Esempio n. 1
0
 def get_resources():
     resources = {}
     resources["land_drops_left"] = player.land_drops_left
     # group = CardGroup(player.bfield)
     untapped_lands = [c for c in player.bfield if ut.is_superset(c.types, ["Land"]) and "tapped" not in c.state]
     mana_potential = [c.mana_source_stats() for c in untapped_lands]
     resources["mana_potential"] = mana_potential
     resources["life"] = 20
Esempio n. 2
0
 def get_cards_in_hand(player, valid_types=None, invert=False):
     card_list = player.hand
     if valid_types is None:
         valid_cards = card_list
     else:
         flags = [ut.is_superset(c.types, valid_types) for c in card_list]
         if invert:
             flags = ut.not_list(flags)
         valid_cards = ut.compress(card_list, flags)
     return valid_cards
Esempio n. 3
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 def get_etb_modifiers(card, player=None):
     if 'tap' in card.heuristic_types:
         return ['tapped']
     if 'tango' in card.heuristic_types:
         if player is None:
             return ['tapped']
         else:
             basic_lands_under_control = [
                 c for c in player.bfield
                 if ut.is_superset(c.types, ['Basic', 'Land'])
             ]
             if len(basic_lands_under_control) >= 2:
                 return []
             else:
                 return ['tapped']
     else:
         return []
Esempio n. 4
0
 def get_cards_in_play(player, valid_types=None):
     return [c for c in player.bfield if valid_types is None or ut.is_superset(c.types, valid_types)]