Esempio n. 1
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def showSolution3D(S, start, goal):
    from vedo import Text, Cube, Line, Grid, merge, show

    pts, cubes, txts = [], [], []
    pts = [(x, -y) for y, x in S[0]]
    for y, line in enumerate(Z):
        for x, c in enumerate(line):
            if c: cubes.append(Cube([x, -y, 0]))

    path = Line(pts).lw(6).c('tomato')
    walls = merge(cubes).clean().flat().texture('wood1')

    sy, sx = S[1].shape
    gradient = np.flip(S[1], axis=0).ravel()
    grd = Grid(pos=((sx - 1) / 2, -(sy - 1) / 2, -0.49),
               sx=sx,
               sy=sy,
               resx=sx,
               resy=sy)
    grd.lw(0).wireframe(False).cmap('gist_earth_r', gradient, mode='cells')
    grd.addScalarBar(title='Gradient', horizontal=True, c='k', nlabels=2)

    txts.append(__doc__)
    txts.append(Text('Start', pos=[start[1] - 1, -start[0] + 1.5, 1], c='k'))
    txts.append(Text('Goal!', pos=[goal[1] - 2, -goal[0] - 2.7, 1], c='k'))
    show(path, walls, grd, txts, axes=0, zoom=1.2)
Esempio n. 2
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def test_text_3d(scene):
    # Text to add
    s = "BRAINRENDER"

    # Specify a color for each letter
    colors = makePalette(len(s), "salmon", "powderblue")

    x = 0  # use to specify the position of each letter
    # Add letters one at the time to color them individually
    for n, letter in enumerate("BRAINRENDER"):
        if "I" == letter or "N" == letter and n < 5:  # make the spacing right
            x += 0.6
        else:
            x += 1

        # Add letter and silhouette to the scne
        act = Text(letter,
                   depth=0.5,
                   c=colors[n],
                   pos=(x, 0, 0),
                   justify="centered")
        sil = act.silhouette().lw(3).color("k")
        scene.add_actor(act, sil)

    scene.render(interactive=False)
    scene.close()
Esempio n. 3
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def make_actor_label(
    atlas,
    actors,
    labels,
    size=300,
    color=None,
    radius=100,
    xoffset=0,
    yoffset=-500,
    zoffset=0,
):
    """
        Adds a 2D text ancored to a point on the actor's mesh
        to label what the actor is

        :param kwargs: key word arguments can be passed to determine 
                text appearance and location:
                    - size: int, text size. Default 300
                    - color: str, text color. A list of colors can be passed
                            if None the actor's color is used. Default None.
                    - xoffset, yoffset, zoffset: integers that shift the label position
                    - radius: radius of sphere used to denote label anchor. Set to 0 or None to hide. 
    """
    offset = [-yoffset, -zoffset, xoffset]
    default_offset = np.array([0, -200, 100])

    new_actors = []
    for n, (actor, label) in enumerate(zip(listify(actors), listify(labels))):

        # Get label color
        if color is None:
            color = actor.c()

        # Get mesh's highest point
        points = actor.points().copy()
        point = points[np.argmin(points[:, 1]), :]
        point += np.array(offset) + default_offset

        try:
            if atlas.hemisphere_from_coords(point, as_string=True) == "left":
                point = atlas.mirror_point_across_hemispheres(point)
        except IndexError:
            pass

        # Create label
        txt = Text(label, point, s=size, c=color)
        txt._kwargs = dict(
            size=size,
            color=color,
            radius=radius,
            xoffset=xoffset,
            yoffset=yoffset,
            zoffset=zoffset,
        )

        new_actors.append(txt)

        # Mark a point on Mesh that corresponds to the label location
        if radius is not None:
            pt = actor.closestPoint(point)
            sphere = Sphere(pt, r=radius, c=color)
            sphere.ancor = pt
            new_actors.append(sphere)

    return new_actors
Esempio n. 4
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    def build_keyboard(self):
        nts = ("C", "D", "E", "F", "G", "A", "B")
        tol = 0.12
        keybsize = 16.5  # in cm, span of one octave
        wb = keybsize / 7
        nr_octaves = 7
        span = nr_octaves * wb * 7

        self.vp = Plotter(title='PianoPlayer ' + __version__,
                          axes=0,
                          size=(1400, 700),
                          bg='cornsilk',
                          bg2='lb')

        #wooden top and base
        self.vp += Box(pos=(span / 2 + keybsize, 6, 1),
                       length=span + 1,
                       height=3,
                       width=5).texture('wood1')
        self.vp += Box(pos=(span / 2 + keybsize, 0, -1),
                       length=span + 1,
                       height=1,
                       width=17).texture('wood1')
        self.vp += Text('PianoPlayer ^' + __version__ + " ",
                        pos=(18, 5., 2.3),
                        depth=.5,
                        c='silver',
                        italic=0.8)
        leggio = Box(pos=(span / 1.55, 8, 10),
                     length=span / 2,
                     height=span / 8,
                     width=0.08,
                     c=(1, 1, 0.9)).rotateX(-20)
        self.vp += leggio.texture('paper1')
        self.vp += Text('Playing:\n' + self.songname[-30:].replace('_', "\\_"),
                        font="Theemim",
                        vspacing=3,
                        depth=0.04,
                        s=1.35,
                        c='k',
                        italic=0.5).rotateX(70).pos([55, 10, 6])

        for ioct in range(nr_octaves):
            for ik in range(7):  #white keys
                x = ik * wb + (ioct + 1) * keybsize + wb / 2
                tb = Box(pos=(x, -2, 0),
                         length=wb - tol,
                         height=1,
                         width=12,
                         c='white')
                self.KB.update({nts[ik] + str(ioct + 1): tb})
                self.vp += tb
                if not nts[ik] in ("E", "B"):  #black keys
                    tn = Box(pos=(x + wb / 2, 0, 1),
                             length=wb * .6,
                             height=1,
                             width=8,
                             c='black')
                    self.KB.update({nts[ik] + "#" + str(ioct + 1): tn})
                    self.vp += tn
        cam = dict(pos=(110, -51.1, 89.1),
                   focalPoint=(81.5, 0.531, 2.82),
                   viewup=(-0.163, 0.822, 0.546),
                   distance=105,
                   clippingRange=(41.4, 179))
        self.vp.show(interactive=0, camera=cam, resetcam=0)
Esempio n. 5
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       \intx\dot~dx = \onehalf x\^2 + const.
       d^2 x^\mu  + \Gamma^\mu_\alpha\beta ~dx^\alpha ~dx^\beta  = 0
       -∇\^2u(x) = f(x) in Ω, u(x)~=~u_D (x) in \partial\Omega
Protect underscore \\\_ and \\\^ with a backslash.
"""

plt = Plotter(N=4, pos=(300, 0), size=(1600, 950))

cam = dict(pos=(3.99e+5, 8.51e+3, 6.47e+5),
           focalPoint=(2.46e+5, 1.16e+5, -9.24e+3),
           viewup=(-0.0591, 0.983, 0.175),
           distance=6.82e+5,
           clippingRange=(5.26e+5, 8.92e+5))

for i, fnt in enumerate(["Kanopus", "Normografo", "Theemim", "VictorMono"]):
    t = Text(txt, font=fnt, italic=0).c('darkblue').scale(12300)
    plt.show(
        t,
        Text2D("3D font: " + fnt, font=fnt, bg='r'),
        axes=dict(
            xtitle='my units for L_x  (\mum)',
            ytitle='my Y-axis with\na long description',
            titleFont=fnt,
            labelFont=fnt,
            digits=2,
            yTitleOffset=-.015,
            xLabelSize=0.015,
            yLabelSize=0.015,
            zLabelSize=0.015,
        ),
        at=i,
Esempio n. 6
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)

# Text to add
s = "BRAINRENDER"

# Specify a color for each letter
colors = makePalette(len(s), "salmon", "powderblue")

x = 0  # use to specify the position of each letter

# Add letters one at the time to color them individually
for n, letter in enumerate("BRAINRENDER"):
    if "I" == letter or "N" == letter and n < 5:  # make the spacing right
        x += 0.6
    else:
        x += 1

    # Add letter and silhouette to the scene
    act = Text(
        letter,
        depth=0.5,
        c=colors[n],
        pos=(x, 0, 0),
        justify="centered",
        alpha=1,
    )

    scene.add_silhouette(act, lw=3)

scene.render()
Esempio n. 7
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def make_actor_label(
    atlas,
    actors,
    labels,
    size=300,
    color=None,
    radius=100,
    xoffset=0,
    yoffset=0,
    zoffset=0,
):
    """
        Adds a 2D text ancored to a point on the actor's mesh
        to label what the actor is

        :param kwargs: key word arguments can be passed to determine 
                text appearance and location:
                    - size: int, text size. Default 300
                    - color: str, text color. A list of colors can be passed
                            if None the actor's color is used. Default None.
                    - xoffset, yoffset, zoffset: integers that shift the label position
                    - radius: radius of sphere used to denote label anchor. Set to 0 or None to hide. 
    """
    # Check args
    if not isinstance(actors, (tuple, list)):
        actors = [actors]
    if not isinstance(labels, (tuple, list)):
        labels = [labels]

    if atlas.atlas_name == "ABA":
        offset = [-yoffset, -zoffset, xoffset]
        default_offset = np.array([0, -200, 100])
    else:
        offset = [xoffset, yoffset, zoffset]
        default_offset = np.array([100, 0, -200])

    new_actors = []
    for n, (actor, label) in enumerate(zip(actors, labels)):
        if not isinstance(actor, Mesh):
            raise ValueError(
                f"Mesh must be an instance of Mesh, not {type(actor)}")
        if not isinstance(label, str):
            raise ValueError(f"Label must be a string, not {type(label)}")

        # Get label color
        if color is None:
            color = actor.c()
        elif isinstance(color, (list, tuple)):
            color = color[n]

        # Get mesh's highest point
        points = actor.points().copy()
        point = points[np.argmin(points[:, 1]), :]
        point += np.array(offset) + default_offset

        try:
            if atlas.hemisphere_from_coords(point, as_string=True) == "left":
                point = atlas.mirror_point_across_hemispheres(point)
        except IndexError:
            pass

        # Create label
        txt = Text(label, point, s=size, c=color)
        txt._original_actor = actor
        txt._label = label
        txt._kwargs = dict(
            size=size,
            color=color,
            radius=radius,
            xoffset=xoffset,
            yoffset=yoffset,
            zoffset=zoffset,
        )

        new_actors.append(txt)

        # Mark a point on Mesh that corresponds to the label location
        if radius is not None:
            pt = actor.closestPoint(point)
            sphere = Sphere(pt, r=radius, c=color)
            sphere.ancor = pt
            new_actors.append(sphere)

    return new_actors
Esempio n. 8
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from vedo import settings, Volume, Text, show, datadir

settings.fontIsMono = False
settings.fontLSpacing = 0.2
settings.fontHSpacing = 0.5

vol = Volume(datadir + "embryo.slc")
vol.mode(1).c('b2')
# vol.mode(1).c(['dr','dr','dr','dr', 'dg', 'dg', 'db', 'db', 'db'])
# vol.mode(0).c('b2')

t = Text("Sharpe\n~~~Lab", s=40, font="./Spears.npz", vspacing=1.4, depth=.04)
t.c('k1').rotateX(90).pos(200, 150, 70)

cam = dict(pos=(363, -247, 121),
           focalPoint=(240, 137, 116),
           viewup=(4.45e-3, 0.0135, 1.00),
           distance=403,
           clippingRange=(36.0, 874))

show(
    vol,
    t,
    size=(700, 400),
    camera=cam,
    # elevation=-89, zoom=2,
)
Esempio n. 9
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# Fit points and evaluate, with a boostrap and Monte-Carlo technique,
# the correct errors and error bands. Return a Line object:
pfit = fit(
    [x, y + noise],
    deg=deg,  # degree of the polynomial
    niter=500,  # nr. of MC iterations to compute error bands
    nstd=2,  # nr. of std deviations to display
    xerrors=xerrs,  # optional array of errors on x
    yerrors=yerrs,  # optional array of errors on y
    vrange=(-3, 15),  # specify the domain of fit
)

plt += [pfit, pfit.errorBand, *pfit.errorLines]  # add these objects to Plot

txt = "fit coefficients:\n " + precision(pfit.coefficients, 2) \
    + "\n\pm" + precision(pfit.coefficientErrors, 2) \
    + "\n\Chi^2_\nu  = " + precision(pfit.reducedChi2, 3)
plt += Text(txt, s=0.42, font='VictorMono').pos(2, -2).c('k')

# Create an histo to show the correlation of fit parameters
h = histogram(pfit.MonteCarloCoefficients[:, 0],
              pfit.MonteCarloCoefficients[:, 1],
              title="parameters correlation",
              xtitle='coeff_0',
              ytitle='coeff_1',
              cmap='bone_r',
              scalarbar=True)
h.scale(150).shift(-1, 11)  # make it a lot bigger and move it

show(plt, h, zoom=1.2)