Esempio n. 1
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 def test_join_filled_group(self):
     """Joining a filled group should fail"""
     groupid = lruc(KVS.create_group(self.user.userid, self.game.gameid))
     for _ in range(3):
         lruc(KVS.join_group(groupid, uuid4()))
     coro = KVS.join_group(groupid, uuid4())
     self.assertRaises(GroupIsFull, lruc, coro)
Esempio n. 2
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 def test_join_queue_not_all_ready(self):
     """Joining the queue while all the players are not ready should fail"""
     player_2 = uuid4()
     groupid = lruc(KVS.create_group(self.user.userid, self.game.gameid))
     lruc(KVS.mark_as_ready(self.user.userid))
     lruc(KVS.join_group(groupid, player_2))
     coro = KVS.join_queue(groupid)
     self.assertRaises(GroupNotReady, lruc, coro)
Esempio n. 3
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 def test_join_queued_group(self):
     """Joining a queued group should fail"""
     player_2 = uuid4()
     groupid = lruc(KVS.create_group(self.user.userid, self.game.gameid))
     lruc(KVS.mark_as_ready(self.user.userid))
     lruc(KVS.join_queue(groupid))
     coro = KVS.join_group(groupid, player_2)
     self.assertRaises(WrongGroupState, lruc, coro)
Esempio n. 4
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 def test_leave_group_not_beeing_in(self):
     """Leaving a group the user is not in must fail"""
     player_2 = uuid4()
     groupid = lruc(KVS.create_group(self.user.userid, self.game.gameid))
     lruc(KVS.join_group(groupid, player_2))
     lruc(KVS.leave_group(self.user.userid))
     coro = KVS.leave_group(self.user.userid)
     self.assertRaises(PlayerNotInGroup, lruc, coro)
Esempio n. 5
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 def test_clear_ready_while_queued(self):
     """Mark a player as not ready while in queue should leave the queue"""
     groupid = lruc(KVS.create_group(self.user.userid, self.game.gameid))
     lruc(KVS.mark_as_ready(self.user.userid))
     lruc(KVS.join_queue(groupid))
     lruc(KVS.mark_as_not_ready(self.user.userid))
     group = lruc(KVS.get_group(groupid))
     self.assertEqual(group.state, State.GROUP_CHECK)
Esempio n. 6
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    def test_mark_unmark_ready(self):
        """Test mark_as_ready/mark_as_not_ready on a couple of game state"""
        coro = KVS.mark_as_ready(self.user.userid)
        self.assertRaises(PlayerNotInGroup, lruc, coro)

        groupid = lruc(KVS.create_group(self.user.userid, self.game.gameid))
        lruc(KVS.mark_as_ready(self.user.userid))
        lruc(KVS.join_queue(groupid))
        coro = KVS.mark_as_ready(self.user.userid)
        self.assertRaises(WrongGroupState, lruc, coro)
        lruc(KVS.mark_as_not_ready(self.user.userid))
Esempio n. 7
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    def setUp(self):
        try:
            if config.webapi.PRODUCTION:
                lruc(
                    asyncio.gather(connect_to_postgres(None, loop),
                                   connect_to_redis(None, loop)))
            else:
                RDB(SQLite())
                KVS(InMemory())

            userid = uuid4()
            lruc(
                RDB.create_user(userid, "toto", "*****@*****.**",
                                b"suchpasssword"))
            self.user = lruc(RDB.get_user_by_id(userid))
            gameid = lruc(
                RDB.create_game("Shifumi", self.user.userid, 4,
                                "shifumi-server", [22451]))
            self.game = lruc(RDB.get_game_by_id(gameid))
        except:
            logger.exception("Error in setUp KVS")
Esempio n. 8
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    def tearDown(self):
        try:
            if config.webapi.PRODUCTION:
                conn = lruc(RDB.pool.acquire())
                lruc(conn.execute("TRUNCATE tbusers CASCADE"))
                lruc(conn.execute("TRUNCATE tbgames CASCADE"))
                lruc(RDB.pool.release(conn))
                lruc(KVS.redis.flushdb())
                lruc(
                    asyncio.gather(disconnect_from_postgres(None, loop),
                                   disconnect_from_redis(None, loop)))
            else:
                RDB.conn.close()

            self.user = None
            self.game = None
        except:
            logger.exception("Error in teamDown RDB")
Esempio n. 9
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    def test_join_leave_queue(self):
        """Join the queue and leave it a couple of time should pass"""
        groupid = lruc(KVS.create_group(self.user.userid, self.game.gameid))
        lruc(KVS.mark_as_ready(self.user.userid))
        group = lruc(KVS.get_group(groupid))
        self.assertEqual(group.state, State.GROUP_CHECK)

        # Join
        lruc(KVS.join_queue(groupid))
        group = lruc(KVS.get_group(groupid))
        self.assertEqual(group.state, State.IN_QUEUE)

        # Leave
        lruc(KVS.leave_queue(groupid))
        group = lruc(KVS.get_group(groupid))
        self.assertEqual(group.state, State.GROUP_CHECK)

        # Join
        lruc(KVS.join_queue(groupid))
        group = lruc(KVS.get_group(groupid))
        self.assertEqual(group.state, State.IN_QUEUE)

        # Leave
        lruc(KVS.leave_queue(groupid))
        group = lruc(KVS.get_group(groupid))
        self.assertEqual(group.state, State.GROUP_CHECK)
Esempio n. 10
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 def test_join_group_while_in_group(self):
     """Joining a group beeing in a group must pass"""
     groupid = lruc(KVS.create_group(self.user.userid, self.game.gameid))
     coro = KVS.join_group(groupid, self.user.userid)
     self.assertRaises(PlayerInGroupAlready, lruc, coro)
Esempio n. 11
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 def test_create_group_while_in_group(self):
     """Creating a group beeing in a group must fail"""
     lruc(KVS.create_group(self.user.userid, self.game.gameid))
     coro = KVS.create_group(self.user.userid, self.game.gameid)
     self.assertRaises(PlayerInGroupAlready, lruc, coro)
Esempio n. 12
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 def test_create_group_while_alone(self):
     """Creating a group beeing alone must pass"""
     coro = KVS.create_group(self.user.userid, self.game.gameid)
     self.assertTrue(isinstance(lruc(coro), UUID))
Esempio n. 13
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    def test_start_game(self):
        """Make a match out of several groups of players"""

        KVS.start_game = CoroutineMock()

        player_1 = uuid4()
        player_2 = uuid4()
        player_3 = uuid4()
        player_4 = uuid4()
        player_5 = uuid4()
        player_6 = uuid4()

        group_1 = lruc(KVS.create_group(player_1, self.game.gameid))
        lruc(KVS.mark_as_ready(player_1))
        lruc(KVS.join_group(group_1, player_2))
        lruc(KVS.mark_as_ready(player_2))
        lruc(KVS.join_group(group_1, player_3))
        lruc(KVS.mark_as_ready(player_3))

        group_2 = lruc(KVS.create_group(player_4, self.game.gameid))
        lruc(KVS.mark_as_ready(player_4))
        lruc(KVS.join_group(group_2, player_5))
        lruc(KVS.mark_as_ready(player_5))

        group_3 = lruc(KVS.create_group(player_6, self.game.gameid))
        lruc(KVS.mark_as_ready(player_6))

        # 3 players join, need 4 to start
        queue_filled = lruc(KVS.join_queue(group_1))

        # 2 more players join, need 4 (3 & 2 don't fit 4)
        queue_filled = lruc(KVS.join_queue(group_2))

        # 1 more player join (3 & 1 fit)
        queue_filled = lruc(KVS.join_queue(group_3))

        group = lruc(KVS.get_group(group_3))
        KVS.start_game.assert_called_once_with(self.game.gameid, group.slotid)