Esempio n. 1
0
        help="Create a player save file. Stored to player.json by default")

    parser.set_defaults(create_player=False)
    args = parser.parse_args()

    # create gamedata object that holds game information
    gamedata = GameData()

    if args.savefile is not None:
        if args.b:
            gamedata.b = True
        else:
            gamedata.b = False
        gamedata.player = util.load_player(args.savefile)
        vil = Village(gamedata)
        vil_gd = vil.run()
    elif args.b is True:
        gamedata.b = True
        gamedata.player = Player()
        util.create_player_file(gamedata)
        char = CreateCharacter(gamedata)
        gd = char.run()
        vil = Village(gd)
        gd_vil = vil.run()
    else:
        if args.b is True:
            gamedata.b = True
        else:
            gamedata.b = False
        gamedata.b = False
        gamedata.player = Player()
Esempio n. 2
0
class CreateCharacter(StateHandler):
    def __init__(self, gamedata):
        StateHandler.__init__(self, CreateCharacter.start, [
            CreateCharacter.start, CreateCharacter.ask,
            CreateCharacter.strength, CreateCharacter.agility,
            CreateCharacter.speed, CreateCharacter.defense,
            CreateCharacter.confirm, CreateCharacter.store
        ], Quit(), gamedata)


CreateCharacter.start = Start()
CreateCharacter.ask = Ask()
CreateCharacter.strength = Strength()
CreateCharacter.agility = Agility()
CreateCharacter.speed = Speed()
CreateCharacter.defense = Defense()
CreateCharacter.confirm = Confirm()
CreateCharacter.store = Store()

if __name__ == '__main__':
    gamedata = GameData()
    player = Player()
    gamedata.player = player
    util.create_player_file(gamedata)
    gamedata.player = util.load_player("player.json")
    create_char = CreateCharacter(gamedata)
    create_char_gd = create_char.run()
    village = Village(create_char_gd)
    village_gd = village.run()