Esempio n. 1
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def labelling(client, name):
    try:
        os.mkdir("./data/" + name)
    except:
        pass
    print("label ", name)
    a, img_work = utils.take_workspace_img(client, 1.5)

    mask = utils.objs_mask(img_work)

    debug = concat_imgs([img_work, mask], 1)
    if __name__ == '__main__':
        show_img("robot view", debug, wait_ms=1)
    objs = utils.extract_objs(img_work, mask)
    if len(objs) != 0:
        print(str(len(objs)) + " object detected")
        objs[0].img = resize_img(objs[0].img, width=64, height=64)
        if __name__ == '__main__':
            show_img("robot view2", img_work, wait_ms=50)
        print("saved", name)
        cv2.imwrite("./data/" + name + "/" + str(time.time()) + ".jpg",
                    img_work)
    else:
        print(str(len(objs)) + " object detected")
    return img_work
Esempio n. 2
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def get_all_objs():
    a, img_work = utils.take_workspace_img(client)
    img_work = utils.standardize_img(img_work)

    if not a:
        a, img_work = debug_markers(img_work)
        return img_work, None
    mask = utils.objs_mask(img_work)
    objs = utils.extract_objs(img_work, mask)
    if len(objs) == 0:
        return img_work, []
    imgs = []
    if model is None:
        return img_work, objs
    for x in range(len(objs)):
        imgs.append(cv2.resize(objs[x].img, (64, 64)))

    imgs = np.array(imgs)
    predictions = model.predict(imgs)
    for x in range(len(predictions)):
        obj = objs[x]
        obj.type = predictions[x].argmax()

        # graphical debug
        cv2.drawContours(img_work, [obj.box], 0, (0, 0, 255), 2)
        pos = [obj.x + 20, obj.y]

        # Text position
        img_work = cv2.putText(img_work, objects_names[obj.type], tuple(pos), font, 0.5, (255, 0, 0), 1, cv2.LINE_AA)
        pos[0] += img_work.shape[0]
        img_work = cv2.putText(img_work, objects_names[obj.type], tuple(pos), font, 0.5, (0, 255, 0), 1, cv2.LINE_AA)

    return img_work, objs
Esempio n. 3
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def background():
    if model:
        img_work, ok = get_all_objs()
        if ok is None:
            ok = False
        draw_background(img_work)
    else:
        ok, img = utils.take_workspace_img(client)
        draw_background(img)

    if not ok:
        client.move_pose(*observation_pose.to_list())
Esempio n. 4
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        pass

    # Connecting to robot
    client = NiryoOneClient()
    client.connect(robot_ip_address)
    try:
        client.calibrate(CalibrateMode.AUTO)
        client.change_tool(RobotTool.VACUUM_PUMP_1)
    except:
        print("calibration failed")
    name = input("object name :")
    client.move_pose(*observation_pose_wkshop.to_list())
    try:
        os.mkdir("./data")
    except:
        pass
    try:
        os.mkdir("./data/" + name)
    except:
        pass
    a, img_work = utils.take_workspace_img(client, 1.5)
    show_img("robot view", img_work, wait_ms=50)
    cv2.createTrackbar("threshold", "robot view", 130, 256, Nothing)
    while "user doesn't quit":
        n = input("press enter to take picture")
        if n == 'q':
            break
        labelling(client, name)

    client.set_learning_mode(True)
    client.quit()
Esempio n. 5
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def init_all():
    global main_menu
    global labbeling_menu
    global training_menu
    global select_menu
    global select_menu_height
    global settings_menu
    global objects_names
    global model

    select_menu = []

    # test observation_pose
    client.move_pose(*observation_pose.to_list())

    a = False
    for i in range(10):  # to be sure at least 1 image was correctly
        a, img = utils.take_workspace_img(client)
        if a:
            break

    if not a:
        change_observation_pose()

    # test data folder and model folder
    try:
        print(os.getcwd())
        os.mkdir("./data")
    except FileExistsError:
        pass
    try:
        objects_names = os.listdir("data/")
    except FileNotFoundError:
        objects_names = []

    if len(objects_names) == 0:
        objects_names = [" "]

    try:
        model = tf.keras.models.load_model('model')
        if len(model.predict(np.zeros((1, 64, 64, 3), np.float32))[0]) != len(objects_names):
            model = None
    except Exception:
        pass

    # labbeling menu
    labbeling_menu = pygame_menu.Menu('Labelling', *menu_size,
                                      theme=niryo_theme,
                                      position=menu_pos,
                                      onclose=pygame_menu.events.BACK)
    objects_names_plus = copy.deepcopy(objects_names)
    n = 1
    while ("obj_" + str(n)) in objects_names:
        n += 1

    objects_names_plus.append("obj_" + str(n))
    objects_names_ziped = list(zip(objects_names_plus, [labbeling_menu] * (len(objects_names) + 1)))

    labbeling_menu.add.button(' ', None, font_size=font_size, selection_effect=None)
    labbeling_menu.add.selector("name: ", objects_names_ziped, onchange=event_change_objname,
                                selector_id="objinputname", font_size=font_size)
    widget_text = labbeling_menu.add.text_input("name: ", default='obj_name', textinput_id='objname', onchange=None,
                                                font_size=font_size)

    labbeling_menu.add.button("add img", labelling_event, client, widget_text, font_size=font_size)
    labbeling_menu.add.button("", None, font_size=font_size, selection_effect=None)
    labbeling_menu.add.button("Back", menu_back_1, labbeling_menu, font_size=font_size)

    # training menu
    training_menu = pygame_menu.Menu('Training', *menu_size,
                                     theme=niryo_theme,
                                     position=menu_pos,
                                     onclose=pygame_menu.events.BACK)

    training_menu.add.button(' ', None, font_size=font_size, selection_effect=None)
    training_menu.add.button("Full training", training_event, font_size=font_size)
    training_menu.add.button("Lite training", lite_training_event, font_size=font_size)

    training_menu.add.button("", None, font_size=font_size, selection_effect=None)
    training_menu.add.button("Back", menu_back_1, training_menu, font_size=font_size)

    # settings_menu
    settings_menu = pygame_menu.Menu('Settings', *menu_size,
                                     theme=niryo_theme,
                                     position=menu_pos,
                                     onclose=pygame_menu.events.BACK)

    settings_menu.add.button("", None, font_size=font_size, selection_effect=None)
    settings_menu.add.button('Observation Pose', change_observation_pose, font_size=font_size)
    settings_menu.add.button("Drop pose", change_droping_pos, font_size=font_size, )
    settings_menu.add.button(labbeling_menu.get_title(), labbeling_menu_event, font_size=font_size)
    settings_menu.add.button(training_menu.get_title(), training_menu_event, font_size=font_size)
    settings_menu.add.button("Update", init_all, font_size=font_size)
    settings_menu.add.button("", None, font_size=font_size, selection_effect=None)
    settings_menu.add.button("Back", menu_back_1, settings_menu, font_size=font_size)

    # select_menus
    try:
        os.mkdir("./logo")
    except FileExistsError:
        pass

    print('len', int(len(objects_names) / select_menu_height + 1), len(objects_names))
    select_menu_nbs = int(len(objects_names) / select_menu_height + 1)
    for menu_id in range(int(len(objects_names) / select_menu_height + 1)):
        select_menu.append(pygame_menu.Menu('Play', *menu_size,
                                            theme=niryo_theme,
                                            position=menu_pos,
                                            columns=2,
                                            rows=select_menu_height + 5,
                                            onclose=pygame_menu.events.BACK
                                            ))
        select_menu_x = select_menu[-1]
        select_menu_x.add.button("", None, font_size=font_size, selection_effect=None)
        select_menu_x.add.vertical_margin(logo_big.get_size()[1])
        if 0 != menu_id:
            select_menu_x.add.button("<==", menu_back_1, select_menu_x, font_size=font_size)
        else:
            select_menu_x.add.button("", None, font_size=font_size, selection_effect=None)

        for name in objects_names:
            add_logo(name)

        all_button = []
        for x in range(select_menu_height):
            x += select_menu_height * menu_id
            if x >= len(objects_names):
                select_menu_x.add.button("", None, font_size=font_size, selection_effect=None)
            else:
                button = select_menu_x.add.button(objects_names[x], pick_by_name, objects_names[x], font_size=font_size)
                all_button.append(button)

        select_menu_x.add.button("", None, font_size=font_size, selection_effect=None)
        select_menu_x.add.button("Back", event_quit_select_menu, font_size=font_size)
        select_menu_x.add.button("", None, font_size=font_size, selection_effect=None)

        select_menu_x.add.vertical_margin(logo_big.get_size()[1])
        if menu_id != select_menu_nbs - 1:
            select_menu_x.add.button("==>", select_menu_event, menu_id + 1, font_size=font_size)

        else:
            select_menu_x.add.button("", None, font_size=font_size, selection_effect=None)

        for x in range(select_menu_height):
            xx = x + menu_id * select_menu_height
            if xx >= len(objects_names):
                select_menu_x.add.button("", None, font_size=font_size, selection_effect=None)
            else:
                img_logo = cv2.imread("./logo/" + objects_names[xx] + ".jpg")
                scale = all_button[x].get_rect().height / img_logo.shape[1]
                widget_img = select_menu_x.add.image("./logo/" + objects_names[xx] + ".jpg", scale=(scale, scale),
                                                     scale_smooth=True)
                img = cv2.imread("./logo/" + objects_names[xx] + ".jpg")
                img = cv2.resize(img, widget_img._image._surface.get_size())

                color_hsl = [[0, 0, 0], [256, 20, 256]]
                mask = cv2.bitwise_not(utils.threshold_hls(img, *color_hsl))
                img_masked = cv2.bitwise_and(img, img, mask=mask)

                img_masked = np.flip(img_masked[:][:])  # BGR to RGB
                img_masked = np.rot90(img_masked, 1, (1, 0))
                img_masked = np.flip(img_masked, 0)

                surf = pygame.surfarray.make_surface(img_masked)
                widget_img._image._surface.blit(surf, (0, 0))

                widget_img._image._surface.set_colorkey((0, 0, 0))
                widget_img._image.checkpoint()

        select_menu_x.add.button(str(menu_id + 1) + "/" + str(select_menu_nbs), None, font_size=font_size)
        select_menu_x.add.button("", None, font_size=font_size, selection_effect=None)

    # Main menu
    main_menu = pygame_menu.Menu('Welcome', *menu_size,
                                 theme=niryo_theme,
                                 position=menu_pos,
                                 onclose=close_aplication)

    main_menu.add.button('', None, font_size=font_size, selection_effect=None)
    main_menu.add.button(select_menu[0].get_title(), select_menu_event, 0, font_size=font_size)
    main_menu.add.button(settings_menu.get_title(), settings_menu_event, font_size=font_size)
    main_menu.add.button('Quit', close_aplication, font_size=font_size)

    main_menu.mainloop(surface, background)