Esempio n. 1
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    def test_set(self):
        uniform = Uniform("A", gl.GL_FLOAT_VEC4)

        uniform.set_data(1)
        assert (uniform.data == 1).all()

        uniform.set_data([1, 2, 3, 4])
        assert (uniform.data == [1, 2, 3, 4]).all()
Esempio n. 2
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    def test_set_exception(self):
        uniform = Uniform("A", gl.GL_FLOAT_VEC4)

        with self.assertRaises(ValueError):
            uniform.set_data([1, 2])

        with self.assertRaises(ValueError):
            uniform.set_data([1, 2, 3, 4, 5])
Esempio n. 3
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 def test_mat4(self):
     uniform = Uniform("A", gl.GL_FLOAT_MAT4)
     assert uniform.dtype == np.float32
     assert uniform.size == 16
Esempio n. 4
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 def test_int(self):
     uniform = Uniform("A", gl.GL_INT)
     assert uniform.dtype == np.int32
     assert uniform.size == 1
Esempio n. 5
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 def test_vec4(self):
     uniform = Uniform("A", gl.GL_FLOAT_VEC2)
     assert uniform.dtype == np.float32
     assert uniform.size == 2
Esempio n. 6
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 def test_float(self):
     uniform = Uniform("A", gl.GL_FLOAT)
     assert uniform.dtype == np.float32
     assert uniform.size == 1
Esempio n. 7
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 def test_init(self):
     uniform = Uniform("A", gl.GL_FLOAT)
     assert uniform.texture_unit == -1