Esempio n. 1
0
from zumi.zumi import Zumi

zumi = Zumi()
zumi.mpu.calibrate_MPU()

# CONSTANTS
DIV_CONST = 6.0
POWER = 40


def getTimeForTravel(dist):
    time = (dist + 1) / DIV_CONST
    return time


#make zumi go left by 10  inches from point S to point A
distanceInInches = 10
timeToTravel = getTimeForTravel(distanceInInches)
zumi.turn_left(90)
zumi.forward(POWER, timeToTravel)

#write the code to get Zumi  from point S to point X

#write the code to get Zumi  from point S to point B

#goal is to type in X instead of 10  from point S
#  travel('s', 'x')
#  travel('x', 'a')
Esempio n. 2
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#             zumi.turn_right( X )
#             return desiredHeading
        
#         else:
#             print( "no turn needed ")
#             return desiredHeading
    

# GOAL IS TO GET TO AN EMPTY LIST
# start > 0 but end at 0 

while len( route ) != 0 :
    pair = route[0]  # pair = (90, 10)
    
    desired_angle    = pair[0]  # 90
    desired_distance = pair[1]  # 10
    
    # Step1: change heading to desired heading 
    change_heading_to_desired_heading( heading, desired_angle )
   
    
    # Step2: get the distance we need to go 
    time = getTimeForTravel(desired_distance)
    zumi.forward(POWER, time)
    
    
    # Step3: deletes the first element in list
    route.pop(0)


Esempio n. 3
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    return "currently:\tspeed %s\tturn %s " % (speed, turn)


if __name__ == "__main__":
    settings = termios.tcgetattr(sys.stdin)
    zumi = Zumi()

    x = 0
    count = 0
    try:
        while (1):
            key = getKey()
            print("key : " + str(key))
            if key in moveBindings:
                if (key == "i"):
                    zumi.forward(speed=5, duration=1)
                elif (key == "k"):
                    zumi.reverse(speed=5, duration=1)
                elif (key == "j"):
                    zumi.turn_left(desired_angle=30, duration=0.1)
                elif (key == "l"):
                    zumi.turn_right(desired_angle=30, duration=0.1)
                count = 0
            elif key == ' ' or key == 'k':
                x = 0
                th = 0
                control_speed = 0
                control_turn = 0
            else:
                count = count + 1
                if count > 4:
Esempio n. 4
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def predict(model):
    c = Crop()
    eye = Screen()
    zumi = Zumi()
    camera = Camera(64, 64)
    personality = Personality(zumi, eye)

    cnt = 0
    prev_label = -1
    cnt_none_crop = 0
    try:
        while True:
            zumi.reset_drive()
            img = camera.run()
            crop_img = c.crop(img)
            if crop_img is None:

                if cnt_none_crop == 0:
                    personality.look_around_open01()
                elif cnt_none_crop == 1:
                    personality.look_around_open02()
                elif cnt_none_crop == 2:
                    personality.look_around_open03()
                elif cnt_none_crop == 3:
                    personality.look_around_open04()

                prev_label = -1
                print(cnt, prev_label, cnt_none_crop)
                cnt_none_crop += 1
                cnt_none_crop %= 4

                continue
            else:
                cnt_none_crop = 0

            x = Image.fromarray(crop_img)
            x = np.expand_dims(x, axis=0)
            preds = model.predict_classes(x)
            print(landmark[preds[0]])

            if prev_label == preds[0]:
                cnt += 1
                if cnt > 2:
                    print(eye.EYE_IMAGE_FOLDER_PATH + "sad1.ppm")
                    print("reaction!!!!")
                    eye.draw_image(
                        eye.path_to_image(LAND_PATH + landmark[preds[0]] +
                                          ".jpg"))
                    time.sleep(2)
                    if landmark[preds[0]] == 'eiffel':
                        zumi.turn_right(90)
                    elif landmark[preds[0]] == 'nyc':
                        zumi.turn_right(45)
                    elif landmark[preds[0]] == 'seattle':
                        zumi.turn_left(45)
                    elif landmark[preds[0]] == 'china':
                        zumi.turn_left(90)

                    time.sleep(.5)
                    zumi.forward(10, duration)
                    time.sleep(.5)
                    personality.celebrate()
                    time.sleep(.5)
                    zumi.reverse(10, duration)
                    time.sleep(.5)

                    if landmark[preds[0]] == 'eiffel':
                        zumi.turn_left(90)
                    elif landmark[preds[0]] == 'nyc':
                        zumi.turn_left(45)
                    elif landmark[preds[0]] == 'seattle':
                        zumi.turn_right(45)
                    elif landmark[preds[0]] == 'china':
                        zumi.turn_right(90)

                    cnt = 0
                else:
                    personality.reading(
                        eye.path_to_image(READ_PATH + "reading_" + str(cnt) +
                                          ".PPM"))
            else:
                cnt = 0
                prev_label = preds[0]

    except KeyboardInterrupt:
        camera.shutdown()
        eye.draw_text("")
        zumi.stop()
        print("\nExiting...")
    except:
        camera.shutdown()
        eye.draw_text("")
        zumi.stop()
        print("\nExiting...")
Esempio n. 5
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class Drive:
    def __init__(self, _zumi=None):
        if _zumi is None:
            self.zumi = Zumi()
        else:
            self.zumi = _zumi

        self.current_x = 0
        self.current_y = 0

        self.zumi.reset_gyro()

    def move_inches(self, distance, angle):
        y_intercept = 1
        slope = 6
        duration = (distance + y_intercept) / slope

        # make sure if there is no distance only turn
        if (distance < 0.2):
            self.zumi.turn(angle)
        # if there is a distance go at speed 40 at that angle
        else:
            self.zumi.forward(40, duration, angle)

    def move_to_coordinate(self, desired_x, desired_y):
        dx = desired_x - self.current_x
        dy = desired_y - self.current_y

        # find the angle
        angle = math.degrees(math.atan2(dy, dx))

        # find the distance to the coordinate
        distance = math.hypot(dx, dy)

        # update the coordinates
        self.current_x = desired_x
        self.current_y = desired_y

        print(" ang = ", angle, " dist = ", distance)

        self.zumi.turn(angle)
        self.move_inches(distance, angle)

    # this is for uber challenge/robo world demo map location hard coding
    def move_to_a(self):
        self.move_to_coordinate(centimeter_to_inch(50) - 4, 0)
        self.move_to_coordinate(
            centimeter_to_inch(50) - 4,
            centimeter_to_inch(25) - 3)
        self.move_to_coordinate(
            centimeter_to_inch(40) - 4,
            centimeter_to_inch(25) - 3)

    def return_from_a(self):
        self.move_to_coordinate(
            centimeter_to_inch(50) - 4,
            centimeter_to_inch(25) - 3)
        self.move_to_coordinate(centimeter_to_inch(50) - 4, 0)
        self.move_to_coordinate(0, 0)

    def move_to_b(self):
        self.move_to_coordinate(0, centimeter_to_inch(50) - 4)
        self.move_to_coordinate(
            centimeter_to_inch(75) - 4,
            centimeter_to_inch(50) - 4)
        self.move_to_coordinate(
            centimeter_to_inch(75) - 4,
            centimeter_to_inch(40) - 4)

    def return_from_b(self):
        self.move_to_coordinate(
            centimeter_to_inch(90) - 4,
            centimeter_to_inch(50) - 4)
        self.move_to_coordinate(0, centimeter_to_inch(50) - 4)
        self.move_to_coordinate(0, 0)

    def move_to_c(self):
        self.move_to_coordinate(centimeter_to_inch(105) - 4, 0)
        self.move_to_coordinate(centimeter_to_inch(105) - 4, 4)

    def return_from_c(self):
        self.move_to_coordinate(centimeter_to_inch(105) - 4, 0)
        self.move_to_coordinate(0, 0)

    def move_to_d(self):
        self.move_to_coordinate(0, centimeter_to_inch(50) - 4)
        self.move_to_coordinate(
            centimeter_to_inch(25) - 3,
            centimeter_to_inch(50) - 4)
        self.move_to_coordinate(
            centimeter_to_inch(25) - 3, centimeter_to_inch(50))

    def return_from_d(self):
        self.move_to_coordinate(
            centimeter_to_inch(25) - 3,
            centimeter_to_inch(50) - 4)
        self.move_to_coordinate(0, centimeter_to_inch(50) - 4)
        self.move_to_coordinate(0, 0)

    def move_to_e(self):
        self.move_to_coordinate(20, 0)
        self.move_to_coordinate(20, 15)
        self.move_to_coordinate(18, 15)

    def return_from_e(self):
        self.move_to_coordinate(20, 0)
        self.move_to_coordinate(20, 15)
        self.move_to_coordinate(18, 15)
        self.move_to_coordinate(0, 0)

    def move_to_f(self):
        self.move_to_coordinate(0, centimeter_to_inch(50) - 4)
        self.move_to_coordinate(
            centimeter_to_inch(100) - 4,
            centimeter_to_inch(50) - 4)
        self.move_to_coordinate(
            centimeter_to_inch(100) - 4,
            centimeter_to_inch(90) - 4)
        self.move_to_coordinate(
            centimeter_to_inch(120) - 4,
            centimeter_to_inch(90) - 4)

    def return_from_f(self):
        self.move_to_coordinate(0, centimeter_to_inch(50) - 4)
        self.move_to_coordinate(
            centimeter_to_inch(100) - 4,
            centimeter_to_inch(50) - 4)
        self.move_to_coordinate(
            centimeter_to_inch(100) - 4,
            centimeter_to_inch(90) - 4)
        self.move_to_coordinate(
            centimeter_to_inch(120) - 4,
            centimeter_to_inch(90) - 4)
        self.move_to_coordinate(0, 0)

    def move_to_g(self):
        self.move_to_coordinate(0, 28)
        self.move_to_coordinate(3, 28)

    def return_from_g(self):
        self.move_to_coordinate(0, 28)
        self.move_to_coordinate(3, 28)
        self.move_to_coordinate(0, 0)

    def move_to_h(self):
        self.move_to_coordinate(0, 20)
        self.move_to_coordinate(10, 20)
        self.move_to_coordinate(10, 25)
        self.move_to_coordinate(13, 25)

    def return_from_h(self):
        self.move_to_coordinate(0, 20)
        self.move_to_coordinate(10, 20)
        self.move_to_coordinate(10, 25)
        self.move_to_coordinate(13, 25)
        self.move_to_coordinate(0, 0)

    def move_to_i(self):
        self.move_to_coordinate(0, 30)
        self.move_to_coordinate(28, 30)
        self.move_to_coordinate(28, 28)

    def return_from_i(self):
        self.move_to_coordinate(0, 30)
        self.move_to_coordinate(28, 30)
        self.move_to_coordinate(28, 28)
        self.move_to_coordinate(0, 0)
Esempio n. 6
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class ZumiService(rpyc.Service):
    """ RPC server class
    # Note 
        only methods that are _exposed_ are callable via rpc
    """

    def __init__(self):
        self.myConnection = ''
        self.user = ''
        #init zumi instance 
        self.zumi = Zumi()

    def on_connect(self, conn):
        """ method is automatically run at new rpc connections
        """
        self.myConnection = conn
        print ('new connection')

        #print (conn._config['credentials']['subject'])
        #self.user = conn._config['credentials']['subject'][5][0][1]
        #if DEBUG:
            #print("new connection: ",
            #      conn._config['endpoints'], "from user ", self.user)
        
        pass

    def on_disconnect(self, conn):
        """method is automatically run when rpc connection is terminated
        """
        if DEBUG:
            print ("conn ended", conn._config['connid'])
        pass

    def exposed_ping(self):
        """simple ping for rpc connection testing
        """
        if DEBUG:
            print ("ping")
        return 'pong'

#-----------------------------------------------------------------------------
# reproducing ZUMI API - see http://docs.robolink.com/zumi-library for details
#-----------------------------------------------------------------------------

# DRIVING
    def exposed_right_circle(self, speed=30, step=2):
        self.zumi.right_circle(speed, step)

    def exposed_hard_brake(self):
        self.zumi.hard_brake()

    def exposed_parallel_park(self,speed=15, step=1, delay=0.01):
        self.zumi.parallel_park(speed, step, delay)

    def exposed_circle(self,speed=30, step=2, direction=1, delay=0.02):
        self.zumi.circle(speed, step, direction, delay)

    def exposed_triangle(self,speed=40, seconds=1.5, direction=1):
        self.zumi.triangle(speed, seconds, direction)

    def exposed_go_straight(self,speed, desired_angle, max_speed=127):
        self.zumi.go_straight(speed, desired_angle, max_speed)

    def exposed_right_u_turn(self,speed=30, step=4, delay=0.02):
        self.zumi.right_u_turn(speed, step, delay)

    def exposed_figure_8(self,speed=30, step=3, delay=0.02):
        self.zumi.figure_8(speed, step, delay)

    def exposed_rectangle(self,speed=40, seconds=1.0, direction=1, ratio=2):
        self.zumi.rectangle(speed, seconds, direction, ratio)

    def exposed_reverse(self,speed=40, duration=1.0, desired_angle=123456):
        self.zumi.reverse(speed, duration, desired_angle)

    def exposed_left_u_turn(self,speed=30, step=4, delay=0.02):
        self.zumi.left_u_turn(speed, step, delay)

    def exposed_square(self,speed=40, seconds=1, direction=1):
        self.zumi.square(speed, seconds, direction)

    def exposed_square_left(self,speed=40, seconds=1.0):
        self.zumi.square_left(speed, seconds)

    def exposed_turn_left(self,desired_angle=90, duration=1.0):
        self.zumi.turn_left(desired_angle, duration)

    def exposed_j_turn(self,speed=80, step=4, delay=0.005):
        self.zumi.j_turn(speed, step, delay)

    def exposed_left_circle(self,speed=30, step=2):
        self.zumi.left_circle(speed, step)

    def exposed_forward(self,speed=40, duration=1.0, desired_angle=123456):
        self.zumi.forward(speed, duration, desired_angle)

    def exposed_turn_right(self,desired_angle=-90,duration=1.0):
        self.zumi.turn_right(desired_angle,duration)

    def exposed_square_right(self,speed=40, seconds=1.0):
        self.zumi.square_right(speed, seconds)

    def exposed_go_reverse(self, speed, desired_angle, max_speed=127):
        self.zumi.go_reverse(speed, desired_angle, max_speed)
        
    def exposed_line_follower(self, duration, left_thresh=100, right_thresh=100):
        self.zumi.line_follower(duration, left_thresh, right_thresh)

#SENSORS

    def exposed_get_all_IR_data(self):
        return self.zumi.get_all_IR_data()

    def exposed_get_battery_voltage(self):
        return self.zumi.get_battery_voltage()

    #this is undocumented in the Zumi API
    def exposed_get_battery_percent(self):
        return self.zumi.get_battery_percent()

    def exposed_get_IR_data(self,ir_sensor_index):
        return self.zumi.get_IR_data(ir_sensor_index)

# CAM - here we use picamera directly, avoiding the poor zumi interface

    def exposed_get_picture(self, resolution=(1024,768)):
        with picamera.PiCamera() as camera:
            camera.resolution = resolution
            camera.rotation = 180
            output = np.empty((resolution[1],resolution[0],3),dtype=np.uint8)
            camera.capture(output , 'rgb')

        return output
Esempio n. 7
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class Route_new:
    def __init__(self, zumi = None):
        self.start_node = Point(0, 0)
        self.bigben = Point(5, 20)
        self.seattle = Point(25, 0)
        self.paris = Point(15, 10)
        self.NY = Point(10, 15)
        self.china = Point(25, 20)

        self.node1 = Point(10, 0)
        self.node2 = Point(20, 0)
        self.node3 = Point(30, 0)
        self.node4 = Point(0, 10)
        self.node5 = Point(10, 10)
        self.node6 = Point(20, 10)
        self.node7 = Point(30, 10)
        self.node8 = Point(0, 20)
        self.node9 = Point(10, 20)
        self.node10 = Point(20, 20)
        self.node11 = Point(30, 20)
        self.node12 = Point(0, 30)
        self.node13 = Point(10, 30)
        self.node14 = Point(30, 30)

        self.G = nx.Graph()
        self.generate_map()

        self.NORTH = 0
        self.WEST = 90
        self.EAST = -90
        self.SOUTH = 180

        self.heading = self.NORTH
        if zumi is None:
            # pass
            self.zumi = Zumi()

        self.motor_speed = 10
        self.ir_threshold = 70
        self.reverse = False

    def generate_map(self):
        # Directed Graph

        # G 그래프 만들기 (node 간의 edge가 존재하면 add_node 하고 add_edge 안해도 됨
        self.G.add_edge(self.start_node, self.node1, distance=10)
        self.G.add_edge(self.start_node, self.node4, distance=10)
        self.G.add_edge(self.node1, self.node2, distance=10)
        self.G.add_edge(self.node1, self.node5, distance=10)
        self.G.add_edge(self.node2, self.seattle, distance=5)
        self.G.add_edge(self.node2, self.node6, distance=10)
        self.G.add_edge(self.seattle, self.node3, distance=5)
        self.G.add_edge(self.node3, self.node7, distance=10)

        self.G.add_edge(self.node4, self.node5, distance=10)
        self.G.add_edge(self.node4, self.node8, distance=10)
        self.G.add_edge(self.node5, self.NY, distance=5)
        self.G.add_edge(self.node5, self.paris, distance=5)
        self.G.add_edge(self.NY, self.node9, distance=5)
        self.G.add_edge(self.paris, self.node6, distance=5)
        self.G.add_edge(self.node6, self.node7, distance=10)
        self.G.add_edge(self.node6, self.node10, distance=10)
        self.G.add_edge(self.node7, self.node11, distance=10)

        self.G.add_edge(self.node8, self.bigben, distance=5)
        self.G.add_edge(self.node8, self.node12, distance=10)
        self.G.add_edge(self.bigben, self.node9, distance=5)
        self.G.add_edge(self.node9, self.node10, distance=10)
        self.G.add_edge(self.node9, self.node13, distance=10)
        self.G.add_edge(self.node10, self.china, distance=5)
        self.G.add_edge(self.china, self.node11, distance=5)
        self.G.add_edge(self.node11, self.node14, distance=10)

        self.G.add_edge(self.node12, self.node13, distance=10)
        self.G.add_edge(self.node13, self.node14, distance=20)

    def find_path(self, start, destination):

        start_point = start
        destination = destination

        # 연결 안 된 노드가 있을 경우를 방지
        if nx.has_path(self.G, start_point, destination):
            path = nx.shortest_path(self.G, source=start_point, target=destination, weight='distance')
        else:
            print("No path!!")
            return
        if path is not None:
            print(path)

        return path

    def driving(self, start, destination):
        shortest_path = self.find_path(start, destination)[1:]
        current_node = start
        while len(shortest_path):
            print(shortest_path)
            next_node = shortest_path.pop(0)
            # found_obstacle = False
            found_obstacle = self.drive_to_nextnode(current_node,next_node)
            if found_obstacle:
                print("find obstacle : {}".format(found_obstacle))
                self.go_back_to_node(found_obstacle)
                self.disconnect_route(current_node, next_node)
                self.driving(current_node, destination)
                return
            current_node = next_node
        self.zumi.stop()
        return

    def driving_without_reroute(self, start, destination):
        shortest_path = self.find_path(start, destination)[1:]
        current_node = start
        while len(shortest_path):
            print(shortest_path)
            next_node = shortest_path.pop(0)
            x = self.drive_to_nextnode(current_node,next_node)
            current_node = next_node
        self.zumi.stop()
        return

    def drive_to_nextnode(self, current, next):
        dx = next.x - current.x
        dy = next.y - current.y
        print("[{},{}]".format(dx, dy))
        self.decide_turn_or_pass_intersection(dx, dy, current)
        # if max(abs(dx),abs(dy))%10:
        #     result = self.drive_n_block(abs(dx + dy)+1)
        # else:
        result = self.drive_n_block(abs(dx+dy))
        return result

    def decide_turn_or_pass_intersection(self, dx, dy, current):
        print("check turn or not")
        temp = current.x + current.y
        if self.reverse:
            self.reverse = False
        elif temp and temp % 10 == 0:
            self.cross_intersection()

        if dx > 0:
            new_heading = self.EAST
        elif dx < 0:
            new_heading = self.WEST
        elif dy > 0:
            new_heading = self.NORTH
        else:
            new_heading = self.SOUTH

        if not new_heading - 20 < self.heading < new_heading + 20:
            print("change heading")
            self.heading = new_heading

    def drive_n_block(self, n):
        print("drive n block")
        ir_readings = self.zumi.get_all_IR_data()
        left_on_white = False if ir_readings[3] > self.ir_threshold else True
        right_on_white = False if ir_readings[1] > self.ir_threshold else True
        right_switch = 0
        left_switch = 0
        while left_on_white or right_on_white:
            ir_readings = self.zumi.get_all_IR_data()
            if ir_readings[3] < self.ir_threshold:
                if not left_on_white:
                    left_on_white = True
            else:
                left_on_white = False

            if ir_readings[1] < self.ir_threshold:
                if not right_on_white:
                    right_on_white = True
            else:
                right_on_white = False

            self.adjust_driving(left_on_white, right_on_white)
            if ir_readings[0] < 70 or ir_readings[5] < 70:
                return max(right_switch, left_switch)
            self.zumi.go_straight(self.motor_speed, self.heading)

        while right_switch != n and left_switch != n:
            print("{},{}".format(left_switch, right_switch))
            ir_readings = self.zumi.get_all_IR_data()

            if ir_readings[3] < self.ir_threshold:
                if not left_on_white:
                    left_switch += 1
                    left_on_white = True
            else:
                left_on_white = False

            if ir_readings[1] < self.ir_threshold:
                if not right_on_white:
                    right_switch += 1
                    right_on_white = True
            else:
                right_on_white = False

            self.adjust_driving(left_on_white, right_on_white)

            # detect obstacle
            if ir_readings[0] < 70 or ir_readings[5] < 70:
                return max(right_switch, left_switch)

            self.zumi.go_straight(self.motor_speed, self.heading)
        return False

    def adjust_driving(self, left_on_white, right_on_white, reverse=1):
        if right_on_white and not left_on_white:
            correction = -1
        elif left_on_white and not right_on_white:
            correction = 1
        else:
            return
        self.heading += correction*reverse

    def cross_intersection(self):
        print("cross road")
        start = time.time()
        end = 0
        while end < 0.45:
            end = time.time()-start
            self.zumi.go_straight(10, self.heading)

    def go_back_to_node(self, n):
        self.reverse = True
        left_on_white = False
        right_on_white = False
        right_switch = 0
        left_switch = 0

        while right_switch != n and left_switch != n:
            print( "{},{}".format(left_switch, right_switch))
            ir_readings = self.zumi.get_all_IR_data()

            if ir_readings[3] < self.ir_threshold:
                if not left_on_white:
                    left_switch += 1
                    left_on_white = True
            else:
                left_on_white = False

            if ir_readings[1] < self.ir_threshold:
                if not right_on_white:
                    right_switch += 1
                    right_on_white = True
            else:
                right_on_white = False

            self.adjust_driving(left_on_white, right_on_white, reverse=-1)
            self.zumi.go_reverse(self.motor_speed, self.heading)
        # while right_on_white or left_on_white:
        #     ir_readings = self.zumi.get_all_IR_data()
        #
        #     if ir_readings[3] < self.ir_threshold:
        #         if not left_on_white:
        #             left_switch += 1
        #             left_on_white = True
        #     else:
        #         left_on_white = False
        #
        #     if ir_readings[1] < self.ir_threshold:
        #         if not right_on_white:
        #             right_switch += 1
        #             right_on_white = True
        #     else:
        #         right_on_white = False
        #
        #     self.adjust_driving(left_on_white, right_on_white, reverse=-1)
        #
        #     # detect obstacle
        #     if ir_readings[0] < 70 or ir_readings[5] < 70:
        #         return max(right_switch, left_switch)
        #
        #     self.zumi.go_reverse(self.motor_speed, self.heading)
        time.sleep(0.4)

        print("done")

    def disconnect_route(self, current_node, next_node):
        # self.G.add_edge(current_node, next_node, distance=1000)
        self.G.remove_edge(current_node, next_node)

    def reset_map(self):
        self.G = nx.Graph()
        self.generate_map()

    def turn(self, angle=91, speed=30, step=4, direction=-1, delay=0.01):
            direction = self.zumi.clamp(direction,-1,1)
            init_ang_z = self.zumi.read_z_angle()
            for i in range(0, angle, step):
                self.zumi.go_straight(speed, init_ang_z+direction*i)
                time.sleep(delay)

    def park_left(self):
        self.turn(direction=1)
        self.zumi.forward(duration=0.5)

    def park_right(self):
        self.turn()
        self.zumi.forward(duration=0.5)
Esempio n. 8
0
class Drive:
    def __init__(self, _zumi=None):
        if _zumi is None:
            self.z = Zumi()
        else:
            self.z = _zumi
        self.z.mpu.calibrate_MPU()

        self.NORTH = 0
        self.WEST = 90
        self.EAST = -90
        self.SOUTH = 180

        self.heading = self.NORTH

        self.current_x = 0
        self.current_y = 0

        self.motor_speed = 10
        self.ir_threshold = 125

    # ----------------FUNCTIONS-----------------

    def turn(self, angle=91, speed=30, step=4, direction=-1, delay=0.01):
        direction = self.z.clamp(direction, -1, 1)
        init_ang_z = self.z.read_z_angle()
        for i in range(0, angle, step):
            self.z.go_straight(speed, init_ang_z + direction * i)
            time.sleep(delay)

    def cross_intersection(self):

        start = time.time()
        end = 0
        while end < 0.4:
            end = time.time() - start
            self.z.go_straight(10, self.heading)

    def move_to_coordinate(self, desired_x, desired_y):

        dx = desired_x - self.current_x  # Find out the difference in x
        dy = desired_y - self.current_y  # Find out the difference in y

        if dx % 10 == 0 and dx != 5:

            if dx > 0:  # If x is positive (going East)
                if not self.current_x == 0:
                    self.cross_intersection()
                self.heading = self.EAST
                self.drive_block(dx)

            elif dx < 0:  # If x is negative (going West)
                self.cross_intersection()
                self.heading = self.WEST
                self.drive_block(abs(dx))

                self.current_x = desired_x

            if dy > 0:  # If y is also positive (going North)
                self.cross_intersection()
                self.heading = self.NORTH
                self.drive_block(dy)

            elif dy < 0:  # If y is negative (going South)
                self.cross_intersection()
                self.heading = self.SOUTH
                self.drive_block(abs(dy))

            self.current_y = desired_y

        else:
            if dy > 0:  # If y is also positive (going North)
                self.cross_intersection()
                self.heading = self.NORTH
                self.drive_block(dy)

            elif dy < 0:  # If y is negative (going South)
                self.cross_intersection()
                self.heading = self.SOUTH
                self.drive_block(abs(dy))

            self.current_y = desired_y

            if dx > 0:  # If x is positive (going East)
                self.cross_intersection()
                self.heading = self.EAST
                self.drive_block(dx)

            elif dx < 0:  # If x is negative (going West)
                if self.self.current_x != 0:
                    self.cross_intersection()
                self.heading = self.WEST
                self.drive_block(abs(dx))

            self.current_x = desired_x

    def park_left(self):
        self.turn(direction=1)
        self.z.forward(duration=0.5)

    def park_right(self):
        self.turn()
        self.z.forward(duration=0.5)

    def drive_block(self, x):

        left_on_white = False
        right_on_white = False
        right_switch = 0
        left_switch = 0

        while True:

            ir_readings = self.z.get_all_IR_data()
            bottom_right_ir = ir_readings[1]
            bottom_left_ir = ir_readings[3]
            front_left_ir = ir_readings[0]
            front_right_ir = ir_readings[5]

            if bottom_left_ir < self.ir_threshold:
                if not left_on_white:
                    left_switch += 1
                left_on_white = True
            else:
                left_on_white = False

            if bottom_right_ir < self.ir_threshold:
                if not right_on_white:
                    right_switch += 1
                right_on_white = True
            else:
                right_on_white = False

            if right_on_white and not left_on_white:
                self.heading -= 1

            if left_on_white and not right_on_white:
                self.heading += 1

            if right_switch == x or left_switch == x:
                break

            if front_left_ir < 70 or front_right_ir < 70:
                self.z.stop(0)
                continue

            #clear_output(wait=True)
            self.z.go_straight(self.motor_speed, self.heading)

    def run_demo(self, location):
        try:

            if location == "a":
                self.move_to_coordinate(10, 5)
                self.park_left()

            if location == "b":
                self.move_to_coordinate(15, 10)
                self.park_right()

            if location == "c":
                self.move_to_coordinate(25, 0)
                self.park_left()

            if location == "d":
                self.move_to_coordinate(5, 10)
                self.park_left()

            if location == "e":
                self.move_to_coordinate(15, 20)
                self.park_right()

            if location == "f":
                self.move_to_coordinate(20, 16)
                self.park_right()

            if location == "g":
                self.move_to_coordinate(0, 26)
                self.park_right()

            if location == "h":
                self.move_to_coordinate(10, 25)
                self.park_right()

            if location == "i":
                self.move_to_coordinate(26, 30)
                self.park_right()

        finally:
            self.z.stop()