Esempio n. 1
0
 def _update_games(self, stream):
     events = parse_ical_nflschedule(stream)
     latest_game = self._get_latest_scored_game()
     updated = False
     for event in events:
         edata = parse_ical_nflgame(event)
         if latest_game is None:
             self.insert_new_game(event, data=edata)
             updated = True
         else:
             new_game = False
             if edata['start'] > latest_game.start:
                 try:
                     game = self.get_game_from_ical_event(event)
                 except NoResultFound:
                     new_game = True
                     game = self.insert_new_game(event)
                     updated = True
                 if not new_game:
                     # check score
                     q = self.session.query(NFLGameScore)
                     score = q.get(game.id)
                     if score is None:
                         game, game_updated = self.update_game(game, event)
                         if game_updated:
                             updated = True
     return updated
Esempio n. 2
0
 def populate_games(self, bytes):
     events = parse_ical_nflschedule(bytes)
     for event in events:
         self.insert_new_game(event)