Esempio n. 1
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def addAvatar(filename, parent=viz.WORLD, scene=viz.MainScene, flags=0, **kw):
    """vizfx: Add an avatar to the scene"""
    model = VizAvatar(
        viz._ipcSend(viz._VIZ_ADDAVATAR, viz._sceneID(scene), int(parent),
                     filename, flags, 0.0, 0.0, 0.0), **kw)

    if model:
        if model.getAsyncStatus() == viz.ASYNC_LOADING:
            vizact.onAsyncLoad(model, vizfx._modelAsyncLoad,
                               viz.EFFECTGEN_DEFAULT,
                               vizfx.getComposer(vizfx.DEFAULT_COMPOSER))
        else:
            model.generateEffects(viz.EFFECTGEN_DEFAULT,
                                  vizfx.getComposer(vizfx.DEFAULT_COMPOSER))

    return model
Esempio n. 2
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    def copy(self, **kw):
        avCopy = viz.VizAvatar.copy(self, **kw)

        # copy position and orientation
        avCopy.setMatrix(self.getMatrix())

        # start walk animation
        avCopy.state(1)

        avCopy.isVisible = 1

        avCopy.hasArrived = 0
        avCopy.isInHouse = 0

        # copy id
        avCopy.setAvID(self.getAvID())

        # add field where path will be stored in
        avCopy.path = None

        # copy ctx
        avCopy.setCtx(self.getCtx())

        # copy position
        #avCopy.setPosition( self.getPosition() )

        # activate vizfx effects
        avCopy.generateEffects(viz.EFFECTGEN_DEFAULT,
                               vizfx.getComposer(vizfx.DEFAULT_COMPOSER))

        return avCopy
	# Set the near and far clipping distances.
	viz.clip(.1,100000)
	
	ocean = vizfx.addChild(ART_DIRECTORY + './art/environment/OceanFloor.osgb')
	
	
	
	# Change properties to enable the god ray.
	water = ocean.getChild('Water')
	water.disable(viz.DEPTH_WRITE)
	water.drawOrder(101)

	# Create and apply global fog effect.
#	fog = vizfx.addFogEffect(  colorRamp=viz.addTexture(ART_DIRECTORY + './art/texture/FogRamp.tif'), height=1, density=(.09))
	fog = vizfx.addFogEffect(  colorRamp=viz.addTexture(globals_oa.MODEL_DIRECTORY + 'FogRamp.tif'), height=1, density=(.09))
	vizfx.getComposer().addEffect(fog)
	bgcolor = [0.15*1.2, 0.67*1.2, 0.95*1.2]
	viz.clearcolor(bgcolor)

	# Enable fog on main scene.
#	viz.MainScene.enable(viz.FOG, op=viz.OP_ROOT)

	# Add sun light.
	lightSun = vizfx.addPointLight()
	lightSun.constantAttenuation(0)
	lightSun.linearAttenuation(0)
	lightSun.quadraticAttenuation(.3)
	lightSun.setPosition([0.123,0.84911,-1.929])
	lightSun.color( viz.WHITE )
	lightSun.specular( viz.WHITE )
	lightSun.ambient( viz.BLACK )
Esempio n. 4
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	def affect(self, model):
		''' sets effect for node '''
		model.generateEffects(viz.EFFECTGEN_DEFAULT, vizfx.getComposer())
		model.apply(self._effect)
		self._affected_models.append(model)
def initFog():
	fog = vizfx.addFogEffect(colorRamp=viz.addTexture(MODEL_DIR + 'FogRamp.tif'), height=1, density=(.01))
	vizfx.getComposer().addEffect(fog)
	# Enable fog on main scene.
	viz.MainScene.enable(viz.FOG, op=viz.OP_ROOT)
Esempio n. 6
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lab = vizfx.addChild('resource/modern_lobby.osgb')
lab.enable(viz.LIGHTING)  # これをすると部屋が暗くなる(ライトが有効になる?)

# マウスの設定
viz.mouse.setTrap(True)  #アプリ内でしか動けなくなる
viz.mouse.setCursor(True)  # カーソルが見えるかどうか
viz.mouse.setOverride(viz.ON)

# 鳩のロゴ
pigion_proj = vizfx.addProjector(texture=viz.addTexture('resource/pigion.jpg'),
                                 pos=(-8, 3.5, 3.0),
                                 euler=(-90, 0, 0),
                                 blend=vizfx.BLEND_AVERAGE)

vizfx.getComposer().addEffect(pigion_proj.getEffect())

# 鳩のロゴと同じ場所にtexquad
pigion = viz.addTexQuad(size=4.5, pos=(-8, 3.5, 3.0), alpha=0)
# 鳩のロゴ用のセンサー
pigion_sensor = vizproximity.Sensor(vizproximity.CircleArea(4), source=pigion)
manager.addSensor(pigion_sensor)

# 鳩の説明
pigon_board = viz.addTexQuad(pos=[-8, 3.5, 3.0])
pigon_texture = viz.addTexture('resource/pigon_descrption.JPG')
pigon_board.texture(pigon_texture)
pigon_board.billboard(viz.BILLBOARD_YAXIS)
pigon_board.visible(False)

# プロジェクターの表示