Esempio n. 1
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 def Render(self, screen):
     OptimizationScene.Render(self, screen)
     #self.pusherSprite.render(0,-2,0x222&self.base_color)
     #self.pusherSprite.render(0,-1,0x666&self.base_color)
     self.pusherDownSprite.render(0, 0, 0xfff & self.base_color)
     self.pusherUpSprite.render(0, 0, 0xfff & self.base_color)
     graphics.render()
Esempio n. 2
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 def RenderBody(self, screen):
     self.debugKnobLeft.RenderWithAlpha(screen)
     self.debugKnobRight.RenderWithAlpha(screen)
     graphics.setColor(0xf22)
     graphics.plotLine(self.point['x'], 0, self.point['x'], 7)
     graphics.plotLine(0, self.point['y'], 7, self.point['y'])
     graphics.render()
Esempio n. 3
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    def Render(self, screen):
        screen.fill(constants.PALLETE_BACKGROUND_BLUE)

        self.subtitle_shadow.render_multiline(screen)
        self.subtitle.render_multiline(screen)

        graphics.render()
Esempio n. 4
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 def Render(self, screen):
     screen.fill((0x1B, 0x0C, 0x43))
     self.logo.RenderWithAlpha(screen)
     self.testSprite.render()
     #graphics.setColor(0xf0f)
     #self.label.render()
     graphics.render()
     self.title.RenderWithAlpha(screen)
Esempio n. 5
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    def Render(self, screen):
        screen.fill((0x1B, 0x0C, 0x43))
        self.mimo_blueprint.RenderWithAlpha(screen)
        self.printer01.RenderWithAlpha(screen)
        self.printer02.RenderWithAlpha(screen)
        self.printer03.RenderWithAlpha(screen)

        self.materialL1.RenderWithAlpha(screen)
        self.materialL2.RenderWithAlpha(screen)
        self.materialL3.RenderWithAlpha(screen)
        self.materialR1.RenderWithAlpha(screen)
        self.materialR2.RenderWithAlpha(screen)
        self.materialR3.RenderWithAlpha(screen)

        self.opt_knobs.RenderWithAlpha(screen)
        self.opt_buttons.RenderWithAlpha(screen)

        self.title.RenderWithAlpha(screen)
        self.subtitle.render_multiline(screen)

        #self.torca.render()
        graphics.render()
Esempio n. 6
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    def RenderBody(self, screen):
        index = 0
        for figure in FIGURES[self.level]:
            self.DrawFigure(screen, figure, index)
            index += 1
        
        if self.detected_contact:
            if self.countdown_shadow <= 0:
                self.display_figure_shadow()

        self.progress.RenderWithAlpha(screen)

        if self.playing == False: return
        self.draw_color_line(0xfff&self.line_color, self.index)
        self.draw_color_line(0xddd&self.line_color, self.index-self.direction)
        self.draw_color_line(0xbbb&self.line_color, self.index-self.direction*2)
        self.draw_color_line(0x999&self.line_color, self.index-self.direction*3)
        self.draw_color_line(0x777&self.line_color, self.index-self.direction*4)
        self.draw_color_line(0x555&self.line_color, self.index-self.direction*5)
        self.draw_color_line(0x333&self.line_color, self.index-self.direction*6)
        self.draw_color_line(0x111&self.line_color, self.index-self.direction*7)
        self.draw_color_line(0x0&self.line_color, self.index-self.direction*8)
        
        if self.guess_color and not self.detected_contact:
            for j in range(0, 8):
                y = j
                for i in range(0, 8):
                    x = i
                    if self.mode == 2:
                        y = i
                        x = j
                        if self.direction == -1:
                            y = 7-y
                    elif self.direction == -1:
                        x = 7-x
                    if self.radar_matrix[y][x]==1:
                        self.Lock()
        graphics.render()
Esempio n. 7
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 def Render(self, screen):
     screen.fill((0x1B, 0x0C, 0x43))
     self.logo.RenderWithAlpha(screen)
     self.testSprite.render()
     graphics.render()
     self.title.RenderWithAlpha(screen)