Esempio n. 1
0
def draw_depth(camera, renderables, rend_target):
    rendfb, rendtex, _ = rend_target

    material = DepthMaterial()
    program = DepthMaterial().compile()

    with rendfb:
        gloo.clear(color=camera.clear_color)
        gloo.set_state(depth_test=True)
        gl.glEnable(gl.GL_CULL_FACE)
        gl.glCullFace(gl.GL_FRONT)
        for renderable in renderables:
            material.upload_camera(program, camera)
            material.upload_attributes(program, renderable._attributes)
            program['u_model'] = renderable.model_mat.T
            program.draw(gl.GL_TRIANGLES)
        gl.glCullFace(gl.GL_BACK)
        gl.glDisable(gl.GL_CULL_FACE)
Esempio n. 2
0
def _test_setting_parameters():
    # Set some parameters and get result
    clr = 1.0, 0.1, 0.2, 0.7
    gl.glClearColor(*clr)
    assert_almost_equal(gl.glGetParameter(gl.GL_COLOR_CLEAR_VALUE), clr)
    #
    gl.glCullFace(gl.GL_FRONT)
    assert_equal(gl.glGetParameter(gl.GL_CULL_FACE_MODE), gl.GL_FRONT)
    gl.glCullFace(gl.GL_BACK)
    assert_equal(gl.glGetParameter(gl.GL_CULL_FACE_MODE), gl.GL_BACK)
    #
    gl.glDepthFunc(gl.GL_NOTEQUAL)
    assert_equal(gl.glGetParameter(gl.GL_DEPTH_FUNC), gl.GL_NOTEQUAL)
    #
    val = 0.2, 0.3
    gl.glDepthRange(*val)
    assert_almost_equal(gl.glGetParameter(gl.GL_DEPTH_RANGE), val)

    gl.check_error()
Esempio n. 3
0
def _test_setting_parameters():
    # Set some parameters and get result
    clr = 1.0, 0.1, 0.2, 0.7
    gl.glClearColor(*clr)
    assert_almost_equal(gl.glGetParameter(gl.GL_COLOR_CLEAR_VALUE), clr)
    #
    gl.glCullFace(gl.GL_FRONT)
    assert_equal(gl.glGetParameter(gl.GL_CULL_FACE_MODE), gl.GL_FRONT)
    gl.glCullFace(gl.GL_BACK)
    assert_equal(gl.glGetParameter(gl.GL_CULL_FACE_MODE), gl.GL_BACK)
    #
    gl.glDepthFunc(gl.GL_NOTEQUAL)
    assert_equal(gl.glGetParameter(gl.GL_DEPTH_FUNC), gl.GL_NOTEQUAL)
    #
    val = 0.2, 0.3
    gl.glDepthRange(*val)
    assert_almost_equal(gl.glGetParameter(gl.GL_DEPTH_RANGE), val)
    
    gl.check_error()