Esempio n. 1
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    def __init__(self, ev_manager, charactor, group = None):
        pygame.sprite.DirtySprite.__init__(self, group)

        self.ev_manager = ev_manager
        self.ev_manager.registerListener(self)

        self.charactor = charactor

        aux = Surfaces.listSurface(SurfaceImage('walk_front2.png'), (3,1))
        self.images = {DIRECTION_DOWN : aux}
        aux = Surfaces.listSurface(SurfaceImage('walk_sleft2.png'), (3,1))
        self.images.update({DIRECTION_LEFT : aux})
        aux = Surfaces.listSurface(SurfaceImage('walk_sright2.png'), (3,1))
        self.images.update({DIRECTION_RIGHT : aux})
        aux = Surfaces.listSurface(SurfaceImage('walk_back2.png'), (3,1))
        self.images.update({DIRECTION_UP : aux})

        self.rect = aux[0].get_rect()
        self.last_direction = DIRECTION_DOWN
        self.image = self.images[self.last_direction][self.STAND]

        self.last_move = 1 # last move who took charactor
        self.is_moving = 0 # if is moving
        self.__time = 0 # to make transition of images when is moving
        self.__has_change = 0 # to change images when is moving in a time
        self.__delay = MTS * 2./3 # delay to change a certain frame
Esempio n. 2
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 def __init__(self, sector, group=None):
     pygame.sprite.Sprite.__init__(self, group)
     grounds = SurfaceImage('Tileset- ground.png')
     default_ground = Surfaces.listSurface(grounds, (13, 8))[19]
     self.image = Surfaces.scale(default_ground, (SIZE_TILE, SIZE_TILE))
     self.rect = self.image.get_rect()
     self.sector = sector
Esempio n. 3
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 def __init__(self, sector, group=None):
     pygame.sprite.DirtySprite.__init__(self, group)
     grounds = SurfaceImage('Tileset- ground.png')
     default_ground = Surfaces.listSurface(grounds, (13, 8))[40]
     self.image = Surfaces.scale(default_ground, (SIZE_TILE, SIZE_TILE))
     self.rect = self.image.get_rect()
     self.sector = sector
Esempio n. 4
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 def __init__(self, ev_manager, charactor, group = None):
     pygame.sprite.Sprite.__init__(self, group)
     self.ev_manager = ev_manager
     self.ev_manager.registerListener(self)
     self.charactor = charactor
     aux = Surfaces.listSurface(SurfaceImage('walk_front2.png'), (3,1))
     self.images = {DIRECTION_DOWN : aux}
     aux = Surfaces.listSurface(SurfaceImage('walk_sleft2.png'), (3,1))
     self.images.update({DIRECTION_LEFT : aux})
     aux = Surfaces.listSurface(SurfaceImage('walk_sright2.png'), (3,1))
     self.images.update({DIRECTION_RIGHT : aux})
     aux = Surfaces.listSurface(SurfaceImage('walk_back2.png'), (3,1))
     self.images.update({DIRECTION_UP : aux})
     self.rect = aux[0].get_rect()
     self.image = self.images[DIRECTION_DOWN][self.STAND]
     self.last_direction = DIRECTION_DOWN
     self.last_move = 1
     self.is_moving = 0