def update(self, dt): """Update the building template. This method just applies the current position of the entity to the renderable transform. :param dt: Time delta from last update. :type dt: float """ x, y = self.pos m_x, m_y = to_matrix(x, y, self.scale_factor) if not in_matrix(self.matrix, m_x, m_y) or not self.matrix[m_y][m_x]: self.props.material.color = self.NON_BUILDABLE_COLOR else: self.props.material.color = self.BUILDABLE_COLOR self.obj.position = to_scene(x, y) self.obj.scale = Vec(1.05, 1.05, 1.05)
def update(self, dt): """Update the building template. This method just applies the current position of the entity to the renderable transform. :param dt: Time delta from last update. :type dt: float """ x, y = self.pos m_x, m_y = to_matrix(x, y, self.scale_factor) if not in_matrix(self.matrix, m_x, m_y) or not self.matrix[m_y][m_x]: self[Renderable].node.params.update(self.NON_BUILDABLE_COLOR) else: self[Renderable].node.params.update(self.BUILDABLE_COLOR) t = self[Renderable].transform t.identity() t.translate(to_scene(x, y)) t.scale(Vec(1.05, 1.05, 1.05))
def set_cell_walkable(evt): """Set a cell as walkable in the debug terrain.""" context = evt.context x, y = to_matrix(evt.pos[0], evt.pos[1], context.scale_factor) if in_matrix(context.matrix, x, y): context.matrix[y][x] = True