def addNewObj2Team(self, team, objdef): ShootingGameMixin.addNewObj2Team(self, team, objdef) team[-1].initResource(team.rcsdict[team[-1].objtype])
def applyState(self, loadlist): ShootingGameMixin.applyState(self, GameObjectDisplayGroup, ShootingGameObject, loadlist)
def applyState(self, loadlist): ShootingGameMixin.applyState(self, AI2, SpriteObj, loadlist)