Esempio n. 1
0
def test_queue():
    q = glir.GlirQueue()
    parser = glir.GlirParser()

    # Test adding commands and clear
    N = 5
    for i in range(N):
        q.command('FOO', 'BAR', i)
    cmds = q.clear()
    for i in range(N):
        assert cmds[i] == ('FOO', 'BAR', i)

    # Test filter 1
    cmds1 = [('DATA', 1), ('SIZE', 1), ('FOO', 1), ('SIZE', 1), ('FOO', 1),
             ('DATA', 1), ('DATA', 1)]
    cmds2 = [c[0] for c in q._shared._filter(cmds1, parser)]
    assert cmds2 == ['FOO', 'SIZE', 'FOO', 'DATA', 'DATA']

    # Test filter 2
    cmds1 = [('DATA', 1), ('SIZE', 1), ('FOO', 1), ('SIZE', 2), ('SIZE', 2),
             ('DATA', 2), ('SIZE', 1), ('FOO', 1), ('DATA', 1), ('DATA', 1)]
    cmds2 = q._shared._filter(cmds1, parser)
    assert cmds2 == [('FOO', 1), ('SIZE', 2), ('DATA', 2), ('SIZE', 1),
                     ('FOO', 1), ('DATA', 1), ('DATA', 1)]

    # Define shader
    shader1 = """
        precision highp float;uniform mediump vec4 u_foo;uniform vec4 u_bar;
        """.strip().replace(';', ';\n')
    # Convert for desktop
    shader2 = glir.convert_shader('desktop', shader1)
    assert 'highp' not in shader2
    assert 'mediump' not in shader2
    assert 'precision' not in shader2

    # Convert for es2
    shader3 = glir.convert_shader('es2', shader2)
    # make sure precision float is still in the shader
    # it may not be the first (precision int might be there)
    assert 'precision highp float;' in shader3
    # precisions must come before code
    assert shader3.startswith('precision')

    # Define shader with version number
    shader4 = """
        #version 100; precision highp float;uniform mediump vec4 u_foo;uniform vec4 u_bar;
        """.strip().replace(';', ';\n')
    shader5 = glir.convert_shader('es2', shader4)
    assert 'precision highp float;' in shader5
    # make sure that precision is first (version is removed)
    # precisions must come before code
    assert shader3.startswith('precision')
Esempio n. 2
0
def test__queue():
    q = glir.GlirQueue()
    parser = glir.GlirParser()

    # Test adding commands and clear
    N = 5
    for i in range(N):
        q.command('FOO', 'BAR', i)
    cmds = q.clear()
    for i in range(N):
        assert cmds[i] == ('FOO', 'BAR', i)

    # Test filter 1
    cmds1 = [('DATA', 1), ('SIZE', 1), ('FOO', 1), ('SIZE', 1), ('FOO', 1),
             ('DATA', 1), ('DATA', 1)]
    cmds2 = [c[0] for c in q._filter(cmds1, parser)]
    assert cmds2 == ['FOO', 'SIZE', 'FOO', 'DATA', 'DATA']

    # Test filter 2
    cmds1 = [('DATA', 1), ('SIZE', 1), ('FOO', 1), ('SIZE', 2), ('SIZE', 2),
             ('DATA', 2), ('SIZE', 1), ('FOO', 1), ('DATA', 1), ('DATA', 1)]
    cmds2 = q._filter(cmds1, parser)
    assert cmds2 == [('FOO', 1), ('SIZE', 2), ('DATA', 2), ('SIZE', 1),
                     ('FOO', 1), ('DATA', 1), ('DATA', 1)]

    # Define shader
    shader1 = """
        precision highp float;uniform mediump vec4 u_foo;uniform vec4 u_bar;
        """.strip().replace(';', ';\n')
    # Convert for desktop
    shader2 = q._convert_shaders('desktop', ['', shader1])[1]
    assert 'highp' not in shader2
    assert 'mediump' not in shader2
    assert 'precision' not in shader2

    # Convert for es2
    shader3 = q._convert_shaders('es2', ['', shader2])[1]
    assert 'precision highp float;' in shader3