Esempio n. 1
0
    def perform(self, recordUndo=True):
        self.player = input_text_buttons("Enter a Player Name: ", 160)
        if not self.player:
            return
        if len(self.player) > 16:
            alert("Name to long. Maximum name length is 16.")
            return
        elif len(self.player) < 4:
            alert("Name to short. Minimum name length is 4.")
            return
        try:
            self.uuid = version_utils.getUUIDFromPlayerName(self.player)
            self.player = version_utils.getPlayerNameFromUUID(self.uuid) #Case Corrected
        except:
            action = ask("Could not get {}'s UUID. Please make sure that you are connected to the internet and that the player {} exists.".format(self.player, self.player), ["Enter UUID manually", "Cancel"])
            if action != "Enter UUID manually":
            	return
            self.uuid = input_text_buttons("Enter a Player UUID: ", 160)
            if not self.uuid:
                return
            self.player = version_utils.getPlayerNameFromUUID(self.uuid)
            if self.player == self.uuid.replace("-", ""):
                if ask("UUID was not found. Continue anyways?") == "Cancel":
                    return
        if self.uuid in self.level.players:
            alert("Player already exists in this World.")
            return

        self.playerTag = self.newPlayer()

        if self.tool.panel:
            self.tool.panel.players.append(self.player)

        if self.level.oldPlayerFolderFormat:
            self.level.playerTagCache[self.level.getPlayerPath(self.player)] = self.playerTag

            self.level.players.append(self.player)
            if self.tool.panel: 
                self.tool.panel.player_UUID[self.player] = self.player

        else:
            self.level.playerTagCache[self.level.getPlayerPath(self.uuid)] = self.playerTag

            self.level.players.append(self.uuid)
            if self.tool.panel:
                self.tool.panel.player_UUID[self.player] = self.uuid

        self.tool.playerPos[(0,0,0)] = self.uuid
        self.tool.revPlayerPos[self.uuid] = (0,0,0)
        self.tool.playerTexture[self.uuid] = loadPNGTexture(version_utils.getPlayerSkin(self.uuid, force=False))
        self.tool.markerList.invalidate()
        self.tool.recordMove = False
        self.tool.movingPlayer = self.uuid
        if self.tool.panel:
            self.tool.hidePanel()
            self.tool.showPanel()
        self.canUndo = True
    def __init__(self, playerNBTFile):
        self.nbtFile = playerNBTFile
        self.nbtFileName = playerNBTFile.split("\\")[-1]
        self.root_tag = nbt.load(playerNBTFile)

        # Properties setup
        self._uuid = self.nbtFileName.split(".")[0]
        playerName = version_utils.getPlayerNameFromUUID(self._uuid)
        if playerName != self._uuid:
            self._name = playerName
        else:
            self._name = None
        self._gametype = self.root_tag["playerGameType"].value

        self._pos = [
            self.root_tag["Pos"][0].value, self.root_tag["Pos"][1].value,
            self.root_tag["Pos"][2].value
        ]
        self._rot = [
            self.root_tag["Rotation"][0].value,
            self.root_tag["Rotation"][1].value
        ]

        self._health = self.root_tag["Health"].value
        self._healf = self.root_tag["HealF"].value

        self._xp_level = self.root_tag["XpLevel"].value
Esempio n. 3
0
    def perform(self, recordUndo=True):
        if self.level.saving:
            alert(_("Cannot perform action while saving is taking place"))
            return

        if self.player == "Player":
            answer = ask(_("Are you sure you want to delete the default player?"), ["Yes", "Cancel"])
            if answer == "Cancel":
                return

        if recordUndo:
            self.undoTag = self.level.getPlayerTag(self.player)

        self.level.players.remove(self.player)
        if self.tool.panel:
            if self.player != "Player":
                self.tool.panel.players.remove(version_utils.getPlayerNameFromUUID(self.player))
            else:
                self.tool.panel.players.remove("Player")

            while self.tool.panel.table.index >= len(self.tool.panel.players):
                self.tool.panel.table.index -= 1
            if len(self.tool.panel.players) == 0:
                self.tool.hidePanel()
                self.tool.showPanel()
        self.tool.markerList.invalidate()

        pos = self.tool.revPlayerPos[self.player]
        del self.tool.playerPos[pos]
        if self.player != "Player":
            del self.tool.playerTexture[self.player]
        else:
            del self.level.root_tag["Data"]["Player"]
        del self.tool.revPlayerPos[self.player]
        self.canUndo = True
Esempio n. 4
0
    def __init__(self, tool):
        Panel.__init__(self)
        self.tool = tool
        self.player_UUID = {}
        self.level = tool.editor.level
        if hasattr(self.level, 'players'):
            players = self.level.players or ["[No players]"]
            if not self.level.oldPlayerFolderFormat:
                for player in players:
                    if player != "Player" and player != "[No players]":
                        self.player_UUID[version_utils.getPlayerNameFromUUID(player)] = player
                if "Player" in players:
                    self.player_UUID["Player"] = "Player"
                if "[No players]" not in players:
                    players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player" else x.lower())

        else:
            players = ["Player"]
        self.players = players

        max_height = self.tool.editor.mainViewport.height - self.tool.editor.netherPanel.height - self.tool.editor.subwidgets[0].height - self.margin - 2

        addButton = Button("Add Player", action=self.tool.addPlayer)
        removeButton = Button("Remove Player", action=self.tool.removePlayer)
        gotoButton = Button("Goto Player", action=self.tool.gotoPlayer)
        gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera)
        moveButton = Button("Move Player", action=self.tool.movePlayer)
        moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera)
        reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while")

        print max_height
        max_height -= sum((a.height for a in (addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin)))
        print max_height

        tableview = TableView(columns=[
            TableColumn("Player Name(s):", 200),
        ], height=max_height)
        tableview.index = 0
        tableview.num_rows = lambda: len(players)
        tableview.row_data = lambda i: (players[i],)
        tableview.row_is_selected = lambda x: x == tableview.index
        tableview.zebra_color = (0, 0, 0, 48)

        def selectTableRow(i, evt):
            tableview.index = i

        tableview.click_row = selectTableRow
        self.table = tableview
        col = [self.table]

        col.extend([addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin])

        col = Column(col, margin=0, spacing=2)
        col.shrink_wrap()
        self.add(col)
        self.shrink_wrap()
Esempio n. 5
0
    def undo(self):
        if not (self.undoTag is None):
            if self.player != "Player":
                self.level.playerTagCache[self.level.getPlayerPath(self.player)] = self.undoTag
            else:
                self.level.root_tag["Data"]["Player"] = self.undoTag

            self.level.players.append(self.player)
            if self.tool.panel:
                if self.player != "Player":
                    self.tool.panel.players.append(version_utils.getPlayerNameFromUUID(self.player))
                else:
                	self.tool.panel.players.append("Player")
                
                if "[No players]" in self.tool.panel.players:
                    self.tool.panel.players.remove("[No players]")
                self.tool.hidePanel()
                self.tool.showPanel()

        self.tool.markerList.invalidate()
Esempio n. 6
0
    def __init__(self, playerNBTFile):
        self.nbtFile = playerNBTFile
        self.nbtFileName = playerNBTFile.split("\\")[-1]
        self.root_tag = nbt.load(playerNBTFile)

        # Properties setup
        self._uuid = self.nbtFileName.split(".")[0]
        playerName = version_utils.getPlayerNameFromUUID(self._uuid)
        if playerName != self._uuid:
            self._name = playerName
        else:
            self._name = None
        self._gametype = self.root_tag["playerGameType"].value
        
        self._pos = [self.root_tag["Pos"][0].value, self.root_tag["Pos"][1].value, self.root_tag["Pos"][2].value]
        self._rot = [self.root_tag["Rotation"][0].value, self.root_tag["Rotation"][1].value]

        self._health = self.root_tag["Health"].value
        self._healf = self.root_tag["HealF"].value

        self._xp_level = self.root_tag["XpLevel"].value
Esempio n. 7
0
    def undo(self):
        if not (self.undoTag is None):
            if self.player != "Player":
                self.level.playerTagCache[self.level.getPlayerPath(
                    self.player)] = self.undoTag
            else:
                self.level.root_tag["Data"]["Player"] = self.undoTag

            self.level.players.append(self.player)
            if self.tool.panel:
                if self.player != "Player":
                    self.tool.panel.players.append(
                        version_utils.getPlayerNameFromUUID(self.player))
                else:
                    self.tool.panel.players.append("Player")

                if "[No players]" in self.tool.panel.players:
                    self.tool.panel.players.remove("[No players]")
                self.tool.hidePanel()
                self.tool.showPanel()

        self.tool.markerList.invalidate()
Esempio n. 8
0
    def perform(self, recordUndo=True):
        if self.level.saving:
            alert(_("Cannot perform action while saving is taking place"))
            return

        if self.player == "Player":
            answer = ask(
                _("Are you sure you want to delete the default player?"),
                ["Yes", "Cancel"])
            if answer == "Cancel":
                return

        if recordUndo:
            self.undoTag = self.level.getPlayerTag(self.player)

        self.level.players.remove(self.player)
        if self.tool.panel:
            if self.player != "Player":
                self.tool.panel.players.remove(
                    version_utils.getPlayerNameFromUUID(self.player))
            else:
                self.tool.panel.players.remove("Player")

            while self.tool.panel.table.index >= len(self.tool.panel.players):
                self.tool.panel.table.index -= 1
            if len(self.tool.panel.players) == 0:
                self.tool.hidePanel()
                self.tool.showPanel()
        self.tool.markerList.invalidate()

        pos = self.tool.revPlayerPos[self.player]
        del self.tool.playerPos[pos]
        if self.player != "Player":
            del self.tool.playerTexture[self.player]
        else:
            del self.level.root_tag["Data"]["Player"]
        del self.tool.revPlayerPos[self.player]
        self.canUndo = True
Esempio n. 9
0
    def __init__(self, tool):
        Panel.__init__(self)
        self.tool = tool
        self.player_UUID = {}
        self.level = tool.editor.level
        if hasattr(self.level, 'players'):
            players = self.level.players or ["[No players]"]
            if not self.level.oldPlayerFolderFormat:
                for player in players:
                    if player != "Player" and player != "[No players]":
                        self.player_UUID[version_utils.getPlayerNameFromUUID(
                            player)] = player
                if "Player" in players:
                    self.player_UUID["Player"] = "Player"
                if "[No players]" not in players:
                    players = sorted(self.player_UUID.keys(),
                                     key=lambda x: False
                                     if x == "Player" else x.lower())

        else:
            players = ["Player"]
        self.players = players

        max_height = self.tool.editor.mainViewport.height - self.tool.editor.netherPanel.height - self.tool.editor.subwidgets[
            0].height - self.margin - 2

        addButton = Button("Add Player", action=self.tool.addPlayer)
        removeButton = Button("Remove Player", action=self.tool.removePlayer)
        gotoButton = Button("Goto Player", action=self.tool.gotoPlayer)
        gotoCameraButton = Button("Goto Player's View",
                                  action=self.tool.gotoPlayerCamera)
        moveButton = Button("Move Player", action=self.tool.movePlayer)
        moveToCameraButton = Button("Align Player to Camera",
                                    action=self.tool.movePlayerToCamera)
        reloadSkin = Button(
            "Reload Skins",
            action=self.tool.reloadSkins,
            tooltipText=
            "This pulls skins from the online server, so this may take a while"
        )

        max_height -= sum(
            (a.height
             for a in (addButton, removeButton, gotoButton, gotoCameraButton,
                       moveButton, moveToCameraButton, reloadSkin)))

        tableview = TableView(columns=[
            TableColumn("Player Name(s):", 200),
        ],
                              height=max_height)
        tableview.index = 0
        tableview.num_rows = lambda: len(players)
        tableview.row_data = lambda i: (players[i], )
        tableview.row_is_selected = lambda x: x == tableview.index
        tableview.zebra_color = (0, 0, 0, 48)

        def selectTableRow(i, evt):
            tableview.index = i

        tableview.click_row = selectTableRow
        self.table = tableview
        col = [self.table]

        col.extend([
            addButton, removeButton, gotoButton, gotoCameraButton, moveButton,
            moveToCameraButton, reloadSkin
        ])

        col = Column(col, margin=0, spacing=2)
        col.shrink_wrap()
        self.add(col)
        self.shrink_wrap()
Esempio n. 10
0
    def perform(self, recordUndo=True):
        self.player = input_text_buttons("Enter a Player Name: ", 160)
        if not self.player:
            return
        if len(self.player) > 16:
            alert("Name to long. Maximum name length is 16.")
            return
        elif len(self.player) < 4:
            alert("Name to short. Minimum name length is 4.")
            return
        try:
            self.uuid = version_utils.getUUIDFromPlayerName(self.player)
            self.player = version_utils.getPlayerNameFromUUID(
                self.uuid)  #Case Corrected
        except:
            action = ask(
                "Could not get {}'s UUID. Please make sure that you are connected to the internet and that the player {} exists."
                .format(self.player,
                        self.player), ["Enter UUID manually", "Cancel"])
            if action != "Enter UUID manually":
                return
            self.uuid = input_text_buttons("Enter a Player UUID: ", 160)
            if not self.uuid:
                return
            self.player = version_utils.getPlayerNameFromUUID(self.uuid)
            if self.player == self.uuid.replace("-", ""):
                if ask("UUID was not found. Continue anyways?") == "Cancel":
                    return
        if self.uuid in self.level.players:
            alert("Player already exists in this World.")
            return

        self.playerTag = self.newPlayer()

        if self.tool.panel:
            self.tool.panel.players.append(self.player)

        if self.level.oldPlayerFolderFormat:
            self.level.playerTagCache[self.level.getPlayerPath(
                self.player)] = self.playerTag

            self.level.players.append(self.player)
            if self.tool.panel:
                self.tool.panel.player_UUID[self.player] = self.player

        else:
            self.level.playerTagCache[self.level.getPlayerPath(
                self.uuid)] = self.playerTag

            self.level.players.append(self.uuid)
            if self.tool.panel:
                self.tool.panel.player_UUID[self.player] = self.uuid

        self.tool.playerPos[(0, 0, 0)] = self.uuid
        self.tool.revPlayerPos[self.uuid] = (0, 0, 0)
        self.tool.playerTexture[self.uuid] = loadPNGTexture(
            version_utils.getPlayerSkin(self.uuid, force=False))
        self.tool.markerList.invalidate()
        self.tool.recordMove = False
        self.tool.movingPlayer = self.uuid
        if self.tool.panel:
            self.tool.hidePanel()
            self.tool.showPanel()
        self.canUndo = True