def setup_game(self) -> None: bot = self.add_user_to_cache('foo') self.add_user_to_cache('baz', bot) instance = GameInstance(bot, False, 'test game', 'abc123', ['*****@*****.**', '*****@*****.**'], 'test') bot.instances.update({'abc123': instance}) instance.start() return bot
def setup_game(self) -> None: bot = self.add_user_to_cache("foo") self.add_user_to_cache("baz", bot) instance = GameInstance(bot, False, "test game", "abc123", ["*****@*****.**", "*****@*****.**"], "test") bot.instances.update({"abc123": instance}) instance.start() return bot
def setup_computer_game(self) -> Any: bot = self.add_user_to_cache('foo') bot.email = '*****@*****.**' self.add_user_to_cache('test-bot', bot) instance = GameInstance(bot, False, 'test game', 'abc123', [ '*****@*****.**', '*****@*****.**'], 'test') bot.instances.update({'abc123': instance}) instance.start() return bot
def setup_computer_game(self) -> Any: bot = self.add_user_to_cache("foo") bot.email = "*****@*****.**" self.add_user_to_cache("test-bot", bot) instance = GameInstance(bot, False, "test game", "abc123", ["*****@*****.**", "*****@*****.**"], "test") bot.instances.update({"abc123": instance}) instance.start() return bot
def setup_computer_game(self) -> Any: bot = self.add_user_to_cache('foo') bot.email = '*****@*****.**' self.add_user_to_cache('test-bot', bot) instance = GameInstance(bot, False, 'test game', 'abc123', ['*****@*****.**', '*****@*****.**'], 'test') bot.instances.update({'abc123': instance}) instance.start() return bot
def setup_game(self, id: str='', bot: Any=None, players: List[str]=['foo', 'baz'], subject: str='test game', stream: str='test') -> Any: if bot is None: bot, bot_handler = self._get_handlers() for p in players: self.add_user_to_cache(p, bot) players_emails = [p + '@example.com' for p in players] game_id = 'abc123' if id != '': game_id = id instance = GameInstance(bot, False, subject, game_id, players_emails, stream) bot.instances.update({game_id: instance}) instance.turn = -1 instance.start() return bot
def setup_game(self, id: str = '', bot: Any = None, players: List[str] = ['foo', 'baz'], subject: str = 'test game', stream: str = 'test') -> Any: if bot is None: bot, bot_handler = self._get_handlers() for p in players: self.add_user_to_cache(p, bot) players_emails = [p + '@example.com' for p in players] game_id = 'abc123' if id != '': game_id = id instance = GameInstance(bot, False, subject, game_id, players_emails, stream) bot.instances.update({game_id: instance}) instance.turn = -1 instance.start() return bot
def setup_game( self, id: str = "", bot: Any = None, players: List[str] = ["foo", "baz"], subject: str = "test game", stream: str = "test", ) -> Any: if bot is None: bot, bot_handler = self._get_handlers() for p in players: self.add_user_to_cache(p, bot) players_emails = [p + "@example.com" for p in players] game_id = "abc123" if id != "": game_id = id instance = GameInstance(bot, False, subject, game_id, players_emails, stream) bot.instances.update({game_id: instance}) instance.turn = -1 instance.start() return bot