Esempio n. 1
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    def OnCanvasDClick(self, event: wx.MouseEvent):
        if self.gl_canvas.selection_mode:
            event.Skip()
            return

        size = self.gl_canvas.GetSize()
        mouse_x = event.GetX() / size.x * 2 - 1
        mouse_y = -event.GetY() / size.y * 2 + 1
        intersects = self.gl_canvas.camera.raycaster.intersect_objects(
            (mouse_x, mouse_y), self.camera)
        if intersects:
            intersection = intersects[0]
            plugin = intersection.object.plugin
            if plugin is not None:
                result = plugin.get_identify_detail(intersection.point)
                if self.inspect_window is None:
                    self.inspect_window = InspectWindow(self, wx.ID_ANY)
                self.inspect_window.data = result
                self.inspect_window.Show()

                zonal_result = plugin.get_zonal_stats_from_point(
                    intersection.point)
                if zonal_result:
                    if self.zonalstats_window is None:
                        self.zonalstats_window = ZonalStatisticsWindow(
                            self, wx.ID_ANY)
                    self.zonalstats_window.data = zonal_result
                    self.zonalstats_window.plugin = plugin
                    self.zonalstats_window.Show()
Esempio n. 2
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    def OnDrag(self, event: MouseEvent):
        """
        Callback to drag the selected shapes.

        Args:
            event:
        """
        x, y = event.GetX(), event.GetY()
        if not self._moving:
            self.PrepareBackground()
        self._moving = True
        clicked = self._clickedShape
        if clicked and not clicked.IsSelected():
            self._selectedShapes.append(clicked)
            clicked.SetSelected(True)
            clicked.SetMoving(True)
        self._clickedShape = cast(Shape, None)
        for shape in self._selectedShapes:
            parent = shape.GetParent()
            if parent is not None and parent.IsSelected() and not isinstance(
                    shape, SizerShape):
                continue
            ox, oy = self._lastMousePosition
            dx, dy = x - ox, y - oy
            sx, sy = shape.GetPosition()

            shape.SetPosition(sx + dx, sy + dy)

        self.Refresh(False)
        self._lastMousePosition = (x, y)
Esempio n. 3
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    def OnRightDown(self, event: MouseEvent):
        """
        Handle right-clicks on our UML LineShape-  Override base handler;  It does nothing

        Args:
            event:
        """
        menu: Menu = Menu()
        menu.Append(MENU_ADD_BEND,      _('Add Bend'),      _('Add Bend at right click point'))
        menu.Append(MENU_REMOVE_BEND,   _('Remove Bend'),   _('Remove Bend closest to click point'))
        menu.Append(MENU_TOGGLE_SPLINE, _('Toggle Spline'), _('Best with at least one bend'))

        if len(self._controls) == 0:
            bendItem: MenuItem = menu.FindItemById(MENU_REMOVE_BEND)
            bendItem.Enable(enable=False)

        x: int = event.GetX()
        y: int = event.GetY()
        clickPoint: Tuple[int, int] = (x, y)

        OglLink.clsLogger.debug(f'OglLink - {clickPoint=}')
        # I hate lambdas -- humberto
        menu.Bind(EVT_MENU, lambda evt, data=clickPoint: self._onMenuItemSelected(evt, data))

        frame = self._diagram.GetPanel()
        frame.PopupMenu(menu, x, y)
Esempio n. 4
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    def OnRightDown(self, event: MouseEvent):
        """
        Callback for right clicks
        """
        pyutObject: PyutClass = cast(PyutClass, self.pyutObject)
        menu: Menu = Menu()

        menu.Append(MENU_TOGGLE_STEREOTYPE, _("Toggle stereotype display"),
                    _("Set stereotype display on or off"), True)
        item = menu.FindItemById(MENU_TOGGLE_STEREOTYPE)
        item.Check(pyutObject.getShowStereotype())

        menu.Append(MENU_TOGGLE_FIELDS, _("Toggle fields display"),
                    _("Set fields display on or off"), True)
        item = menu.FindItemById(MENU_TOGGLE_FIELDS)
        item.Check(pyutObject.showFields)

        menu.Append(MENU_TOGGLE_METHODS, _("Toggle methods display"),
                    _("Set methods display on or off "), True)
        item = menu.FindItemById(MENU_TOGGLE_METHODS)
        item.Check(pyutObject.showMethods)

        menu.Append(MENU_TOGGLE_METHOD_PARAMETERS,
                    _("Toggle parameter display"),
                    _("Set parameter display on or off"), True)

        itemToggleParameters: MenuItem = menu.FindItemById(
            MENU_TOGGLE_METHOD_PARAMETERS)
        displayParameters: PyutDisplayParameters = self.pyutObject.displayParameters

        self._initializeTriStateDisplayParametersMenuItem(
            displayParameters, itemToggleParameters)

        menu.Append(MENU_FIT_FIELDS, _("Fit Fields"),
                    _("Fit to see all class fields"))
        menu.Append(MENU_CUT_SHAPE, _("Cut shape"), _("Cut this shape"))

        menu.Append(MENU_IMPLEMENT_INTERFACE, _('Implement Interface'),
                    _('Use Existing interface or create new one'))

        frame = self._diagram.GetPanel()

        # Callback
        menu.Bind(EVT_MENU, self.OnMenuClick, id=MENU_TOGGLE_STEREOTYPE)
        menu.Bind(EVT_MENU, self.OnMenuClick, id=MENU_TOGGLE_FIELDS)
        menu.Bind(EVT_MENU, self.OnMenuClick, id=MENU_TOGGLE_METHODS)
        menu.Bind(EVT_MENU, self.OnMenuClick, id=MENU_FIT_FIELDS)
        menu.Bind(EVT_MENU, self.OnMenuClick, id=MENU_CUT_SHAPE)
        menu.Bind(EVT_MENU, self.OnMenuClick, id=MENU_IMPLEMENT_INTERFACE)
        menu.Bind(EVT_MENU,
                  self.onDisplayParametersClick,
                  id=MENU_TOGGLE_METHOD_PARAMETERS)

        x: int = event.GetX()
        y: int = event.GetY()
        self.logger.debug(f'OglClass - x,y: {x},{y}')
        frame.PopupMenu(menu, x, y)
Esempio n. 5
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    def OnLeftDClick(self, event: MouseEvent):
        """
        Manage a left double click mouse event.

        Args:
            event:
        """

        x, y = self.CalcUnscrolledPosition(event.GetX(), event.GetY())
        self._ctrl.editObject(x, y)
        DiagramFrame.OnLeftDClick(self, event)
Esempio n. 6
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    def OnLeftDown(self, event: wx.MouseEvent):
        if self.selection_mode and self.selection_mode is GLSelectionControls.POLY:

            # Catch when the user clicked on the overlay while in POLY mode
            if self.overlay.target:
                event.Skip()
                return

            self.camera.poly_select.append_point(event.GetX(), event.GetY())
            self.Refresh()
        event.Skip()
Esempio n. 7
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    def OnLeftDClick(self, event: MouseEvent):
        """
        Manage a left double click mouse event.

        @param  event
        @since 1.22
        @author L. Burgbacher <*****@*****.**>
        """
        x, y = self.CalcUnscrolledPosition(event.GetX(), event.GetY())
        self._ctrl.editObject(x, y)
        DiagramFrame.OnLeftDClick(self, event)
Esempio n. 8
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 def OnLeftDown(self, event: wx.MouseEvent):
     dc = wx.MemoryDC()
     x = event.GetX()
     y = event.GetY()
     if y > self.GetSize().y - self.HANDLE_HEIGHT - self.LABEL_PADDING - dc.GetTextExtent("0").GetHeight():
         min_pos = (self.min_stop - self.min_value) * self._px_per_value
         max_pos = (self.max_stop - self.min_value) * self._px_per_value
         if abs(x - min_pos) < abs(x - max_pos):
             self.active_handle = self.MIN_HANDLE
         else:
             self.active_handle = self.MAX_HANDLE
         self._dragging = True
         self.CaptureMouse()
Esempio n. 9
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    def OnRightDown(self, event: MouseEvent):
        """
        Callback for right clicks
        """
        if self._menu is None:
            self._menu = self._createMenu()

        frame = self._diagram.GetPanel()

        x: int = event.GetX()
        y: int = event.GetY()
        self.logger.debug(f'OglClass - x,y: {x},{y}')

        frame.PopupMenu(self._menu, x, y)
Esempio n. 10
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    def OnLeftDown(self, event: MouseEvent):
        """
        Callback for left down events on the diagram.

        Args:
            event:
        """
        self.clsLogger.debug("DiagramFrame.OnLeftDown")

        # First, call the generic handler for OnLeftDown
        shape: ShapeEventHandler = self.GenericHandler(event, "OnLeftDown")
        self._clickedShape = cast(Shape, shape)  # store the last clicked shape
        if not event.GetSkipped():
            return
        if shape is None:
            self._BeginSelect(event)
            return

        # manage click and drag
        x, y = event.GetX(), event.GetY()
        self._lastMousePosition = (x, y)

        realShape: Shape = cast(Shape, shape)
        if not event.ControlDown() and not realShape.IsSelected():
            shapes = self._diagram.GetShapes()
            shapes.remove(shape)
            if isinstance(shape, SizerShape):
                # don't deselect the parent of a sizer
                # or its sizer's would be detached
                shapes.remove(shape.GetParent())
            elif isinstance(shape, ControlPoint):
                # don't deselect the line of a control point
                self.clsLogger.debug(f'{shape=}')
                for line in shape.GetLines():
                    shapes.remove(line)
            # do not call DeselectAllShapes, because we must ensure that
            # the sizer won't be deselected (because they are detached when they are deselected)
            # deselect every other shape
            for s in shapes:
                s.SetSelected(False)
                s.SetMoving(False)

            self._selectedShapes = [cast(Shape, shape)]
            cast(Shape, shape).SetSelected(True)
            cast(Shape, shape).SetMoving(True)
            self._clickedShape = cast(Shape, None)
            self.Refresh()

        self.Bind(EVT_MOTION, self.OnMove)
Esempio n. 11
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    def OnMouse(self, event: wx.MouseEvent):
        if self.HasCapture() and self.captured_item is not None:
            hit_item = self.captured_item
        else:
            hit_item = self.HitTest(event.GetPosition())

        if hit_item is not None:
            event.SetX(event.GetX() - hit_item.position.x)
            event.SetY(event.GetY() - hit_item.position.y)
            event.SetEventObject(hit_item)

            wx.PostEvent(hit_item, event)
            event.Skip(False)
        else:
            self.SetCursor(wx.Cursor(wx.CURSOR_ARROW))
            event.Skip(True)
Esempio n. 12
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    def _BeginSelect(self, event: MouseEvent):
        """
        Create a selector box and manage it.

        @param  event
        """
        if not event.ControlDown():
            self.DeselectAllShapes()
        x, y = event.GetX(), event.GetY()  # event position has been modified
        self._selector = rect = RectangleShape(x, y, 0, 0)
        rect.SetDrawFrame(True)
        rect.SetBrush(TRANSPARENT_BRUSH)
        rect.SetMoving(True)
        self._diagram.AddShape(rect)
        self.PrepareBackground()
        self.Bind(EVT_MOTION, self._OnMoveSelector)
Esempio n. 13
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    def OnRightDown(self, event: MouseEvent):
        """
        Handle right clicks on our UML LineShape-  Override base handler;  It does nothing

        Args:
            event:
        """
        menu: Menu = Menu()
        menu.Append(ID_ANY, _('Add Bend'), _('Add Bend at right click point'))

        x: int = event.GetX()
        y: int = event.GetY()
        clickPoint: Tuple[int, int] = (x, y)

        self.clsLogger.debug(f'OglLink - x,y: {x},{y}')
        # Callback
        menu.Bind(EVT_MENU,
                  lambda evt, data=clickPoint: self.onAddBend(evt, data))

        frame = self._diagram.GetPanel()
        frame.PopupMenu(menu, x, y)
Esempio n. 14
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    def OnMotion(self, event: wx.MouseEvent):
        x = event.GetX()
        y = event.GetY()
        if event.LeftIsDown():

            # Normal scene movement without selection
            if not self.selection_mode and self._x > -1 and self._y > -1:
                self.camera_interactor.mouse_motion(x - self._x, y - self._y,
                                                    event.ShiftDown(),
                                                    event.AltDown(),
                                                    event.ControlDown())
            self._x = x
            self._y = y

            # Left-mouse drag selection, movement disabled
            if self.selection_mode and self.selection_mode is GLSelectionControls.BOX and \
                    not self.selection_mode_depressed:
                if self.start_x == -1 and self.start_y == -1:
                    self.start_x = self._x
                    self.start_y = self._y
                self.camera.box_select.from_screen_coords(
                    (self.start_x, self.start_y), (self._x, self._y))

            self.Sync()
            self.Refresh()

        # Scene movement with selection enabled
        elif event.RightIsDown() and self.selection_mode:
            if self._x > -1 and self._y > -1:
                self.camera_interactor.mouse_motion(x - self._x, y - self._y,
                                                    event.ShiftDown(),
                                                    event.AltDown(),
                                                    event.ControlDown())
            self._x = x
            self._y = y

        # Reset mouse coordinates
        else:
            self._x = self._y = self.start_x = self.start_y = -1
        event.Skip()
Esempio n. 15
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    def OnMotion(self, event: wx.MouseEvent):
        canvas_pos = self.canvas.GetScreenPosition()
        canvas_size = self.canvas.GetSize()
        if self.dragging and event.LeftIsDown():
            if self.mouse_pos.x != -1 and self.mouse_pos.y != -1:
                pos = self.GetPosition()
                new_pos = wx.Point(pos.x + event.GetX() - self.mouse_pos.x,
                                   pos.y + event.GetY() - self.mouse_pos.y)
                size = self.GetSize()
                if new_pos.x < canvas_pos.x:
                    new_pos.x = canvas_pos.x
                if new_pos.y < canvas_pos.y:
                    new_pos.y = canvas_pos.y
                if new_pos.x + size.x > canvas_pos.x + canvas_size.x:
                    new_pos.x = canvas_pos.x + canvas_size.x - size.x
                if new_pos.y + size.y > canvas_pos.y + canvas_size.y:
                    new_pos.y = canvas_pos.y + canvas_size.y - size.y

                self.SetPosition(new_pos)
                self.translucent_background.SetPosition(new_pos)
            else:
                self.mouse_pos = event.GetPosition()
        else:
            self.mouse_pos = wx.DefaultPosition