Esempio n. 1
0
    def work(self):
        if not self.should_run():
            return WorkerResult.SUCCESS

        nearest_fort = self.get_nearest_fort()

        if nearest_fort is None:
            return WorkerResult.SUCCESS

        lat = nearest_fort['latitude']
        lng = nearest_fort['longitude']
        fortID = nearest_fort['id']
        details = fort_details(self.bot, fortID, lat, lng)
        fort_name = details.get('name', 'Unknown')

        unit = self.bot.config.distance_unit  # Unit to use when printing formatted distance

        dist = distance(self.bot.position[0], self.bot.position[1], lat, lng)
        noised_dist = distance(self.bot.noised_position[0],
                               self.bot.noised_position[1], lat, lng)

        moving = noised_dist > Constants.MAX_DISTANCE_FORT_IS_REACHABLE if self.bot.config.replicate_gps_xy_noise else dist > Constants.MAX_DISTANCE_FORT_IS_REACHABLE

        if moving:
            fort_event_data = {
                'fort_name': u"{}".format(fort_name),
                'distance': format_dist(dist, unit),
            }

            if self.is_attracted() > 0:
                fort_event_data.update(
                    lure_distance=format_dist(self.lure_distance, unit))
                self.emit_event(
                    'moving_to_lured_fort',
                    formatted=
                    "Moving towards pokestop {fort_name} - {distance} (attraction of lure {lure_distance})",
                    data=fort_event_data)
            else:
                self.emit_event(
                    'moving_to_fort',
                    formatted=
                    "Moving towards pokestop {fort_name} - {distance}",
                    data=fort_event_data)

            step_walker = walker_factory(self.walker, self.bot, lat, lng)

            if not step_walker.step():
                return WorkerResult.RUNNING
        else:
            if nearest_fort.get('active_fort_modifier') and self.wait_at_fort:
                self.emit_event(
                    'arrived_at_fort',
                    formatted='Waiting near fort %s till Lure module expired' %
                    fort_name)
            else:
                self.emit_event('arrived_at_fort',
                                formatted='Arrived at fort.')

        return WorkerResult.SUCCESS
Esempio n. 2
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    def work(self):
        if not self.should_run():
            return WorkerResult.SUCCESS

        nearest_fort = self.get_nearest_fort()

        if nearest_fort is None:
            return WorkerResult.SUCCESS

        lat = nearest_fort['latitude']
        lng = nearest_fort['longitude']
        fortID = nearest_fort['id']
        details = fort_details(self.bot, fortID, lat, lng)
        fort_name = details.get('name', 'Unknown')

        unit = self.bot.config.distance_unit  # Unit to use when printing formatted distance

        dist = distance(
            self.bot.position[0],
            self.bot.position[1],
            lat,
            lng
        )

        if dist > Constants.MAX_DISTANCE_FORT_IS_REACHABLE:
            fort_event_data = {
                'fort_name': u"{}".format(fort_name),
                'distance': format_dist(dist, unit),
            }

            if self.is_attracted() > 0:
                fort_event_data.update(lure_distance=format_dist(self.lure_distance, unit))
                self.emit_event(
                    'moving_to_lured_fort',
                    formatted="Di chuyen toi pokestop {fort_name} - {distance}",
                    data=fort_event_data
                )
            else:
                self.emit_event(
                    'moving_to_fort',
                    formatted="Di chuyen toi pokestop {fort_name} - {distance}",
                    data=fort_event_data
                )

            step_walker = StepWalker(
                self.bot,
                self.bot.config.walk,
                lat,
                lng
            )

            if not step_walker.step():
                return WorkerResult.RUNNING

        self.emit_event(
            'arrived_at_fort',
            formatted='Arrived at fort.'
        )
        return WorkerResult.SUCCESS
Esempio n. 3
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    def work(self):
        if not self.should_run():
            return WorkerResult.SUCCESS

        nearest_fort = self.get_nearest_fort()

        if nearest_fort is None:
            return WorkerResult.SUCCESS

        lat = nearest_fort['latitude']
        lng = nearest_fort['longitude']
        fortID = nearest_fort['id']
        details = fort_details(self.bot, fortID, lat, lng)
        fort_name = details.get('name', 'Unknown')

        unit = self.bot.config.distance_unit  # Unit to use when printing formatted distance

        dist = distance(
            self.bot.position[0],
            self.bot.position[1],
            lat,
            lng
        )

        if dist > Constants.MAX_DISTANCE_FORT_IS_REACHABLE:
            fort_event_data = {
                'fort_name': u"{}".format(fort_name),
                'distance': format_dist(dist, unit),
            }

            if self.is_attracted() > 0:
                fort_event_data.update(lure_distance=format_dist(self.lure_distance, unit))
                self.emit_event(
                    'moving_to_lured_fort',
                    formatted="Moving towards pokestop {fort_name} - {distance} (attraction of lure {lure_distance})",
                    data=fort_event_data
                )
            else:
                self.emit_event(
                    'moving_to_fort',
                    formatted="Moving towards pokestop {fort_name} - {distance}",
                    data=fort_event_data
                )

            step_walker = StepWalker(
                self.bot,
                lat,
                lng
            )

            if not step_walker.step():
                return WorkerResult.RUNNING

        self.emit_event(
            'arrived_at_fort',
            formatted='Arrived at fort.'
        )
        return WorkerResult.SUCCESS
Esempio n. 4
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    def work(self):
        lat = self.fort['latitude']
        lng = self.fort['longitude']
        fortID = self.fort['id']
        unit = self.config.distance_unit  # Unit to use when printing formatted distance

        dist = distance(self.position[0], self.position[1], lat, lng)

        # print('[#] Found fort {} at distance {}m'.format(fortID, dist))
        logger.log('[#] Found fort {} at distance {}'.format(
            fortID, format_dist(dist, unit)))

        if dist > 10:
            logger.log('[#] Need to move closer to Pokestop')
            position = (lat, lng, 0.0)

            if self.config.walk > 0:
                self.stepper._walk_to(self.config.walk, *position)
            else:
                self.api.set_position(*position)

            self.api.player_update(latitude=lat, longitude=lng)
            response_dict = self.api.call()
            logger.log('[#] Arrived at Pokestop')
            sleep(2)
            return response_dict

        return None
    def work(self):
        lat = self.fort['latitude']
        lng = self.fort['longitude']
        fortID = self.fort['id']
        unit = self.config.distance_unit  # Unit to use when printing formatted distance

        dist = distance(self.position[0], self.position[1], lat, lng)

        # print('[#] Found fort {} at distance {}m'.format(fortID, dist))
        logger.log('[#] Ditemukan {} jarak {}'.format(
            fortID, format_dist(dist, unit)))

        if dist > 10:
            logger.log('[#] Harus cari Pokestop')
            position = (lat, lng, 0.0)

            if self.config.walk > 0:
                self.stepper._walk_to(self.config.walk, *position)
            else:
                self.api.set_position(*position)

            self.api.player_update(latitude=lat, longitude=lng)
            response_dict = self.api.call()
            logger.log('[#] Sampai di Pokestop')
            sleep(2)
            return response_dict

        return None
    def work(self):
        lat = self.fort['latitude']
        lng = self.fort['longitude']
        fortID = self.fort['id']
        unit = self.config.distance_unit  # Unit to use when printing formatted distance

        dist = distance(self.position[0], self.position[1], lat, lng)

        # print('[#] Found fort {} at distance {}m'.format(fortID, dist))
        self.logger.info('[#] Found fort {} at distance {}'.format(
            fortID, format_dist(dist, unit)))

        if dist > 10:
            self.logger.info('[#] Need to move closer to Pokestop')
            position = (lat, lng, 0.0)

            if self.config.walk > 0:
                self.stepper._walk_to(self.config.walk, *position)
            else:
                self.api.set_position(*position)

            self.api.player_update(latitude=lat, longitude=lng)
            response_dict = self.api.call()
            self.logger.info('[#] Arrived at Pokestop')
            sleep(1)
            return response_dict

        return None
Esempio n. 7
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    def work(self):
        if not self.should_run():
            return WorkerResult.SUCCESS

        nearest_fort = self.get_nearest_fort()

        if nearest_fort is None:
            return WorkerResult.SUCCESS

        lat = nearest_fort['latitude']
        lng = nearest_fort['longitude']
        fortID = nearest_fort['id']
        details = fort_details(self.bot, fortID, lat, lng)
        fort_name = details.get('name', 'Unknown').encode('utf8', 'replace')

        unit = self.bot.config.distance_unit  # Unit to use when printing formatted distance

        dist = distance(
            self.bot.position[0],
            self.bot.position[1],
            lat,
            lng
        )

        if dist > Constants.MAX_DISTANCE_FORT_IS_REACHABLE:
            if self.is_attracted() > 0:
                add_str = ' (attraction of lure {})'.format(format_dist(self.lure_distance, unit))
            else:
                add_str = ''

            logger.log('Moving towards fort {}, {} left{}'.format(fort_name, format_dist(dist, unit), add_str))

            step_walker = StepWalker(
                self.bot,
                self.bot.config.walk,
                lat,
                lng
            )

            if not step_walker.step():
                return WorkerResult.RUNNING

        logger.log('Arrived at pokestop.')
        return WorkerResult.SUCCESS
    def work(self):
        if not self.should_run():
            return WorkerResult.SUCCESS

        nearest_fort = self.get_nearest_fort()

        if nearest_fort is None:
            return WorkerResult.SUCCESS

        lat = nearest_fort["latitude"]
        lng = nearest_fort["longitude"]
        fortID = nearest_fort["id"]
        details = fort_details(self.bot, fortID, lat, lng)
        fort_name = details.get("name", "Unknown")

        unit = self.bot.config.distance_unit  # Unit to use when printing formatted distance

        dist = distance(self.bot.position[0], self.bot.position[1], lat, lng)

        if dist > Constants.MAX_DISTANCE_FORT_IS_REACHABLE:
            fort_event_data = {"fort_name": "{}".format(fort_name), "distance": format_dist(dist, unit)}

            if self.is_attracted() > 0:
                fort_event_data.update(lure_distance=format_dist(self.lure_distance, unit))
                self.emit_event(
                    "moving_to_lured_fort",
                    formatted="Moving towards pokestop {fort_name} - {distance} (attraction of lure {lure_distance})",
                    data=fort_event_data,
                )
            else:
                self.emit_event(
                    "moving_to_fort", formatted="Moving towards pokestop {fort_name} - {distance}", data=fort_event_data
                )

            step_walker = StepWalker(self.bot, self.bot.config.walk, lat, lng)

            if not step_walker.step():
                return WorkerResult.RUNNING

        self.emit_event("arrived_at_fort", formatted="Arrived at fort.")
        return WorkerResult.SUCCESS
    def work(self):
        lat = self.fort['latitude']
        lng = self.fort['longitude']
        fortID = self.fort['id']
        unit = self.config.distance_unit  # Unit to use when printing formatted distance

        dist = distance(self.position[0], self.position[1], lat, lng)

        # print('[#] Found fort {} at distance {}m'.format(fortID, dist))
        logger.log('[#] Found fort {} at distance {}'.format(
            fortID, format_dist(dist, unit)))

        if dist > self.FLY_DIST:
            logger.log('[#] Need to move closer to Pokestop (' + str(int(dist)) + 'm away)')
            position = (lat, lng, 0.0)

            if self.config.walk > 0:
                self.stepper._walk_to(self.config.walk, *position)
            else:
                self.api.set_position(*position)

            self.api.player_update(latitude=lat, longitude=lng)
            response_dict = self.api.call()
            logger.log('[#] Arrived at Pokestop')
            # sleep(0.5)
            return response_dict
        elif dist <= self.FLY_DIST and dist > 10:
            # fly to the fort
            position = (lat, lng, 0.0)
            self.api.set_position(*position)
            self.api.player_update(latitude=lat, longitude=lng)
            response_dict = self.api.call()
            logger.log('[#] Flew to Pokestop (dist within ' + str(self.FLY_DIST) + 'm)')
            # sleep(0.5)
            return response_dict
        else:
            logger.log('[#] Arrived at Pokestop (within in 10m)')

        return None
Esempio n. 10
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    def work(self):
        if not self.should_run():
            return WorkerResult.SUCCESS

        nearest_fort = self.get_nearest_fort()

        if nearest_fort == None:
            return WorkerResult.SUCCESS

        lat = nearest_fort['latitude']
        lng = nearest_fort['longitude']
        fortID = nearest_fort['id']
        unit = self.config.distance_unit  # Unit to use when printing formatted distance

        dist = distance(
            self.position[0],
            self.position[1],
            lat,
            lng
        )

        if dist > Constants.MAX_DISTANCE_FORT_IS_REACHABLE:
            logger.log('Moving towards fort {}, {} left'.format(fortID, format_dist(dist, unit)))

            step_walker = StepWalker(
                self.bot,
                self.config.walk,
                lat,
                lng
            )

            if not step_walker.step():
                return WorkerResult.RUNNING

        logger.log('Arrived at pokestop.')
        return WorkerResult.SUCCESS
Esempio n. 11
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    def work(self):
        if not self.should_run():
            return WorkerResult.SUCCESS

        nearest_fort = self.get_nearest_fort()

        if nearest_fort is None:
            return WorkerResult.SUCCESS

        lat = nearest_fort['latitude']
        lng = nearest_fort['longitude']
        fortID = nearest_fort['id']
        details = fort_details(self.bot, fortID, lat, lng)
        fort_name = details.get('name', 'Unknown')

        unit = self.bot.config.distance_unit  # Unit to use when printing formatted distance

        dist = distance(
            self.bot.position[0],
            self.bot.position[1],
            lat,
            lng
        )
        noised_dist = distance(
            self.bot.noised_position[0],
            self.bot.noised_position[1],
            lat,
            lng
        )

        moving = noised_dist > Constants.MAX_DISTANCE_FORT_IS_REACHABLE if self.bot.config.replicate_gps_xy_noise else dist > Constants.MAX_DISTANCE_FORT_IS_REACHABLE

        if moving:
            self.wait_log_sent = None
            fort_event_data = {
                'fort_name': u"{}".format(fort_name),
                'distance': format_dist(dist, unit),
            }

            if self.is_attracted() > 0:
                fort_event_data.update(lure_distance=format_dist(self.lure_distance, unit))
                self.emit_event(
                    'moving_to_lured_fort',
                    formatted="Moving towards pokestop {fort_name} - {distance} (attraction of lure {lure_distance})",
                    data=fort_event_data
                )
            else:
                self.emit_event(
                    'moving_to_fort',
                    formatted="Moving towards pokestop {fort_name} - {distance}",
                    data=fort_event_data
                )

            step_walker = walker_factory(self.walker,
                self.bot,
                lat,
                lng
            )

            if not step_walker.step():
                return WorkerResult.RUNNING
        else:
            if nearest_fort.get('active_fort_modifier') and self.wait_at_fort:
                if self.wait_log_sent == None or self.wait_log_sent < datetime.now() - timedelta(seconds=60):
                    self.wait_log_sent = datetime.now()
                    self.emit_event(
                        'arrived_at_fort',
                        formatted='Waiting near fort %s until lure module expires' % fort_name
                    )
            else:
                self.emit_event(
                    'arrived_at_fort',
                    formatted='Arrived at fort.'
                )

        return WorkerResult.RUNNING
    def work(self):
        lat = self.fort["latitude"]
        lng = self.fort["longitude"]
        unit = self.config.distance_unit  # Unit to use when printing formatted distance

        fortID = self.fort["id"]
        dist = distance(self.position[0], self.position[1], lat, lng)

        logger.log("[#] Found fort {} at distance {}".format(fortID, format_dist(dist, unit)))

        if dist > 0:
            logger.log("[#] Need to move closer to Pokestop")
            position = (lat, lng, 0.0)

            if self.config.walk > 0:
                self.stepper.walk_to(self.config.walk, *position)
            else:
                self.api.set_position(*position)
            self.api.player_update(latitude=lat, longitude=lng)
            logger.log("[#] Arrived at Pokestop")
            sleep(2)

        self.api.fort_details(fort_id=self.fort["id"],
                              latitude=lat,
                              longitude=lng)
        response_dict = self.api.call()
        fort_details = response_dict.get("responses", {}).get("FORT_DETAILS", {})
        fort_name = fort_details.get("name").encode("utf8", "replace")
        fort_name = fort_name if fort_name is not None else "Unknown"
        logger.log("[#] Now at Pokestop: " + fort_name + " - Spinning...",
                   "yellow")
        sleep(3)
        self.api.fort_search(fort_id=self.fort["id"],
                             fort_latitude=lat,
                             fort_longitude=lng,
                             player_latitude=f2i(self.position[0]),
                             player_longitude=f2i(self.position[1]))
        response_dict = self.api.call()
        spin_details = response_dict.get("responses", {}).get("FORT_SEARCH", {})
        spin_result = spin_details.get("result")
        if spin_result == 1:
            logger.log("[+] Loot: ", "green")
            experience_awarded = spin_details.get("experience_awarded",
                                                  False)
            if experience_awarded:
                logger.log("[+] " + str(experience_awarded) + " xp",
                           "green")

            items_awarded = spin_details.get("items_awarded", False)
            if items_awarded:
                tmp_count_items = {}
                for item in items_awarded:
                    item_id = item["item_id"]
                    if item_id not in tmp_count_items:
                        tmp_count_items[item_id] = item["item_count"]
                    else:
                        tmp_count_items[item_id] += item["item_count"]

                for item_id, item_count in tmp_count_items.iteritems():
                    item_id = str(item_id)
                    item_name = self.item_list[item_id]

                    logger.log("[+] " + str(item_count) + "x " + item_name,
                               "green")

            else:
                logger.log("[#] Nothing found.", "yellow")

            pokestop_cooldown = spin_details.get(
                "cooldown_complete_timestamp_ms")
            if pokestop_cooldown:
                seconds_since_epoch = time.time()
                logger.log("[#] PokeStop on cooldown. Time left: " + str(
                    format_time((pokestop_cooldown / 1000) -
                                seconds_since_epoch)))

            if not items_awarded and not experience_awarded and not pokestop_cooldown:
                message = (
                    "Stopped at Pokestop and did not find experience, items "
                    "or information about the stop cooldown. You are "
                    "probably softbanned. Try to play on your phone, "
                    "if pokemons always ran away and you find nothing in "
                    "PokeStops you are indeed softbanned. Please try again "
                    "in a few hours.")
                raise RuntimeError(message)
        elif spin_result == 2:
            logger.log("[#] Pokestop out of range")
        elif spin_result == 3:
            pokestop_cooldown = spin_details.get(
                "cooldown_complete_timestamp_ms")
            if pokestop_cooldown:
                seconds_since_epoch = time.time()
                logger.log("[#] PokeStop on cooldown. Time left: " + str(
                    format_time((pokestop_cooldown / 1000) -
                                seconds_since_epoch)))
        elif spin_result == 4:
            print_red("[#] Inventory is full, switching to catch mode...")
            self.config.mode = "poke"

        if "chain_hack_sequence_number" in fort_details:
            time.sleep(2)
            return fort_details[
                "chain_hack_sequence_number"]
        else:
            print_yellow("[#] may search too often, lets have a rest")
            return 11
        sleep(10)
        return 0
Esempio n. 13
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    def work(self):
        lat = self.fort['latitude']
        lng = self.fort['longitude']
        unit = self.config.distance_unit  # Unit to use when printing formatted distance

        fortID = self.fort['id']
        dist = distance(self.position[0], self.position[1], lat, lng)

        # print('[#] Found fort {} at distance {}m'.format(fortID, dist))
        logger.log('[#] Found fort {} at distance {}'.format(
            fortID, format_dist(dist, unit)))

        if dist > 10:
            logger.log('[#] Need to move closer to Pokestop')
            position = (lat, lng, 0.0)

            if self.config.walk > 0:
                self.stepper._walk_to(self.config.walk, *position)
            else:
                self.api.set_position(*position)
            self.api.player_update(latitude=lat, longitude=lng)
            response_dict = self.api.call()
            logger.log('[#] Arrived at Pokestop')
            sleep(2)

        self.api.fort_details(fort_id=self.fort['id'],
                              latitude=lat,
                              longitude=lng)
        response_dict = self.api.call()
        if 'responses' in response_dict \
                and'FORT_DETAILS' in response_dict['responses'] \
                and 'name' in response_dict['responses']['FORT_DETAILS']:
            fort_details = response_dict['responses']['FORT_DETAILS']
            fort_name = fort_details['name'].encode('utf8', 'replace')
        else:
            fort_name = 'Unknown'
        logger.log('[#] Now at Pokestop: ' + fort_name + ' - Spinning...',
                   'yellow')
        sleep(2)
        self.api.fort_search(fort_id=self.fort['id'],
                             fort_latitude=lat,
                             fort_longitude=lng,
                             player_latitude=f2i(self.position[0]),
                             player_longitude=f2i(self.position[1]))
        response_dict = self.api.call()
        if 'responses' in response_dict and \
                'FORT_SEARCH' in response_dict['responses']:

            spin_details = response_dict['responses']['FORT_SEARCH']
            if spin_details['result'] == 1:
                logger.log("[+] Loot: ", 'green')
                experience_awarded = spin_details.get('experience_awarded',
                                                      False)
                if experience_awarded:
                    logger.log("[+] " + str(experience_awarded) + " xp",
                               'green')

                items_awarded = spin_details.get('items_awarded', False)
                if items_awarded:
                    tmp_count_items = {}
                    for item in items_awarded:
                        item_id = item['item_id']
                        if not item_id in tmp_count_items:
                            tmp_count_items[item_id] = item['item_count']
                        else:
                            tmp_count_items[item_id] += item['item_count']

                    for item_id, item_count in tmp_count_items.iteritems():
                        item_id = str(item_id)
                        item_name = self.item_list[item_id]

                        logger.log("[+] " + str(item_count) + "x " + item_name,
                                   'green')

                else:
                    logger.log("[#] Nothing found.", 'yellow')

                pokestop_cooldown = spin_details.get(
                    'cooldown_complete_timestamp_ms')
                if pokestop_cooldown:
                    seconds_since_epoch = time.time()
                    logger.log('[#] PokeStop on cooldown. Time left: ' + str(
                        format_time((pokestop_cooldown / 1000) -
                                    seconds_since_epoch)))

                if not items_awarded and not experience_awarded and not pokestop_cooldown:
                    message = (
                        'Stopped at Pokestop and did not find experience, items '
                        'or information about the stop cooldown. You are '
                        'probably softbanned. Try to play on your phone, '
                        'if pokemons always ran away and you find nothing in '
                        'PokeStops you are indeed softbanned. Please try again '
                        'in a few hours.')
                    raise RuntimeError(message)
            elif spin_details['result'] == 2:
                logger.log("[#] Pokestop out of range")
            elif spin_details['result'] == 3:
                pokestop_cooldown = spin_details.get(
                    'cooldown_complete_timestamp_ms')
                if pokestop_cooldown:
                    seconds_since_epoch = time.time()
                    logger.log('[#] PokeStop on cooldown. Time left: ' + str(
                        format_time((pokestop_cooldown / 1000) -
                                    seconds_since_epoch)))
            elif spin_details['result'] == 4:
                print_red("[#] Inventory is full, switching to catch mode...")
                self.config.mode = 'poke'

            if 'chain_hack_sequence_number' in response_dict['responses'][
                    'FORT_SEARCH']:
                time.sleep(2)
                return response_dict['responses']['FORT_SEARCH'][
                    'chain_hack_sequence_number']
            else:
                print_yellow('[#] may search too often, lets have a rest')
                return 11
        sleep(8)
        return 0