コード例 #1
0
 def test_blackjack_with_one_ace(self):
     self.player_hand.append(("Spades", "Ace"))
     self.assertEqual(player_is_bust(self.player_hand), False)
     self.player_hand.append(("Spades", "Jack"))
     self.assertEqual(player_is_bust(self.player_hand), False)
     self.player_hand.append(("Spades", "Queen"))
     self.assertEqual(player_is_bust(self.player_hand), False)
     self.assertEqual(blackjack(self.player_hand), True)
コード例 #2
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 def test_blackjack_with_no_aces(self):
     self.player_hand.append(("Spades", 2))
     self.assertEqual(player_is_bust(self.player_hand), False)
     self.player_hand.append(("Spades", 9))
     self.assertEqual(player_is_bust(self.player_hand), False)
     self.player_hand.append(("Spades", 4))
     self.assertEqual(player_is_bust(self.player_hand), False)
     self.player_hand.append(("Spades", 6))
     self.assertEqual(blackjack(self.player_hand), True)
コード例 #3
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ファイル: game.py プロジェクト: Brainz456/CM1101
def execute_play(game_id):
    """This function takes the name of a mini-game and then calls it. The game
    is then played by the player, if the player loses the mini-game, the player
    must "have a drink", which is implemented by a counter. If the player wins
    the mini-game, then the player doesn't incur any "drinking" penalties, i.e.
    the counter remains the same.
    """
    
    global alcoholCounter
    global winCounter
    
    if game_id == "rps": # RPS works fine
        if current_room == rooms["Tiger Tiger"]:
            alc, win = rps()
            if alc == True and win == False:
                alcoholCounter += 1
            elif alc == False and win == True:
                winCounter += 1            
        else:
            print("You cannot play that game here.")
            
    elif game_id == "hangman": # Problem! Hangman won't seem to reset when you play it again!
        if current_room == rooms["Students Union"]:
            alcFromHangman = exec_hangman()
            if alcFromHangman < 6:
                winCounter += 1
            alcoholCounter += alcFromHangman
        else:
            print("You cannot play that game here.")
            
    elif game_id == "fetch": # Works fine.
        if current_room == rooms["Retros"]:
            fetch()
        else:
            print("You cannot play that game here.")
            
    elif game_id == "riddle": # Works fine.
        if current_room == rooms["Pryzm"]:
            riddleNumber = random.randint(1, 6)
            if (riddleNumber == 1):
                alcFromRiddle, winFromRiddle = riddle_one()
                if (alcFromRiddle == True and winFromRiddle == False):
                    alcoholCounter += 1
                else:
                    winCounter += 1
            if (riddleNumber == 2):
                alcFromRiddle, winFromRiddle = riddle_two()
                if (alcFromRiddle == True and winFromRiddle == False):
                    alcoholCounter += 1
                else:
                    winCounter += 1
            if (riddleNumber == 3):
                alcFromRiddle, winFromRiddle = riddle_three()
                if (alcFromRiddle == True and winFromRiddle == False):
                    alcoholCounter += 1
                else:
                    winCounter += 1
            if (riddleNumber == 4):
                alcFromRiddle, winFromRiddle = riddle_four()
                if (alcFromRiddle == True and winFromRiddle == False):
                    alcoholCounter += 1
                else:
                    winCounter += 1
            if (riddleNumber == 5):
                alcFromRiddle, winFromRiddle = riddle_five()
                if (alcFromRiddle == True and winFromRiddle == False):
                    alcoholCounter += 1
                else:
                    winCounter += 1
        else:
            print("You cannot play that game here.")
            
    elif game_id == "numberguesser": # Works fine.
        if current_room == rooms["Glam"]:
            pass
            alcoholCounter += number_guesser()
            winCounter += 1
        else:
            print("You cannot play that game here.")
            
    elif game_id == "blackjack": # Untested
        if current_room == rooms["Live Lounge"]:
            pass
            alcoholCounter += blackjack()
            winCounter += 1
        else:
            print("You cannot play that game here.")
            
    elif game_id == "mastermind": # Works fine.
        if current_room == rooms["Unse Unse Unse"]:
            alcoholCounter += mastermind()
            winCounter += 1
        else:
            print("You cannot play that game here.")
    
    else:
        print("This doesn't make sense.")
    
    print("Overall, you have consumed " + str(alcoholCounter) + " units of alcohol.")
    print("Overall, you have won the mini-games " + str(winCounter) + " times.")
    time.sleep(3)
コード例 #4
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 def test_one_ace_worth_eleven_points_no_blackjack(self):
     self.player_hand.append(("Spades", "Ace"))
     self.assertEqual(player_is_bust(self.player_hand), False)
     self.player_hand.append(("Spades", 9))
     self.assertEqual(calc_score(self.player_hand), 20)
     self.assertEqual(blackjack(self.player_hand), False)
コード例 #5
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 def test_one_ace_worth_eleven_points_blackjack(self):
     self.player_hand.append(("Spades", "Ace"))
     self.assertEqual(player_is_bust(self.player_hand), False)
     self.player_hand.append(("Spades", "Jack"))
     self.assertEqual(blackjack(self.player_hand), True)
コード例 #6
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# -*- coding: utf-8 -*-
"""
Created on Sun Jun 28 12:46:40 2020

@author: hugosousa
"""

from blackjack import *
from agents import Q_Agent

import matplotlib.pyplot as plt

p1 = Q_Agent()
p1.play(["6", "3"], ["2", "3", "2", "2"])

blackjack(p1)

num_games = 1000
games = []
for _ in range(num_games):
    games.append(blackjack(p1))

p1.policy
p1.values
games = np.array(games)

sum(games == 1)
sum(games == 0)
sum(games == -1)

plt.plot(games.cumsum())
コード例 #7
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ファイル: bjtest.py プロジェクト: zeeneddie/Blackjack-3
 def setUp(self):
     self.tdeck1 = deck()
     self.tdeck2 = deck()
     self.tbj = blackjack()
     self.tplayer = player()