Esempio n. 1
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def get_script_logger():
    return getLogger(get_script_logger_name())
Esempio n. 2
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# -*- encoding: utf-8 -*-
"""
"""

from youpy.tools import extended_sys_path
from youpy.engine import Engine
from youpy.engine import Simulation
from youpy.project import Project
from youpy.project import get_project_dir
from youpy import logging
LOGGER = logging.getLogger(__name__)


def run(path,
        show_fps=False,
        fps=30,
        log_level=None,
        syslog_level=None,
        log_context=False):
    project_dir = get_project_dir(path)
    project = Project(project_dir)
    logging.init_logger(project,
                        log_level=log_level,
                        syslog_level=syslog_level,
                        log_context=log_context)
    LOGGER.info("=" * 60)
    LOGGER.info(f"running {project.name}")
    simu = Simulation(project, show_fps=show_fps)
    engine = Engine(simu, target_fps=fps)
    with extended_sys_path(project_dir.parent):
        return engine.run()
Esempio n. 3
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import sys
import traceback
from random import randint

from youpy import concurrency
from youpy import message
from youpy.logging import get_user_logger_name
from youpy.logging import getLogger
from inspect import signature
from youpy.data import EngineSprite
from youpy.data import EngineScene
from youpy.data import EngineMouse

LOGGER = getLogger(__name__)

class ScriptSet:

    def __init__(self):
        self._scripts = {}
        self._done_scripts = concurrency.Queue()

    def bulk_trigger(self, event_handlers):
        for event_handler in event_handlers:
            self.trigger(event_handler)

    def trigger(self, event_handler):
        script_name = get_script_name(event_handler)
        if script_name in self._scripts:
            # Script already running. This may happens for example when the