Esempio n. 1
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    def go_to_room_web_cb(self, result):
        if result.error:
            if result.error == web.Error.SERVER and result.code == 404:
                self.the_room_doesnt_exist()
            else:
                self.error_try_again_later()
            return

        data = DictClass(result.data)
        self.title = data.title
        self.layers.room.title.set_text(self.title)
        self.layers.room.description.set_text(data.description)
        self.layers.room.code.set_text(self.layers.room.code.data.text %
                                       self.layers.main.room_input.get_text())
        self.layers.logged.login_name.set_text(
            self.layers.main.name_input.get_text())
        data = [DictClass(item) for item in data.posts]
        self.posts = data

        items = []
        self.load_items(data, items)

        self.paginator = Paginator(self.stage, items, self.data.pager)
        if self.go_to_last:
            self.go_to_last = False
            self.paginator.go_to_last()
        self.change_layer([self.layers.room.layer] +
                          self.paginator.get_layers() +
                          [self.layers.logged.layer])
Esempio n. 2
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 def __init__(self, stage, tests):
     self.layer = Layer()
     self.stage = stage
     self.tests = tests
     data = DictClass(load(file('data/common/tests_viewer.yaml')))
     layers = [test.get_layer() for test in tests]
     self.paginator = Paginator(self.stage, layers,
                                data.get("pagination", None))
     for item in self.stage.create_items_from_yaml(data.other, self):
         self.layer.add(item)
Esempio n. 3
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 def set_up_data(self):
     """
     Set types
     """
     self.contents = DictClass(load(file('data/common/contents.yaml')))
     self.tests = DictClass(load(file('data/common/tests.yaml')))
     self.levels = DictClass(load(file('data/common/level_contents.yaml')))
     self.datamodel = datamodel.Datamodel()
     
     self.load()
     
Esempio n. 4
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 def __init__(self,
              stage,
              title,
              description,
              fromm,
              to,
              correct_pairs,
              visualization=None):
     data = DictClass(load(file('data/common/joining.yaml')))
     if visualization:
         data.deep_update(visualization)
     Question.__init__(self, stage, title, description, data)
     self.fromm = fromm
     self.to = to
     self.correct_pairs = set(correct_pairs)
     self.__load_items(data)
def arg_parse():
    parser = argparse.ArgumentParser(description='Preprocessing text files.')

    parser.add_argument('--data_folder',
                        default='20180805/',
                        help='directory of data folder')
    parser.add_argument('--data_out_file', default='data.msgpack')
    parser.add_argument('--meta_out_file', default='meta.msgpack')
    parser.add_argument('--is_test', type=int, default=0)
    parser.add_argument('--log_file', default='log/pre_process.log')
    # mode
    parser.add_argument('--mode', default='concat_and_pad')

    # specification
    parser.add_argument('--sent_len', type=int, default=20)
    parser.add_argument('--list_len', type=int, default=10)
    parser.add_argument('--embedding_file',
                        type=str,
                        default='embedding_file/sgns.sogounews.bigram-char')
    parser.add_argument('--words_file',
                        type=str,
                        default='embedding_files/words.txt')
    parser.add_argument('--num_workers', type=int, default=4)

    args = parser.parse_args()
    return DictClass(vars(args))
Esempio n. 6
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 def create_elements(self, data, elements):
     self.elements = []
     start_top = data["elements_pos"]["top"]
     inter = data["elements_pos"]["interspace"]
     element_data = DictClass(load(file('data/common/books.yaml')))
     current = 0
     for page in xrange(0, len(elements) / self.ITEMS_PER_PAGE + 1):
         start_left = 0
         for element in elements[page * self.ITEMS_PER_PAGE:(page + 1) *
                                 self.ITEMS_PER_PAGE]:
             element_data[element.type]['action'] = 'click'
             new = self.stage.create_button(element_data[element.type],
                                            manager=self)[0]
             new.set_top(start_top)
             new.set_left(start_left)
             new.add_event_handler(ItemEvent.MOUSE_ENTER,
                                   self.handle_element_enter)
             new.add_event_handler(ItemEvent.MOUSE_LEAVE,
                                   self.handle_element_leave)
             new.info = element
             start_left += new.get_width() + inter
             self.elements.append(new)
             current += 1
         start_left -= inter
         new_left = (data["elements_pos"]["width"] -
                     start_left) / 2 + data["elements_pos"]["left"]
         for element in self.elements[page *
                                      self.ITEMS_PER_PAGE:(page + 1) *
                                      self.ITEMS_PER_PAGE]:
             element.set_left(element.get_left() + new_left)
Esempio n. 7
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 def create_initial_dialog(self, data):
     data = DictClass(data)
     self.dialog_items = []
     self.dialog_animations = {}
     self.dialog_animation_items = []
     for (name, animation_data) in data["animations"].items():
         if "both" in animation_data:
             animation_data = animation_data["both"]
         else:
             animation_data = animation_data[
                 self.game.datastore.datamodel.character]
         self.dialog_animations[name] = animation = Animation(
             load_animation("", animation_data["animation"]))
         animation_item = ItemImage(animation_data["left"],
                                    animation_data["top"],
                                    animation.get_image())
         self.dialog_animation_items.append(animation_item)
         animation.item = animation_item
     for dialog_data in data["items"]:
         dialog = self.create_image(dialog_data["dialog"])[0]
         dialog.animation_name = dialog_data["animation"]
         self.dialog_items.append(dialog)
         self.dialog_animation_items.append(animation_item)
     self.dialog_mask = ItemMask(0, 0, (600, 450))
     self.dialog_mask.add_event_handler(ItemEvent.CLICK,
                                        lambda *args, **kwargs: None)
     self.dialog_mask.add_event_handler(ItemEvent.MOUSE_ENTER,
                                        lambda *args, **kwargs: None)
     self.current_dialog_frame = 0
     return self.dialog_items[:1] + [self.dialog_mask
                                     ] + self.dialog_animation_items
Esempio n. 8
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def arg_parse():
    parser = argparse.ArgumentParser(
        description='Convlutional nerual net for sentence classification.')

    parser.add_argument('--data_file', default='20180805/data.msgpack')
    parser.add_argument('--meta_file', default='20180805/meta.msgpack')
    parser.add_argument('--log_file', default='log/training_test.log')
    parser.add_argument('--best_in_valid_model_name',
                        default='best_in_valid.param')
    parser.add_argument('--resume', action='store_true')
    parser.add_argument('--saved_model_name', default=None)
    # training
    parser.add_argument('--max_epoch', type=int, default=10)
    parser.add_argument('--log_per_batch', type=int, default=5)
    parser.add_argument('--batch_size', type=int, default=50)
    parser.add_argument('--learning_rate', type=float, default=5e-4)
    parser.add_argument('--no_update_embedding', action='store_true')

    # model
    parser.add_argument('--dropout_rate', type=float, default=0.5)
    parser.add_argument('--kernel_size', nargs='+', type=int, default=[3])
    parser.add_argument('--title_len', type=int, default=20)
    parser.add_argument('--num_neighbor', type=int, default=10)
    parser.add_argument('--feature_map', type=int, default=64)
    parser.add_argument('--hidden_dim', type=int, default=128)
    parser.add_argument('--activation', default='relu')
    parser.add_argument('--num_classes', type=int, default=2)

    args = parser.parse_args()
    return DictClass(vars(args))
Esempio n. 9
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    def view_post_web_cb(self, result):
        if result.error:
            self.error_try_again_later()
            return
        data = DictClass(result.data)
        self.layers.view_post.title.set_text(self.title)
        self.layers.view_post.author.set_text(data.author_name + ":")
        # Usamos una clase que tiene el metodo set_text para saber si hay que dividir el texto
        items = []
        next = Next()
        layer = Layer()

        def create_text(stage, next, text, data):
            text_item = stage.create_text(data)[0]
            set_text(next, text, text_item)
            return text_item

        layer.add(
            create_text(self.stage, next, data.text,
                        self.layers.view_post.post.data))
        items.append(layer)
        while next.text:
            layer = Layer()
            layer.add(
                create_text(self.stage, next, next.text,
                            self.layers.view_post.post.data))
            items.append(layer)
        paginator = Paginator(self.stage, items, self.data.pager_post)
        self.change_layer([self.layers.view_post.layer] +
                          paginator.get_layers() + [self.layers.logged.layer])
Esempio n. 10
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 def __init__(self, stage, title, text):
     self.layer = Layer()
     self.stage = stage
     data = DictClass(load(file('data/common/content_viewer.yaml')))
     title_item = self.title_text = stage.create_text(data.title)[0]
     title_item.set_top(data.container.top)
     self.title_text.set_text(title)
     text_top = title_item.get_top() + title_item.get_height() + 10
     text_height = data.container.height - (text_top - data.container.top)
     self.close = stage.create_button(data.close, self)[0]
     self.__load_items(text, data, text_top, text_height)
     self.paginator = Paginator(self.stage, self.items,
                                data.get("pagination", None))
     for item in self.stage.create_items_from_yaml(data.other):
         self.layer.add(item)
     self.layer.add(self.title_text)
     self.layer.add(self.close)
Esempio n. 11
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 def __init__(self, stage, title, description, options, right_answers):
     data = DictClass(load(file('data/common/multiple_choice.yaml')))
     Question.__init__(self, stage, title, description, data)
     self.options = options
     self.right_answers = set(right_answers)
     if len(self.right_answers) > 1:
         self.option_group = None
     else:
         self.option_group = OptionGroup()
     self.__load_items(data)
Esempio n. 12
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 def create_items(self, data):
     items = DictClass()
     layer = Layer()
     self.stage._items_manager = self
     for i in data:
         item = items[i.name] = self.stage.create_item(i)[0]
         item.data = i
         layer.add(item)
     self.stage._items_manager = None
     items["layer"] = layer
     return items
Esempio n. 13
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 def __init__(self, stage, on_ok=None):
     self.stage = stage
     layer = self.layer = Layer()
     data = self.get_data()
     items = stage.create_items_from_yaml(data['items'], self)
     self.on_ok = on_ok
     self.items = DictClass()
     for item in items:
         layer.add(item)
     self.message = stage.create_item(data["message"])[0]
     layer.add(self.message)
Esempio n. 14
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 def __init__(self, stage):
     self.layer = Layer()
     self.stage = stage
     data = DictClass(load(file('data/common/games_viewer.yaml')))
     for item in stage.create_items_from_yaml(data.other):
         self.layer.add(item)
     self.close = stage.create_button(data.close, self)[0]
     self.layer.add(self.close)
     quantity = stage.game.datastore.datamodel.unlocked_level - 1
     if quantity == 1:
         data.header['text'] = data.header.singular.pre + str(
             quantity) + data.header.singular.pos
     else:
         data.header['text'] = data.header.plural.pre + str(
             quantity) + data.header.plural.pos
     self.header = stage.create_text(data.header)[0]
     self.layer.add(self.header)
     self.footer = stage.create_text(data.footer)[0]
     for data_game in data.games:
         Game(stage, self.layer, data_game, self.footer)
Esempio n. 15
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    def __init__(self, stage):
        global DEFAULT_NAME, DEFAULT_ROOM

        self.go_to_last = False
        self.dialog = None
        self.paginator = None
        self.background = Layer()
        self.foreground = Layer()
        self.focus_group = FocusGroup()
        self.stage = stage
        self.current_callback = None
        self.current_id = None
        data = self.data = DictClass(load(file('data/common/activity.yaml')))
        self.clock_image = ItemImage(0, 0, assets.load_image(data.clock.src))
        layers = self.layers = DictClass()
        for k, i in data.layers.items():
            layers[k] = self.create_items(i)
        self.layers.main.name_input.set_focus_group(self.focus_group)
        self.layers.main.name_input.set_on_enter(self.handle_next)
        self.layers.main.name_input.set_text(DEFAULT_NAME)
        self.layers.main.room_input.set_focus_group(self.focus_group)
        self.layers.main.room_input.set_on_enter(self.handle_next)
        self.layers.main.room_input.set_text(DEFAULT_ROOM)
        self.current_layers = [layers.main.layer]
        text_box = self.layers.post.text_box = self.create_text_box(
            data.text_box)
        self.layers.post.layer.add(text_box)

        for item in self.stage.create_items_from_yaml(data["background"],
                                                      self):
            self.background.add(item)
        for item in self.stage.create_items_from_yaml(data["foreground"],
                                                      self):
            self.foreground.add(item)

        self.stage.start_timer('msgclock', 15000, self.update_messages_tick)
Esempio n. 16
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    def __init__(self, stage):
        self.stage = stage
        layer = self.layer = Layer()
        data = DictClass(load(file('data/common/next_level.yaml')))
        items = stage.create_items_from_yaml(data.other, self)
        for item in items:
            layer.add(item)
        text = stage.create_text(data.text)[0]
        text.set_text(
            data.text.texts[self.stage.game.datastore.datamodel.level])
        layer.add(text)

        # Load the sound
        item_found_sound = assets.load_sound('DGI_item_found.ogg')
        item_found_sound.play()
Esempio n. 17
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    def create_contents(self, data):
        data = DictClass(data)
        items = []
        icons = []
        contents = self.game.datastore.contents
        left = data.left
        width = data.width
        top = data.top
        inter = data.inter

        bb_left = data.blackboard.left
        bb_top = data.blackboard.top
        bb_inter = data.blackboard.interline
        bb_width = data.blackboard.width
        for content in data.contents:
            item = self.create_text_selectable(content.item)[0]
            item.set_left(bb_left)
            item.set_top(bb_top)
            item.set_dimensions(bb_width, -1)
            item.set_text(self.game.datastore.contents[content.name].title)
            bb_top += bb_inter + item.get_height()
            item.content = content.name
            other_dict = dict(self.item_data[contents[item.content].type])
            other_dict["action"] = "item_click"
            hidden = self.create_image(dict(src=other_dict["hidden_src"]))[0]
            hidden.set_top(top)
            icon = self.create_button(other_dict)[0]
            icon.set_top(top)
            icon.content = item.content
            items.append(item)
            item.icon_item = icon
            icons.append((icon, hidden))

        start = left + width
        icons_list = []
        for icon, hidden in icons:
            width = icon.get_width()
            hidden.set_left(start - width)
            icon.set_visible(icon.content in self.game.datastore.datamodel.
                             backpack[self.game.datastore.datamodel.level - 1])
            icon.set_left(start - width)
            start -= width + inter
            icons_list += [hidden, icon]

        return items + icons_list
Esempio n. 18
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    def __init__(self, stage, amount):
        self.stage = stage
        layer = self.layer = Layer()
        self.amount = amount
        data = DictClass(load(file('data/common/fail_tests.yaml')))
        text = stage.create_text(data.text)[0]
        if amount == 1:
            text.set_text(data.text.singular)
        else:
            text.set_text(data.text.plural % dict(amount=amount))
        items = stage.create_items_from_yaml(data.other, self)
        for item in items:
            layer.add(item)
        layer.add(text)

        # Load the sound
        wrong_sound = assets.load_sound('DGI_wrong.ogg')
        wrong_sound.play()
Esempio n. 19
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    def refresh_cb(self, result):
        if result.error:
            return

        data = [DictClass(item) for item in result.data["posts"]]

        # Check if the data change, only update the screen if changed
        if data != self.posts:
            self.posts = data

            items = []
            self.load_items(self.posts, items)

            current = self.paginator.get_current()
            self.paginator = Paginator(self.stage, items, self.data.pager)
            self.paginator.go_to(current)
            self.change_layer([self.layers.room.layer] +
                              self.paginator.get_layers() +
                              [self.layers.logged.layer])
Esempio n. 20
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    def __init__(self,
                 left=0,
                 top=0,
                 base=None,
                 standing=None,
                 walking=None,
                 jumping=None):
        self.first_jumping = True
        self.first_walking = True

        # Load the sound
        self.footsteps_concrete_sound = assets.load_sound(
            'DGI_footsteps_concrete.ogg')
        self.jump_sound = assets.load_sound('DGI_jump.ogg')

        self.standing_still = assets.load_image(base + standing.src)
        if "wait" in standing:
            self.standing_wait = Animation(
                self.load_animation(base, [
                    DictClass({
                        'src': standing.src,
                        'duration': standing.duration
                    })
                ] + standing.wait))
        if jumping:
            self.jumping = assets.load_image(base + jumping.src)
        if walking:
            if "sideways" in walking:
                sideways = self.load_animation(base, walking.sideways)
                self.walking_sideways_left = Animation(sideways)
                self.walking_sideways_right = Animation([
                    self.Frame(frame.image.flip_h_copy(), frame.to)
                    for frame in sideways
                ])
            if "front" in walking:
                self.walking_front = Animation(
                    self.load_animation(base, walking.front))
            if "back" in walking:
                self.walking_back = Animation(
                    self.load_animation(base, walking.back))
        self.item = ItemImage(left, top, self.standing_still)
Esempio n. 21
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    def create_contents(self, data):
        data = DictClass(data)
        items = []
        icons = []
        contents = self.game.datastore.contents
        left = data.left
        width = data.width
        top = data.top
        inter = data.inter
        
        for content in data.contents:
            item = self.create_button(content.item)[0]
            if content.name in self.game.datastore.datamodel.backpack[self.game.datastore.datamodel.level - 1]:
                item.remove_event_handler(ItemEvent.CLICK, self.handle_select_item)
                item.set_rollover_image(None)
            item.content = content.name
            other_dict = dict(self.item_data[contents[item.content].type])
            other_dict.update({"action":"item_click"})
            hidden = self.create_image(dict(src = other_dict["hidden_src"]))[0]
            hidden.set_top(top)
            icon = self.create_button(other_dict)[0]
            icon.set_top(top)
            icon.content = item.content
            items.append(item)
            item.icon_item = icon 
            icons.append((icon, hidden))

        start = left + width
        icons_list = []
        for icon, hidden in icons:
            width = icon.get_width()
            hidden.set_left(start - width)
            icon.set_visible(icon.content in self.game.datastore.datamodel.backpack[self.game.datastore.datamodel.level - 1])
            icon.set_left(start - width)
            start -= width + inter
            icons_list += [hidden, icon]

        return items + icons_list
Esempio n. 22
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 def prepare(self):
     data = DictClass(load(file('data/map/common.yaml')))
     self.gui = Layer()
     for item in self.create_items_from_yaml(data.gui):
         self.gui.add(item)
     self.create_selected_map_character(data.character)
     self.load_quadrant()
     self.tests_counter = self.create_text(data.counters.tests)[0]
     self.backpack_counter = self.create_text(data.counters.backpack)[0]
     self.games_counter = self.create_text(data.counters.games)[0]
     self.gui.add(self.tests_counter)
     self.gui.add(self.backpack_counter)
     self.gui.add(self.games_counter)
     self.backpack_counter.set_text(
         str(
             len(self.game.datastore.datamodel.backpack[
                 self.game.datastore.datamodel.level - 1])))
     self.tests_counter.set_text(
         str(
             len(self.game.datastore.levels[
                 self.game.datastore.datamodel.level].tests)))
     self.games_counter.set_text(
         str(self.game.datastore.datamodel.unlocked_level - 1))
Esempio n. 23
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 def get_data(self):
     return DictClass(load(file("data/activity/error_dialog.yaml")))
Esempio n. 24
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    def initialize(self):
        GameStage.initialize(self)
        stream = file('data/fonts.yaml', 'r')

        fonts = load(stream)
        for font in fonts:
            setattr(
                self, font,
                assets.load_font(fonts[font]['file_name'],
                                 fonts[font]['size']))

        self.data = DictClass(load(file('data/invaders.yaml')))

        self.good = self.data.start.good
        self.velocity = self.data.start.velocity
        self.interval = self.data.start.interval

        self.game_over_layer = Layer()
        image = assets.load_image(
            self.data.bad[self.game.datastore.datamodel.character].src)
        item = ItemImage(self.data.bad.left, self.data.bad.top, image)
        self.game_over_layer.add(item)
        image = assets.load_image(
            self.data.game_over[self.game.datastore.datamodel.character].src)
        item = ItemImage(self.data.game_over.left, self.data.game_over.top,
                         image)
        self.game_over_layer.add(item)

        image = assets.load_image(
            self.data.good[self.game.datastore.datamodel.character].src)
        self.good_indicator = ItemImage(self.data.good.left,
                                        self.data.good.top, image)

        self.text_indicators = []

        self.main_layer = Layer()
        self.top_layer = Layer()

        self.score = 0
        self.score_board = DictClass({})
        image = assets.load_image(self.data.score.src)
        self.score_board['skin'] = ItemImage(self.data.score.left,
                                             self.data.score.top, image)
        self.score_board['value'] = ItemText(self.data.score.left,
                                             self.data.score.top,
                                             self.font,
                                             0,
                                             str(self.score),
                                             width=image.get_width(),
                                             height=image.get_height(),
                                             h_align=2,
                                             v_align=2)
        self.top_layer.add(self.score_board.skin)
        self.top_layer.add(self.score_board.value)

        data = DictClass(load(file('data/map/common.yaml')))
        params = data.character[self.game.datastore.datamodel.character]
        params['base'] = data.character.base[
            self.game.datastore.datamodel.character].big
        self.character_animation = Character(**params)
        self.character = self.character_animation.item
        self.character.set_left(
            (SCREEN_WIDTH - self.character.get_width()) / 2)
        self.character.set_top(SCREEN_HEIGHT - self.character.get_height())
        left = self.character.get_left() + self.data.collision.left
        top = self.character.get_top() + self.data.collision.top
        width = self.character.get_width(
        ) - self.data.collision.left - self.data.collision.right
        height = self.character.get_height(
        ) - self.data.collision.top - self.data.collision.bottom
        if DEBUG:
            self.debug_character = ItemRect(left,
                                            top,
                                            width,
                                            height,
                                            border=(255, 255, 255))
        self.invaders = []

        # Load the sound
        self.item_found_sound = assets.load_sound('DGI_item_found.ogg')
        self.lose_hit_sound = assets.load_sound('DGI_lose_hit.ogg')
        self.lose_music_sound = assets.load_sound('DGI_lose_music.ogg')
Esempio n. 25
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    def load_quadrant(self):
        # remove the character before it gets destroyed
        if self.named_layers and hasattr(self.named_layers, "character"):
            self.named_layers.character.remove(self.map_character.item)
        if self.layers:
            self.remove_layer(self.gui)
        for layer in self.layers:
            layer.exit()
        self.empty_layers()
        data = DictClass(
            load(file('data/map/quadrant_%d.yaml' % self.current_map_index)))
        self.named_layers, layers = self.create_layers(data["layers"])
        self.named_layers.character.add(self.map_character.item)

        if self.game.datastore.datamodel.map_character_left:
            self.map_character.item.set_left(
                self.game.datastore.datamodel.map_character_left)
            self.game.datastore.datamodel.map_character_left = None
        if self.game.datastore.datamodel.map_character_top:
            self.map_character.item.set_top(
                self.game.datastore.datamodel.map_character_top)
            self.game.datastore.datamodel.map_character_top = None

        class Collision():
            def __init__(self, collision_map, trans_x=0, trans_y=0):
                self.collision_map = collision_map
                self.trans_x = trans_x
                self.trans_y = trans_y

            def get_at(self, pos):
                return self.collision_map.get_at(
                    (pos[0] + self.trans_x, pos[1] + self.trans_y))

            def bottom(self):
                return self.collision_map.get_height() - self.trans_y

            def left(self):
                return -self.trans_x

            def right(self):
                return self.collision_map.get_width() - self.trans_x

            def top(self):
                return -self.trans_y

            def exit(self):
                self.collision_map = None

        if "collision" in data:
            if self.collisions:
                for col in self.collisions:
                    col.exit()
            self.collisions = []
            base_data = data.collision.base
            self.collisions.append(
                Collision(assets.load_mask(base_data.src),
                          base_data.get("trans_x", 0),
                          base_data.get("trans_y", 0)))
            if self.game.datastore.datamodel.unlocked_level >= 3:
                self.collisions.append(
                    Collision(assets.load_mask(data.collision.trash.src)))
            if self.game.datastore.datamodel.unlocked_level >= 4:
                self.collisions.append(
                    Collision(assets.load_mask(data.collision.lights.src)))
            if self.game.datastore.datamodel.unlocked_level >= 5 and "vegetation" in data.collision:
                self.collisions.append(
                    Collision(assets.load_mask(data.collision.vegetation.src)))
        else:
            self.collisions = []
        if "entrance" in data:
            self.entrance = assets.load_mask(data.entrance.src)
            to = data.entrance.to
            index = to.rfind(".")
            if (index > 1):
                self.entrance_class = getattr(
                    __import__(to[:index], globals(), locals(),
                               to[index + 1:]), to[index + 1:])
            else:
                self.entrance_class = globals()[to]
        else:
            self.entrance = None
        if self.map_manager:
            self.map_manager.exit()
        self.map_manager = MapManager(self, self.map_character.item,
                                      self.named_layers.character)
        for layer in layers:
            self.add_layer(layer)
        self.add_layer(self.gui)

        # Start processing events after everything is loaded
        self.start_timer(0, self.INTERVAL, self.manage_key)
Esempio n. 26
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    def initialize(self):
        GameStage.initialize(self)
        stream = file('data/fonts.yaml', 'r')
        fonts = load(stream)
        for font in fonts:
            setattr(
                self, font,
                assets.load_font(fonts[font]['file_name'],
                                 fonts[font]['size']))

        self.data = DictClass(load(file('data/asteroids.yaml')))

        self.game_over_layer = Layer()
        image = assets.load_image(
            self.data.game_over[self.game.datastore.datamodel.character].src)
        item = ItemImage(self.data.game_over.left, self.data.game_over.top,
                         image)
        self.game_over_layer.add(item)

        self.main_layer = Layer()
        self.top_layer = Layer()

        self.time = self.data.time.max
        self.timer = DictClass({})
        image = assets.load_image(self.data.time.src)
        self.timer['skin'] = ItemImage(self.data.time.left, self.data.time.top,
                                       image)
        self.timer['value'] = ItemText(self.data.time.left,
                                       self.data.time.top,
                                       self.font,
                                       0,
                                       format_time(self.time),
                                       width=image.get_width(),
                                       height=image.get_height(),
                                       h_align=2,
                                       v_align=2)
        self.top_layer.add(self.timer.skin)
        self.top_layer.add(self.timer.value)

        self.score = 0
        self.score_board = DictClass({})
        image = assets.load_image(self.data.score.src)
        self.score_board['skin'] = ItemImage(self.data.score.left,
                                             self.data.score.top, image)
        self.score_board['value'] = ItemText(self.data.score.left,
                                             self.data.score.top,
                                             self.font,
                                             0,
                                             str(self.score),
                                             width=image.get_width(),
                                             height=image.get_height(),
                                             h_align=2,
                                             v_align=2)
        self.top_layer.add(self.score_board.skin)
        self.top_layer.add(self.score_board.value)

        self.level = self.data.start
        self.asteroids = []

        self.max_width = 0
        self.max_height = 0
        for a in self.data.asteroids:
            item = assets.load_image(a)
            if self.max_width < item.get_width():
                self.max_width = item.get_width()
            if self.max_height < item.get_height():
                self.max_height = item.get_height()
        self.max_col = int(SCREEN_WIDTH / self.max_width)
        self.max_row = int(SCREEN_HEIGHT / self.max_height)
        self.margin_left = (SCREEN_WIDTH % self.max_width) / 2
        self.margin_top = (SCREEN_HEIGHT % self.max_height) / 2

        # Load the sound
        self.click_sound = assets.load_sound('DGI_Click.ogg')
        self.item_found_sound = assets.load_sound('DGI_item_found.ogg')
        self.wrong_sound = assets.load_sound('DGI_wrong.ogg')
        self.lose_bell_sound = assets.load_sound('DGI_lose_bell.ogg')
        self.lose_music_sound = assets.load_sound('DGI_lose_music.ogg')
Esempio n. 27
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    def initialize(self):
        GameStage.initialize(self)
        stream = file('data/fonts.yaml', 'r')
        fonts = load(stream)
        for font in fonts:
            setattr(
                self, font,
                assets.load_font(fonts[font]['file_name'],
                                 fonts[font]['size']))

        self.data = DictClass(load(file('data/memory.yaml')))

        self.game_over_layer = Layer()
        image = assets.load_image(
            self.data.game_over[self.game.datastore.datamodel.character].src)
        item = ItemImage(self.data.game_over.left, self.data.game_over.top,
                         image)
        self.game_over_layer.add(item)

        self.main_layer = Layer()
        self.top_layer = Layer()

        self.time = self.data.time.max
        self.timer = DictClass({})
        image = assets.load_image(self.data.time.src)
        self.timer['skin'] = ItemImage(self.data.time.left, self.data.time.top,
                                       image)
        self.timer['value'] = ItemText(self.data.time.left,
                                       self.data.time.top,
                                       self.font,
                                       0,
                                       format_time(self.time),
                                       width=image.get_width(),
                                       height=image.get_height(),
                                       h_align=2,
                                       v_align=2)
        self.top_layer.add(self.timer.skin)
        self.top_layer.add(self.timer.value)

        self.score = 0
        self.score_board = DictClass({})
        image = assets.load_image(self.data.score.src)
        self.score_board['skin'] = ItemImage(self.data.score.left,
                                             self.data.score.top, image)
        self.score_board['value'] = ItemText(self.data.score.left,
                                             self.data.score.top,
                                             self.font,
                                             0,
                                             str(self.score),
                                             width=image.get_width(),
                                             height=image.get_height(),
                                             h_align=2,
                                             v_align=2)
        self.top_layer.add(self.score_board.skin)
        self.top_layer.add(self.score_board.value)

        self.deck = []
        image_back = assets.load_image(self.data.board.card_back)
        for k in range(0, len(self.data.board.cards)):
            image = assets.load_image(self.data.board.cards[k])
            self.deck.append([
                Card(self, k, image, image_back),
                Card(self, k, image, image_back)
            ])

        self.range = self.data.start
        self.cards = []
        self.deal()

        # Load the sound
        self.card_flip_sound = assets.load_sound('DGI_card_flip.ogg')
        self.item_found_sound = assets.load_sound('DGI_item_found.ogg')
        self.wrong_sound = assets.load_sound('DGI_wrong.ogg')
        self.lose_bell_sound = assets.load_sound('DGI_lose_bell.ogg')
        self.lose_music_sound = assets.load_sound('DGI_lose_music.ogg')
Esempio n. 28
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 def show_next_item(self):
     self.item_data = DictClass(load(file('data/common/books.yaml')))
     GameStage.show_next_item(self)
     self.item_data = None
Esempio n. 29
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        return out


if __name__ == '__main__':
    from utils import DictClass
    config = {
        'hidden_dim': 3,
        'activation': 'relu',
        'dropout_rate': 0.5,
        'vocab_size': 10,
        'embedding_dim': 300,
        'num_classes': 2,
        'feature_map': 64,
        'kernel_size': [5],
    }
    config = DictClass(config)
    net = SelfAttentionNet(config)
    from model import TextCNN
    net = TextCNN(config)
    # 4 words, embedding_dim = 3
    data = nd.array([[np.random.randint(10) for _ in range(200)]
                     for _ in range(1000)])
    label = nd.array([np.random.randint(2) for _ in range(1000)])
    dataset_train = gluon.data.ArrayDataset(data, label)
    train_data = gluon.data.DataLoader(dataset_train,
                                       batch_size=50,
                                       shuffle=True,
                                       last_batch='rollover')
    embedding = text.embedding.CustomEmbedding(
        'embedding_files/dummy.embedding', elem_delim=' ')
Esempio n. 30
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 def __init__(self, stage, title, description, statements, answers):
     data = DictClass(load(file('data/common/true_false.yaml')))
     Question.__init__(self, stage, title, description, data)
     self.statements = statements
     self.answers = answers
     self.__load_items(data)