Esempio n. 1
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def proximityTask():
    yield vizproximity.waitEnter(sensor1, target1, None)
    active = [manager.getActiveSensors()]
    print(active)
    yield vizproximity.waitEnter(sensor2, target2, None)
    active += [manager1.getActiveSensors()]
    print(active)
    yield vizproximity.waitEnter(sensor3, target3, None)
    active += [manager2.getActiveSensors()]

    if (len(active) == 3):
        finished()
Esempio n. 2
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def testPhase():
	results = []
	
	if centerSensor not in manager.getActiveSensors():
		yield vizproximity.waitEnter(centerSensor)
	sensor = sphereSensors[0]
	info.setText("Walk to the sphere now.")
	startTime = viz.tick()
	yield vizproximity.waitEnter(sensor)
	info.setText('Please return to the center of the room')
	elapsedTime = viz.tick() - startTime
	results.append((sensor.name, elapsedTime))
	info.setText("You're all done now!")
	viztask.returnValue(results)
Esempio n. 3
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def TrialTask(pos):
    """Task for individual trial. Returns whether pigeon was found."""

    #Reset tracker to origin
    tracker.setPosition([0,1.8,0])
    tracker.setEuler([0,0,0])

    # Flash screen
    FlashScreen()

    # Place pigeon at new location
    pigeon_root.setPosition(pos)
    pigeon_root.visible(True)
    hooting.play(loop=True)

    # Create proximity sensor for pigeon using main view as target
    manager = vizproximity.Manager()
    #manager.setDebug(True)
    manager.addTarget( vizproximity.Target(viz.MainView) )
    sensor = vizproximity.Sensor(vizproximity.Sphere(PROXIMITY_RADIUS),pigeon_root)
    manager.addSensor(sensor)

    # Wait until pigeon is found or time runs out
    wait_time = viztask.waitTask( TrialCountDownTask() )
    wait_find = vizproximity.waitEnter(sensor)
    data = yield viztask.waitAny([wait_time,wait_find])

    # Hide pigeon and remove proximity sensor
    pigeon_root.visible(False)
    hooting.pause()
    manager.remove()

    # Return whether pigeon was found
    viztask.returnValue(data.condition is wait_find)
Esempio n. 4
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def trialSetting_Exp(block_no, node):
    info.setText("Hurrah!! Please wait for the experimenter.")
    for m in range(4):

        yield viztask.waitNetwork(serverName)
        sub_rt.write('\nBlock ' + str(block_no) + ' Trial ' + str(m + 1))
        node.color(viz.ORANGE)
        Target.visible(viz.ON)
        myNetwork.send('Ready')
        yield viztask.waitNetwork(serverName)
        sound.play()
        myNetwork.send('Block ' + str(block_no) + ' Trial ' + str(m + 1))
        colorChange = viztask.schedule(changeColor(node))

        yield vizproximity.waitEnter(sensor_Target)
        Target.visible(viz.OFF)
        sound.stop()
        colorChange.kill()
        myNetwork.send('Reach Target!')

        ori = (1 + (-1)**m) * 90
        Target.setPosition(SPpos[(-1)**m], mode=viz.ABS_PARENT)
        Target.setEuler([ori, 0, 0], mode=viz.REL_LOCAL)

        if m < 3:
            info.visible(viz.ON)
            yield viztask.waitTime(3)
            info.visible(viz.OFF)
        else:
            sub_rt.write('\nend of block' + str(block_no))
            info.setText('End of Block ' + str(block_no))
            info.visible(viz.ON)
            yield viztask.waitTime(3)
            info.visible(viz.OFF)
Esempio n. 5
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def Collect(objName, objLoc, ScaleFac, tel):

    viz.MainWindow.setScene(1)

    #teleport to new location each trial?
    if tel:
        x, y = pol2cart(numpy.random.randint(12, radius),
                        numpy.random.randint(0, 360))
        viz.MainView.setPosition(x, 0, y)
        viz.MainView.setEuler(numpy.random.randint(0, 360), 0, 0)

    #add object
    obj = viz.addChild(objName + '.osgb')
    obj.setPosition(objLoc)
    obj.setScale([ScaleFac, ScaleFac, ScaleFac])

    sensor = vizproximity.addBoundingBoxSensor(obj, scale=(1.5, 10, 1.5))

    manager.addSensor(sensor)

    obj.visible(viz.ON)

    yield vizproximity.waitEnter(sensor)
    obj.remove()
    manager.removeSensor(sensor)
Esempio n. 6
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def trials(block_no, vis_dist, isDisks=False):
    info.setText("Hurrah!! Please wait for the experimenter.")
    for m in range(4):
        vis_pos = [0, real_tg - vis_dist, vis_dist]
        sensor_Target = vizproximity.Sensor(
            vizproximity.RectangleArea([6, 0.1],
                                       center=[0,
                                               real_tg_dist[(-1)**(m + 1)]]),
            None)
        manager.addSensor(sensor_Target)

        if isDisks:
            disks.remove()
            global disks
            disks = diskCreator(vis_tg)
            disks.setPosition([0, 0, -vis_dist])

        yield viztask.waitNetwork(serverName)
        sub_rt.write('\nBlock ' + str(block_no) + ' Trial ' + str(m + 1))
        vis_tg.color(viz.ORANGE)
        vis_tg.visible(viz.ON)
        myNetwork.send('Ready')
        yield viztask.waitNetwork(serverName)
        sound.play()
        myNetwork.send('Block ' + str(block_no) + ' Trial ' + str(m + 1))
        colorChange = viztask.schedule(changeColor(vis_tg))

        yield vizproximity.waitEnter(sensor_Target)
        alert.play()
        print str(block_no) + ' ' + str(m + 1) + ' ' + str(
            view.getPosition()) + ' ' + str(vis_tg.getPosition())
        vis_tg.visible(viz.OFF)
        sound.stop()
        colorChange.kill()
        myNetwork.send('Reach Target!')

        ori = (1 + (-1)**m) * 90
        vistg_p = vis_tg.getPosition()
        vis_tg.setPosition(vistg_p[0],
                           vistg_p[1],
                           vis_pos[(-1)**m],
                           mode=viz.ABS_PARENT)
        vis_tg.setEuler([ori, 0, 0], mode=viz.REL_LOCAL)

        manager.clearSensors()

        if m < 3:
            info.visible(viz.ON)
            yield viztask.waitTime(3)
            info.visible(viz.OFF)
        else:
            sub_rt.write('\nend of block' + str(block_no))
            info.setText('End of Block ' + str(block_no))
            info.visible(viz.ON)
            yield viztask.waitTime(3)
            info.visible(viz.OFF)
            if isDisks:
                disks.remove()
Esempio n. 7
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def experiment():
    for trialN in range(10):
        if trialN < 9:
            datafile = 'Trial0' + str(trialN + 1) + '.txt'
            respfile = 'RT_Trial0' + str(trialN + 1) + time.strftime(
                "_%d-%b-%y_%H-%M") + '.csv'
        else:
            datafile = 'Trial' + str(trialN + 1) + '.txt'
            respfile = 'RT_Trial' + str(trialN + 1) + time.strftime(
                "_%d-%b-%y_%H-%M") + '.csv'

        colors = []
        with open(datafile, 'rb') as csvfile:
            csvreader = csv.reader(csvfile, delimiter=' ')
            for row in csvreader:
                colors.append(row)
        colors = numpy.asarray(colors, dtype=uInt8)
        # colors = colors[0]

        strobes = Strobes(x, 100)
        leds = LEDs(colors, 0.05, 0.9403)
        vizact.onkeydown('.', leds.recordResp)

        sensor_Target = vizproximity.Sensor(
            vizproximity.RectangleArea([4, 0.1],
                                       center=[0, real_tg_dist[(-1)**trialN]]),
            None)
        manager.addSensor(sensor_Target)

        # Show where the target is and ask them to face to the target
        yield viztask.waitKeyDown('a')
        standBy = viztask.schedule(leds.standby(trialN % 2))
        # Turn of the LED to get the experiment ready to start
        yield viztask.waitKeyDown('s')
        standBy.kill()
        leds.all_off()
        leds.stop()
        monitor_record_Network.send('Start!')
        strobes.StartTask()
        f = viztask.schedule(leds.flashing())
        monitor_record_Network.send('Start!')
        yield vizproximity.waitEnter(
            sensor_Target)  # flash until they enter the target zone
        f.kill()
        # Once reach the target turn off both the LEDs and strobes
        strobes.StopTask()
        strobes.ClearTask()
        leds.all_off()
        leds.stop()
        leds.clear()
        # Save the data into a csv file
        leds.saveAsFile(respfile)
        manager.clearSensors()

    yield viztask.waitTime(10)
    viz.quit()
def walking():
	yield viztask.waitKeyDown(' ')
	male.addAction(vizact.walkTo([1, 0, 0]))
	yield vizproximity.waitEnter(femaleSensor)
	female.state(3)
	yield viztask.waitTime(2)
	male.state(33)
	yield viztask.waitTime(3)
	male.addAction(vizact.walkTo([-4, 0, 0], walkAnim = 70, walkSpeed = 2))
	yield vizproximity.waitExit(femaleSensor)
	female.state(8)
Esempio n. 9
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def destinationsTask():

    # Action for hiding/showing text
    DelayHide = vizact.sequence( vizact.waittime(8), vizact.method.visible(False) )
    Show = vizact.method.visible(True)

    yield viztask.waitTime(12)
    instructions.setText("Walk to the potted plant directly ahead on the opposite side of the courtyard.")
    instructions.runAction(DelayHide)
    yield vizproximity.waitEnter(plantSensor)
    instructions.runAction(Show)
    instructions.setText("Face the arch side of the courtyard. Walk to the piles of crates directly ahead.")
    instructions.runAction(DelayHide)
    yield vizproximity.waitEnter(cratesSensor)
    instructions.runAction(Show)
    instructions.setText("Walk into the cafe on the opposite side of the courtyard.")
    instructions.runAction(DelayHide)
    yield vizproximity.waitEnter(cafeSensor)
    instructions.runAction(Show)
    instructions.setText("Thank you for your participation.")
    #Show results of experiment
    print 'Avoided sitting avatar:',avoidSitting
    print 'Avoided standing avatar:',avoidStanding
    print 'Avoided dancing avatar:',avoidDancing
Esempio n. 10
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def testPhase():
    results = []
    trials = [3,2,0,4,1]

    for i in trials:

        #Check to see if participant is already in room center. If not
        #wait until the centerSensor is activated
        if centerSensor not in manager.getActiveSensors():
            yield vizproximity.waitEnter(centerSensor)

        #Get sensor for this trial
        sensor = sphereSensors[i]

        #Instruct participant where to go
        instruction = 'Walk to the {} sphere'.format(sensor.name)
        info.setText(instruction)

        #store the time at which this trial started
        startTime = viz.tick()

        #The yielded command returns a viz.Data object with information
        #about the proximity event such as the sensor, target involved
        yield vizproximity.waitEnter(sensor)
        info.setText('Please return to the center of the room')

        #calculate the time it took for the subject to find the correct object
        elapsedTime = viz.tick() - startTime

        #save results
        results.append((sensor.name, elapsedTime))

    info.setText('Thank You. You have completed the experiment')

    #return results
    viztask.returnValue(results)
Esempio n. 11
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def TrialTask():
    """Task for individual trial. Returns whether BOMB was found."""

    # Flash screen
    FlashScreen()

    # Wait until BOMB is found or time runs out
    wait_time = viztask.waitTask(TrialCountDownTask())
    wait_find = vizproximity.waitEnter(sensor)
    #print wait_find
    wait_find2 = vizproximity.waitEnter(sensor2)
    wait_find3 = vizproximity.waitEnter(sensor3)
    wait_find4 = vizproximity.waitEnter(sensor4)
    wait_find5 = vizproximity.waitEnter(sensor5)
    wait_find6 = vizproximity.waitEnter(sensor6)
    wait_find7 = vizproximity.waitEnter(sensor7)
    data = yield viztask.waitAny([
        wait_time, wait_find, wait_find2, wait_find3, wait_find4, wait_find5,
        wait_find6, wait_find7
    ])

    if data.condition == wait_find:
        manager.removeSensor(sensor)

    elif data.condition == wait_find2:
        manager.removeSensor(sensor2)

    elif data.condition == wait_find3:
        manager.removeSensor(sensor3)

    elif data.condition == wait_find4:
        manager.removeSensor(sensor4)

    elif data.condition == wait_find5:
        manager.removeSensor(sensor5)

    elif data.condition == wait_find6:
        manager.removeSensor(sensor6)

    elif data.condition == wait_find7:
        manager.removeSensor(sensor7)

    # Return whether bomb was found
    viztask.returnValue(
        data.condition is wait_find or data.condition is wait_find2
        or data.condition is wait_find3 or data.condition is wait_find4
        or data.condition is wait_find5 or data.condition is wait_find6
        or data.condition is wait_find7)
Esempio n. 12
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def experiment():
    for trial in range(10):
        sensor_Target = vizproximity.Sensor(
            vizproximity.RectangleArea([4, 0.1],
                                       center=[0, real_tg_dist[(-1)**trial]]),
            None)
        manager.addSensor(sensor_Target)

        yield viztask.waitNetwork(serverName)
        record = viztask.schedule(writing(trial))
        yield viztask.waitTime(0.5)

        yield vizproximity.waitEnter(sensor_Target)
        winsound.Beep(
            800, 1000
        )  # Make a sound to notify the participant that he/she has reached the target.
        record.kill()
        manager.clearSensors()
    def baseline(self):
        # set num_sphere positions of spheres randomly, spheres have to be touched then next sphere appears
        # baselines:
        # 1. spectrum (averaging 90% best 1s windows of the baseline period, has touches and walking but no 'task')
        # 2. ersp/connectivity: reaches without meaning but different visual feedback

        # set height of spheres to head - 20cm
        z_range = 3  # lab restrictions
        x_range = 2  # lab restrictions
        height = self.subject.head_sphere.getPosition()[1] - .2

        # number of spheres to touch
        num_sphere = 7

        self.log_exp_progress('type:baseline_start;')
        self.scene.poi_manager.addTarget(self.subject.right_hand_sphere_target)

        # spawn num_sphere balls and touch them consecutively
        for i in range(num_sphere):

            z_pos = random.randrange(0, 2 * z_range + 1) - z_range
            x_pos = random.randrange(0, 2 * x_range + 1) - x_range
            pos = [x_pos, height, z_pos]

            # make a sphere at a random position in the plusminus z and x range
            sphere = vizshape.addSphere(.1)
            sphere.color(viz.YELLOW)
            sphere.setPosition(pos)
            sphere_sensor = vizproximity.addBoundingSphereSensor(sphere)
            self.scene.poi_manager.addSensor(sphere_sensor)

            # yield wait enter hand sphere
            yield vizproximity.waitEnter(sphere_sensor)
            self.log_exp_progress('type:baseline_touch;number:' + str(i + 1) +
                                  ';')
            self.scene.poi_manager.removeSensor(sphere_sensor)
            sphere.remove()

        self.scene.poi_manager.removeTarget(
            self.subject.right_hand_sphere_target)
        self.log_exp_progress('type:baseline_end;')
def crystalBallSceneGo():
 global crystalBall
 globals_oa.globeScene.enable(viz.RENDERING)
# viz.fog(0.2)
 #add globe, spinning
 crystalBall = globals_oa.globeScene.getChild('crystalBall.osgb')
 crystalBall.alpha(.7)
 spinForever = vizact.spin(0,-1,0, 25, dur = viz.FOREVER)
 crystalBall.addAction(spinForever,0)
# fadeInBall = vizact.fadeTo(.7, time = 60)  
# crystalBall.addAction(fadeInBall,1)
 globe = globals_oa.globeScene.getChild('earthGlobe.OSGB')
 spinSome = vizact.spin(0,-1,0, 30, dur=viz.FOREVER)
 globe.addAction(spinSome,2)
 yield fader.fadeInTask()
 #globals_oa.globeScene.playsound('background.wav')
# spinForever2 = vizact.spin(0,1,0, 20, dur = viz.FOREVER)
 yield viztask.waitTime(5)
 fadeOutGlobe = vizact.fadeTo(0,time = 5)
 globe.addAction(fadeOutGlobe,3)
 yield viztask.waitTime(8)
 globe.remove()
 manager = vizproximity.Manager()
 manager.setDebug(False) #make true to see the outline of the proximity sensor
 rightHandTarget = vizproximity.Target(globals_oa.rightHand)
 leftHandTarget = vizproximity.Target(globals_oa.leftHand)
 ballSensor = vizproximity.Sensor(vizproximity.Sphere(1.5, center=[0,5.5,0]), source=crystalBall)
 manager.addTarget(rightHandTarget)
 manager.addTarget(leftHandTarget)
 manager.addSensor(ballSensor)
 yield vizproximity.waitEnter(ballSensor)
# yield viztask.waitKeyDown('/')
 globals_oa.AUDIO_SUCCESS.play()
 yield fader.fadeOutTask()
 globals_oa.globeScene.remove()
 crystalBall.remove()
Esempio n. 15
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def proximityTask1():
    
    yield vizproximity.waitEnter(cylinder1_sensor)
Esempio n. 16
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def crystalBallSceneGo():
# try:
 global crystalBall, skipKey
 viz.clip(.1,100000)
 globals_oa.globeScene.enable(viz.RENDERING)
 viz.fogcolor(viz.BLACK)
 viz.fog(0.2)
 #add globe and crystal ball, spinning
 crystalBall = globals_oa.globeScene.getChild('crystalBall.OSGB')
 crystalBall.alpha(.7)
 floor = globals_oa.globeScene.getChild('sceneFloor.osgb')
 #GenerateStarDome(150000,2,0,2000, 1, 0)

 spinForever = vizact.spin(0,-1,0, 25, dur = viz.FOREVER)
 crystalBall.addAction(spinForever,0)
 globe = globals_oa.globeScene.getChild('earthGlobe.OSGB')
 spinSome = vizact.spin(0,-1,0, 30, dur=viz.FOREVER)
 globe.addAction(spinSome,2)
 yield globals_oa.fader.fadeInTask()

 #play audio file
 globeAudio1 = globals_oa.GLOBE_SCENE_AUDIO1
 globeAudio2 = globals_oa.GLOBE_SCENE_AUDIO2
 globeAudio1.play()
 globeAudio2.play()
 
 if globals_oa.skippingActivated: raise MyException()
 
# spinForever2 = vizact.spin(0,1,0, 20, dur = viz.FOREVER)
# yield viztask.waitTime(20)
 yield viztask.waitAny([viztask.waitTime(20), skipKey])
 crystalBall.visible(viz.OFF)
 fadeOutGlobe = vizact.fadeTo(0,time = 3)
 globe.addAction(fadeOutGlobe, 3)
 yield viztask.waitActionEnd(globe, fadeOutGlobe)
 globe.remove()
 crystalBall.visible(viz.ON)
# yield viztask.waitTime(8)
 yield viztask.waitAny([viztask.waitTime(6), skipKey])
 manager = vizproximity.Manager()
 manager.setDebug(False) #make true to see the outline of the proximity sensor
 rightHandTarget = vizproximity.Target(globals_oa.rightHand)
 leftHandTarget = vizproximity.Target(globals_oa.leftHand)
 ballSensor = vizproximity.Sensor(vizproximity.Sphere(3, center=[0,5.5,0]), source=crystalBall)
 manager.addTarget(rightHandTarget)
 manager.addTarget(leftHandTarget)
 manager.addSensor(ballSensor) 
 yield viztask.waitTime(globeAudio2.getDuration()-33)
 failAudio = globals_oa.GLOBE_FAIL_AUDIO
 failTimer = vizact.ontimer(5 + failAudio.getDuration(), failAudio.play) 

 yield vizproximity.waitEnter(ballSensor)
# failTimer = vizact.ontimer(5 + failAudio.getDuration(),playWrapper, failAudio)
 failTimer.remove()
# yield viztask.waitKeyDown('/')
 
 globals_oa.AUDIO_SUCCESS.play()
 yield globals_oa.fader.fadeOutTask()
 globals_oa.globeScene.disable(viz.RENDERING)
 globals_oa.GLOBE_SCENE_AUDIO1.stop()
 viz.fog(0)
Esempio n. 17
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def trials(block_no,
           isPoles='None',
           trialNo=10,
           trialtype='Offset',
           continued=False):
    info.setText("Hurrah!! Please wait for the experimenter.")

    if isPoles in ['flipped', 'staying']:
        poles, polelist = poleCreator(ground, pole_wd, pole_dep, pole_ht,
                                      pole_no)
        writePolePos(isPoles, polelist)

    for m in range(trialNo):
        # Set up the response recording file
        global sub_rt

        if continued:
            sub_rt = open(
                'VRrt_' + str(id) + '_Block_' + str(block_no) + '_Trial_' +
                str(m + 9) + '_' + time.strftime("%d-%b-%y_%H-%M") + '.csv',
                'a')
        else:
            sub_rt = open(
                'VRrt_' + str(id) + '_Block_' + str(block_no) + '_Trial_' +
                str(m + 1) + '_' + time.strftime("%d-%b-%y_%H-%M") + '.csv',
                'a')

        data = 'frameNo,Color,TimeStamp,Response'
        sub_rt.write('\n' + data)

        # Set up the real target sensor area
        sensor_Target = vizproximity.Sensor(
            vizproximity.RectangleArea([6, 0.1],
                                       center=[0,
                                               real_tg_dist[(-1)**(m + 1)]]),
            None)
        manager.addSensor(sensor_Target)
        # Set up poles if they change between trials
        if isPoles == 'changing':
            poles, polelist = poleCreator(ground, pole_wd, pole_dep, pole_ht,
                                          pole_no)
            writePolePos(isPoles, polelist)
        elif isPoles == 'flipped':
            poles.setEuler([(90 * (1 - (-1)**m)), 0, 0], mode=viz.ABS_PARENT)
            poles.setPosition([0, 0, polePos[(-1)**(m)]], mode=viz.ABS_PARENT)

        # Stand by
        yield viztask.waitNetwork(serverName)

        # choose target depending on walking direction
        if isPoles == 'flipped':
            if flippedTarget == 'BO':
                if m % 2 == 0:
                    Target2.alpha(0)
                    Target1.color(tg2Color)
                else:
                    Target1.alpha(0)
                    Target2.color(tg2Color)
            else:
                if m % 2 == 0:
                    Target2.alpha(0)
                    Target1.color(tg1Color)
                else:
                    Target1.alpha(0)
                    Target2.color(tg1Color)
            viz.window.screenCapture('flipped_Image_' + str(m) + '.jpg')
        else:
            if m % 2 == 0:
                Target2.alpha(0)
                Target1.color(tg1Color)
            else:
                Target1.alpha(0)
                Target2.color(tg2Color)
            viz.window.screenCapture(isPoles + '_Image_' + str(m) + '.jpg')

        ground.visible(viz.ON)

        labNetwork.send('Ready')
        # Start walking
        yield viztask.waitNetwork(serverName)
        metronome.play()

        if isPoles == 'flipped':
            if flippedTarget == 'BO':
                if m % 2 == 0:
                    colorChange = viztask.schedule(changeColor2(Target1))
                else:
                    colorChange = viztask.schedule(changeColor2())
            else:
                if m % 2 == 0:
                    colorChange = viztask.schedule(changeColor1())
                else:
                    colorChange = viztask.schedule(changeColor1(Target2))
        else:
            if m % 2 == 0:
                colorChange = viztask.schedule(changeColor1())
            else:
                colorChange = viztask.schedule(changeColor2())

        labNetwork.send('Block' + str(block_no) + ' Trial ' + str(m))

        yield viztask.waitTime(0.25)

        # reach the target
        yield vizproximity.waitEnter(sensor_Target)
        alert.play()
        metronome.stop()
        viz.clearcolor(viz.BLACK)
        ground.visible(viz.OFF)
        colorChange.kill()
        labNetwork.send('Reach Target!')

        manager.clearSensors()
        print Target1.getPosition(viz.ABS_GLOBAL)
        print Target2.getPosition(viz.ABS_GLOBAL)
        # Set up the information for participants at the end of trial
        if m < trialNo - 1:
            info.visible(viz.ON)
            yield viztask.waitTime(3)
            info.visible(viz.OFF)
            if isPoles == 'changing':
                poles.remove()
        else:
            # finish writing the response
            info.setText('End of Block ' + str(block_no))
            info.visible(viz.ON)
            yield viztask.waitTime(3)
            info.visible(viz.OFF)
            if isPoles != 'None':
                poles.remove()

        # reset the targets
        if m % 2 == 0:
            Target2.alpha(1)
        else:
            Target1.alpha(1)
Esempio n. 18
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def cityScene():
 global city, skyDome2, CRYSTAL_EVENT, moleculeList, rightHandTarget, leftHandTarget
 global mole1, mole2, mole3
 global mole4, mole5, mole6, mole7, mole8, mole9, mole10, mole11
 print "city scene starting"
 globals_oa.CITY_SCENE_AMBIENT.play()
 city.enable(viz.RENDERING)
 viz.fog(0)
 arrow = city.getChild('greenArrow.OSGB')
 arrow.disable(viz.RENDERING)
 tube = city.getChild('yellowTube.OSGB')
 tube.disable(viz.RENDERING)

 yield globals_oa.fader.fadeInTask()
# yield viztask.waitTime(3)
 yield viztask.waitAny([viztask.waitTime(3), skipKey])
# carAudio1 = globals_oa.CAR_SCENE1
# carAudio1.play()
## yield viztask.waitMediaEnd(carAudio1)
# yield viztask.waitAny([viztask.waitTime(10), skipKey])
 carAudio2 = globals_oa.CAR_SCENE2
 carAudio2.play()
 arrow.enable(viz.RENDERING)
 fadeIn = vizact.fadeTo(1, time=1)
 fadeOut = vizact.fadeTo(0, time=1)
 sequence = vizact.sequence(fadeIn, fadeOut, viz.FOREVER)
 arrow.add(sequence)
# yield viztask.waitMediaEnd(carAudio2) 
 yield viztask.waitAny([viztask.waitTime(7), skipKey])
 carAudio3 = globals_oa.CAR_SCENE3
 carAudio3.play()
 arrow.disable(viz.RENDERING)
 manager = vizproximity.Manager()
 manager.setDebug(False)
 rightHandTarget = vizproximity.Target(globals_oa.rightHand)
 leftHandTarget = vizproximity.Target(globals_oa.leftHand)
 car1 = city.getChild('BlueCar.OSGB')
 exhaust = city.getChild('p_silencer-OFFSET')
 car1Sensor = vizproximity.Sensor(vizproximity.Box([0.5,0.7,0.4], center=[1.4,4.2,0]), source=exhaust)
 manager.addTarget(rightHandTarget)
 manager.addTarget(leftHandTarget)
 manager.addSensor(car1Sensor)
 tube.enable(viz.RENDERING)
 tube.add(sequence)
# car1Sensor = vizproximity.Sensor(vizproximity.Box([3.3,1.6,1.8], center=[5,0.4,-10.5]), source=car1)
 
 if carAudio3.audioObj.getState() == viz.MEDIA_RUNNING:
#  yield viztask.waitMediaEnd(carAudio3)
  yield viztask.waitAny([viztask.waitTime(4), skipKey])
# manager.addTarget(rightHandTarget)
# manager.addTarget(leftHandTarget)
# manager.addSensor(car1Sensor)
# CAR_TOUCHED = False
 failAudio = globals_oa.CAR_FAIL_AUDIO
 failAudio.stop()
 failTimer = vizact.ontimer(5 + failAudio.getDuration(), playWrapper, failAudio)
 #yield vizproximity.waitEnter(car1Sensor)

 
 def vibrateRightHand():
  globals_oa.rhViveTracker.setVibration(0.004)
 def vibrateLeftHand():
  globals_oa.lhViveTracker.setVibration(0.004)
 def onEnter(e): 
  global rightHandTarget, leftHandTarget
  print 'working'
  if e.target == rightHandTarget:
    vizact.ontimer2(.004, 100, vibrateRightHand)
  if e.target == leftHandTarget:
    vizact.ontimer2(.004, 100, vibrateLeftHand)
 manager.onEnter(car1Sensor, onEnter)
 
 def startCar1():
  global mole1, mole2, mole3, moleculeList
  mole1 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE1)
  moleculeList.append(mole1)
  mole1.setPosition([-1.2, 0.35, -0.08])
  mole1.setScale([3,3,3])
  mole1.setAnimationSpeed(3)
  mole1.setEuler(-90,0,0)
  mole2 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  moleculeList.append(mole2)
  mole2.setPosition([-1.1,0.3,0])
  mole2.setScale([3,3,3])
  mole2.setAnimationSpeed(2.1)
  mole2.setEuler(-90,0,0)
  mole3 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  moleculeList.append(mole3)
  mole3.setPosition([-1.05,0.29,-0.05])
  mole3.setScale([3,3,3])
  mole3.setAnimationSpeed(5)
  mole3.setEuler(-90,0,0)
 def floatersGo():
  global mole4, mole5, mole6, mole7, mole8, mole9, mole10, mole11, moleculeList
  mole4 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE1)
  moleculeList.append(mole4)
  mole4.setPosition([-.2,2.9,0])
  mole4.setEuler([0,-90,0])
  mole4.setScale([3,3,3])
  mole4.setAnimationSpeed(2)
  mole5 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  moleculeList.append(mole5)
  mole5.setPosition([-.2,2.9,0])
  mole5.setEuler([90,-90,0])
  mole5.setScale([3,3,3])
  mole5.setAnimationSpeed(2)
  mole6 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE1)
  moleculeList.append(mole6)
  mole6.setPosition([-.2,2.9,0])
  mole6.setEuler([180,-90,0])
  mole6.setScale([3,3,3])
  mole6.setAnimationSpeed(2)
  mole7 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  moleculeList.append(mole7)
  mole7.setPosition([-.2,2.9,0])
  mole7.setEuler([-90,-90,0])
  mole7.setScale([3,3,3])
  mole7.setAnimationSpeed(2)
  mole8 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  moleculeList.append(mole8)
  mole8.setPosition([-.2,2.9,0])
  mole8.setEuler([-45,-90,0])
  mole8.setScale([3,3,3])
  mole8.setAnimationSpeed(2)
  mole9 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  moleculeList.append(mole9)
  mole9.setPosition([-.2,2.9,0])
  mole9.setEuler([45,-90,0])
  mole9.setScale([3,3,3])
  mole9.setAnimationSpeed(2)
  mole10 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  moleculeList.append(mole10)
  mole10.setPosition([-.2,2.9,0])
  mole10.setEuler([-135,-90,0])
  mole10.setScale([3,3,3])
  mole10.setAnimationSpeed(2)
  mole11 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  moleculeList.append(mole11)
  mole11.setPosition([-.2,2.9,0])
  mole11.setEuler([135,-90,0])
  mole11.setScale([3,3,3])
  mole11.setAnimationSpeed(2)
 def goSpecialMole():
  global specialMole
  yield viztask.waitTime(1)
  specialMole = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE3)
  specialMole.setPosition([-1.33023,0.35456,-0.04151])
  specialMole.setScale([4,4,4])
  lowPolyMole = specialMole.getChild('singleCO2_noAnimation.OSGB')
  lowPolyMole.disable(viz.RENDERING)
  path = viz.addAnimationPath()
  path.addControlPoint(0, pos=[-1.33023,0.35456,-0.04151], euler=(90,0,0), scale= ([4,4,4]))
  path.addControlPoint(1, pos=[-1,0.4, 0], euler=(45,0,0), scale = ([4,4,4]))
  path.addControlPoint(2, pos=[-0.8,0.9,0.1], euler=(0,0,0), scale = ([4,4,4]))
  path.addControlPoint(3, pos=[-0.4,1.3,0.2], euler=(90,0,0), scale = ([4,4,4]))
  pathLink = viz.link(path, specialMole)
  path.play()
 def flyOut():
  global specialMole, skipKey
  yield viztask.waitTime(1)
  path = viz.addAnimationPath()
  path.addControlPoint(0, pos=[-0.4,1.3,0.2], euler=(90,0,0), scale= ([4,4,4]))
  path.addControlPoint(1, pos=[-0.4,1.5,0.6], euler=(55,0,0), scale= ([4,4,4]))
  path.addControlPoint(2, pos=[-0.4,3.3,0.1], euler=(100,0,0), scale= ([4,4,4]))
  path.addControlPoint(3, pos=[-0.4,4.8,0.8], euler=(75,0,0), scale= ([4,4,4]))
  path.addControlPoint(50, pos=[-0.4,70,0.4], euler=(90,0,0), scale = ([4,4,4]))
  pathLink = viz.link(path, specialMole)
  path.play()
# yield viztask.waitKeyDown('/')
 yield vizproximity.waitEnter(car1Sensor)
 failTimer.remove()
 tube.disable(viz.RENDERING)
 globals_oa.CAR_START.play()
 things = vizact.ontimer2(1,10, startCar1)
 yield things
 yield vizact.waittime(1.5)
 things2 = vizact.ontimer2(1,10, floatersGo)
 globals_oa.CAR_SCENE4.play()
 yield things2
 yield vizact.waittime(1.5)
# yield viztask.waitMediaEnd(globals_oa.CAR_SCENE4)
 yield viztask.waitAny([viztask.waitTime(15), skipKey])
 yield goSpecialMole()
 viztask.waitTime(3)
 globals_oa.CAR_SCENE5.play()
# yield viztask.waitMediaEnd(globals_oa.CAR_SCENE5)
 yield viztask.waitAny([viztask.waitTime(6), skipKey]) 
 yield flyOut()
 yield viztask.waitTime(6)
# childList = range(1,160)
# for child in childList:
#  object = viz.VizChild(child)
#  object.remove()
 for mole in moleculeList:
  mole.remove()

 yield globals_oa.fader.fadeOutTask()
 globals_oa.CITY_SCENE_AMBIENT.stop()
 city.remove()

 
 print "sending city end event"
 viz.sendEvent(globals_oa.CITY_SCENE_END_EVENT)
Esempio n. 19
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def enterRoom(): 
  yield vizproximity.waitEnter(sensor)
  vizact.ontimer(0, faceView)
  while True:
    yield spawnMan()
Esempio n. 20
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def cityScene():
 global city, skyDome2
 city.enable(viz.RENDERING)
 skyDome2.enable(viz.RENDERING)
 yield fader.fadeInTask()
 manager = vizproximity.Manager()
 manager.setDebug(False)
 rightHandTarget = vizproximity.Target(globals_oa.rightHand)
 leftHandTarget = vizproximity.Target(globals_oa.leftHand)
 car1 = city.getChild('BlueCar.OSGB')
 car1Sensor = vizproximity.Sensor(vizproximity.Box([3.3,1.6,1.8], center=[5,0.4,-10.5]), source=car1)
 manager.addTarget(rightHandTarget)
 manager.addTarget(leftHandTarget)
 manager.addSensor(car1Sensor)
 CAR_TOUCHED = False
 def startCar1():
  mole1 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE1)
  mole1.setPosition([-1.2, 0.35, -0.08])
  mole1.setScale([3,3,3])
  mole1.setAnimationSpeed(3)
  mole1.setEuler(-90,0,0)
  mole2 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  mole2.setPosition([-1.1,0.3,0])
  mole2.setScale([3,3,3])
  mole2.setAnimationSpeed(2.1)
  mole2.setEuler(-90,0,0)
  mole3 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  mole3.setPosition([-1.05,0.29,-0.05])
  mole3.setScale([3,3,3])
  mole3.setAnimationSpeed(5)
  mole3.setEuler(-90,0,0)
 def floatersGo():
  mole4 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE1)
  mole4.setPosition([-.2,2.9,0])
  mole4.setEuler([0,-90,0])
  mole4.setScale([3,3,3])
  mole4.setAnimationSpeed(2)
  mole5 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  mole5.setPosition([-.2,2.9,0])
  mole5.setEuler([90,-90,0])
  mole5.setScale([3,3,3])
  mole5.setAnimationSpeed(2)
  mole6 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE1)
  mole6.setPosition([-.2,2.9,0])
  mole6.setEuler([180,-90,0])
  mole6.setScale([3,3,3])
  mole6.setAnimationSpeed(2)
  mole7 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  mole7.setPosition([-.2,2.9,0])
  mole7.setEuler([-90,-90,0])
  mole7.setScale([3,3,3])
  mole7.setAnimationSpeed(2)
  mole8 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  mole8.setPosition([-.2,2.9,0])
  mole8.setEuler([-45,-90,0])
  mole8.setScale([3,3,3])
  mole8.setAnimationSpeed(2)
  mole9 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  mole9.setPosition([-.2,2.9,0])
  mole9.setEuler([45,-90,0])
  mole9.setScale([3,3,3])
  mole9.setAnimationSpeed(2)
  mole10 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  mole10.setPosition([-.2,2.9,0])
  mole10.setEuler([-135,-90,0])
  mole10.setScale([3,3,3])
  mole10.setAnimationSpeed(2)
  mole11 = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE2)
  mole11.setPosition([-.2,2.9,0])
  mole11.setEuler([135,-90,0])
  mole11.setScale([3,3,3])
  mole11.setAnimationSpeed(2)
 yield vizproximity.waitEnter(car1Sensor)
 globals_oa.AUDIO_SUCCESS.play()
 yield vizact.ontimer2(1,10, startCar1)
 yield vizact.waittime(1.5)
 yield vizact.ontimer2(1,10, floatersGo)
 yield viztask.waitTime(100)
Esempio n. 21
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def proximityTask1():
    #Play beautiful music
    yield vizproximity.waitEnter(drum_tom_sensor)
Esempio n. 22
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	def stageAxes(self, NAxes, relSpeed, holes):
		# Function for swinging the axes
		def swing(object, t, startAngle, endAngle):
			d = (math.sin(t[0]) + 1.0) / 2.0
			angle = startAngle + d * (endAngle - startAngle)
			object.setEuler([90,0,angle])
			t[0] += 0.03 * relSpeed
		
		# Add axes
		beginPosition = 400
		endPosition = 6600
		nrAxes = NAxes
		self.axes = []
		self.axest = []
		self.swoosh = []
		for i in range(nrAxes):
			self.axes.append(viz.addChild('axe.OSGB', cache=viz.CACHE_CLONE))
			self.axes[i].setPosition([beginPosition+i*(endPosition/nrAxes),750,0], viz.REL_LOCAL)
			self.axest.append([float(i)])
			
			sound_node = viz.addGroup(pos=[beginPosition+i*(endPosition/nrAxes),75,0])
			self.swoosh.append(sound_node.playsound('swoosh.wav'))
			self.swoosh[i].minmax(0, 20)
			vizact.ontimer(3.14/relSpeed, self.swoosh[i].play)
			
			vizact.ontimer(0.03, swing, self.axes[i], self.axest[i], 120, 240)
		
		# Add ducky
		self.newduck = viz.addAvatar('duck.cfg')
		self.newduck.setScale([170,170,170])
		self.newduck.setPosition([7200,0,0],viz.REL_LOCAL)
		self.newduck.setEuler([-90,0,0])

		# Add proximity sensors
		manager = vizproximity.Manager()
		target = vizproximity.Target(viz.MainView)
		manager.addTarget(target)
		self.axesensors = []
		for i in range(nrAxes):
			self.axesensors.append(vizproximity.addBoundingBoxSensor(self.axes[i]))
			manager.addSensor(self.axesensors[i])
		duckSensor = vizproximity.addBoundingBoxSensor(self.newduck,scale=(2.5,2.5,3))
		manager.addSensor(duckSensor)
		
		# Boolean variables to store trial results
		self.axesHit = []
		for i in range(nrAxes):
			self.axesHit.append(0)
			
#		for i in range(nrAxes):
#			sensors.append(vizproximity.addBoundingBoxSensor(self.axes[i]))
#			manager.addSensor(sensors[i])
		
		holeCoordinates = [
		[755,0,95],
		[755,0,-98],
		[1391,0,-1.5],
		[2017,0,98],
		[2503,0,-5],
		[2987,0,-108],
		[3776,0,-55],
		[4726,0,49],
		[5525,0,95],
		[5525,0,-104],
		[6011,0,-7]]
		
		self.holesensor = []
		k=-1
		for hole in holeCoordinates:
			k+=1
			self.holesensor.append(vizproximity.Sensor(vizproximity.Box([50,300,100],center=hole),source=viz.Matrix.translate(0,0,0)))
			manager.addSensor(self.holesensor[k])
			
		
		self.holesHit = []
		for i in range(len(self.holesensor)):
			self.holesHit.append(0)
		
		# Called when we enter a proximity
		def EnterProximity(e):
			for i in range(nrAxes):
				if e.sensor == self.axesensors[i]:
					self.axesHit[i] += 1
					print "Hit axe #" + str(i) + " " + str(self.axesHit[i]) + " times!"
			
			if holes:
				for i in range(len(self.holesensor)):
					if e.sensor == self.holesensor[i]:
						self.holesHit[i] += 1
						print "Hit hole #" + str(i) + " " + str(self.holesHit[i]) + " times!"
		
		manager.onEnter(None,EnterProximity)
		
		#Add info panel to display messages to participant
		self.instructions = vizinfo.InfoPanel(icon=False,key=None)
		
		vizact.onkeydown('g',manager.setDebug,viz.TOGGLE)  
		
		# Action for hiding/showing text
		DelayHide = vizact.sequence( vizact.waittime(8), vizact.method.visible(False) )
		Show = vizact.method.visible(True)
		
		#instructions.setText("Reach the duck."+str(self.time))
		self.startTime = viz.tick()
		
		
		print "done with scene, awaiting duck"
		print "----------Begin stage "+str(self.stage)+"----------"
		# When finished
		yield vizproximity.waitEnter(duckSensor)
		
		self.elapsedTime = viz.tick() - self.startTime
		self.elapsedTime = str(round(self.elapsedTime,2))
		yayString = "Total number of axes hit: "
		if NAxes>0: yayString += str(self.axesHit[0])
		for i in range(1, nrAxes):
			yayString += ", " + str(self.axesHit[i])
		if holes:
			yayString += ".\nTotal number of holes hit: "
			for i in range(len(self.holesensor)):
				yayString += ", " + str(self.holesHit[i])
		
		yayString += ".\nTime is: " + str(self.elapsedTime)	
		print yayString
		self.tracking_data.write(yayString)
		print "----------End stage----------"
def proximityTask1():
    
    yield vizproximity.waitEnter(left_plane_sensor)
    def trial(self):

        # trial start marker with landmark positions
        start_pos = 'start_pos:' + str(self.maze.start_pos) + ';'
        end_pos = 'end_pos:' + str(self.maze.end_pos) + ';'
        global_pos = 'global_pos:' + str(
            self.maze.global_landmark.getPosition()) + ';'
        self.log_exp_progress('type:trial_start;' + start_pos + end_pos +
                              global_pos)

        # baseline
        print '!!! BASELINE START !!!'
        yield self.baseline()
        print '!!! BASELINE END -> FIND START !!!'

        # show start of maze and let participant go there
        self.maze.maze_start_sphere.visible(viz.ON)
        self.maze.start_arrow.visible(viz.ON)
        self.maze.maze_start_ground.visible(viz.ON)

        # add to proximity manager
        self.scene.poi_manager.addSensor(self.maze.maze_start_sphere_sensor)
        self.scene.poi_manager.addTarget(self.subject.right_hand_sphere_target)

        # yield wait enter hand sphere
        yield vizproximity.waitEnter(self.maze.maze_start_sphere_sensor)
        self.log_exp_progress('type:arrived_at_start_position;')
        self.maze.maze_start_sphere.visible(viz.OFF)
        self.maze.start_arrow.visible(viz.OFF)
        self.maze.maze_start_ground.visible(viz.OFF)

        # remove from proximity manager
        self.scene.poi_manager.removeSensor(self.maze.maze_start_sphere_sensor)
        self.scene.poi_manager.removeTarget(
            self.subject.right_hand_sphere_target)

        # wait for experimenter to click window once via remote to start trial
        print '!!! CLICK MOUSE TO START EXPLORATION !!!'
        yield self.hide_inst_continue_left_mouse()
        yield self.scene.countdown(5)  # countdown to start

        ### Trial Procedure Start ###
        self.log_exp_progress('type:navigation_start;')
        start = viz.tick()

        # enable collision
        viz.phys.enable()

        # start intersection check for both head and hand against the maze walls
        self.hand_t1_pos = self.subject.right_hand_sphere.getPosition()
        self.head_t1_pos = self.subject.head_sphere.getPosition()
        hand_feedback = vizact.onupdate(0, self.check_node_intersection,
                                        self.subject.right_hand_sphere,
                                        self.maze.walls)
        head_feedback = vizact.onupdate(0, self.check_node_intersection,
                                        self.subject.head_sphere,
                                        self.maze.walls)

        # add head sphere to proximity manager and register callbacks for end and start ground
        self.scene.poi_manager.addTarget(self.subject.head_sphere_target)
        self.scene.poi_manager.addSensor(self.maze.maze_start_position.ground)
        self.scene.poi_manager.addSensor(self.maze.maze_end_position.ground)
        head_landmark_enter = self.scene.poi_manager.onEnter(
            None, self.enter_local_landmark)
        head_landmark_exit = self.scene.poi_manager.onExit(
            None, self.exit_local_landmark)

        # [BPA 2019-04-29] make global landmark visible
        self.maze.global_landmark.visible(viz.ON)

        # now wait until subjects found the end of the maze
        yield vizproximity.waitEnter(self.maze.maze_end_position.ground)
        print '!!! END REACHED: POINTING TASK, PARTICIPANT NEEDS TO POINT AND CLICK WITH CONTROLLER !!!'

        # temporarily remove proximity target head while doing the pointing task when sensor is first entered
        self.scene.poi_manager.clearTargets()
        yield self.pointing(start)
        print '!!! POINTED BACK TO START NOW EXPLORE BACK TO START!!!'
        self.scene.poi_manager.addTarget(self.subject.head_sphere_target)

        # then wait till subjects returned to the start position
        yield vizproximity.waitEnter(self.maze.maze_start_position.ground)
        print '!!! START REACHED: RVD & REWALKING TASK COMING UP... PARTICIPANTS NEEDS TO CLICK TRIGGER TO START!!!'

        # performance measures for reward and analysis
        end = viz.tick()
        self.duration = end - start
        duration_return = end - self.start_return
        performance = 'type:navigation_end;duration:' + str(round(self.duration, 2)) + \
                      ';total_touches:' + str(self.hand_hits) + \
                      ';duration_return:' + str(round(duration_return, 2)) + ';'
        self.log_exp_progress(performance)

        # remove all the proximity sensors and the target and unregister the callbacks
        self.scene.poi_manager.clearTargets()
        self.scene.poi_manager.clearSensors()
        head_landmark_enter.remove()
        head_landmark_exit.remove()

        # remove wall collisions
        hand_feedback.remove()
        head_feedback.remove()

        # reset wall touches
        if self.feedback_hand is not None:
            self.reset_touching()

        # [BPA 2019-04-29] remove landmark
        self.scene.toggle_global_landmark(self.maze, "off")

        # show reward for 5 seconds
        self.log_exp_progress('type:reward_start;')
        yield self.scene.reward_feedback(self.head_hits, self.duration, 3)
        self.log_exp_progress('type:reward_end;')

        # start testaufgaben
        self.scene.change_instruction("Es folgen die Testaufgaben.\n"
                                      "weiter durch Klick!")
        yield self.hide_inst_continue_trigger()

        # start spatial tasks with turning around
        print '!!! REORIENTING... !!!'
        yield self.reorient()

        # RVD Task
        yield self.rvd_task()

        # walk maze task
        yield self.walk_maze_task()

        # trial end marker
        self.log_exp_progress('type:trial_end;')
        print '!!! TRIAL END !!!'
        ### Trial Procedure End ###

        if not self.current_maze is 'I' and self.current_trial_run < 3:
            # Beginn next trial mit Baseline
            print '!!! START NEXT RUN WITH N KEY !!!'
            self.scene.change_instruction("Bitte beim Versuchsleiter melden!")
            yield viztask.waitKeyDown('n')
            self.scene.hide_instruction()