Esempio n. 1
0
print('---------------------------------')
print('vtkVersion', vtk.vtkVersion().GetVTKVersion())
print('---------------------------------')

#####################################
cone = Cone(res=48)
sphere = Sphere(res=24)

carr = cone.cellCenters()[:, 2]
parr = cone.points()[:, 0]
cone.addCellArray(carr, 'carr')
cone.addPointArray(parr, 'parr')

carr = sphere.cellCenters()[:, 2]
parr = sphere.points()[:, 0]
sphere.addCellArray(carr, 'carr')
sphere.addPointArray(parr, 'parr')

sphere.addPointArray(np.sin(sphere.points()), 'pvectors')
sphere.addElevationScalars()

cone.computeNormals()
sphere.computeNormals()

###################################### test clone()
c2 = cone.clone()
assert cone.N() == c2.N()
assert cone.NCells() == c2.NCells()

###################################### test merge()
Esempio n. 2
0
from vtkplotter import makeLUT, Sphere

mesh = Sphere().lineWidth(0.1)

# create some data array to be associated to points
data = mesh.points()[:,2]
data[10:20] = float('nan')

# Build a lookup table of colors:
#               scalar  color   alpha
lut1 = makeLUT([(-0.80, 'pink'       ),
                (-0.33, 'green',  0.8),
                ( 0.67, 'red'        ),
               ],
               vmin=-1, vmax=1,
               aboveColor='grey',
               belowColor='white',
               interpolate=False,
               )

mesh.pointColors(data, cmap=lut1).addScalarBar()

#Avoid interpolating cell colors before mapping:
#mesh.mapper.InterpolateScalarsBeforeMappingOff()

mesh.show(axes=1, viewup='z')