def __init__(self): self.scrollbar.x = 669 self.scrollbar.y = 119 self.image = loadImageSize(self.sheet, 0, 0, self.width, self.height ) self.buyButtonImage = loadImageSize(self.buyButtonSheet, 0, 0, 127, 42 ) closeBtn = Button() closeBtn.x = 379 closeBtn.y = 483 closeBtn.width = 185 closeBtn.height = 60 closeBtn.label = 'closeGUI' self.buttons.append(closeBtn) companies = Company.objects.all() self.cacheList = pygame.Surface((500,len(companies)*(self.guiRowDist*6)-self.guiRowDist), pygame.SRCALPHA, 32) self.cacheList = self.cacheList.convert_alpha()
def __init__(self): self.scrollbar.x = 669 self.scrollbar.y = 119 self.image = loadImageSize(self.sheet, 0, 0, self.width, self.height ) self.sellButtonImage = loadImageSize(self.sellButtonSheet, 0, 0, 127, 42 ) closeBtn = Button() closeBtn.x = 379 closeBtn.y = 483 closeBtn.width = 185 closeBtn.height = 60 closeBtn.label = 'closeGUI' self.buttons.append(closeBtn) player = Investor.objects.get(type='player') stocks = Portfolio.objects.filter(investor=player) self.cacheList = pygame.Surface((500,((len(stocks)*(self.guiRowDist*3)))), pygame.SRCALPHA, 32) self.cacheList = self.cacheList.convert_alpha()
def __init__(self): self.image = loadImageSize(self.sheet, 0, 0, self.width, self.height )
def __init__(self): self.movingPositions = [] self.nametagImage = loadImageSize(self.nametagSheet, 0, 0, 97, 43 )
def __init__(self): self.image = loadImageSize(self.sheet, 0, 0, 32, 36 )
def __init__(self): AbstractGUI.__init__(self) self.image = loadImageSize(self.sheet, 0, 0, self.width, self.height )
def close(self): self.height = self.minHeight self.image = loadImageSize(self.sheet, 0, 0, self.width, self.height ) self.isOpen = False
def open(self): self.height = self.maxHeight self.image = loadImageSize(self.sheet, 0, 0, self.width, self.height ) self.isOpen = True
def __init__(self): AbstractGUI.__init__(self) self.image = loadImageSize(self.sheet, 0, 0, self.width, self.height ) backBtn = Button() backBtn.x = 353 backBtn.y = 472 backBtn.width = 228 backBtn.height = 80 backBtn.label = 'backToMenu' self.buttons.append(backBtn)
def __init__(self): AbstractGUI.__init__(self) self.image = loadImageSize(self.sheet, 0, 0, self.width, self.height ) portfolioBtn = Button() portfolioBtn.x = 0 portfolioBtn.y = 44 portfolioBtn.width = 132 portfolioBtn.height = 40 portfolioBtn.label = 'portfolio' self.buttons.append(portfolioBtn) opponentsBtn = Button() opponentsBtn.x = 0 opponentsBtn.y = 90 opponentsBtn.width = 132 opponentsBtn.height = 40 opponentsBtn.label = 'opponents' self.buttons.append(opponentsBtn) marketBtn = Button() marketBtn.x = 0 marketBtn.y = 134 marketBtn.width = 132 marketBtn.height = 40 marketBtn.label = 'market' self.buttons.append(marketBtn) exitBtn = Button() exitBtn.x = 0 exitBtn.y = 172 exitBtn.width = 132 exitBtn.height = 40 exitBtn.label = 'exit' self.buttons.append(exitBtn)
def __init__(self): AbstractGUI.__init__(self) self.image = loadImageSize(self.sheet, 0, 0, self.width, self.height ) loadCharacter = Button() loadCharacter.x = 360 loadCharacter.y = 160 loadCharacter.width = 228 loadCharacter.height = 80 loadCharacter.label = 'loadChar' self.buttons.append(loadCharacter) createCharacter = Button() createCharacter.x = 360 createCharacter.y = 252 createCharacter.width = 228 createCharacter.height = 80 createCharacter.label = 'createChar' self.buttons.append(createCharacter) instructions = Button() instructions.x = 360 instructions.y = 355 instructions.width = 228 instructions.height = 80 instructions.label = 'instructions' self.buttons.append(instructions) exit = Button() exit.x = 360 exit.y = 421 exit.width = 228 exit.height = 80 exit.label = 'exit' self.buttons.append(exit)
def __init__(self): self.scrollbar.x = 669 self.scrollbar.y = 119 self.image = loadImageSize(self.sheet, 0, 0, self.width, self.height ) closeBtn = Button() closeBtn.x = 379 closeBtn.y = 483 closeBtn.width = 185 closeBtn.height = 60 closeBtn.label = 'closeGUI' self.buttons.append(closeBtn) investors = Investor.objects.all() self.cacheList = pygame.Surface((500,len(investors)*self.guiRowDist+self.guiRowDist), pygame.SRCALPHA, 32) self.cacheList = self.cacheList.convert_alpha()
def __init__(self): AbstractGUI.__init__(self) self.image = loadImageSize(self.sheet, 0, 0, self.width, self.height ) self.selectorImage = loadImageSize(self.selectorSheet, 0, 0, 24, 25 ) menuBtn = Button() menuBtn.x = 270 menuBtn.y = 479 menuBtn.width = 162 menuBtn.height = 60 menuBtn.label = 'backToMenu' self.buttons.append(menuBtn) saveBtn = Button() saveBtn.x = 495 saveBtn.y = 479 saveBtn.width = 162 saveBtn.height = 60 saveBtn.label = 'saveChar' self.buttons.append(saveBtn) char1 = Button() char1.x = 290 char1.y = 266 char1.width = 60 char1.height = 70 char1.label = self.char1Name self.buttons.append(char1) char2 = Button() char2.x = 384 char2.y = 266 char2.width = 60 char2.height = 70 char2.label = self.char2Name self.buttons.append(char2) char3 = Button() char3.x = 478 char3.y = 266 char3.width = 60 char3.height = 70 char3.label = self.char3Name self.buttons.append(char3) char4 = Button() char4.x = 577 char4.y = 266 char4.width = 60 char4.height = 70 char4.label = self.char4Name self.buttons.append(char4) char5 = Button() char5.x = 289 char5.y = 364 char5.width = 60 char5.height = 70 char5.label = self.char5Name self.buttons.append(char5) char6 = Button() char6.x = 388 char6.y = 364 char6.width = 60 char6.height = 70 char6.label = self.char6Name self.buttons.append(char6) char7 = Button() char7.x = 478 char7.y = 364 char7.width = 60 char7.height = 70 char7.label = self.char7Name self.buttons.append(char7) char8 = Button() char8.x = 579 char8.y = 364 char8.width = 60 char8.height = 70 char8.label = self.char8Name self.buttons.append(char8)
def __init__(self): AbstractGUI.__init__(self) self.image = loadImageSize(self.sheet, 0, 0, self.width, self.height ) self.selectorImage = loadImageSize(self.selectorSheet, 0, 0, 24, 25 ) self.saveFiles = [] backBtn = Button() backBtn.x = 271 backBtn.y = 56 backBtn.width = 65 backBtn.height = 44 backBtn.label = 'backBtn' self.buttons.append(backBtn) forwBtn = Button() forwBtn.x = 607 forwBtn.y = 56 forwBtn.width = 65 forwBtn.height = 44 forwBtn.label = 'forwBtn' self.buttons.append(forwBtn) btn1 = Button() btn1.x = 225 btn1.y = 115 btn1.width = 607 btn1.height = 56 btn1.label = 'loading1' self.buttons.append(btn1) btn2 = Button() btn2.x = 225 btn2.y = 185 btn2.width = 607 btn2.height = 56 btn2.label = 'loading2' self.buttons.append(btn2) btn3 = Button() btn3.x = 225 btn3.y = 254 btn3.width = 607 btn3.height = 56 btn3.label = 'loading3' self.buttons.append(btn3) btn4 = Button() btn4.x = 225 btn4.y = 326 btn4.width = 607 btn4.height = 56 btn4.label = 'loading4' self.buttons.append(btn4) btn5 = Button() btn5.x = 225 btn5.y = 396 btn5.width = 607 btn5.height = 56 btn5.label = 'loading5' self.buttons.append(btn5) menuBtn = Button() menuBtn.x = 246 menuBtn.y = 470 menuBtn.width = 216 menuBtn.height = 72 menuBtn.label = 'backToMenu' self.buttons.append(menuBtn) loadBtn = Button() loadBtn.x = 468 loadBtn.y = 470 loadBtn.width = 216 loadBtn.height = 72 loadBtn.label = 'doLoad' self.buttons.append(loadBtn)