)):
        # show background
        ui.show_div(self.pos, self.size, color=(210, 210, 210), pan=pan)
        ui.show_div(self.pos, self.size, border=1, pan=pan)

        # show text
        ui.show_text(utils.add(self.pos, (50, 30)), self.name, f.cambria(25), pan=pan, align=(0, 1))
        ui.show_text(utils.add(self.pos, (50, 80)), self.ip, f.cambria(15), pan=pan, align=(0, 1))
        ui.show_text(utils.add(self.pos, (150, 80)), str(self.port), f.cambria(15), pan=pan, align=(0, 1))

        # show button
        self.join_btn.show(ui, pan=pan)
Esempio n. 4
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 def get_rect(self, *, pan=(0, 0)):
     pan = utils.add(self.pan, pan)
     return [[self.pos[0] + pan[0], self.pos[1] + pan[1]],
             [
                 self.pos[0] + self.size(0) + pan[0],
                 self.pos[1] + self.size(1) + pan[1]
             ]]
Esempio n. 5
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 def show(self, ui, *, pan=(0, 0)):
     ui.show_circle(utils.add(self.get_rect()[0],
                              ((self.grid_size + 1) // 2,
                               (self.grid_size + 1) // 2)),
                    self.radius,
                    color=self.color,
                    pan=pan)
Esempio n. 6
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 def __init__(self, args, pos, address, name, *, align=(0, 0)):
     self.args = args
     self.size = [600, 100]
     self.pos = utils.top_left(pos, self.size, align=align)
     self.ip = address[0]
     self.port = address[1]
     self.name = name
     self.join_btn = c.Button(utils.add(self.pos, (550, 50)), (80, 60), 'Join', font=f.tnr(20), border=1, align=(1, 1))
Esempio n. 7
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 def set_direction(self, direction):
     if direction[0]**2 + direction[1]**2 != 1:
         return [None]
     default_direction = self.get_default_direction()
     # length is 1 or direction is not BACK
     if default_direction is None or utils.add(direction,
                                               default_direction) != (0, 0):
         self.direction = tuple(direction)
     return [None]
Esempio n. 8
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 def show_circle(self,
                 pos,
                 radius,
                 *,
                 border=0,
                 color=(0, 0, 0),
                 align=(1, 1),
                 pan=(0, 0)):
     pos = utils.add(
         utils.top_left(pos, (radius * 2, radius * 2), align=align),
         (radius, radius), pan)
     pygame.draw.circle(self.screen, color, pos, radius, border)
Esempio n. 9
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 def show_div(self,
              pos,
              size,
              *,
              border=0,
              color=(0, 0, 0),
              align=(0, 0),
              pan=(0, 0)):
     # align: 0 left/top, 1 center, 2 right/bottom
     pos = utils.add(pos, pan)
     rect = [utils.top_left(pos, size, align=align), size]
     pygame.draw.rect(self.screen, color, rect, border)
Esempio n. 10
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 def show_texts(self, pos, texts, font, *, align=(0, 0), pan=(0, 0)):
     pos = utils.add(pos, pan)
     text_font = self.font.render_font(font)
     # evaluate total size
     total_size = (0, 0)
     for text in texts:
         size = text_font.size(text[0])
         total_size = (total_size[0] + size[0], size[1])
     # draw text
     pos, x = utils.top_left(pos, total_size, align=align), 0
     for text in texts:
         text_img = text_font.render(text[0], True, text[1])
         self.screen.blit(text_img, (pos[0] + x, pos[1]))
         x += text_img.get_size()[0]
Esempio n. 11
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 def show_triangle(self,
                   pos,
                   radius,
                   direction,
                   *,
                   border=0,
                   color=(0, 0, 0),
                   pan=(0, 0)):
     pos = utils.add(pos, pan)
     if direction == 'left':
         points = ((pos[0] - radius, pos[1]), (pos[0] + radius,
                                               pos[1] - 2 * radius),
                   (pos[0] + radius, pos[1] + 2 * radius))
     else:
         points = ((pos[0] + radius, pos[1]), (pos[0] - radius,
                                               pos[1] - 2 * radius),
                   (pos[0] - radius, pos[1] + 2 * radius))
     pygame.draw.polygon(self.screen, color, points, border)
Esempio n. 12
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    def show_text(self,
                  pos,
                  text,
                  font,
                  *,
                  color=(0, 0, 0),
                  background=None,
                  save=None,
                  align=(0, 0),
                  pan=(0, 0)):
        if text == '':
            return

        if save is None:
            pos = utils.add(pos, pan)
            text_img = self.font.render_font(font).render(
                text, True, color, background)
            size = text_img.get_size()
            self.screen.blit(text_img, utils.top_left(pos, size, align=align))
            return

        text_imgs = []
        for char in text:
            char_img = self.font.load(save, char)
            if char_img is None:
                char_img = self.font.render_font(font).render(
                    char, True, color, background)
                self.font.save(save, char, char_img)
            text_imgs.append(char_img)
        total_size = sum([text_img.get_size()[0] for text_img in text_imgs]), \
               max([text_img.get_size()[1] for text_img in text_imgs])
        pos = utils.top_left(pos, total_size, align=align)
        x, y = pos[0], pos[1] + total_size[1] // 2
        for text_img in text_imgs:
            self.show_img((x, y), text_img, align=(0, 1), pan=pan)
            x += text_img.get_size()[0]
Esempio n. 13
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 def show_line(self, start, end, *, width=1, color=(0, 0, 0), pan=(0, 0)):
     start = utils.add(start, pan)
     end = utils.add(end, pan)
     pygame.draw.line(self.screen, color, start, end, width)
Esempio n. 14
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 def show_ui(self, pos, ui, *, pan=(0, 0), align=(0, 0)):
     pos = utils.top_left(utils.add(pos, pan), ui.size, align=align)
     self.screen.blit(ui.screen, pos)
Esempio n. 15
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 def show_img(self, pos, img, *, align=(0, 0), pan=(0, 0)):
     pos = utils.add(pos, pan)
     size = img.get_size()
     self.screen.blit(img, utils.top_left(pos, size, align=align))
Esempio n. 16
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 def show_player(self, ui, player, *, pan=(0, 0)):
     for grid in player.grids:
         self.get(grid).show_inner(ui,
                                   color=player.color,
                                   pan=utils.add(self.pos, self.pan, pan))
Esempio n. 17
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 def get_default_direction(self):
     if len(self.grids) == 1:
         return None
     direction = utils.add(self.head(), utils.negative(self.grids[-2]))
     if direction[0]**2 + direction[1]**2 == 1:
         return direction
Esempio n. 18
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 def get_target(self):
     return utils.add(self.head(), self.direction)