def deck_buttons(deck, chat_id):
    buttons = []
    for deck_name in deck:
        buttons.append(
            InlineKeyboardButton(
                deck_name, callback_data=f"deck_{str(chat_id)}_{deck_name}"))
    return build_menu(buttons, 3)
def deck_languages_buttons(languages, chat_id):
    buttons = []
    for language in languages:
        buttons.append(
            InlineKeyboardButton(
                language, callback_data=f"0deck_{str(chat_id)}_{language}"))
    return build_menu(buttons, 3)
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def language_buttons(languages):
    buttons = []
    for language in languages:
        buttons.append(
            InlineKeyboardButton(languages[language],
                                 callback_data=f"privatelanguage_{language}"))
    return build_menu(buttons, 3)
def language_buttons(languages, chat_id):
    buttons = []
    for language in languages:
        buttons.append(
            InlineKeyboardButton(
                languages[language],
                callback_data=f"grouplanguage_{str(chat_id)}_{language}"))
    return build_menu(buttons, 3)
def draw_buttons(same_voters, game_id):
    buttons = []
    for same_voter in same_voters:
        buttons.append(
            InlineKeyboardButton(same_voter["first_name"],
                                 callback_data="draw" + game_id +
                                 str(same_voter["user_id"])))
    return build_menu(buttons, 3)
def vote_buttons(players, game_id):
    buttons = []
    for player in players:
        buttons.append(
            InlineKeyboardButton(player["first_name"],
                                 callback_data="vote" + game_id +
                                 str(player["user_id"])))
    return build_menu(buttons, 3)
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def help_buttons(settings, chosen):
    buttons = []
    for setting in settings:
        if setting == "refresh":
            continue
        data = f"settingshelp_{setting}"
        if setting == chosen:
            buttons.append(
                InlineKeyboardButton(f"[{settings[setting]}]",
                                     callback_data=data))
        else:
            buttons.append(
                InlineKeyboardButton(settings[setting], callback_data=data))
    return build_menu(buttons, 4)
def group_settings_buttons(settings, chat_id, ref=0):
    buttons = []
    refresh_button = []
    group_settings = database.get_all_settings(chat_id)
    if not group_settings:
        new_id = database.get_new_id(chat_id)
        if new_id:
            group_settings = database.get_all_settings(chat_id)
        else:
            return None
    for setting in settings:
        if setting == "language":
            buttons.append(
                InlineKeyboardButton(
                    f"{settings[setting]}: {get_language(group_settings['lang'])}",
                    callback_data=
                    f"groupsettings_{str(chat_id)}_{setting}_{ref}"))
        elif setting == "deck":
            buttons.append(
                InlineKeyboardButton(
                    f"{settings[setting]}: {group_settings['deck']}",
                    callback_data=
                    f"groupsettings_{str(chat_id)}_{setting}_{ref}"))
        elif setting == "refresh":
            refresh_button.append(
                InlineKeyboardButton(
                    f"{settings[setting]} 🔄",
                    callback_data=
                    f"groupsettings_{str(chat_id)}_{setting}_{ref}"))
        elif group_settings[setting]:
            buttons.append(
                InlineKeyboardButton(
                    f"{settings[setting]} ✅",
                    callback_data=
                    f"groupsettings_{str(chat_id)}_{setting}_{ref}"))
        else:
            buttons.append(
                InlineKeyboardButton(
                    f"{settings[setting]} ❌",
                    callback_data=
                    f"groupsettings_{str(chat_id)}_{setting}_{ref}"))
    return build_menu(buttons, 2, header_buttons=refresh_button)
def word_buttons(words):
    buttons = []
    for word in words:
        buttons.append(KeyboardButton(word))
    return build_menu(buttons, 4)
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def word_buttons(words, exclamation_mark=False):
    buttons = []
    for word in words:
        buttons.append(
            KeyboardButton(f"{'!' if exclamation_mark else ''}{word}"))
    return build_menu(buttons, 4)